Stage 2 - Walrein ex

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Walrein ex 
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Power Keepers  99  Water  150  Stage 2    Ultra-Rare  Chilling Breath - Once during your turn, when you play Walrein ex from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. (Poke-POWER)  [1WW] Wreck (70+) If there is any Stadium in play, this attack does 70 damage plus 20 more damage. Discard that Stadium card.       
Walrein ex 
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Legend Maker  89  Water  150  Stage 2  FM    Ultra-Rare  Icy Aura - As long as Walrein ex is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns, excluding W Pokemon. (Poke-BODY)  [1W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Ice Throw (80) If the Defending Pokemon is a F Pokemon, this attack's base damage is 120 instead of 80.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Sealeo Evolves into Walrein ex

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Sealeo 
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Primal Clash  47  Water   90  Stage 1  Mx2    Uncommon    [1W] Freezing Headbutt (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [1WW] Aurora Beam (50)     
Sealeo 
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Flashfire  25  Water  90  Stage 1  Mx2    Uncommon    [2] Rest - Heal 60 damage from this Pokemon. This Pokemon is now Asleep.  [1WW] Ice Ball (60)     
Sealeo 
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Dragons Exalted  30  Water  80  Stage 1  Mx2    Uncommon    [1W] Ice Ball (30)  [2W] Aurora Beam (40)     
Sealeo 
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Rising Rivals  77  Water  80  Stage 1  M+20    Common    [0] Find Ice - Search your deck for up to 2 W Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1W] Sheer Cold (20) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.     
Sealeo 
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Mysterious Treasures  62  Water  80  Stage 1  M+20    Uncommon    [WW] Ice Rider - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Sealeo 
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Power Keepers  37  Water  70  Stage 1    Uncommon    [1W] Ice Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Sealeo 
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Legend Maker  43  Water  70  Stage 1    Uncommon  Power Circulation - Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Sealeo. This power can't be used if Sealeo is affected by a Special Condition. (Poke-POWER)  [1W] Lunge Out (30)       
Sealeo 
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Hidden Legends  47  Water  70  Stage 1    Uncommon    [W] Super Icy Wind - Does 10 damage to each of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.  [2W] Skull Bash (50)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Spheal Evolves into Sealeo

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Spheal 
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Primal Clash  45  Water   60  Basic  Mx2    Common    [1W] Ball Roll (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads.       
Spheal 
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Primal Clash  46  Water   70  Basic  Mx2    Common    [WW] Ice Ball (20)       
Spheal 
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Flashfire  24  Water  70  Basic  Mx2    Common    [WW] Ice Ball (20)       
Spheal 
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Dragons Exalted  29  Water  60  Basic  Mx2    Common    [1W] Unstoppable Roll (10+) Flip 2 coins. If both of them are heads, this attack does 30 more damage.       
Spheal 
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Rising Rivals  82  Water  60  Basic  M+10    Common    [W] Powder Snow - The Defending Pokemon is now Asleep.  [1W] Ice Ball (20)     
Spheal 
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Mysterious Treasures  102  Water  50  Basic  M+10    Common    [1] Rollout (10)  [W] Willpower - Flip a coin. If heads, during your next turn, Spheal's Rollout attack's base damage is 40.     
Spheal 
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Power Keepers  65  Water  40  Basic    Common    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Spheal during your opponent's next turn.  [1W] Aurora Beam (20)     
Spheal 
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Legend Maker  65  Water  50  Basic    Common    [2] Ram (20)       
Spheal 
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Hidden Legends  74  Water  40  Basic    Common    [1] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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