Level Up - Flygon Lv.X Levels Up from Flygon

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Flygon Lv.X 
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Rising Rivals  105  Colorless  140  Level Up  Cx2  L-20  Ultra-Rare  Wind Erosion - As long as Flygon is your Active Pokemon, discard the top card from your opponent's deck between turns. (Poke-BODY)  [3] Extreme Attack - Choose 1 of your opponent's Pokemon LV.X. This attack does 150 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Flygon

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Flygon 
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Black and White Promos  53  Dragon  140  Stage 2  Ox2    Promo  Sand Slammer - At any time between turns, if this Pokemon is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon. (Ability)  [2FG] Flying Beatdown (80) You may discard a G Energy and a F Energy attached to this Pokemon. If you do, the Defending Pokemon is now Paralyzed.       
Flygon 
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Primal Clash  110  Dragon   140  Stage 2  Yx2    Rare  Sand Flap - Once during your turn (before your attack), you may choose either player. That player shuffles his or her hand into his or her deck and draws 4 cards. (Ability)  [1FG] Sand Tomb (80) The Defending Pokemon can't retreat during your opponent's next turn.       
Flygon 
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Furious Fists  76  Dragon  130  Stage 2  Yx2    Rare    [1] Rainbow Shower - Attach as many basic Energy cards as you like from your hand to your Pokemon in any way you like.  [1FG] Sand Sweep (70) Heal 30 damage from each of your Pokemon that has any Energy attached to it.     
Flygon 
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Boundaries Crossed  99  Dragon  140  Stage 2  Ox2    Rare  Sand Slammer - At any time between turns, if this Pokemon is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon. (Ability)  [2FG] Flying Beatdown (80) You may discard a G Energy and a F Energy attached to this Pokemon. If you do, the Defending Pokemon is now Paralyzed.       
Flygon 
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Rising Rivals  5  Colorless  120  Stage 2  C+30  L-20  Rare  Rainbow Float - If any basic Energy card attached to Flygon is the same type as any of your Pokemon, the Retreat Cost for those Pokemon is 0. (Poke-BODY)  [2] Sand Wall (40) Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn.  [3] Power Swing (60+) Does 60 damage plus 10 more damage for each Evolved Pokemon on your Bench.     
Flygon 
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Secret Wonders  5  Fighting  120  Stage 2  W+30  L-20  Rare  Irritating Buzz - As long as Flygon is your Active Pokemon, put 1 damage counter on each of your opponent's Active Pokemon between turns, excluding F Pokemon. (Poke-BODY)  [2F] Sand Sonic (60+) If you attach a F Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.       
Flygon 
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OP Series 4  3  Fighting  120  Stage 2    Rare  Levitate - As long as Flygon has any Energy attached to it, the Retreat Cost for Flygon is 0. (Poke-BODY)  [1F] Bite (30)  [3F] Sand Pit (70) The Defending Pokemon can't retreat during your opponent's next turn.     
Flygon (Delta Species) 
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Holon Phantoms  7  Grass Metal  110  Stage 2  FL  Rare  Delta Supply - Once during your turn (before your attack), you may attach a basic Energy card or a Delta Species Rainbow Energy card from your hand to 1 of your Pokemon that has Delta Species on its card. This power can't be used if Flygon is affected by a Special Condition. (Poke-POWER)  [1GM] Swift (60) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Flygon 
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Dragon  4  Colorless  120  Stage 2  FL  Rare    [GL] Energy Shower - Attach any number of basic Energy cards from your hand to your Pokemon in any way you'd like.  [3] Rainbow Burn (30+) Does 30 damage plus 10 more damage for each type of Basic Energy card attached to Flygon.     
Flygon 
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Dragon  15  Colorless  100  Stage 2      Rare  Sand Guard - Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20. (Poke-BODY)  [1GL] Air Slash (60) Flip a coin. If tails, discard an Energy card attached to Flygon.       
Flygon 
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Nintendo Promos  25  Colorless  120  Stage 2  FL  Promo    [2] Sand Pit (20) The Defending Pokemon can't retreat until the end of your opponent's next turn.  [2GL] Dragonbreath (80) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Vibrava Evolves into Flygon

