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Basic - Spheal
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Spheal ![]() |
Primal Clash | 45 | Water | 60 | Basic | Mx2 | 2 | Common | [1W] Ball Roll (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads. | |||||
Spheal ![]() |
Primal Clash | 46 | Water | 70 | Basic | Mx2 | 2 | Common | [WW] Ice Ball (20) | |||||
Spheal ![]() |
Flashfire | 24 | Water | 70 | Basic | Mx2 | 2 | Common | [WW] Ice Ball (20) | |||||
Spheal ![]() |
Dragons Exalted | 29 | Water | 60 | Basic | Mx2 | 2 | Common | [1W] Unstoppable Roll (10+) Flip 2 coins. If both of them are heads, this attack does 30 more damage. | |||||
Spheal ![]() |
Rising Rivals | 82 | Water | 60 | Basic | M+10 | 2 | Common | [W] Powder Snow - The Defending Pokemon is now Asleep. | [1W] Ice Ball (20) | ||||
Spheal ![]() |
Mysterious Treasures | 102 | Water | 50 | Basic | M+10 | 2 | Common | [1] Rollout (10) | [W] Willpower - Flip a coin. If heads, during your next turn, Spheal's Rollout attack's base damage is 40. | ||||
Spheal ![]() |
Power Keepers | 65 | Water | 40 | Basic | L | 1 | Common | [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Spheal during your opponent's next turn. | [1W] Aurora Beam (20) | ||||
Spheal ![]() |
Legend Maker | 65 | Water | 50 | Basic | M | 1 | Common | [2] Ram (20) | |||||
Spheal ![]() |
Hidden Legends | 74 | Water | 40 | Basic | M | 1 | Common | [1] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Sealeo Evolves from Spheal
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Sealeo ![]() |
Primal Clash | 47 | Water | 90 | Stage 1 | Mx2 | 3 | Uncommon | [1W] Freezing Headbutt (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [1WW] Aurora Beam (50) | ||||
Sealeo ![]() |
Flashfire | 25 | Water | 90 | Stage 1 | Mx2 | 3 | Uncommon | [2] Rest - Heal 60 damage from this Pokemon. This Pokemon is now Asleep. | [1WW] Ice Ball (60) | ||||
Sealeo ![]() |
Dragons Exalted | 30 | Water | 80 | Stage 1 | Mx2 | 3 | Uncommon | [1W] Ice Ball (30) | [2W] Aurora Beam (40) | ||||
Sealeo ![]() |
Rising Rivals | 77 | Water | 80 | Stage 1 | M+20 | 2 | Common | [0] Find Ice - Search your deck for up to 2 W Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [1W] Sheer Cold (20) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | ||||
Sealeo ![]() |
Mysterious Treasures | 62 | Water | 80 | Stage 1 | M+20 | 2 | Uncommon | [WW] Ice Rider - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||||
Sealeo ![]() |
Power Keepers | 37 | Water | 70 | Stage 1 | L | 1 | Uncommon | [1W] Ice Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Sealeo ![]() |
Legend Maker | 43 | Water | 70 | Stage 1 | M | 1 | Uncommon | Power Circulation - Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Sealeo. This power can't be used if Sealeo is affected by a Special Condition. (Poke-POWER) | [1W] Lunge Out (30) | ||||
Sealeo ![]() |
Hidden Legends | 47 | Water | 70 | Stage 1 | M | 1 | Uncommon | [W] Super Icy Wind - Does 10 damage to each of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [2W] Skull Bash (50) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Walrein Evolves from Sealeo
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Walrein ![]() |
Primal Clash | 48 | Water | 150 | Stage 2 | Mx2 | 4 | Rare | [1W] Knock Over (50) You may discard any Stadium card in play. | [2WW] Frozen Splash (70+) If your opponent's Active Pokemon is a F Pokemon, this attack does 70 more damage. | ||||
Walrein ![]() |
Flashfire | 26 | Water | 150 | Stage 2 | Mx2 | 4 | Rare | [2W] Powder Snow (60) Your opponent's Active Pokemon is now Asleep. | [2WW] Big Tusk (120-) This attack does 120 damage minus 10 damage for each damage counter on this Pokemon. | ||||
Walrein ![]() |
Dragons Exalted | 31 | Water | 140 | Stage 2 | Mx2 | 4 | Rare | [2W] Aurora Beam (80) | [2WW] Ice Entomb (60) The Defending Pokemon is now Paralyzed. This Pokemon can't use Ice Entomb during your next turn. | ||||
Walrein ![]() |
Rising Rivals | 36 | Water | 140 | Stage 2 | M+30 | 4 | Rare | Gather Ice - Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokemon, you may attach as many W Energy cards from your hand to Walrein as you like. (Poke-POWER) | [2WW] Cold Crush (70) Discard an Energy card attached to Walrein and then discard an Energy card attached to the Defending Pokemon. | ||||
Walrein ![]() |
Mysterious Treasures | 39 | Water | 130 | Stage 2 | M+30 | 3 | Rare | Freeze-up - Once during your turn, when you play Walrein from your hand to evolve 1 of your Pokemon, you may flip 2 coins. If both are heads, discard 1 of the Defending Pokemon and all cards attached to it. (This doesn't count as a Knocked Out Pokemon.) (Poke-POWER) | [1WW] Ice Bind (70) If your opponent doesn't discard a card from his or her hand, the Defending Pokemon is now Paralyzed. | ||||
Walrein ![]() |
Hidden Legends | 15 | Water | 120 | Stage 2 | M | 3 | Rare | Crush Draw - Once during your turn (before you attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon. If not, put the card back on your deck. This power can't be used if Walrein is affected by a Special Condition. (Poke-POWER) | [1WW] Sheer Cold (50) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Walrein ex Evolves from Sealeo
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Walrein ex ![]() |
Power Keepers | 99 | Water | 150 | Stage 2 | L | 3 | Ultra-Rare | Chilling Breath - Once during your turn, when you play Walrein ex from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. (Poke-POWER) | [1WW] Wreck (70+) If there is any Stadium in play, this attack does 70 damage plus 20 more damage. Discard that Stadium card. | ||||
Walrein ex ![]() |
Legend Maker | 89 | Water | 150 | Stage 2 | FM | 3 | Ultra-Rare | Icy Aura - As long as Walrein ex is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns, excluding W Pokemon. (Poke-BODY) | [1W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2WW] Ice Throw (80) If the Defending Pokemon is a F Pokemon, this attack's base damage is 120 instead of 80. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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