Basic - Staryu Evolves into Starmie

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Staryu 
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BREAKPoint  25  Water   40  Basic  Gx2    Common    [W] Smack (20)       
Staryu 
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BREAKthrough  29  Water   60  Basic  Gx2    Common    [1] Continuous Spin (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.       
Staryu 
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Primal Clash  32  Water   60  Basic  Gx2    Common    [1] Lunge (20) Flip a coin. If tails, this attack does nothing.       
Staryu 
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XY  33  Water  60  Basic  Gx2    Common    [1W] Reckless Charge (30) This Pokemon does 10 damage to itself.       
Staryu 
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Next Destinies  23  Water  60  Basic  Lx2    Common    [1] Recover - Discard an Energy attached to this Pokemon and heal all damage from this Pokemon.  [W] Water Gun (10)     
Staryu 
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HeartGold SoulSilver  84  Water  50  Basic  Lx2    Common    [W] Spinning Attack (20)       
Staryu 
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Rising Rivals  83  Water  50  Basic  L+10    Common    [1] Cosmic Draw - If your opponent has any Evolved Pokemon in play, draw 3 cards.  [W] Swift (10) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Staryu 
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Legends Awakened  122  Water  50  Basic  L+10    Common    [1] Recover - Discard an Energy attached to Staryu and remove 3 damage counters from Staryu.  [1W] Spinning Attack (20)     
Staryu 
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Delta Species  84  Water  50  Basic    Common    [1] Tackle (10)  [1W] Spinning Attack (20)     
Staryu 
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Delta Species  85  Water  50  Basic    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.  [W] Recover - Discard a W Energy card attached to Staryu and remove 4 damage counters from Staryu (all if there are less than 4).     
Staryu 
View
Deoxys  77  Water  50  Basic    Common    [1] Rapid Spin (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Staryu with 1 of your Benched Pokemon, if any.       
Staryu 
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Hidden Legends  75  Water  50  Basic    Common  Core Guard - If Staryu has any P Energy attached to it, damage done to Staryu by any attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [W] Pound (10)       
Staryu 
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Skyridge  103  Water  40  Basic    Common    [1] Energy Healing - Remove 2 damage counters from Staryu for each energy attached to it. If it has fewer damage counters than that, remove all of them.  [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Staryu 
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Skyridge  104  Water  50  Basic    Common    [1] Slap (10)  [1W] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Staryu 
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Neo Revelation  56  Water  40  Basic    Common    [1] Tackle (10)  [W] Bubblebeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Staryu 
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Base  65  Water  40  Basic    Common    [W] Slap (20)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Starmie

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Starmie 
View
BREAKthrough  30  Water   90  Stage 1  Gx2    Uncommon    [W] Deep Sea Swirl - Shuffle your hand into your deck. Then, draw 7 cards.  [1W] Balance Bind (30) If you and your opponent have the same number of Benched Pokemon, your opponent's Active Pokemon is now Paralyzed.     
Starmie 
View
Primal Clash  73  Psychic   90  Stage 1  Px2    Rare    [1] Synchro Star (10+) If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached to them, this attack does 60 more damage.       
Starmie 
View
XY  34  Water  90  Stage 1  Gx2    Rare    [W] Recover - Discard an Energy attached to this Pokemon and heal all damage from it.  [2W] Core Splash (60+) If this Pokemon has any P Energy attached to it, this attack does 30 more damage.     
Starmie 
View
Next Destinies  24  Water  90  Stage 1  Lx2    Uncommon    [1] Confuse Ray - The Defending Pokemon is now Confused.  [W] Swift (50) This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.     
Starmie 
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Rumble  5  Water  80  Stage 1  Lx2    N/A    [2W] Spiral Drain (50) Remove 1 damage counter from Starmie.       
Starmie 
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HeartGold SoulSilver  53  Water  90  Stage 1  Lx2    Uncommon    [W] Cosmic Cyclone (20x) Choose as many W Energy attached to your Pokemon as your like. This attack does 20 damage times the amount of Energy you chose. Shuffle those cards back into your deck.       
Starmie 
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Rising Rivals  50  Water  80  Stage 1  L+20    Uncommon  Aqua Recycle - Once during your turn (before your attack), you may search your discard pile for a W Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition. (Poke-POWER)  [1] Synchro Gain (20) If Starmie and the Defending Pokemon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.  [W] Powerful Spin (40) Starmie can't attack during your next turn.     
Starmie 
View
Legends Awakened  71  Water  80  Stage 1  L+20    Uncommon    [W] Star Boomerang (30) You may return Starmie and all cards attached to it to your hand.  [P] Core Flash - Choose 1 of your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. This attack does 50 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Starmie (Delta Species) 
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Delta Species  15  Metal Water  60  Stage 1    Rare  Metal Navigation - Once during your turn (before your attack), you may search your deck for a M Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition. (Poke-POWER)  [W] Collect - Draw 3 cards.  [M] Energy Loop (30) Return an Energy card attached to Starmie to your hand.     
Starmie (Delta Species) 
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Delta Species  30  Water  70  Stage 1    Rare    [W] Surf (20)  [3] Swift (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Starmie 
View
Deoxys  48  Water  70  Stage 1    Uncommon  Core Guard - If Starmie has any P Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [W] Energy Flip - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may move any Energy attached to that Pokemon to another of your opponent's Pokemon.  [P] Psychic Boom (10+) Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon.     
Starmie 
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Hidden Legends  49  Psychic  80  Stage 1    Uncommon    [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Rainbow Star (50+) Does 50 damage plus 10 more damage for each type of basic Energy attached to the Defending Pokemon.     
Starmie 
View
Skyridge  28  Psychic  80  Stage 1    Rare    [P] Energy Burst (10x) Flip a coin. If heads, this attack does 10 damage times the number of Energy cards attached to Starmie and the Defending Pokemon.  [2P] Star Back (40) Attach a basic Energy card from your discard pile to 1 of your Pokemon.     
Starmie 
View
Skyridge  30  Psychic  80  Stage 1    Rare    [P] Energy Burst (10x) Flip a coin. If heads, this attack does 10 damage times the number of Energy cards attached to Starmie and the Defending Pokemon.  [2P] Star Back (40) Attach a basic Energy card from your discard pile to 1 of your Pokemon.     
Starmie 
View
Skyridge  44  Water  70  Stage 1    Uncommon    [W] Water Gun (10+) This attack does 10 damage plus 20 more damage for each W Energy attached to Starmie but not used to pay for this attack's energy cost. You can't add more than 40 damage in this way.  [3] Core Blast (30+) This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokemon.     
Starmie 
View
Neo Revelation  25  Psychic  70  Stage 1    Rare    [W] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1PP] Core Stream - Choose an Energy type other than Colorless. This attack does 20 damage to each of your opponent's Pokemon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance.     
Starmie 
View
Base  64  Water  60  Stage 1    Common    [WW] Recover - Discard 1 Water Energy card to use this attack. Remove all damage counters from Starmie.  [2W] Star Freeze (20) Flip a coin. If heads, defender is now Paralyzed.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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