Basic - Mew

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mew 
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Black and White Promos  98  Psychic  60  Basic  Px2    Promo  Psyscan - Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may have your opponent reveal his or her hand. (Ability)  [1] Psychic Exchange - Shuffle your hand into your deck. Then, draw 6 cards.       
Mew 
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Triumphant  97  Psychic  60  Basic  Px2    Ultra-Rare  Lost Link - Mew can use the attacks of all of the Pokemon in the Lost Zone (both yours and your opponent's.) (You still need the necessary Energy to use each attack.) (Poke-BODY)  [P] See Off - Search your deck for 1 Pokemon and put it in the Lost Zone. Shuffle your deck afterward.       
Mew 
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Rumble  10  Psychic  60  Basic  Px2    N/A    [2] Cut (30)  [2P] Will-o'-the-wisp (60)     
Mew 
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Secret Wonders  15  Psychic  60  Basic  P+20    Rare    [0] Psychic Balance - If you have less cards in your hand then your opponent, draw cards until you have the same number as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)  [2P] Re-creation - Choose an attack of 1 of your opponent's Pokemon in his or her discard pile. Re-creation copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Mew performs that attack.     
Mew (Delta Species) 
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OP Series 5  3  Fire  60  Basic    Rare    [1] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Mew doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Mew performs that attack.  [R] Extra Draw - If your opponent has any Pokemon-ex in play, search your deck for up to 2 basic Energy cards and attach them to Mew. Shuffle your deck afterward.     
Mew 
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OP Series 4  4  Psychic  70  Basic    Rare  Reactive Barrier - As long as Mew has any React Energy cards attached to it, prevent all effects, excluding damage, done to Mew by attacks from your opponent's Pokemon. (Poke-BODY)  [1P] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Mew 
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Holon Phantoms  111  Psychic  50  Basic    Rare    [1P] Super Psywave - Choose 1 of your opponent's Pokemon. Count the amount of Energy attached to that Pokemon. Put that many damage counters on the Pokemon.       
Mew 
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Legend Maker  10  Psychic  70  Basic    Rare  Type Change - Once during your turn (before your attack), you may choose 1 of the Defending Pokemon. Mew is the same type as that Pokemon (all if that Pokemon is more than 1 type) until the end of your turn. This power can't be used if Mew is affected by a Special Condition. (Poke-POWER)  [1P] Link Blast (50) If Mew and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 50.       
Mew 
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Expedition  19  Psychic  50  Basic    Rare    [1P] Super Psywave - Choose 1 of you opponent's Pokemon. Count the number of Energy cards attached to that Pokemon. Put that many damage counters on the Pokemon.       
Mew 
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Expedition  55  Psychic  50  Basic    Rare    [1P] Super Psywave - Choose 1 of you opponent's Pokemon. Count the number of Energy cards attached to that Pokemon. Put that many damage counters on the Pokemon.       
Mew 
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WoTC Promo  8  Psychic  50  Basic    Promo    [P] Psywave (10x) Does 10 damage times the number of Energy cards attached to the Defending Pokemon.  [PP] Devolution Beam - Choose an Evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to its player's hand. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).     
Mew 
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WoTC Promo  9  Psychic  50  Basic    Promo    [P] Psywave (10x) Does 10 damage times the number of Energy cards attached to the Defending Pokemon.  [PP] Devolution Beam - Choose an Evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to its player's hand. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).     
Mew 
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WoTC Promo  47  Psychic  40  Basic    Promo  Neutral Shield - Mew is not affected by attacks made by Evolved Pokemon. This power turns off if Mew is Asleep, Confused, or Paralyzed.  [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Mew 
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Southern Islands  1  Psychic  30  Basic    N/A    [P] Rainbow Wave - Choose a type of Energy other than C attached to Mew. This attack does 20 damage to each of your opponent's Pokemon of that type (including Benched Pokemon). Don't apply Weakness and Resistance.       
Mew 
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Nintendo Promos  40  Psychic  50  Basic    Promo    [1] Psywave (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon.  [P] Devolution Beam - Flip a coin. If heads, choose 1 of either player's Evolved Pokemon, remove the highest Stage Evolution card from that Pokemon, and put it into that player's hand.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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