Basic - Mareep

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mareep 
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Dragons Exalted  38  Lightning  60  Basic  Fx2    Common    [1] Cotton Guard - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [1L] Thunder Jolt (30) Flip a coin. If tails, this Pokemon does 10 damage to itself.     
Mareep 
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Call of Legends  63  Lightning  40  Basic  Fx2  M-20  Common    [L] Static Shock (10)       
Mareep 
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HGSS Trainer Kit (Lighting)  13  Lightning  40  Basic  Fx2  M-20  Common    [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.  [2] Ram (20)     
Mareep 
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HGSS Trainer Kit (Lighting)  20  Lightning  40  Basic  Fx2  M-20  Common    [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.  [2] Ram (20)     
Mareep 
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HeartGold SoulSilver  73  Lightning  40  Basic  Fx2  M-20  Common    [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.  [2] Ram (20)     
Mareep 
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Platinum  82  Lightning  60  Basic  F+10  M-20  Common    [0] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [L] Expand (10) During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).     
Mareep 
View
OP Series 7  14  Lightning  50  Basic  F+10  M-20  Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Static Shock (20)     
Mareep 
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Secret Wonders  94  Lightning  50  Basic  F+10  M-20  Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Static Shock (20)     
Mareep (Delta Species) 
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Dragon Frontiers  54  Colorless  40  Basic    Common    [1] Tail Whap (10)       
Mareep 
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EX Trainer Kit 2 (Blue)  5  Lightning  50  Basic    Common    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Mareep 
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Unseen Forces  62  Lightning  50  Basic  Common    [L] Tackle (10)       
Mareep 
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Team Rocket Returns  67  Lightning  50  Basic    Common    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Mareep 
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Dragon  64  Lightning  50  Basic  Common    [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Mareep 
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Aquapolis  93  Lightning  40  Basic    Common    [1] Charge - Attach 1 L Energy card in your discard pile, if any, to Mareep.  [1L] Tail Slap (20)     
Mareep 
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Expedition  119  Lightning  40  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Mareep 
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Neo Destiny  75  Lightning  50  Basic    Common    [1] Headbutt (10)       
Mareep 
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Neo Discovery  58  Lightning  50  Basic    Common    [1L] Thunder Jolt (30) Flip a coin. If tails, Mareep does 10 damage to itself.       
Mareep 
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Neo Genesis  65  Lightning  40  Basic    Common    [L] Static Electricity - For each Mareep in play, you may search your deck for a L Energy card and attach it to Mareep. Shuffle your deck afterward.  [LL] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Flaaffy Evolves from Mareep

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Flaaffy 
View
Dragons Exalted  39  Lightning  80  Stage 1  Fx2    Uncommon    [1] Cotton Guard (20) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [2L] Power Gem (40)     
Flaaffy 
View
Call of Legends  43  Lightning  80  Stage 1  Fx2  M-20  Uncommon    [L] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2L] Thundershock (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Flaaffy 
View
HGSS Trainer Kit (Lighting)  3  Lightning  80  Stage 1  Fx2  M-20  Common    [L] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2L] Thundershock (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Flaaffy 
View
HGSS Trainer Kit (Lighting)  17  Lightning  80  Stage 1  Fx2  M-20  Common    [L] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2L] Thundershock (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Flaaffy 
View
HeartGold SoulSilver  42  Lightning  80  Stage 1  Fx2  M-20  Uncommon    [L] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2L] Thundershock (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Flaaffy 
View
Platinum  48  Lightning  80  Stage 1  F+20  M-20  Uncommon    [L] Spark (10) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1L] Tail Code (30) Move an Energy card attached to the Defending Pokemon to another of your Opponent's Pokemon.     
Flaaffy 
View
OP Series 7  7  Lightning  80  Stage 1  F+20  M-20  Uncommon    [1] Attract Current (10) Search your deck for a L Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [1LL] Electromagnetic Kick (60) Flip a coin. If tails, Flaaffy does 10 damage to itself.     
Flaaffy 
View
Secret Wonders  50  Lightning  80  Stage 1  F+20  M-20  Uncommon    [1] Attract Current (10) Search your deck for a L Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [1LL] Electromagnetic Kick (60) Flip a coin. If tails, Flaaffy does 10 damage to itself.     
