Basic - Duskull Evolves into Dusclops ex

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Duskull 
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Flashfire  38  Psychic  50  Basic  Dx2  F-20  Common    [1] Revival - Put a Basic Pokemon from your opponent's discard pile onto his or her Bench.  [P] Sneaky Placement - Put 1 damage counter on your opponent's Active Pokemon.     
Duskull 
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Boundaries Crossed  61  Psychic  50  Basic  Dx2    Common    [P] Confuse Ray - The Defending Pokemon is now Confused.       
Duskull 
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Stormfront  59  Psychic  50  Basic  D+10  C-20  Common    [P] Silhouette - Put 1 damage counter on the Defending Pokemon. If the Defending Pokemon already has any damage counters on it, put 2 damage counters on that Pokemon instead.  [2] Will-o'-the-wisp (20)     
Duskull 
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Stormfront  60  Psychic  50  Basic  D+10  C-20  Common    [1] Tackle (10)  [1P] Surprise Attack (30) Flip a coin. If tails, this attack does nothing.     
Duskull 
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Stormfront  105  Psychic  60  Basic  D+10  C-20  Ultra-Rare    [0] Counting Song - Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokemon.  [P] Ram (10)  [1P] Night Bind (20) Flip a coin. If heads, your opponent can't attach any Energy from his or her hand to the Active Pokemon during his or her next turn.   
Duskull 
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Secret Wonders  86  Psychic  50  Basic  D+10  C-20  Common  Reaper Cloth - Duskull can evolve during the turn you play it. (Poke-ITEM)  [P] Astonish - Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.       
Duskull 
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Diamond and Pearl  80  Psychic  50  Basic  D+10  C-20  Common    [1] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [1P] Night Shade (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Duskull 
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Power Keepers  50  Psychic  50  Basic  Common    [1P] Surprise Attack (30) Flip a coin. If tails, this attack does nothing.       
Duskull 
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Crystal Guardians  51  Psychic  40  Basic  Common    [1] Collect - Draw a card.  [P] Super Psy Bolt (10)     
Duskull 
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Emerald  46  Psychic  40  Basic  Common    [1] Pound (10)       
Duskull 
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Deoxys  58  Psychic  40  Basic  Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1P] Will-o'-the-wisp (20)     
Duskull 
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Sandstorm  61  Psychic  40  Basic  Common    [1] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Duskull 
View
Sandstorm  62  Psychic  40  Basic  Common    [P] Haunt - Put 1 damage counter on the Defending Pokemon.  [2] Dark Mind (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dusclops ex

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dusclops ex 
View
Emerald  94  Psychic  100  Stage 1  FC  Ultra-Rare  Dark Hole - As long as Dusclops ex is on your Bench, don't apply D Weakness for all of your Pokemon in play. (Poke-BODY)  [P] Shadow Beam - Put 2 damage counters on the Defending Pokemon for each Energy attached to Dusclops ex.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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