Stage 2 - Typhlosion

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Typhlosion 
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BREAKthrough  20  Fire   150  Stage 2  Wx2    Rare    [R] Massive Eruption (80x) Discard the top 5 cards of your deck. This attack does 80 damage times the number of Energy cards you discarded.  [1RR] Flare Destroy (130) Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent's Active Pokemon.     
Typhlosion 
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Call of Legends  35  Fire  130  Stage 2  Wx2    Rare    [1R] Magma Punch (50)  [1RR] Fire Spin (120) Discard 2 Energy attached to Typhlosion.     
Typhlosion 
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HeartGold SoulSilver  32  Fire  130  Stage 2  Wx2    Rare    [1R] Magma Punch (50)  [1RR] Fire Spin (120) Discard 2 Energy attached to Typhlosion.     
Typhlosion 
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HeartGold SoulSilver  110  Fire  140  Stage 2  Wx2    Ultra-Rare  Afterburner - Once during your turn (before your attack), you may search your discard pile for a R Energy card and attach it to 1 of your Pokemon. If you do, put 1 damage counter on that Pokemon. This Power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [1RR] Flare Destroy (70) Discard an Energy card attached to Typhlosion and discard an Energy card attached to the Defending Pokemon.       
Typhlosion 
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Mysterious Treasures  16  Fire  110  Stage 2  W+30    Rare  Firestarter - Once during your turn (before your attack), you may attach a R Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [1RR] Evaporating Heat (60) Discard a W Energy attached to the Defending Pokemon.       
Typhlosion (Delta Species) 
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Dragon Frontiers  12  Psychic  100  Stage 2    Rare  Shady Move - Once during your turn (before your attack), if Typhlosion is your Active Pokemon, you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [2P] Burning Ball (60) If Typhlosion has at least 2 R Energy attached to it, the Defending Pokemon is now Burned.       
Typhlosion 
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Unseen Forces  17  Fire  110  Stage 2    Rare  Burning Aura - As long as Typhlosion is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns. (Poke-BODY)  [R] Flickering Flames (20) The Defending Pokemon is now Asleep.  [2R] Rage (50+) Does 50 damage plus 10 more damage for each damage counter on Typhlosion.     
Typhlosion 
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Expedition  28  Fire  100  Stage 2    Rare  Heat Up - Once during your turn (before you attack), You may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total energy cards attached, you may search your deck for 1 R Energy card and attach it to one of your Benched Pokemon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [2RR] Super Singe (50) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Typhlosion 
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Expedition  64  Fire  100  Stage 2    Rare    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [1RR] Thermal Blast (40) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.     
Typhlosion 
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Expedition  65  Fire  100  Stage 2    Rare  Heat Up - Once during your turn (before you attack), You may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total energy cards attached, you may search your deck for 1 R Energy card and attach it to one of your Benched Pokemon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [2RR] Super Singe (50) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Typhlosion 
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Neo Genesis  17  Fire  100  Stage 2    Rare  Fire Recharge - Once during your turn (before your attack), you may flip a coin. If heads, attach a R Energy card from your discard pile to 1 of your R Pokemon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed.  [RRRR] Flame Burst (60+) Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage.       
Typhlosion 
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Neo Genesis  18  Fire  100  Stage 2    Rare  Fire Boost - When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 R Energy cards and attach them to Typhlosion. Shuffle your deck afterward.  [RRRR] Flame Wheel (80) Discard 3 R Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)       
Typhlosion 
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Nintendo Promos  34  Fire  110  Stage 2    Promo  Burning Aura - As long as Typhlosion is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns. (Poke-BODY)  [R] Flickering Flames (20) The Defending Pokemon is now Asleep.  [2R] Rage (50+) Does 50 damage plus 10 more damage for each damage counter on Typhlosion.     
Typhlosion 
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HGSS Promos  9  Fire  140  Stage 2  Wx2    Promo  Afterburner - Once during your turn (before your attack), you may search your discard pile for a R Energy card and attach it to 1 of your Pokemon. If you do, put 1 damage counter on that Pokemon. This Power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [1RR] Flare Destroy (70) Discard an Energy card attached to Typhlosion and discard an Energy card attached to the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Quilava Evolves into Typhlosion

