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Basic - Clamperl
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Clamperl ![]() |
Primal Clash | 49 | Water | 50 | Basic | Gx2 | 2 | Common | [W] Shell Protection - During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 50 or less. | |||||
Clamperl ![]() |
Great Encounters | 64 | Water | 40 | Basic | L+10 | 1 | Common | [1] Clamp (10) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed. | [1W] Sparkling Pearl (20) | ||||
Clamperl ![]() |
Legend Maker | 51 | Water | 50 | Basic | L | 1 | Common | [1] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Clamperl during your opponent's next turn. | [W] Clamp Splash (10) | ||||
Clamperl ![]() |
Hidden Legends | 58 | Water | 40 | Basic | L | 1 | Common | Exoskeleton - Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY) | [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Huntail Evolves from Clamperl
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Huntail ![]() |
Primal Clash | 50 | Water | 100 | Stage 1 | Gx2 | 1 | Rare | [W] Powerful Storm (20x) This attack does 20 damage times the amount of Energy attached to all of your Pokemon. | [2W] Crunch (70) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. | ||||
Huntail ![]() |
Great Encounters | 42 | Water | 90 | Stage 1 | L+20 | 1 | Uncommon | [0] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | [1W] Threaten and Drop (30+) If Huntail has any D Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokemon. | ||||
Huntail ![]() |
Legend Maker | 18 | Water | 80 | Stage 1 | L | 1 | Rare | Reactive Generator - Once during your turn (before your attack), if Huntail has no React Energy cards attached to it, you may search your deck for a React Energy card and attach it to Huntail. Shuffle your deck afterward. This power can't be used if Huntail is affected by a Special Condition. (Poke-POWER) | [2W] Bite Off (40+) If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage. | ||||
Huntail ![]() |
Hidden Legends | 19 | Water | 80 | Stage 1 | L | 1 | Rare | [2] Bite (20) | [2W] Dark Splash (40+) Does 40 damage plus 10 more damage for each D Pokemon in play. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Gorebyss Evolves from Clamperl
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Gorebyss ![]() |
Primal Clash | 51 | Water | 80 | Stage 1 | Gx2 | 0 | Uncommon | [1] Captivate - Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. | [1W] Psychic (30+) This attack does 10 more damage for each Energy attached to your opponent's Active Pokemon. | ||||
Gorebyss ![]() |
Primal Clash | 52 | Water | 90 | Stage 1 | Gx2 | 1 | Rare | Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait) Diving Search - Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it. (Ability) |
[1W] Psy Bolt (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | ||||
Gorebyss ![]() |
Great Encounters | 38 | Water | 80 | Stage 1 | L+20 | 0 | Uncommon | [0] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. This attack does 10 damage to the new Defending Pokemon. | [1W] Psychic Snap (30+) If Gorebyss has any P Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokemon is now Confused. | ||||
Gorebyss ![]() |
Legend Maker | 17 | Water | 70 | Stage 1 | L | 0 | Rare | Reactive Booster - Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of each type but has no effect other than providing Energy. (Poke-BODY) | [1W] Hydro Pump (30+) Does 30 damage plus 20 more damage for each W Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | ||||
Gorebyss ![]() |
Hidden Legends | 18 | Water | 70 | Stage 1 | L | 0 | Rare | [1] Stun Needle (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1W] Mystic Water (20+) Does 20 damage plus 10 more for each P Energy in play. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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