Basic - Magnemite Evolves into Dark Magneton

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Magnemite 
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BREAKthrough  51  Lightning   60  Basic  Fx2  M-20  Common  Sparkling Induction - As long as this Pokemon is your Active Pokemon, its Retreat Cost is 1 less for each Magnemite on your Bench. (Ability)  [2] Lightning Ball (20)       
Magnemite 
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BREAKthrough  52  Lightning   60  Basic  Fx2  M-20  Common    [L] Shock Generator - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2] Lightning Ball (20)     
Magnemite 
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Plasma Storm  42  Lightning  60  Basic  Fx2    Common    [1] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Electro Ball (20)     
Magnemite 
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Plasma Storm  43  Lightning  60  Basic  Fx2    Common    [L] Electro Ball (10)       
Magnemite 
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Triumphant  68  Lightning  50  Basic  Fx2  M-20  Common    [1] Magnetic Switch - Switch Magnemite with 1 of your Benched Pokemon.  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Magnemite 
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Supreme Victors  111  Lightning  40  Basic  F+10  M-20  Common    [1] Speed Ball (10)  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Magnemite 
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Stormfront  66  Metal  50  Basic  R+10  P-20  Common  Magnet - Magnemite's Retreat Cost is 1 less for each Magnemite on your Bench. (Poke-ITEM)  [1L] Magnetic Bomb (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.       
Magnemite 
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Stormfront  67  Lightning  50  Basic  F+10  M-20  Common    [0] Ram (10)  [1L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Magnemite 
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Diamond and Pearl  87  Metal  50  Basic  R+10  P-20  Common    [M] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1M] Resonance (20+) If the Defending Pokemon is Confused, this attack does 20 damage plus 20 more damage.     
Magnemite 
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Power Keepers  54  Lightning  50  Basic  Common    [1] Ram (10)  [1L] Spark (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Magnemite 
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Legend Maker  59  Lightning  50  Basic  Common    [1] Magnetic Swirl (10) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokemon.       
Magnemite 
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Delta Species  74  Lightning  50  Basic  Common    [1] Collect - Draw a card.  [L] Magnetic Blast (10)     
Magnemite 
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Team Rocket Returns  66  Lightning  50  Basic    Common    [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance.       
Magnemite 
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EX Trainer Kit (Blue)  4  Lightning  40  Basic  Common    [1] Rollout (10)  [2] Hook (20)     
Magnemite 
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Fire Red Leaf Green  68  Lightning  50  Basic  Common    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Speed Ball (20)     
Magnemite 
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Dragon  61  Lightning  40  Basic  Common    [1] Rollout (10)  [2] Hook (20)     
Magnemite 
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Dragon  62  Lightning  50  Basic  Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Magnemite 
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Dragon  63  Lightning  50  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Magnemite 
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Skyridge  76  Lightning  40  Basic    Common    [1] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [L] Magnetic Lines (10) If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect.     
Magnemite 
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Aquapolis  52  Metal  40  Basic  Uncommon    [M] Attract - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon.  [2] Tackle (20)     
Magnemite 
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Aquapolis  91  Lightning  50  Basic    Common  Conductive Body - Pay 1 less to retreat Magnemite for each Magnemite on your Bench. (Poke-BODY)  [1L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.       
Magnemite 
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Legendary Collection  80  Lightning  40  Basic    Common    [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself.     
Magnemite 
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Neo Discovery  7  Metal  40  Basic  Rare    [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.)  [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).     
Magnemite 
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Neo Discovery  26  Metal  40  Basic  Rare    [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.)  [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).     
Magnemite 
View
Team Rocket  60  Lightning  40  Basic    Common    [2] Tackle (20)  [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.     
Magnemite 
View
Base  53  Lightning  40  Basic    Common    [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Magneton

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Magneton 
View
Team Rocket Returns  39  Darkness Lightning  70  Stage 1    Uncommon    [1L] Magnetic Lines (20) If your opponent has at least 2 Pokemon in play, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon.  [2L] Poison Pulse (40) The Defending Pokemon is now Poisoned.     
Dark Magneton 
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Team Rocket  11  Lightning  60  Stage 1    Rare    [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it.     
Dark Magneton 
View
Team Rocket  28  Lightning  60  Stage 1    Rare    [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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