Stage 2 - Feraligatr

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Feraligatr 
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Expedition  47  Water  120  Stage 2    Rare  Major Tsunami - Once during your turn (before you attack), if Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [2WW] Rending Jaws (70) If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Croconaw Evolves into Feraligatr

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Croconaw 
View
Phantom Forces  16  Water  80  Stage 1  Gx2    Uncommon    [1W] Wave Splash (30)  [2W] Crunch (40) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.     
Croconaw 
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Call of Legends  41  Water  80  Stage 1  Gx2    Uncommon    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
HGSS Trainer Kit (Water)  13  Water  80  Stage 1  Gx2    Common    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
HGSS Trainer Kit (Water)  17  Water  80  Stage 1  Gx2    Common    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
HeartGold SoulSilver  38  Water  80  Stage 1  Gx2    Uncommon    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
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Mysterious Treasures  44  Water  80  Stage 1  L+20    Uncommon  Evolutionary Vitality - Once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokemon, you may look at the top 5 cards of your deck. Choose all Energy cards you find there, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. (Poke-POWER)  [1W] Hover Over (30) The Defending Pokemon can't retreat during your opponent's next turn.       
Croconaw (Delta Species) 
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Dragon Frontiers  27  Lightning  70  Stage 1    Uncommon    [1] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [2L] Slash (50)     
Croconaw 
View
Unseen Forces  38  Water  80  Stage 1    Uncommon    [2] Bite (20)  [1WW] Aqua Sonic (50) This attack's damage isn't affected by Resistance.     
Croconaw 
View
Expedition  74  Water  80  Stage 1    Uncommon    [2] Tackle (20)  [3] Take Down (40) Croconaw does 10 damage to itself.     
Croconaw 
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Neo Genesis  31  Water  70  Stage 1    Uncommon    [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1WW] Jaw Clamp (30) Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing.     
Croconaw 
View
Neo Genesis  32  Water  80  Stage 1    Uncommon    [2] Tackle (20)  [1WW] Sweep Away (50) Discard the top 3 cards from your deck.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Totodile Evolves into Croconaw

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Totodile 
View
Phantom Forces  15  Water  60  Basic  Gx2    Common    [W] Fury Strikes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Totodile 
View
Call of Legends  74  Water  60  Basic  Lx2    Common    [2W] Aqua Tail (30+) Flip a coin for each W Energy attached to Totodile. This attack does 30 damage plus 20 more damage for each heads.       
Totodile 
View
HGSS Trainer Kit (Water)  1  Water  60  Basic  Gx2    Common    [W] Gnaw (10)  [1W] Wave Splash (20)     
Totodile 
View
HGSS Trainer Kit (Water)  14  Water  60  Basic  Gx2    Common    [W] Gnaw (10)  [1W] Wave Splash (20)     
Totodile 
View
HeartGold SoulSilver  86  Water  60  Basic  Gx2    Common    [W] Gnaw (10)  [1W] Wave Splash (20)     
Totodile 
View
DP Trainer Kit 1 (Blue)  8  Water  50  Basic  L+10    Common    [0] Bite (10)  [W] Shining Fang (10+) If the Defending Pokemon already has any damage counters on it, this attack does 10 damage plus 10 more damage.     
Totodile 
View
Mysterious Treasures  106  Water  50  Basic  L+10    Common    [0] Bite (10)  [W] Shining Fang (10+) If the Defending Pokemon already has any damage counters on it, this attack does 10 damage plus 10 more damage.     
Totodile (Delta Species) 
View
Dragon Frontiers  67  Lightning  40  Basic    Common    [1] Scratch (10)  [1L] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Totodile.     
Totodile 
View
Unseen Forces  78  Water  50  Basic    Common    [1] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Totodile 
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Hidden Legends  79  Water  50  Basic    Common    [1] Flail (10x) Does 10 damage for each damage counter on Totodile.  [1W] Bite (20)     
Totodile 
View
Expedition  134  Water  50  Basic    Common    [W] Surf (10)  [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Totodile 
View
Expedition  135  Water  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Bite (20)     
Totodile 
View
Neo Destiny  85  Water  50  Basic    Common    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Totodile 
View
Neo Genesis  80  Water  40  Basic    Common    [1] Bite (10)  [1W] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Totodile.     
Totodile 
View
Neo Genesis  81  Water  50  Basic    Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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