Flaaffy (Delta Species) 
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Dragon Frontiers  30  Colorless  70  Stage 1    Uncommon    [2] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Flaaffy 
View
Unseen Forces  56  Lightning  80  Stage 1  Common    [1] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2L] Thunder (50) Flaaffy does 10 damage to itself.     
Flaaffy 
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Dragon  27  Lightning  80  Stage 1  Uncommon    [L] Energy Recall - Attach up to 2 basic Energy cards from your discard pile to Flaaffy.  [1L] Lightning Ball (30)     
Flaaffy 
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Aquapolis  47  Lightning  80  Stage 1    Uncommon    [1] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1LL] Spark (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Flaaffy 
View
Expedition  77  Lightning  80  Stage 1    Uncommon    [2] Headbutt (20)  [1LL] Thunder Jolt (50) Flip a coin. If tails, Flaaffy does 20 damage to itself.     
Flaaffy 
View
Neo Revelation  28  Lightning  70  Stage 1    Uncommon    [L] Electric Punch (20)  [2L] Tail Shock (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Flaaffy 
View
Neo Genesis  34  Lightning  60  Stage 1    Uncommon    [L] Discharge (30x) Discard all L Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 damage times the number of heads.  [LL] Electric Current (20) Take 1 L Energy card attached to Flaaffy and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Flaaffy Evolves from Mareep

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Flaaffy 
View
Team Rocket Returns  33  Darkness Lightning  80  Stage 1    Uncommon    [1] Thunder Slash (10) If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.  [1L] Headbutt (20)     
Dark Flaaffy 
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Neo Destiny  34  Lightning  60  Stage 1    Uncommon    [L] High Voltage (10) Flip a coin. If heads, your opponent cannot play any Trainer cards during his or her next turn.  [1L] Stun Wave (30) Until the end of your opponent's next turn, the Defending Pokemon's Pokemon Power does nothing.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Ampharos Evolves from Flaaffy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ampharos 
View
Black and White Promos  67  Lightning  140  Stage 2  Fx2    Promo    [L] Random Spark - This attack does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1LL] Electricannon (60+) You may discard all L Energy attached to this Pokemon. If you do, this attack does 60 more damage.     
Ampharos 
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Dragons Exalted  40  Lightning  140  Stage 2  Fx2    Rare  Electromagnetic Wall - As long as this Pokemon is your Active Pokemon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokemon, put 3 damage counters on that Pokemon. (Ability)  [2L] Electrobullet (70) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Ampharos 
View
Call of Legends  23  Lightning  120  Stage 2  Fx2  M-20  Rare    [L] Acceleration Bolt (30) Search your deck for up to 2 basic Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward.  [2L] Thunder (80) Flip a coin. If tails, Ampharos does 20 damage to itself.     
Ampharos 
View
HeartGold SoulSilver  14  Lightning  120  Stage 2  Fx2  M-20  Rare    [L] Acceleration Bolt (30) Search your deck for up to 2 basic Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward.  [2L] Thunder (80) Flip a coin. If tails, Ampharos does 20 damage to itself.     
Ampharos 
View
HeartGold SoulSilver  105  Lightning  140  Stage 2  Fx2  M-20  Ultra-Rare  Connectivity - Whenever your opponent attaches an Energy card from his or her hand to 1 of his or her Pokemon, put 1 damage counter on that Pokemon. (Poke-BODY)  [2L] Lightning Crush (40+) Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, discard an Energy attached to the Defending Pokemon.       
