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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Team Magma's Numel 
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Double Crisis  1  Fire   70  Basic  Wx2    Common    [1R] Ember (30) Discard an Energy attached to this Pokemon.       
Team Magma's Camerupt 
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Double Crisis  2  Fire   110  Stage 1  Wx2    Rare  Burning Draft - Once during your turn (before your attack), you may attach a F or R Energy card from your discard pile to this Pokemon. (Ability)  [2R] Flame Ball (60) Move a basic Energy card from this Pokemon to 1 of your Benched Pokemon.       
Team Aqua's Spheal 
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Double Crisis  3  Water   60  Basic  Mx2    Common    [W] Water Gun (10)       
Team Aqua's Sealeo 
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Double Crisis  4  Water   90  Stage 1  Mx2    Common    [1W] Splatter - This attack does 20 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Hail Storm (60+) If your opponent's Active Pokemon is a Team Magma Pokemon, this attack does 60 more damage.     
Team Aqua's Walrein 
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Double Crisis  5  Water   140  Stage 2  Mx2    Rare    [1] Power Blow (30x) This attack does 30 damage times the amount of Energy attached to this Pokemon.  [1WWW] Dual Blizzard - Discard 2 W Energy attached to this Pokemon. This attack does 80 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Team Aqua's Kyogre EX 
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Double Crisis  6  Water   190  Basic  Gx2    Ultra-Rare  Power Saver - If there are 4 or fewer Team Aqua Pokemon in play, this Pokemon can't attack. (Ability)  [1WWW] Aqua Impact (80+) This attack does 20 more damage for each C in your opponent's Active Pokemon's Retreat Cost.       
Team Aqua's Grimer 
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Double Crisis  7  Psychic   70  Basic  Px2    Common    [P] Pound (10)  [2P] Mud-Slap (30)     
Team Aqua's Muk 
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Double Crisis  8  Psychic   110  Stage 1  Px2    Rare  Sludge Festival - The Retreat Cost of each Pokemon in play (except for Team Aqua Pokemon) is C more. (Ability)  [2P] Pester (60+) If your opponent's Active Pokemon is affected by a Special Condition, this attack does 60 more.       
Team Aqua's Seviper 
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Double Crisis  9  Psychic   90  Basic  Px2    Common    [P] Venomous Fang (10) Flip a coin. If heads, your opponent's Active Pokemon is now Poisoned.  [2] Venom Tail (30) If your opponent's Active Pokemon is affected by a Special Condition, discard an Energy attached to that Pokemon.     
Team Magma's Baltoy 
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Double Crisis  10  Psychic   50  Basic  Px2    Common    [1P] Telekinesis - This attack does 20 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Team Magma's Claydol 
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Double Crisis  11  Psychic   90  Stage 1  Px2    Rare  Magma Switch - Once during your turn (before your attack), you may move a basic Energy from 1 of your Pokemon to 1 of your Team Magma Pokemon. (Ability)  [2P] Power Beam (70)       
Team Magma's Aron 
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Double Crisis  12  Fighting   60  Basic  Gx2    Common    [F] Gnaw (10)       
Team Magma's Lairon 
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Double Crisis  13  Fighting   90  Stage 1  Gx2    Common    [1F] Gnaw (30)  [2F] Take Down (60) This Pokemon does 10 damage to itself.     
Team Magma's Aggron 
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Double Crisis  14  Fighting   140  Stage 2  Gx2    Rare    [1F] Rock Stomp (40x) Discard as many F Energy attached to your Pokemon as you like. This attack does 40 damage times the amount of F Energy you discarded.  [1FFF] Boulder Storm (120) This attack does 20 damage to each of your opponent's Benched Pokemon that has any damage on it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Team Magma's Groudon EX 
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Double Crisis  15  Fighting   190  Basic  Gx2    Ultra-Rare  Power Saver - If there are 4 or fewer Team Magma Pokemon in play, this Pokemon can't attack. (Ability)  [1FFF] Magma Quake (80+) If your opponent's Active Pokemon already has any damage counters on it, this attack does 80 more damage.       
Team Aqua's Poochyena 
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Double Crisis  16  Darkness   60  Basic  Fx2  P-20  Common    [1] Roar - Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.  [1W] Bite (20)     
Team Magma's Poochyena 
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Double Crisis  17  Darkness   60  Basic  Fx2  P-20  Common    [1] Infiltrate - Your opponent reveals his or her hand.  [1F] Bite (20)     
Team Aqua's Mightyena 
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Double Crisis  18  Darkness   100  Stage 1  Fx2  P-20  Common    [1W] Teampact (30x) Flip a coin for each Team Aqua Pokemon you have in play. This attack does 30 damage times the number of heads.  [1WW] Crunch (80) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.     
Team Magma's Mightyena 
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Double Crisis  19  Darkness   100  Stage 1  Fx2  P-20  Common    [1F] Bite (30)  [1FF] Hostile Fang (80+) If your opponent's Active Pokemon is a Team Aqua Pokemon, this attack does 40 more damage.     
Team Aqua's Carvanha 
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Double Crisis  20  Darkness   50  Basic  Lx2    Common    [D] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Team Aqua's Sharpedo 
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Double Crisis  21  Darkness   90  Stage 1  Lx2    Rare  Aqua Search - Once during your turn (before your attack), you may search your deck for a Team Aqua Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. (Ability)  [2D] Sharp Fang (70)       
Team Magma's Zangoose 
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Double Crisis  22  Colorless   90  Basic  Fx2    Common    [1] Call for Family - Search your deck for up to 2 Basic Team Magma Pokemon and put them onto your Bench. Shuffle your deck afterward.  [3] Team Play (20x) This attack does 20 damage times the number of Team Magma Pokemon on your Bench.     
Aqua Diffuser 
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Double Crisis  23  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  The Team Aqua Pokemon this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.)

