Basic - Baltoy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Baltoy 
View
Ancient Origins  31  Psychic   60  Basic  Px2    Common    [P] Slap (10)  [1P] Spinning Attack (20)     
Baltoy 
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Ancient Origins  32  Psychic   60  Basic  Px2    Common  Theta Stop - Prevents all effects of your opponent's Pokemon's Abilities done to this Pokemon. (Ancient Trait)  [P] Future Spin - Look at the top 3 cards of either player's deck and put them back on top of that player's deck in any order.       
Baltoy 
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Dragons Exalted  63  Fighting  60  Basic  Gx2    Common    [1] Spinning Attack (10)  [2] Reverse Spin - Your opponent shuffles his or her hand into his or her hand and draws 4 cards.     
Baltoy 
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Supreme Victors  89  Psychic  50  Basic  P+10    Common    [1] Spinning Attack (10)  [2] Quick Turn (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Baltoy 
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Great Encounters  60  Fighting  50  Basic  G+10    Common    [1] Psychic Balance - If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)  [1F] Spin Turn (20) Switch Baltoy with 1 of your Benched Pokemon.     
Baltoy 
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Power Keepers  44  Psychic  50  Basic    Common    [P] Psybeam (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2] Spinning Attack (20)     
Baltoy 
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Holon Phantoms  59  Psychic  50  Basic    Common    [1] Ram (10)  [1P] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Baltoy 
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Emerald  43  Fighting  50  Basic    Common    [1] Slap (10)  [3] Pierce (30)     
Baltoy 
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Deoxys  53  Fighting  50  Basic    Common    [1] Spinning Attack (10)  [1F] Selfdestruct (40) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Baltoy does 50 damage to itself.     
Baltoy 
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Hidden Legends  52  Psychic  50  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Baltoy 
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Hidden Legends  53  Fighting  50  Basic    Common    [1] Headbutt (10)  [2] Mud Slap (20)     
Baltoy 
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Sandstorm  32  Fighting  50  Basic    Uncommon    [1] Rapid Spin (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Baltoy with 1 of your Benched Pokemon, if any.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Claydol Evolves from Baltoy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Claydol 
View
Ancient Origins  33  Psychic   100  Stage 1  Px2    Rare    [P] Rewind - Devolve each of your opponent's evolved Pokemon and put the highest Stage Evolution card on it into your opponent's hand.  [1P] Hyper Beam (30) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.     
Claydol 
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Dragons Exalted  64  Fighting  90  Stage 1  Gx2    Rare    [2] Rapid Spin (30) Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2F] Rock Smash (60+) Flip a coin. If heads, this attack does 30 more damage.     
Claydol 
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Supreme Victors  22  Psychic  90  Stage 1  P+20    Rare    [2] Antique Magic - Put 3 damage counters on any Pokemon (both yours and your opponent's) in any way you like.  [PP] Synchro Attack (30) If the Defending Pokemon has the same remaining HP as Claydol, this attack's base damage is 90 instead of 30.     
Claydol 
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Great Encounters  15  Fighting  80  Stage 1  G+20    Rare  Cosmic Power - Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition. (Poke-POWER)  [1F] Spinning Attack (40)       
Claydol 
View
Holon Phantoms  38  Psychic  80  Stage 1    Uncommon    [1] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Claydol 
View
Emerald  24  Fighting  80  Stage 1    Uncommon  Levitate - As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0. (Poke-BODY)  [1F] Rock Smash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage.       
Claydol 
View
Deoxys  5  Fighting  80  Stage 1    Rare  Psychic Trace - Once during your turn (before your attack), if Claydol is your Active Pokemon, you may shuffle your hand into your deck. Then draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition. (Poke-POWER)  [2] Ancient Mantra (20) If Claydol has any P Energy attached to it, the Defending Pokemon is now Confused. If Claydol has any F Energy attached to it, this attack does 20 damage plus 20 more damage.       
Claydol 
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Hidden Legends  2  Psychic  80  Stage 1    Rare  Primal Pull - As long as Claydol is your Active Pokemon, each player's Evolved Pokemon pays 1 more Energy (any type) to use its attacks. (Poke-BODY)  [P] Muddy Eye (10x) Does 10 damage times the number of basic Energy cards attached to Claydol and the Defending Pokemon.       
Claydol 
View
Hidden Legends  31  Fighting  80  Stage 1    Uncommon    [1P] Hyper Beam (20) Flip a coin. If heads, discard 1 Energy attached to the Defending Pokemon.  [2F] Ram (50)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Claydol ex Evolves from Baltoy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Claydol ex 
View
Power Keepers  93  Psychic  120  Stage 1    Ultra-Rare  Type Shift - Once during your turn (before your attack), you may use this power. Claydol ex's type is F until the end of your turn. (Poke-POWER)  [2] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.  [1PP] Shadow Crush (60) You may discard a P Energy card attached to Claydol ex. If you do, discard an Energy card attached to the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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