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Basic - Horsea
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Horsea ![]() |
Primal Clash | 30 | Water | 60 | Basic | Gx2 | 1 | Common | [W] Bubble - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | |||||
Horsea ![]() |
Plasma Freeze | 18 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | |||||
Horsea ![]() |
Unleashed | 49 | Water | 50 | Basic | Lx2 | 1 | Common | [1] Beat (10) | [1W] Fin Smack (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ||||
Horsea ![]() |
Legends Awakened | 102 | Water | 50 | Basic | L+10 | 1 | Common | [1] Smokescreen - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [W] Reverse Thrust (10) Switch Horsea with 1 of your Benched Pokemon. | ||||
Horsea (Delta Species) ![]() |
Dragon Frontiers | 31 | Fighting | 40 | Basic | L | 1 | Uncommon | [1] Tackle (10) | [1F] Reverse Thrust (20) Switch Horsea with 1 of your Benched Pokemon. | ||||
Horsea (Delta Species) ![]() |
Dragon Frontiers | 50 | Fighting | 40 | Basic | L | 1 | Common | [1] Sleepy Ball (10) The Defending Pokemon is now Asleep. | |||||
Horsea (Delta Species) ![]() |
Holon Phantoms | 66 | Fire | 50 | Basic | L | 1 | Common | [1] Ram (10) | [1R] Steady Firebreathing (20) | ||||
Horsea ![]() |
Team Rocket Returns | 58 | Water | 50 | Basic | L | 1 | Common | [1] Water Plant - Search your discard pile for up to 2 Water Energy cards, show them to your opponent, and put them into your hand. | [WW] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||||
Horsea ![]() |
Dragon | 33 | Water | 40 | Basic | L | 1 | Uncommon | [1] Retaliate (10x) Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea. | [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ||||
Horsea ![]() |
Dragon | 58 | Water | 50 | Basic | L | 1 | Common | [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2] Wave Splash (20) | ||||
Horsea ![]() |
Aquapolis | 84 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Horsea ![]() |
Aquapolis | 85 | Water | 50 | Basic | L | 1 | Common | [2] Reverse Thrust (20) If you have any Benched Pokemon, choose 1 of them and switch it with Horsea. | |||||
Horsea ![]() |
Neo Genesis | 62 | Water | 50 | Basic | L | 0 | Common | [WW] Fin Slap (20+) If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. | |||||
Horsea ![]() |
Fossil | 49 | Water | 40 | Basic | L | 0 | Common | [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Seadra Evolves from Horsea
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Seadra ![]() |
Primal Clash | 31 | Water | 80 | Stage 1 | Gx2 | 1 | Uncommon | [W] Knockout Needle (10+) Flip 2 coins. If both of them are heads, this attack does 40 more damage. | [1W] Water Gun (30) | ||||
Seadra ![]() |
Plasma Freeze | 19 | Water | 80 | Stage 1 | Lx2 | 1 | Uncommon | [W] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | |||||
Seadra ![]() |
Unleashed | 40 | Water | 80 | Stage 1 | Lx2 | 1 | Uncommon | [W] Muddy Water (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2W] Razor Fin (50) | ||||
Seadra ![]() |
Legends Awakened | 70 | Water | 80 | Stage 1 | L+20 | 1 | Uncommon | [W] Aqua Pump (30+) You may discard up to 2 W Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded. | [1WW] Waterfall (50) | ||||
Seadra (Delta Species) ![]() |
Dragon Frontiers | 22 | Fighting | 70 | Stage 1 | L | 1 | Rare | [2] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [2F] Razor Wing (40) | ||||
Seadra (Delta Species) ![]() |
Dragon Frontiers | 37 | Fighting | 70 | Stage 1 | L | 1 | Uncommon | [1F] Ram (20) | [3] Extra Ball (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage. | ||||
Seadra (Delta Species) ![]() |
Holon Phantoms | 52 | Fire | 70 | Stage 1 | L | 1 | Uncommon | [2] Searing Flame (10) The Defending Pokemon is now Burned. | [2R] Combustion (40) | ||||
Seadra ![]() |
Team Rocket Returns | 48 | Water | 70 | Stage 1 | L | 1 | Uncommon | [1W] Confuse Ray (10) The Defending Pokemon is now Confused. | [2W] Aqua Trick (30) Move 1 Energy card attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, this effect does nothing. | ||||
Seadra ![]() |
Dragon | 39 | Water | 70 | Stage 1 | L | 1 | Uncommon | [W] Energy Cannon (20+) Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Seadra ![]() |
Dragon | 40 | Water | 70 | Stage 1 | L | 1 | Uncommon | [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent's next turn. | [2W] Waterfall (40) | ||||
Seadra ![]() |
Aquapolis | 58 | Water | 70 | Stage 1 | L | 1 | Uncommon | [W] Wave Splash (20) | [3] Water Bullet (30+) Flip a coin for each W Energy card attached to Seadra. This attack does 30 damage plus 10 damage for each heads. | ||||
Seadra ![]() |
Legendary Collection | 63 | Water | 60 | Stage 1 | L | 1 | Uncommon | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. | ||||
Seadra ![]() |
Neo Genesis | 48 | Water | 70 | Stage 1 | L | 1 | Uncommon | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [WW] Mud Splash (30) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Seadra ![]() |
Fossil | 42 | Water | 60 | Stage 1 | L | 1 | Uncommon | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Kingdra Evolves from Seadra
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Kingdra ![]() |
XY Promos | 39 | Dragon | 130 | Stage 2 | Yx2 | 1 | Promo | Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait) | [1] Gather Strength - Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward. | [LWW] Dragon Blast (150) Discard a W Energy and a L Energy attached to this Pokemon. | |||
