Basic - Nosepass

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Nosepass 
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Primal Clash  78  Fighting   80  Basic  Gx2    Common    [2] Stiffen - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).  [2F] Ram (40)     
Nosepass 
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Dragons Exalted  62  Fighting  80  Basic  Gx2    Common    [2] Rock Throw (20)       
Nosepass 
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Arceus  69  Fighting  70  Basic  W+10    Common    [1] Harden - During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less.  [1F] Knock Away (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Nosepass 
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Platinum  84  Fighting  60  Basic  W+10    Common    [1] Pull - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [1F] Rollout (20)     
Nosepass 
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Legends Awakened  109  Fighting  70  Basic  W+20    Common    [1] Sharpen (10)  [1F] Nose Poke (20+) If Probopass is on your Bench, this attack does 20 damage plus 20 more damage.     
Nosepass 
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Holon Phantoms  25  Fighting  60  Basic    Rare    [1] Supersonic (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1F] Rock Slide (20) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Nosepass 
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Emerald  17  Fighting  70  Basic    Rare    [1] Collect - Draw a card.  [2] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Nosepass 
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Deoxys  42  Fighting  60  Basic    Uncommon  Magnetic Reversal - Once during your turn (before your attack), if Nosepass is your Active Pokemon, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent choose the Defending Pokemon to switch. This power can't be used if Nosepass is affected by a Special Condition. (Poke-POWER)  [1] Sharpen (10)       
Nosepass 
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Ruby and Sapphire  18  Fighting  60  Basic    Rare    [1] Invisible Hand - If any of your opponent's Active Pokemon are Evolved Pokemon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.  [2] Repulsion - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it in his or her hand. (If your opponent doesn't have any Benched Pokemon or other Active Pokemon, this attack does nothing.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Probopass Evolves from Nosepass

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Probopass 
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Primal Clash  95  Metal   110  Stage 1  Rx2  P-20  Rare    [M] Triple Smash (30x) Flip 3 coins. This attack does 30 damage times the number of heads.  [1MM] Reinforced Nose (50+) If this Pokemon has a Pokemon Tool card attached to it, this attack does 50 more damage.     
Probopass 
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Dragons Exalted  82  Metal  110  Stage 1  Rx2  P-20  Rare    [2] Magnetic Lines (30) You may move an Energy attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon.  [2M] Heavy Nose (60+) If the Defending Pokemon already has any damage counters on it, this attack does 30 more damage.     
Probopass 
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Arceus  7  Metal  100  Stage 1  R+20  P-20  Rare  Competitiveness - If you don't have a Supporter card in play, each of Probopass's attacks does 30 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [1M] Top Chop (30) Draw a card.  [2M] Tumbling Attack (50+) Flip a coin. If heads, this attack does 50 damage plus 30 more damage.     
Probopass 
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Platinum  60  Fighting  90  Stage 1  W+20    Uncommon    [1F] Stealth Rock - Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1FF] Hyper Beam (70) Flip a coin. If heads, discard an Energy Card attached to the Defending Pokemon.     
Probopass 
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OP Series 8  4  Metal  90  Stage 1  R+30  P-20  Rare    [1F] Rock Slide (20) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2M] Triple Nose (50+) Flip 3 coins. This attack does 50 damage plus 20 more damage for each heads.     
Probopass 
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Legends Awakened  13  Fighting  90  Stage 1  W+20    Rare  Steel Coating - Any damage done to Probopass by your opponent's attacks is reduced by 10 for each M Energy attached to Probopass (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way. (Poke-BODY)  [2F] Metal Bomber (60) Choose a number of your opponent's Benched Pokemon up to the amount of M Energy attached to Probopass. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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