Basic - Horsea

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Horsea 
View
Primal Clash  30  Water   60  Basic  Gx2    Common    [W] Bubble - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.       
Horsea 
View
Plasma Freeze  18  Water  60  Basic  Lx2    Common    [W] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Horsea 
View
Unleashed  49  Water  50  Basic  Lx2    Common    [1] Beat (10)  [1W] Fin Smack (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Horsea 
View
Legends Awakened  102  Water  50  Basic  L+10    Common    [1] Smokescreen - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [W] Reverse Thrust (10) Switch Horsea with 1 of your Benched Pokemon.     
Horsea (Delta Species) 
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Dragon Frontiers  31  Fighting  40  Basic    Uncommon    [1] Tackle (10)  [1F] Reverse Thrust (20) Switch Horsea with 1 of your Benched Pokemon.     
Horsea (Delta Species) 
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Dragon Frontiers  50  Fighting  40  Basic    Common    [1] Sleepy Ball (10) The Defending Pokemon is now Asleep.       
Horsea (Delta Species) 
View
Holon Phantoms  66  Fire  50  Basic    Common    [1] Ram (10)  [1R] Steady Firebreathing (20)     
Horsea 
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Team Rocket Returns  58  Water  50  Basic    Common    [1] Water Plant - Search your discard pile for up to 2 Water Energy cards, show them to your opponent, and put them into your hand.  [WW] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Horsea 
View
Dragon  33  Water  40  Basic    Uncommon    [1] Retaliate (10x) Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea.  [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Horsea 
View
Dragon  58  Water  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Wave Splash (20)     
Horsea 
View
Aquapolis  84  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Horsea 
View
Aquapolis  85  Water  50  Basic    Common    [2] Reverse Thrust (20) If you have any Benched Pokemon, choose 1 of them and switch it with Horsea.       
Horsea 
View
Neo Genesis  62  Water  50  Basic    Common    [WW] Fin Slap (20+) If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage.       
Horsea 
View
Fossil  49  Water  40  Basic    Common    [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Seadra Evolves from Horsea

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Seadra 
View
Primal Clash  31  Water   80  Stage 1  Gx2    Uncommon    [W] Knockout Needle (10+) Flip 2 coins. If both of them are heads, this attack does 40 more damage.  [1W] Water Gun (30)     
Seadra 
View
Plasma Freeze  19  Water  80  Stage 1  Lx2    Uncommon    [W] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Seadra 
View
Unleashed  40  Water  80  Stage 1  Lx2    Uncommon    [W] Muddy Water (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Razor Fin (50)     
Seadra 
View
Legends Awakened  70  Water  80  Stage 1  L+20    Uncommon    [W] Aqua Pump (30+) You may discard up to 2 W Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded.  [1WW] Waterfall (50)     
Seadra (Delta Species) 
View
Dragon Frontiers  22  Fighting  70  Stage 1    Rare    [2] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [2F] Razor Wing (40)     
Seadra (Delta Species) 
View
Dragon Frontiers  37  Fighting  70  Stage 1    Uncommon    [1F] Ram (20)  [3] Extra Ball (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage.     
Seadra (Delta Species) 
View
Holon Phantoms  52  Fire  70  Stage 1    Uncommon    [2] Searing Flame (10) The Defending Pokemon is now Burned.  [2R] Combustion (40)     
Seadra 
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Team Rocket Returns  48  Water  70  Stage 1    Uncommon    [1W] Confuse Ray (10) The Defending Pokemon is now Confused.  [2W] Aqua Trick (30) Move 1 Energy card attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, this effect does nothing.     
Seadra 
View
Dragon  39  Water  70  Stage 1    Uncommon    [W] Energy Cannon (20+) Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Seadra 
View
Dragon  40  Water  70  Stage 1    Uncommon    [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent's next turn.  [2W] Waterfall (40)     
Seadra 
View
Aquapolis  58  Water  70  Stage 1    Uncommon    [W] Wave Splash (20)  [3] Water Bullet (30+) Flip a coin for each W Energy card attached to Seadra. This attack does 30 damage plus 10 damage for each heads.     
Seadra 
View
Legendary Collection  63  Water  60  Stage 1    Uncommon    [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra.     
Seadra 
View
Neo Genesis  48  Water  70  Stage 1    Uncommon    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WW] Mud Splash (30) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Seadra 
View
Fossil  42  Water  60  Stage 1    Uncommon    [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Kingdra Evolves from Seadra