Kingdra ![]() |
Primal Clash | 107 | Dragon | 130 | Stage 2 | Yx2 | 1 | Rare | [W] Shred (30) This attack's damage isn't affected by any effects on your opponent's Active Pokemon. | [LW] Twister (70) Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokemon. If both of them are tails, this attack does nothing. | ||||
Kingdra ![]() |
Primal Clash | 108 | Dragon | 130 | Stage 2 | Yx2 | 1 | Rare | Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait) | [1] Gather Strength - Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward. | [LWW] Dragon Blast (150) Discard a W Energy and a L Energy attached to this Pokemon. | |||
Kingdra ![]() |
Plasma Freeze | 84 | Dragon | 140 | Stage 2 | Ox2 | 1 | Rare | [1] Dragon Vortex (20x) Does 20 damage times the number of W Energy cards and L Energy cards in your discard pile. Then, shuffle all of those back into your deck. | [W] Tri Bullet - This attack does 30 damage to 3 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Kingdra ![]() |
Unleashed | 17 | Water | 130 | Stage 2 | Lx2 | 1 | Rare | [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2W] Stream Pump (50+) You may do 50 damage plus 30 more damage. If you do, return an Energy card attached to Kingdra to your hand. | ||||
Kingdra ![]() |
Unleashed | 85 | Water | 130 | Stage 2 | Lx2 | 1 | Ultra-Rare | Spray Splash - Once during your turn (before your attack), you may put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Kingdra is affected by a Special Condition. (Poke-POWER) | [W] Dragon Steam (60) If your opponent has any R Pokemon in play, this attack's base damage is 20 instead of 60. | ||||
Kingdra ![]() |
Legends Awakened | 7 | Water | 130 | Stage 2 | L+30 | 1 | Rare | [0] Aqua Stream (10x) Search your discard pile for as many W Energy cards as you like, show them to your opponent, and this attack does 10 damage for each W Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward. | [W] Dragon Pump (40+) You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Kingdra (Delta Species) ![]() |
Holon Phantoms | 10 | Fire Metal | 110 | Stage 2 | L | 2 | Rare | Dragon Curse - Once during your turn (before your attack), if Kingdra is your Active Pokemon, you may put 2 damage counters on 1 of your opponent's Pokemon with Delta Species on its card. This power can't be used if Kingdra is affected by a Special Condition. (Poke-POWER) | [1R] Extra Flame (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage. | [2MR] Heat Blast (80) | |||
Kingdra ![]() |
Team Rocket Returns | 12 | Water | 120 | Stage 2 | L | 2 | Rare | Dragon Veil - As long as Kingdra is in play, each of your active Pokemon has no Weakness. (Poke-BODY) | [2] Hyper Whirlpool (20) Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon. | [2W] Aqua Sonic (50) This attack's damage is not affected by Resistance. | |||
Kingdra ![]() |
Aquapolis | 14 | Water | 120 | Stage 2 | L | 3 | Rare | Water Cyclone - As often as you like during your turn (before your attack), if there are any W Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. (Poke-POWER) | [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. | ||||
Kingdra ![]() |
Aquapolis | 19 | Water | 120 | Stage 2 | L | 3 | Rare | Water Cyclone - As often as you like during your turn (before your attack), if there are any W Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. (Poke-POWER) | [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. | ||||
Kingdra ![]() |
Aquapolis | 148 | Colorless | 110 | Stage 2 | L | 3 | Rare | Crystal Type - When you attach a W, L, or P basic Energy card to Kingdra from your hand, Kingdra's type becomes the same type as that Energy card for the rest of the turn. (Poke-BODY) | [LWW] Aquabomb (40) Kingdra does 10 damage to itself. (Don't apply Weakness and Resistance for your Pokemon.) | [1LPP] Dual Burn (60) Flip 2 coins. Discard 1 Energy card attached to Kingdra for each tails. | |||
Kingdra ![]() |
Neo Revelation | 19 | Water | 90 | Stage 2 | 2 | Rare | [1] Genetic Memory - Use any attack from Kingdra's Basic Pokemon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.) | [2WW] Twister (50) Flip 2 coins. For each heads, choose an Energy card attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing (not even damage). | |||||
Kingdra ![]() |
Neo Genesis | 8 | Water | 90 | Stage 2 | 2 | Rare | [1WW] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. | [WWWW] Dragon Tornado (50) If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Kingdra ex Evolves from Seadra
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Kingdra ex (Delta Species) ![]() |
Dragon Frontiers | 94 | Fighting | 140 | Stage 2 | L | 1 | Ultra-Rare | Extra Smoke - Any damage done to your Stage 2 Pokemon-ex by your opponent's attacks is reduced by 10 (before applying Weakness and Resistance). (Poke-BODY) | [1F] Energy Link (40) Search your discard pile for an Energy card and attach it to Kingdra ex. | [2F] Protective Swirl (80) Kingdra ex has no Weakness during your opponent's next turn. | |||
Kingdra ex ![]() |
Dragon | 92 | Water | 150 | Stage 2 | GL | 3 | Ultra-Rare | [W] Genetic Memory - Use any attack from Kingdra ex's Basic Pokemon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.) | [3] Hydrocannon (50+) Does 50 damage plus 20 more damage for each W Energy attached to Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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