Basic - Drowzee Evolves into Dark Hypno

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Drowzee 
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BREAKPoint  50  Psychic   70  Basic  Px2    Common    [P] Mumble (10)  [2] Focused Wish (10+) Flip a coin. If heads, this attack does 20 more damage.     
Drowzee 
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Furious Fists  35  Psychic  70  Basic  Px2    Common    [P] Sinister Suggestion - Whenever your opponent flips a coin during his or her next turn, treat it as tails.  [PP] Psyshot (20)     
Drowzee 
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HeartGold SoulSilver  62  Psychic  60  Basic  Px2    Common    [P] Sleep Inducer - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep.  [2] Gentle Slap (20)     
Drowzee 
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Great Encounters  65  Psychic  60  Basic  P+10    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Headbutt (20)     
Drowzee 
View
Delta Species  67  Psychic  50  Basic    Common    [P] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2] Headbutt (20)     
Drowzee 
View
Team Rocket Returns  54  Psychic  50  Basic    Common  Insomnia - Drowzee can't be asleep (Poke-BODY)  [1] Soothing Wave (10) Flip a coin. If heads, each Defending Pokemon is now Asleep.       
Drowzee 
View
Fire Red Leaf Green  32  Psychic  50  Basic    Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Drowzee 
View
Aquapolis  74  Psychic  50  Basic    Common    [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep.  [2] Tackle (20)     
Drowzee 
View
Aquapolis  74  Psychic  50  Basic    Common    [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep.  [2] Tackle (20)     
Drowzee 
View
Legendary Collection  73  Psychic  50  Basic    Common    [1] Pound (10)  [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.     
Drowzee 
View
Team Rocket  54  Psychic  50  Basic    Common  Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Drowzee 
View
Base  49  Psychic  50  Basic    Common    [1] Pound (10)  [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Hypno

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Hypno 
View
Team Rocket Returns  6  Darkness Psychic  70  Stage 1    Rare    [1] Dark Link - Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still Psychic and Dark.) Dark Hypno performs that attack.  [1P] Black Magic (20x) Does 20 damage times the number of your opponent's Benched Pokemon.     
Dark Hypno 
View
Team Rocket  9  Psychic  60  Stage 1    Rare    [P] Psypunch (20)  [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Dark Hypno 
View
Team Rocket  26  Psychic  60  Stage 1    Rare    [P] Psypunch (20)  [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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