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Basic - Pinsir
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Pinsir ![]() |
BREAKthrough | 3 | Grass | 100 | Basic | Rx2 | 2 | Uncommon | [G] Overhead Throw (30) This attack does 20 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [1GG] Heavy Suplex (40+) This attack does 20 more damage for each C in your opponent's Active Pokemon's Retreat Cost. | ||||
Pinsir ![]() |
Next Destinies | 1 | Grass | 80 | Basic | Rx2 | 2 | Rare | [2] Power Pinch - Flip 2 coins. For each heads, discard an Energy attached to the Defending Pokemon. | [1GG] Grip and Squeeze (70) The Defending Pokemon can't retreat during your opponent's next turn. | ||||
Pinsir ![]() |
Undaunted | 32 | Grass | 70 | Basic | Rx2 | 1 | Uncommon | [G] Charging Horn (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [1GG] Guillotine (60) | ||||
Pinsir ![]() |
Supreme Victors | 75 | Grass | 90 | Basic | R+20 | 2 | Uncommon | [2] Gripthrow - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. | [2G] Sever (50+) If the Defending Pokemon is a Stage 2 Pokemon, this attack does 50 damage plus 30 more damage. | ||||
Pinsir ![]() |
Secret Wonders | 59 | Grass | 80 | Basic | R+20 | 1 | Uncommon | [G] Grip and Squeeze (20) The Defending Pokemon can't retreat during your opponent's next turn. | [2G] Power Guillotine (100) Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100. | ||||
Pinsir (Delta Species) ![]() |
Dragon Frontiers | 9 | Fighting | 60 | Basic | R | 1 | Rare | Armor - If your opponent has 5 or more cards in his or her hand, any damage done to Pinsir by attacks is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY) | [1] Delta Call - Search your deck for a Pokemon that has Delta Species on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [2F] Guillotine (40) | |||
Pinsir ![]() |
Legend Maker | 24 | Grass | 70 | Basic | R | 1 | Rare | Shining Horn - As long as Pinsir is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. (Poke-BODY) | [1] Cry for Help - Search your deck for a G Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [1G] Overhead Toss (30) Does 20 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Pinsir ![]() |
Hidden Legends | 13 | Grass | 70 | Basic | R | 1 | Rare | Crust - Any damage done to Pinsir by attacks from your opponent's Basic Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY) | [1G] Sonicboom (30) This attack's damage isn't affected by Weakness or Resistance. | ||||
Pinsir ![]() |
Aquapolis | 101 | Grass | 60 | Basic | R | 1 | Common | [2] Horn Grab (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, this attack does nothing (not even damage). | [1GG] Super Slice (90) Flip 2 coins. If 1 or both of them are tails, this attack does nothing. | ||||
Pinsir ![]() |
Jungle | 9 | Grass | 60 | Basic | R | 1 | Rare | [GG] Irongrip (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2GG] Guillotine (50) | ||||
Pinsir ![]() |
Jungle | 25 | Grass | 60 | Basic | R | 1 | Rare | [GG] Irongrip (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2GG] Guillotine (50) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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