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Kingdra 
View
XY Promos  39  Dragon  130  Stage 2  Yx2    Promo  Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait)  [1] Gather Strength - Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.  [LWW] Dragon Blast (150) Discard a W Energy and a L Energy attached to this Pokemon.     
Kingdra 
View
Primal Clash  107  Dragon   130  Stage 2  Yx2    Rare    [W] Shred (30) This attack's damage isn't affected by any effects on your opponent's Active Pokemon.  [LW] Twister (70) Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokemon. If both of them are tails, this attack does nothing.     
Kingdra 
View
Primal Clash  108  Dragon   130  Stage 2  Yx2    Rare  Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait)  [1] Gather Strength - Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.  [LWW] Dragon Blast (150) Discard a W Energy and a L Energy attached to this Pokemon.     
Kingdra 
View
Plasma Freeze  84  Dragon  140  Stage 2  Ox2    Rare    [1] Dragon Vortex (20x) Does 20 damage times the number of W Energy cards and L Energy cards in your discard pile. Then, shuffle all of those back into your deck.  [W] Tri Bullet - This attack does 30 damage to 3 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Kingdra 
View
Unleashed  17  Water  130  Stage 2  Lx2    Rare    [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Stream Pump (50+) You may do 50 damage plus 30 more damage. If you do, return an Energy card attached to Kingdra to your hand.     
Kingdra 
View
Unleashed  85  Water  130  Stage 2  Lx2    Ultra-Rare  Spray Splash - Once during your turn (before your attack), you may put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Kingdra is affected by a Special Condition. (Poke-POWER)  [W] Dragon Steam (60) If your opponent has any R Pokemon in play, this attack's base damage is 20 instead of 60.       
Kingdra 
View
Legends Awakened  7  Water  130  Stage 2  L+30    Rare    [0] Aqua Stream (10x) Search your discard pile for as many W Energy cards as you like, show them to your opponent, and this attack does 10 damage for each W Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward.  [W] Dragon Pump (40+) You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Kingdra (Delta Species) 
View
Holon Phantoms  10  Fire Metal  110  Stage 2    Rare  Dragon Curse - Once during your turn (before your attack), if Kingdra is your Active Pokemon, you may put 2 damage counters on 1 of your opponent's Pokemon with Delta Species on its card. This power can't be used if Kingdra is affected by a Special Condition. (Poke-POWER)  [1R] Extra Flame (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage.  [2MR] Heat Blast (80)     
Kingdra 
View
Team Rocket Returns  12  Water  120  Stage 2    Rare  Dragon Veil - As long as Kingdra is in play, each of your active Pokemon has no Weakness. (Poke-BODY)  [2] Hyper Whirlpool (20) Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon.  [2W] Aqua Sonic (50) This attack's damage is not affected by Resistance.     
Kingdra 
View
Aquapolis  14  Water  120  Stage 2    Rare  Water Cyclone - As often as you like during your turn (before your attack), if there are any W Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. (Poke-POWER)  [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it.       
Kingdra 
View
Aquapolis  19  Water  120  Stage 2    Rare  Water Cyclone - As often as you like during your turn (before your attack), if there are any W Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. (Poke-POWER)  [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it.       
Kingdra 
View
Aquapolis  148  Colorless  110  Stage 2    Rare  Crystal Type - When you attach a W, L, or P basic Energy card to Kingdra from your hand, Kingdra's type becomes the same type as that Energy card for the rest of the turn. (Poke-BODY)  [LWW] Aquabomb (40) Kingdra does 10 damage to itself. (Don't apply Weakness and Resistance for your Pokemon.)  [1LPP] Dual Burn (60) Flip 2 coins. Discard 1 Energy card attached to Kingdra for each tails.     
Kingdra 
View
Neo Revelation  19  Water  90  Stage 2      Rare    [1] Genetic Memory - Use any attack from Kingdra's Basic Pokemon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.)  [2WW] Twister (50) Flip 2 coins. For each heads, choose an Energy card attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing (not even damage).     
Kingdra 
View
Neo Genesis  8  Water  90  Stage 2      Rare    [1WW] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra.  [WWWW] Dragon Tornado (50) If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Kingdra ex Evolves from Seadra

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Kingdra ex (Delta Species) 
View
Dragon Frontiers  94  Fighting  140  Stage 2    Ultra-Rare  Extra Smoke - Any damage done to your Stage 2 Pokemon-ex by your opponent's attacks is reduced by 10 (before applying Weakness and Resistance). (Poke-BODY)  [1F] Energy Link (40) Search your discard pile for an Energy card and attach it to Kingdra ex.  [2F] Protective Swirl (80) Kingdra ex has no Weakness during your opponent's next turn.     
Kingdra ex 
View
Dragon  92  Water  150  Stage 2  GL    Ultra-Rare    [W] Genetic Memory - Use any attack from Kingdra ex's Basic Pokemon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.)  [3] Hydrocannon (50+) Does 50 damage plus 20 more damage for each W Energy attached to Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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