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Quilava 
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BREAKthrough  19  Fire   80  Stage 1  Wx2    Uncommon    [1R] Mini Eruption (30+) Discard the top card of your deck. If that card is an Energy card, this attack does 30 more damage.       
Quilava 
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Call of Legends  49  Fire  80  Stage 1  Wx2    Uncommon    [1R] Flare (30)  [2R] Flamethrower (60) Discard an Energy attached to Quilava..     
Quilava 
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HeartGold SoulSilver  49  Fire  80  Stage 1  Wx2    Uncommon    [1R] Flare (30)  [2R] Flamethrower (60) Discard an Energy attached to Quilava..     
Quilava 
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Mysterious Treasures  60  Fire  80  Stage 1  W+20    Uncommon    [1R] Fireworks (40) Flip a coin. If tails, discard a R Energy attached to Quilava.       
Quilava (Delta Species) 
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Dragon Frontiers  36  Psychic  70  Stage 1    Uncommon    [2] Smash Kick (20)  [2P] Quick Attack (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.     
Quilava 
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Unseen Forces  45  Fire  70  Stage 1    Uncommon    [1R] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [3] Tackle (40)     
Quilava 
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Sandstorm  51  Fire  80  Stage 1    Uncommon    [2] Slash (20)  [2R] Burning Claw (40) You may discard a R Energy card attached to Quilava. If you do the Defending Pokemon is now Burned.     
Quilava 
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Expedition  91  Fire  70  Stage 1    Uncommon    [1R] Super Singe (20) Flip a coin. If heads, the Defending Pokemon is now Burned.  [3] Tackle (30)     
Quilava 
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Neo Genesis  46  Fire  60  Stage 1    Uncommon    [1R] Ember (30) Discard 1 R Energy card attached to Quilava in order to use this attack.  [RR] Fire Wind (20) If your opponent has any Benched Pokemon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.)     
Quilava 
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Neo Genesis  47  Fire  70  Stage 1    Uncommon    [RR] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [RRR] Char (30) If the Defending Pokemon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokemon with that Char counter. (Char counters stay on the Pokemon as long as it's in play.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Cyndaquil Evolves into Quilava

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Cyndaquil 
View
BREAKthrough  18  Fire   60  Basic  Wx2    Common    [1] Tackle (10)  [1R] Ember (30) Discard a R Energy attached to this Pokemon.     
Cyndaquil 
View
Call of Legends  55  Fire  40  Basic  Wx2    Common    [R] Fireworks (20) Flip a coin. If tails, discard a R Energy attached to Cyndaquil.       
Cyndaquil 
View
HeartGold SoulSilver  61  Fire  60  Basic  Wx2    Common    [R] Beat (10)  [1R] Flare (20)     
Cyndaquil 
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Mysterious Treasures  79  Fire  60  Basic  W+10    Common    [0] Tackle (10)  [1R] Live Coal (20)     
Cyndaquil (Delta Species) 
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Dragon Frontiers  45  Psychic  40  Basic    Common    [1P] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.       
Cyndaquil 
View
Unseen Forces  54  Fire  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1R] Fireworks (30) Flip a coin. If tails, discard a R Energy card attached to Cyndaquil.     
Cyndaquil 
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Hidden Legends  59  Fire  50  Basic    Common    [1] Swift (10) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [2] Rage (10+) Does 10 damage plus 10 more for each damage counter on Cyndaquil.     
Cyndaquil 
View
Sandstorm  59  Fire  50  Basic    Common    [1] Tackle (10)  [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.     
Cyndaquil 
View
Expedition  104  Fire  40  Basic    Common    [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Cyndaquil 
View
Expedition  105  Fire  50  Basic    Common    [1] Tackle (10)  [1R] Ember (30) Discard a R Energy card attached to Cyndaquil.     
Cyndaquil 
View
Neo Destiny  61  Fire  40  Basic    Common    [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Cyndaquil 
View
Neo Genesis  56  Fire  40  Basic    Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Cyndaquil during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)  [1R] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.     
Cyndaquil 
View
Neo Genesis  57  Fire  50  Basic    Common    [R] Fireworks (20) Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil.  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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