Basic - Slowpoke Evolves into Slowking

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Slowpoke 
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Generations  32  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, heal 10 damage from this Pokemon.  [PP] Scavenge - Discard a P Energy attached to this Pokemon. If you do, an Item card from your discard pile into your hand.     
Slowpoke 
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BREAKPoint  19  Water   70  Basic  Gx2    Common    [1] Headbutt (10)  [2] Tail Lure - Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.     
Slowpoke 
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Dark Explorers  23  Water  70  Basic  Lx2    Common    [1] Big Yawn - Both the Pokemon and the Defending Pokemon are now Asleep.  [1W] Shot in the Dark (20) Flip 2 coins. If either of them is tails, this attack does nothing.     
Slowpoke 
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Call of Legends  70  Water  60  Basic  Lx2    Common    [1] Whimsy Tackle (20) Flip a coin. If tails, this attack does nothing.       
Slowpoke 
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Undaunted  66  Water  60  Basic  Lx2    Common    [1] Rambunctious Party - Look at the top 5 cards of your deck. Choose as many Basic Pokemon as you like and put them onto your Bench. Shuffle the other cards back into your deck.  [1W] Rain Splash (20)     
Slowpoke 
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HeartGold SoulSilver  81  Water  60  Basic  Lx2    Common    [1] Whimsy Tackle (20) Flip a coin. If tails, this attack does nothing.       
Slowpoke 
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Great Encounters  82  Water  60  Basic  L+10    Common    [1] Rest - Remove all Special Conditions and 3 damage counters from Slowpoke. Slowpoke is now Asleep.  [W] Tumble Over (20) Slowpoke can't attack during your next turn.     
Slowpoke 
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Delta Species  83  Water  50  Basic    Common    [1] Yawn - The Defending Pokemon is now Asleep.  [2] Tackle (20)     
Slowpoke 
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Unseen Forces  72  Psychic  50  Basic    Common    [1] Fishing Tail - Search your discard pile for a Basic Pokemon, Evolution card, or basic Energy card, show it to your opponent, and put it into your hand.  [2] Trip Over (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Slowpoke 
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Team Rocket Returns  76  Psychic  50  Basic    Common  Dense - Any damage done to Slowpoke by attacked from your opponent's Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Bite (10)       
Slowpoke 
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Fire Red Leaf Green  80  Psychic  50  Basic    Common    [1] Confusion Wave - Both Slowpoke and the Defending Pokemon are now Confused.       
Slowpoke 
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Team Aqua-Team Magma  45  Psychic  50  Basic    Common    [P] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Slowpoke 
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Aquapolis  108  Water  50  Basic    Common    [1] Fishing Tail - If there are any Pokemon cards or basic Energy cards in your discard pile, choose 1 of them, show it to your opponent, and put it in your hand.  [2] Bite (20)     
Slowpoke 
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Legendary Collection  93  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.  [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.     
Slowpoke 
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Neo Genesis  73  Psychic  50  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Slowpoke 
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Team Rocket  67  Psychic  50  Basic    Common    [1] Afternoon Nap - Search your deck for a P Energy card and attach it to Slowpoke. Shuffle your deck afterward.  [P] Headbutt (10)     
Slowpoke 
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Fossil  55  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.  [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Slowking

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Slowking 
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BREAKPoint  21  Water   100  Stage 1  Gx2    Rare  Royal Flash - Once during your turn (before your attack), you may flip a coin. If heads, move an Energy from your opponents Active Pokemon to 1 of his or her Benched Pokemon. (Ability)  [1W] Psych Up (40) During your next turn, this Pokemons Psych Up attack does 40 more damage (before applying Weakness and Resistance).       
Slowking 
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Dark Explorers  49  Psychic  90  Stage 1  Px2    Rare    [P] Psy Bolt (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2P] Hand Press (50+) If you have more cards in your hand than your opponent, this attack does 30 more damage.     
Slowking 
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Call of Legends  32  Psychic  80  Stage 1  Px2    Rare  Second Sight - Once during your turn (before your attack), you may look at the top 3 cards of either player's deck and put them back on top of that player's deck in any order. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Psyshock (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Slowking 
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Undaunted  85  Psychic  100  Stage 1  Px2    Ultra-Rare  Opponent's Choice - Once during your turn (before your attack), you may reveal the top 2 cards of your deck and your opponent chooses 1 of them. Put that card into your hand and the other card on the bottom of your deck. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [2P] Super Psy Bolt (60)       
Slowking 
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HeartGold SoulSilver  12  Psychic  80  Stage 1  Px2    Rare  Second Sight - Once during your turn (before your attack), you may look at the top 3 cards of either player's deck and put them back on top of that player's deck in any order. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Psyshock (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Slowking 
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Great Encounters  28  Psychic  80  Stage 1  P+20    Rare  Trump Card - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Psych Up (30) During your next turn, Slowking's Psych Up attack's base damage is 60.       
Slowking 
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Delta Species  28  Water  80  Stage 1    Rare  Prize Shift - Once during your turn (before your attack), you may choose a card from your hand and put it as a Prize card face up. If you do, choose 1 of your face-down Prize cards without looking and put it into your hand. This power can't be used if Slowking is affected by a Special Condition or if all of your Prize cards are face up. (Poke-POWER)  [2] Psychic Option (20+) If Slowking has a W Energy card attached to it, this attack does 20 damage plus 20 more damage. If Slowking has a P Energy card attached to it, discard a Special Energy card attached to the Defending Pokemon, if any.       
Slowking 
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Unseen Forces  14  Psychic  70  Stage 1    Rare  Item Search - Once during your turn (before your attack), you may search your deck for a Pokemon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Aftermath (20+) Does 20 damage plus 10 more damage for each Pokemon Tool card in your discard pile. You can't add more than 60 damage in this way.       
Slowking 
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Aquapolis  22  Psychic  80  Stage 1    Rare    [1] Bursting Hand (10x) Look at your opponent's hand. This attack does 10 damage times the number of Energy cards in your opponent's hand.  [2P] Shuffle Attack (40) Look at a number of cards from the top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon and rearrange them as you like.     
Slowking 
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Aquapolis  34  Psychic  80  Stage 1    Rare    [1] Bursting Hand (10x) Look at your opponent's hand. This attack does 10 damage times the number of Energy cards in your opponent's hand.  [2P] Shuffle Attack (40) Look at a number of cards from the top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon and rearrange them as you like.     
Slowking 
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Neo Genesis  14  Psychic  80  Stage 1    Rare  Mind Games - Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed.  [PPP] Mind Blast (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage.       
Slowking 
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Southern Islands  14  Psychic  70  Stage 1    N/A    [P] Revelation - Flip a coin. If heads, search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1P] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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