Basic - Solrock

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Solrock 
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Primal Clash  83  Fighting   80  Basic  Gx2    Common    [1] Solar Generator - Search your deck for up to 2 Special Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.  [1F] Knock Away (20+) Flip a coin. If heads, this attack does 20 more damage.     
Solrock 
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XY  64  Fighting  90  Basic  Gx2    Uncommon    [1] Cosmic Spin (10+) If Lunatone is on your Bench, this attack does 30 more damage.  [1FF] Solar Beam (60)     
Solrock 
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Plasma Storm  74  Fighting  90  Basic  Gx2    Uncommon    [1F] Heat Burn (20) The Defending Pokemon is now Burned.  [2F] Explosion (90) This Pokemon does 90 damage to itself.     
Solrock 
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Triumphant  9  Fighting  70  Basic  Gx2    Rare  Heal Block - If you have Lunatone in play, damage counters can't be removed from any Pokemon (both yours and your opponent's.) (Damage counters can still be moved.) (Poke-BODY)  [F] Sun Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Solrock 
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Supreme Victors  45  Psychic  80  Basic  G+20    Rare  Sunshine Fate - Once during your turn (before you attack), if you have Lunatone in play, you may look at the top 3 cards of your deck and put them back on top of your deck in any order. This power can't be used if Solrock is affected by a Special Condition. (Poke-POWER)  [2] Luna Turn (30+) If Lunatone is in your discard pile, this attack does 30 damage plus 30 more damage. Then, search your discard pile for Lunatone, show it to your opponent and shuffle it into your deck.       
Solrock 
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Great Encounters  85  Fighting  70  Basic  G+20    Common  Sunlight - If you have Lunatone in play, damage done to your opponent's Pokemon by your P or F Pokemon isn't affected by Resistance. (Poke-BODY)  [F] Sol Charge (20) Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon.       
Solrock 
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Legend Maker  25  Fighting  70  Basic    Rare  Luna Shade - As long as you have Lunatone in play, each player's C Pokemon (excluding Pokemon-ex) can't use any Poke-Powers. (Poke-BODY)  [1] Call for Family - Search your deck for a Lunatone and put it onto your Bench. Shuffle your deck afterward.  [F] Hyper Beam - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Solrock 
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Deoxys  47  Psychic  70  Basic    Uncommon  Sunbeam - The maximum HP for each Lunatone you have in play is now 80. (Poke-BODY)  [1] Scorching Light - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Burned.  [P] Reflected Beam - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon for each Lunatone you have in play. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Solrock 
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Sandstorm  13  Fighting  60  Basic    Rare  Solar Eclipse - Once during your turn (before your attack), if Lunatone is in play, you may use this power. Until the end of your turn, Solrock's type is R. This Power can't be used if Solrock is affected by a Special Condition. (Poke-POWER)  [1] Cosmic Draw - If your opponent has any Evolved Pokemon in play, draw 3 cards.  [2F] Solar Blast (40)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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