Basic - Psyduck Evolves into Golduck

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Psyduck 
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BREAKPoint  16  Water   60  Basic  Gx2    Common    [2] Stampede (20)       
Psyduck 
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Boundaries Crossed  32  Water  60  Basic  Lx2    Common    [1] Dazzle Dance - Flip a coin. If heads, the Defending Pokemon is now Confused.       
Psyduck 
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Boundaries Crossed  33  Water  70  Basic  Lx2    Common    [W] Firefighting - Discard a W Energy attached to the Defending Pokemon.       
Psyduck 
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Triumphant  74  Water  60  Basic  Lx2    Common    [W] Tripping Headbutt - Flip a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Psyduck 
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Platinum  87  Water  60  Basic  L+10    Common    [0] Headache - Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during his or her next turn.  [W] Latent Power (30) Flip a coin. If tails, this attack does no damage to the Defending Pokemon. Instead, Psyduck is now Confused.     
Psyduck 
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Secret Wonders  100  Water  50  Basic  L+10    Common    [1] Delusion - If Psyduck is Confused, draw 2 cards.  [1] Migraine (10) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused.     
Psyduck (Delta Species) 
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Holon Phantoms  81  Lightning  50  Basic    Common    [1] Scratch (10)  [L] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.     
Psyduck 
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Team Rocket Returns  70  Water  50  Basic    Common    [1] Gentle Slap (10)  [W] Headache - Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn.     
Psyduck 
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Team Aqua-Team Magma  44  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Psyduck 
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Sandstorm  73  Water  50  Basic    Common    [1] Confusion Wave - Both Psyduck and the Defending Pokemon are now Confused.       
Psyduck 
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Aquapolis  104  Water  50  Basic    Common    [1] Headbutt (10)  [2] Scratch (20)     
Psyduck 
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Legendary Collection  88  Water  50  Basic    Common    [P] Headache - Your opponent can't play Trainer cards during his or her next turn.  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Psyduck 
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Neo Destiny  79  Water  50  Basic    Common    [W] Flipper Splash (10)  [1P] Migraine (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, this Pokemon is now Confused.     
Psyduck 
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Team Rocket  65  Water  50  Basic    Common    [P] Dizziness - Draw a card.  [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way.     
Psyduck 
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Fossil  53  Water  50  Basic    Common    [P] Headache - Your opponent can't play Trainer cards during his or her next turn.  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Psyduck 
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WoTC Promo  20  Water  50  Basic    Promo    [P] Headache - Your opponent can't play Trainer cards during his or her next turn.  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Golduck

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Golduck 
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BREAKPoint  17  Water   100  Stage 1  Gx2    Rare    [W] Derail (20) Discard a Special Energy attached to your opponents Active Pokemon.  [2W] Hydro Splash (70)     
Golduck 
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Boundaries Crossed  34  Water  80  Stage 1  Lx2    Uncommon    [1] Confuse Ray - The Defending Pokemon is now Confused.  [1W] Water Gun (30)     
Golduck 
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Boundaries Crossed  35  Water  90  Stage 1  Lx2    Rare    [1] Amnesia (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [WW] Aquafall (90) Discard all Energy attached to this Pokemon.     
Golduck 
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Triumphant  22  Water  90  Stage 1  Lx2    Rare  Natural Remedy - Whenever you attach a W Energy card from your hand to Golduck, remove 2 damage counters from Golduck. (Poke-BODY)  [1W] Powerful Splash (30+) Does 30 damage plus 10 more damage for each W Energy attached to all of your Pokemon.       
Golduck 
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Platinum  29  Water  90  Stage 1  L+20    Rare    [0] Swim (30) If your opponent has any W Energy attached to any of his or her Pokemon, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1W] Water Slide (40+) You may move all Energy cards attached to Golduck to 1 of your Benched Pokemon. If you do, this attack does 40 damage plus 20 more damage.     
Golduck 
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Secret Wonders  28  Water  90  Stage 1  L+20    Rare    [P] Encore (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.  [PW] Break Beam (40+) You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.     
Golduck (Delta Species) 
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Holon Phantoms  43  Lightning  70  Stage 1    Uncommon  Delta Block - As long as any Stadium card with Holon in its name is in play, your opponent can't play any Stadium cards from his or her hand. (Poke-BODY)  [1L] Mind Play (30+) Choose 1 card from your opponent's hand without looking. Look at the card you chose. If that card is a Trainer card, this attack does 30 damage plus 30 more damage, and discard that card. If that card is not a Trainer card, return it to your opponent's hand.       
Golduck 
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Sandstorm  17  Water  70  Stage 1    Rare  Chaos Flash - Once during your turn (before your attack), if Golduck is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition. (Poke-BODY)  [PW] Special Blow (30+) If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage.       
Golduck 
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Aquapolis  50  Water  70  Stage 1    Uncommon    [2] Slash (20)  [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.     
Golduck 
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Aquapolis  50  Water  70  Stage 1    Uncommon    [2] Slash (20)  [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.     
Golduck 
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Legendary Collection  43  Water  70  Stage 1    Uncommon    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Golduck 
View
Fossil  35  Water  70  Stage 1    Uncommon    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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