Basic - Clamperl

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Clamperl 
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Primal Clash  49  Water   50  Basic  Gx2    Common    [W] Shell Protection - During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 50 or less.       
Clamperl 
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Great Encounters  64  Water  40  Basic  L+10    Common    [1] Clamp (10) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.  [1W] Sparkling Pearl (20)     
Clamperl 
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Legend Maker  51  Water  50  Basic    Common    [1] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Clamperl during your opponent's next turn.  [W] Clamp Splash (10)     
Clamperl 
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Hidden Legends  58  Water  40  Basic    Common  Exoskeleton - Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Huntail Evolves from Clamperl

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Huntail 
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Primal Clash  50  Water   100  Stage 1  Gx2    Rare    [W] Powerful Storm (20x) This attack does 20 damage times the amount of Energy attached to all of your Pokemon.  [2W] Crunch (70) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.     
Huntail 
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Great Encounters  42  Water  90  Stage 1  L+20    Uncommon    [0] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [1W] Threaten and Drop (30+) If Huntail has any D Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokemon.     
Huntail 
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Legend Maker  18  Water  80  Stage 1    Rare  Reactive Generator - Once during your turn (before your attack), if Huntail has no React Energy cards attached to it, you may search your deck for a React Energy card and attach it to Huntail. Shuffle your deck afterward. This power can't be used if Huntail is affected by a Special Condition. (Poke-POWER)  [2W] Bite Off (40+) If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage.       
Huntail 
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Hidden Legends  19  Water  80  Stage 1    Rare    [2] Bite (20)  [2W] Dark Splash (40+) Does 40 damage plus 10 more damage for each D Pokemon in play.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Gorebyss Evolves from Clamperl

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gorebyss 
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Primal Clash  51  Water   80  Stage 1  Gx2    Uncommon    [1] Captivate - Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.  [1W] Psychic (30+) This attack does 10 more damage for each Energy attached to your opponent's Active Pokemon.     
Gorebyss 
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Primal Clash  52  Water   90  Stage 1  Gx2    Rare  Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait)

Diving Search - Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it. (Ability) 
[1W] Psy Bolt (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.       
Gorebyss 
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Great Encounters  38  Water  80  Stage 1  L+20    Uncommon    [0] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. This attack does 10 damage to the new Defending Pokemon.  [1W] Psychic Snap (30+) If Gorebyss has any P Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokemon is now Confused.     
Gorebyss 
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Legend Maker  17  Water  70  Stage 1    Rare  Reactive Booster - Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of each type but has no effect other than providing Energy. (Poke-BODY)  [1W] Hydro Pump (30+) Does 30 damage plus 20 more damage for each W Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.       
Gorebyss 
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Hidden Legends  18  Water  70  Stage 1    Rare    [1] Stun Needle (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Mystic Water (20+) Does 20 damage plus 10 more for each P Energy in play.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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