Ampharos 
View
Platinum  1  Lightning  130  Stage 2  F+30  M-20  Rare  Damage Bind - Each Pokemon that has any damage counters on it (both yours and your opponent's) can't use Poke-Powers. (Poke-BODY)  [1L] Gigavolt (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed  [2L] Reflect Energy (70) Move an Energy Card attached to Ampharos to 1 of your Benched Pokemon     
Ampharos 
View
OP Series 7  1  Lightning  130  Stage 2  F+30  M-20  Rare  Jamming - After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokemon. You can't use more than 1 Jamming Poke-Body each turn. (Poke-BODY)  [2L] Cluster Bolt (70) You may discard all L Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Ampharos 
View
Secret Wonders  1  Lightning  130  Stage 2  F+30  M-20  Rare  Jamming - After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokemon. You can't use more than 1 Jamming Poke-Body each turn. (Poke-BODY)  [2L] Cluster Bolt (70) You may discard all L Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Ampharos (Delta Species) 
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Dragon Frontiers  1  Colorless  120  Stage 2    Rare  Holon Veil - Treat each Basic Pokemon and Evolution card in your deck, in your discard pile, in your hand, and in play as a Pokemon that has Delta Species on its card. (Poke-BODY)  [3] Delta Circle (20+) Does 20 damage plus 10 more damage for each Pokemon you have in play that has Delta Species on its card.       
Ampharos 
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Unseen Forces  1  Lightning  120  Stage 2  Rare  Energy Connect - As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. (Poke-POWER)  [2L] Miraculous Thunder (50) You may discard all L Energy attached to Ampharos. If you do, the Defending Pokemon is now Burned and Confused.       
Ampharos 
View
Aquapolis  1  Lightning  100  Stage 2    Rare    [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1LL] Reflect Energy (50) If you have any Benched Pokemon, take 1 basic Energy card attached to Ampharos, if any, and attach it to 1 of them.     
Ampharos 
View
Aquapolis  1  Lightning  100  Stage 2    Rare    [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1LL] Reflect Energy (50) If you have any Benched Pokemon, take 1 basic Energy card attached to Ampharos, if any, and attach it to 1 of them.     
Ampharos 
View
Expedition  2  Lightning  100  Stage 2    Rare  Energy Connect - Once during your turn (before you attack), you make take one basic Energy cards attached to one of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. (Poke-POWER)  [2LL] Lightning Strike (40) You may discard all L Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.       
Ampharos 
View
Expedition  34  Lightning  100  Stage 2    Rare  Energy Connect - Once during your turn (before you attack), you make take one basic Energy cards attached to one of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. (Poke-POWER)  [2LL] Lightning Strike (40) You may discard all L Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.       
Ampharos 
View
Neo Revelation  1  Lightning  90  Stage 2    Rare    [L] Attract Current (20) Flip 3 coins. For each heads, you may search your deck for a L Energy card and attach it to 1 of your L Pokemon. Shuffle your deck afterward.  [1LLL] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokemon is now Paralyzed.     
Ampharos 
View
Neo Genesis  1  Lightning  80  Stage 2    Rare    [LLL] Gigaspark (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Ampharos ex Evolves from Flaaffy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ampharos EX 
View
Ancient Origins  27  Lightning   170  Basic  Fx2  M-20  Ultra-Rare    [1] Thunder Rod - Look at the top 4 cards of your deck and attach as many L Energy cards you find there as you like to this Pokemon. Shuffle the other cards back into your deck.  [2LL] Sparkling Tail (100) This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokemon.     
Ampharos EX (Full Art) 
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Ancient Origins  87  Lightning   170  Basic  Fx2  M-20  Ultra-Rare    [1] Thunder Rod - Look at the top 4 cards of your deck and attach as many L Energy cards you find there as you like to this Pokemon. Shuffle the other cards back into your deck.  [2LL] Sparkling Tail (100) This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokemon.     
Ampharos ex 
View
Dragon  89  Lightning  150  Stage 2  Ultra-Rare  Conductivity - As long as Ampharos ex is in play, whenever your opponent attaches an Energy card to his or her Pokemon from his or her hand, put 1 damage counter on that Pokemon. You can't place more than 1 damage counter even if there is more than 1 Ampharos ex in play. (Poke-BODY)  [2L] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Dark Ampharos Evolves from Dark Flaaffy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Ampharos 
View
Team Rocket Returns  2  Darkness Lightning  120  Stage 2    Rare  Darkest Impulse - As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn. (Poke-BODY)  [2] Ram (30)  [2L] Shock Bolt (70) Discard all Lightning Energy attached to Dark Ampharos.     
Dark Ampharos 
View
Neo Destiny  1  Lightning  70  Stage 2    Rare  Conductivity - Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Conductivity.  [2L] Shock Bolt (50) Discard all L Energy cards attached to this Pokemon in order to use this attack.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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