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Basic - Elekid
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Elekid ![]() |
Triumphant | 21 | Lightning | 30 | Basic | 0 | Rare | Sweet Sleeping Face - As long as Elekid is Asleep, prevent all damage done to Elekid by attacks. (Poke-BODY) | [0] Sparking Ball - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Elekid is now Asleep. | |||||
Elekid ![]() |
Diamond and Pearl | 48 | Lightning | 40 | Basic | F+10 | M-20 | 1 | Uncommon | Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. (Poke-POWER) | [0] Outlet - Search your deck for a L Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | |||
Elekid (Delta Species) ![]() |
Dragon Frontiers | 48 | Fighting | 40 | Basic | F | 1 | Common | Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. (Poke-POWER) | [1] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Elekid ![]() |
Unseen Forces | 23 | Lightning | 50 | Basic | F | 1 | Rare | Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. (Poke-POWER) | [1] Magnetic Trip (10) If Low Pressure System is in play, the Defending Pokemon is now Confused. | ||||
Elekid ![]() |
Sandstorm | 36 | Lightning | 40 | Basic | F | 1 | Uncommon | Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid), and remove all damage counters from Elekid. (Poke-POWER) | [L] Gather Energy - Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | ||||
Elekid ![]() |
Aquapolis | 9 | Lightning | 30 | Baby | 1 | Rare | [L] Energy Kick - If your opponent has any Benched Pokemon, flip a coin. If heads, he or she chooses 1 of his or her Benched Pokemon and 1 Energy card attached to the Defending Pokemon, if any. Attach that Energy card to that Pokemon. | ||||||
Elekid ![]() |
Neo Genesis | 22 | Lightning | 30 | Baby | 0 | Rare | Playful Punch - Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokemon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed. | ||||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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