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Basic - Baltoy
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Baltoy ![]() |
Ancient Origins | 31 | Psychic | 60 | Basic | Px2 | 1 | Common | [P] Slap (10) | [1P] Spinning Attack (20) | ||||
Baltoy ![]() |
Ancient Origins | 32 | Psychic | 60 | Basic | Px2 | 1 | Common | Theta Stop - Prevents all effects of your opponent's Pokemon's Abilities done to this Pokemon. (Ancient Trait) | [P] Future Spin - Look at the top 3 cards of either player's deck and put them back on top of that player's deck in any order. | ||||
Baltoy ![]() |
Dragons Exalted | 63 | Fighting | 60 | Basic | Gx2 | 1 | Common | [1] Spinning Attack (10) | [2] Reverse Spin - Your opponent shuffles his or her hand into his or her hand and draws 4 cards. | ||||
Baltoy ![]() |
Supreme Victors | 89 | Psychic | 50 | Basic | P+10 | 1 | Common | [1] Spinning Attack (10) | [2] Quick Turn (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ||||
Baltoy ![]() |
Great Encounters | 60 | Fighting | 50 | Basic | G+10 | 1 | Common | [1] Psychic Balance - If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.) | [1F] Spin Turn (20) Switch Baltoy with 1 of your Benched Pokemon. | ||||
Baltoy ![]() |
Power Keepers | 44 | Psychic | 50 | Basic | P | 1 | Common | [P] Psybeam (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | [2] Spinning Attack (20) | ||||
Baltoy ![]() |
Holon Phantoms | 59 | Psychic | 50 | Basic | P | 1 | Common | [1] Ram (10) | [1P] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ||||
Baltoy ![]() |
Emerald | 43 | Fighting | 50 | Basic | G | 1 | Common | [1] Slap (10) | [3] Pierce (30) | ||||
Baltoy ![]() |
Deoxys | 53 | Fighting | 50 | Basic | W | 1 | Common | [1] Spinning Attack (10) | [1F] Selfdestruct (40) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Baltoy does 50 damage to itself. | ||||
Baltoy ![]() |
Hidden Legends | 52 | Psychic | 50 | Basic | P | 1 | Common | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Baltoy ![]() |
Hidden Legends | 53 | Fighting | 50 | Basic | W | 1 | Common | [1] Headbutt (10) | [2] Mud Slap (20) | ||||
Baltoy ![]() |
Sandstorm | 32 | Fighting | 50 | Basic | G | 1 | Uncommon | [1] Rapid Spin (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Baltoy with 1 of your Benched Pokemon, if any. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Claydol Evolves from Baltoy
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Claydol ![]() |
Ancient Origins | 33 | Psychic | 100 | Stage 1 | Px2 | 2 | Rare | [P] Rewind - Devolve each of your opponent's evolved Pokemon and put the highest Stage Evolution card on it into your opponent's hand. | [1P] Hyper Beam (30) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. | ||||
Claydol ![]() |
Dragons Exalted | 64 | Fighting | 90 | Stage 1 | Gx2 | 3 | Rare | [2] Rapid Spin (30) Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [2F] Rock Smash (60+) Flip a coin. If heads, this attack does 30 more damage. | ||||
Claydol ![]() |
Supreme Victors | 22 | Psychic | 90 | Stage 1 | P+20 | 1 | Rare | [2] Antique Magic - Put 3 damage counters on any Pokemon (both yours and your opponent's) in any way you like. | [PP] Synchro Attack (30) If the Defending Pokemon has the same remaining HP as Claydol, this attack's base damage is 90 instead of 30. | ||||
Claydol ![]() |
Great Encounters | 15 | Fighting | 80 | Stage 1 | G+20 | 2 | Rare | Cosmic Power - Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition. (Poke-POWER) | [1F] Spinning Attack (40) | ||||
Claydol ![]() |
Holon Phantoms | 38 | Psychic | 80 | Stage 1 | P | 1 | Uncommon | [1] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2P] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. | ||||
Claydol ![]() |
Emerald | 24 | Fighting | 80 | Stage 1 | G | 2 | Uncommon | Levitate - As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0. (Poke-BODY) | [1F] Rock Smash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. | ||||
Claydol ![]() |
Deoxys | 5 | Fighting | 80 | Stage 1 | W | 1 | Rare | Psychic Trace - Once during your turn (before your attack), if Claydol is your Active Pokemon, you may shuffle your hand into your deck. Then draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition. (Poke-POWER) | [2] Ancient Mantra (20) If Claydol has any P Energy attached to it, the Defending Pokemon is now Confused. If Claydol has any F Energy attached to it, this attack does 20 damage plus 20 more damage. | ||||
Claydol ![]() |
Hidden Legends | 2 | Psychic | 80 | Stage 1 | P | 1 | Rare | Primal Pull - As long as Claydol is your Active Pokemon, each player's Evolved Pokemon pays 1 more Energy (any type) to use its attacks. (Poke-BODY) | [P] Muddy Eye (10x) Does 10 damage times the number of basic Energy cards attached to Claydol and the Defending Pokemon. | ||||
Claydol ![]() |
Hidden Legends | 31 | Fighting | 80 | Stage 1 | W | 1 | Uncommon | [1P] Hyper Beam (20) Flip a coin. If heads, discard 1 Energy attached to the Defending Pokemon. | [2F] Ram (50) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Claydol ex Evolves from Baltoy
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Claydol ex ![]() |
Power Keepers | 93 | Psychic | 120 | Stage 1 | P | 2 | Ultra-Rare | Type Shift - Once during your turn (before your attack), you may use this power. Claydol ex's type is F until the end of your turn. (Poke-POWER) | [2] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | [1PP] Shadow Crush (60) You may discard a P Energy card attached to Claydol ex. If you do, discard an Energy card attached to the Defending Pokemon. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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