[W] Aqua Diffuser - Your opponent's Active Pokemon is now Confused and Poisoned. 
     
Magma Pointer 
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Double Crisis  24  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  The Team Magma Pokemon this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.)

[W] Magma Pointer - This attack does 20 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon. 
     
Team Aqua Admin 
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Double Crisis  25  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Attach a basic Energy card from your discard pile to your Active Team Aqua Pokemon.       
Team Aqua Grunt 
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Double Crisis  26  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Discard a card from your hand. (If you can't discard a card, you can't play this card.) Draw 3 cards. If you discarded a Team Aqua Pokemon, draw 1 more card.       
Team Aqua's Great Ball 
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Double Crisis  27  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Search your deck for a Basic Team Aqua Pokemon and a basic W Energy card, reveal them, and put them into your hand. Shuffle your deck afterward.       
Team Aqua's Secret Base 
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Double Crisis  28  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  The Retreat Cost of each Pokemon in play (except for Team Aqua Pokemon) is C more.       
Team Magma Admin 
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Double Crisis  29  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Put up to 3 Team Magma Pokemon from your discard pile into your hand.       
Team Magma Grunt 
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Double Crisis  30  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Discard a card from your hand. (If you can't discard a card, you can't play this card.) Draw 3 cards. If you discarded a Team Magma Pokemon, draw 1 more card.       
Team Magma's Great Ball 
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Double Crisis  31  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Search your deck for a Basic Team Magma Pokemon and a basic F Energy card, reveal them, and put them into your hand. Shuffle your deck afterward.       
Team Magma's Secret Base 
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Double Crisis  32  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Whenever any player puts a Basic Pokemon (except for Team Magma Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon.       
Double Aqua Energy 
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Double Crisis  33  Energy    Special Energy        Uncommon    This card can only be attached to Team Aqua Pokemon. Discard this card at the end of the turn you attached it.

This card provides WW Energy only while it is attached to a Team Aqua Pokemon.

(If this card is attached to anything other than a Team Aqua Pokemon, discard this card.) 
     
Double Magma Energy 
View
Double Crisis  34  Energy    Special Energy        Uncommon    This card can only be attached to Team Magma Pokemon. Discard this card at the end of the turn you attached it.

This card provides FF Energy only while it is attached to a Team Magma Pokemon.

(If this card is attached to anything other than a Team Magma Pokemon, discard this card.) 
     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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