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Vibrava 
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Primal Clash  109  Dragon   80  Stage 1  Yx2    Uncommon    [1] Sand Attack (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1FG] Super Vibration (60)     
Vibrava 
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Furious Fists  75  Dragon  80  Stage 1  Yx2    Uncommon    [1] Charge Energy - Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.  [FG] Vibration (30)     
Vibrava 
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Boundaries Crossed  98  Dragon  80  Stage 1  Ox2    Uncommon    [G] Quick Turn (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [2F] Sand Pulse (50) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Vibrava 
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Rising Rivals  53  Colorless  70  Stage 1  C+20  L-20  Uncommon    [1] Energy Typhoon (20x) Does 20 damage times the number of energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward.  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.     
Vibrava 
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Secret Wonders  74  Fighting  80  Stage 1  W+20  L-20  Uncommon    [F] Sand Wind - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Vibrava 
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Power Keepers  40  Colorless  80  Stage 1  FL  Uncommon    [2] Ram (20)  [1GL] Dragonbreath (60) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is Paralyzed.     
Vibrava (Delta Species) 
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Dragon Frontiers  24  Psychic  70  Stage 1  FL  Rare  Psychic Wing - If Vibrava has a P Energy attached to it, the Retreat Cost for Vibrava is 0. (Poke-BODY)  [3] Quick Blow (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.       
Vibrava (Delta Species) 
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Dragon Frontiers  42  Psychic  70  Stage 1      Uncommon    [1] Bite (20)  [1P] Sonic Noise (30) If the Defending Pokemon is Pokemon-ex, that Pokemon is now Confused.     
Vibrava (Delta Species) 
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Holon Phantoms  54  Grass  80  Stage 1  FL  Uncommon    [2] Knock Away (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [2G] Cutting Wind (40)     
Vibrava 
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Legend Maker  46  Colorless  80  Stage 1  FL  Uncommon    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [2] Bi-Blast (20+) If Vibrava has any React Energy cards attached to it, this attack does 20 damage plus 20 more damage.     
Vibrava 
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Dragon  22  Colorless  80  Stage 1  FL  Rare    [1] Quick Charge - Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [GL] Dragon Spark - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Vibrava 
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Dragon  46  Colorless  70  Stage 1      Uncommon  Levitate - If Vibrava has any basic Energy cards attached to it, Vibrava's Retreat Cost is 0. (Poke-BODY)  [2] Razor Wing (20)       
Vibrava 
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Dragon  47  Colorless  70  Stage 1      Uncommon    [1G] Dive (20)  [2L] Quick Turn (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Trapinch Evolves into Vibrava

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Trapinch 
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Primal Clash  82  Fighting   60  Basic  Gx2    Common    [1] Gnaw (10)  [1F] Mud-Slap (20)     
Trapinch 
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Furious Fists  53  Fighting  60  Basic  Gx2    Common    [F] Mountain Munch - Discard the top card of your opponent's deck.  [2] Mud-Slap (10)     
Trapinch 
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Boundaries Crossed  83  Fighting  60  Basic  Wx2  L-20  Common    [1] Smithereen Smash - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [1F] Bite (20)     
Trapinch 
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Rising Rivals  84  Fighting  50  Basic  W+10  L-20  Common  Gather Sand - Once during your turn (before your attack), if Trapinch is your Active Pokemon, you may search your discard pile for a basic F Energy card and attach it to Trapinch. (Poke-POWER)  [1] Grind (10x) Does 10 damage times the amount of Energy attached to Trapinch.       
Trapinch 
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Secret Wonders  115  Fighting  50  Basic  W+10  L-20  Common    [1] Inviting Trap - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [F] Sand Tomb (10) The Defending Pokemon can't retreat during your opponent's next turn.     
Trapinch 
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Power Keepers  68  Fighting  50  Basic    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.       
Trapinch (Delta Species) 
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Dragon Frontiers  68  Psychic  40  Basic    Common    [1] Gnaw (10)  [1P] Dig (20)     
Trapinch (Delta Species) 
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Dragon Frontiers  69  Psychic  40  Basic    Common    [P] Quick Bind - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.       
Trapinch (Delta Species) 
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Holon Phantoms  84  Grass  50  Basic    Common    [G] Big Bite (10) The Defending Pokemon can't retreat during your opponent's next turn.  [2] Mud Slap (20)     
Trapinch 
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Legend Maker  67  Fighting  50  Basic    Common    [1] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1F] Double Pinchers (20x) Flip 2 coins. This attack does 2 damage times the number of heads.     
Trapinch 
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Dragon  78  Fighting  50  Basic    Common    [1] Dig (10)       
Trapinch 
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Dragon  79  Fighting  50  Basic    Common    [1] Bind - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Rock Smash (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Trapinch 
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Sandstorm  82  Fighting  40  Basic    Common    [1] Super Speed - The Defending Pokemon can't retreat until the end of your opponent's next turn.  [2] Irongrip (20)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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