Stage 2 - Vileplume

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Vileplume 
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Southern Islands  17  Grass  70  Stage 2    N/A    [G] Paradise Pollen - Flip a coin. If heads, remove 2 damage counters from Vileplume (1 if it only has 1). Then, if you have any Benched Pokemon with damage counters on them, choose 1 of them and remove 2 damage counters from it (1 if it only has 1).  [1GG] Horrid Pollen (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Confused.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Gloom Evolves into Vileplume

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gloom 
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Ancient Origins  2  Grass   80  Stage 1  Rx2    Uncommon    [1G] Drool (30)       
Gloom 
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Boundaries Crossed  2  Grass  80  Stage 1  Rx2  W-20  Uncommon    [2] Foul Odor - Both this Pokemon and the Defending Pokemon are now Confused.  [2G] Poison Powder (40) The Defending Pokemon is now Poisoned.     
Gloom 
View
Undaunted  27  Grass  80  Stage 1  Px2    Uncommon    [1G] Miracle Powder (30) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Gloom 
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Legends Awakened  96  Grass  70  Stage 1  R+20    Common    [G] Sleep Powder (20) The Defending Pokemon is now Asleep.  [1G] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Gloom 
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Legends Awakened  97  Psychic  80  Stage 1  P+20    Common    [0] Space Out - Remove 2 damage counters from Gloom. Gloom is now Asleep.  [1P] Stinky Nectar (30) Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned.     
Gloom (Delta Species) 
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Holon Phantoms  42  Psychic  70  Stage 1    Uncommon    [1] Drool (20)  [1P] Acid (30) The Defending Pokemon can't retreat during your opponent's next turn.     
Gloom 
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Unseen Forces  58  Grass  70  Stage 1    Common    [1G] Poisonpowder (20) The Defending Pokemon is now Poisoned.       
Gloom 
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Hidden Legends  35  Grass  70  Stage 1    Uncommon    [1G] Cling (20) After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokemon. If Gloom has fewer damage counters than that, remove all of them.  [2G] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Gloom 
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Aquapolis  49  Grass  70  Stage 1    Uncommon  Enervating Pollen - As long as Gloom is your Active Pokemon, both Gloom's and the Defending Pokemon's Resistance is reduced by 10. (If a Pokemon's Resistance is -30, it becomes -20). (Poke-BODY)  [2] Sleep Sap (20) Both Gloom and the Defending Pokemon are now Asleep.       
Gloom 
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Expedition  78  Grass  70  Stage 1    Uncommon    [1G] Razor Leaf (20)  [2G] Foul Odor (30) Both the Defending Pokemon and Gloom are now Confused (after doing damage).     
Gloom 
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Neo Genesis  36  Grass  60  Stage 1    Uncommon    [1G] Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep.  [1GG] Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage.     
Gloom 
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Jungle  37  Grass  60  Stage 1    Uncommon    [G] Poisonpowder - The Defending Pokemon is now Poisoned.  [GG] Foul Odor (20) Both the Defending Pokemon and Gloom are now Confused (after doing damage).     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Oddish Evolves into Gloom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Oddish 
View
Ancient Origins  1  Grass   50  Basic  Rx2    Common    [G] Trip Over (10+) Flip a coin. If heads, this attack does 10 more damage.       
Oddish 
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Boundaries Crossed  1  Grass  50  Basic  Rx2  W-20  Common    [G] Absorb (10) Heal 10 damage from this Pokemon.  [2] Acid (20)     
Oddish 
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Undaunted  60  Grass  40  Basic  Px2    Common    [1] Ram (10)  [G] Find a Friend - Flip a coin. If heads, search your deck for a G Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.     
Oddish 
View
Legends Awakened  111  Grass  40  Basic  R+10    Common    [1] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [G] Blot (10) Remove 1 damage counter from Oddish.     
Oddish 
View
Legends Awakened  112  Psychic  50  Basic  P+10    Common    [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [1P] Ram (20)     
Oddish (Delta Species) 
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Holon Phantoms  73  Water  40  Basic    Common    [1] Tackle (10)  [W] Blot (10) Remove 2 damage counters from Oddish.     
Oddish 
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Unseen Forces  64  Grass  50  Basic    Common    [G] Stun Sport (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Oddish 
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Hidden Legends  68  Grass  50  Basic    Common    [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [G] Razor Leaf (10)     
Oddish 
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Aquapolis  97  Grass  50  Basic    Common    [G] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Ram (20)     
Oddish 
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Expedition  122  Grass  50  Basic    Common    [1] Tackle (10)  [1G] Sleep Seed (10) The Defending Pokemon is now Asleep.     
Oddish 
View
Neo Genesis  68  Grass  40  Basic    Common    [1] Hide - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish.  [GG] Absorb (20) Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them.     
Oddish 
View
Team Rocket  63  Grass  50  Basic    Common    [G] Sleep Powder - The Defending Pokemon is now Asleep.  [G] Poisonpowder - The Defending Pokemon is now Poisoned.     
Oddish 
View
Jungle  58  Grass  50  Basic    Common    [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [GG] Sprout - Search your deck for a Basic Pokemon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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