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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Aipom 
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Neo Genesis  26  Colorless  40  Basic  Uncommon    [1] Pilfer - Shuffle Aipom and all cards attached to it into your deck. Flip a coin. If heads, shuffle a card from your discard pile into your deck.  [1] Tail Rap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Ampharos 
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Neo Genesis  1  Lightning  80  Stage 2    Rare    [LLL] Gigaspark (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Arcade Game 
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Neo Genesis  83  Trainer    Goldenrod Game Corner        Rare    Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all of the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck.       
Ariados 
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Neo Genesis  27  Grass  60  Stage 1    Uncommon    [G] Spider Web - Flip a coin. If heads, the Defending Pokemon can't retreat. (Benching or evolving that Pokemon ends this effect.)  [GGG] Poison Bite (20) If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them.     
Azumarill 
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Neo Genesis  2  Water  70  Stage 1    Rare    [2] Tackle (20)  [WWW] Bubble Shower (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Bayleef 
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Neo Genesis  28  Grass  70  Stage 1    Uncommon    [1G] Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [1GG] Pollen Shield (30) During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.)     
Bayleef 
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Neo Genesis  29  Grass  80  Stage 1    Uncommon    [G] Sweet Scent - Flip a coin. If heads and if any of your Pokemon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokemon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1).  [GGG] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Bellossom 
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Neo Genesis  3  Grass  70  Stage 2    Rare    [G] Sweet Nectar - Flip a coin. If heads, remove all damage counters from 1 of your Pokemon.  [1GG] Flower Dance (30x) Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one).     
Berry 
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Neo Genesis  99  Trainer    Tool        Common  Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it.  Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if there are at least 2 damage counters on the Pokemon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokemon Berry is attached to, remove 2 of them and discard Berry.       
Bill's Teleporter 
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Neo Genesis  91  Trainer    Trainer        Uncommon    Flip a coin. If heads, draw 4 cards.       
Card-Flip Game 
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Neo Genesis  92  Trainer    Goldenrod Game Corner        Uncommon    Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards.       
Chikorita 
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Neo Genesis  53  Grass  40  Basic    Common    [1] Tackle (10)  [G] Deflector - During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)     
Chikorita 
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Neo Genesis  54  Grass  50  Basic    Common    [1] Growl - If the Defending Pokemon attacks Chikorita during your opponent's next turn, any damage done to Chikorita is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.)  [1G] Razor Leaf (20)     
Chinchou 
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Neo Genesis  55  Lightning  50  Basic    Common    [L] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [W] Flail (10x) Does 10 damage times the number of damage counters on Chinchou.     
Clefairy 
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Neo Genesis  30  Colorless  50  Basic  Uncommon    [2] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [3] Squaredance - Flip a number of coins equal to the total number of Pokemon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.     
Cleffa 
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Neo Genesis  20  Colorless  30  Baby      Rare    [1] Eeeeeeek - Shuffle your hand into your deck, then draw 7 cards.       
Croconaw 
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Neo Genesis  31  Water  70  Stage 1    Uncommon    [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1WW] Jaw Clamp (30) Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing.     
Croconaw 
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Neo Genesis  32  Water  80  Stage 1    Uncommon    [2] Tackle (20)  [1WW] Sweep Away (50) Discard the top 3 cards from your deck.     
Cyndaquil 
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Neo Genesis  56  Fire  40  Basic    Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Cyndaquil during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)  [1R] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.     
Cyndaquil 
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Neo Genesis  57  Fire  50  Basic    Common    [R] Fireworks (20) Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil.  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.     
Darkness Energy (Special) (Major text change. Requires reference.) 
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Neo Genesis  104  Energy    Special Energy        Rare    If the Pokemon Darkness Energy is attached to damages the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)       
Donphan 
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Neo Genesis  21  Fighting  70  Stage 1  Rare    [F] Flail (10x) Does 10 damage times the number of damage counters on Donphan.  [FFF] Rapid Spin (50) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.)     
Double Gust 
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Neo Genesis  100  Trainer    Trainer        Common    If you have any Benched Pokemon, your opponent chooses 1 of them and switches it with your Active Pokemon. Then, if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon.       
Ecogym 
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Neo Genesis  84  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever an attack, Pokemon Power, or Trainer card discards another player's non-Colorless Energy card from a Pokemon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokemon is Knocked Out don't count.)       
Electabuzz 
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Neo Genesis  33  Lightning  70  Basic    Uncommon    [2] Punch (20)  [LLL] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.     
Elekid 
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Neo Genesis  22  Lightning  30  Baby      Rare  Playful Punch - Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokemon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.         
Energy Charge 
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Neo Genesis  85  Trainer    Trainer        Rare    Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.       
Feraligatr 
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Neo Genesis  4  Water  100  Stage 2    Rare  Berserk - When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck.  [WWWW] Chomp (50+) Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads.       
Feraligatr 
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Neo Genesis  5  Water  120  Stage 2    Rare  Downpour - As often as you like during your turn (before your attack), you may discard a W Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed.  [WWW] Riptide (10+) Does 10 damage plus 10 damage times the number of W Energy cards in your discard pile. Then, shuffle all W Energy cards from your discard pile into your deck.       
Fighting Energy 
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Neo Genesis  106  Energy    Energy        Common           
Fire Energy 
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Neo Genesis  107  Energy    Energy        Common           
Flaaffy 
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Neo Genesis  34  Lightning  60  Stage 1    Uncommon    [L] Discharge (30x) Discard all L Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 damage times the number of heads.  [LL] Electric Current (20) Take 1 L Energy card attached to Flaaffy and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card.     
Focus Band 
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Neo Genesis  86  Trainer    Tool        Rare  Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon tool attached to it.  Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon tool attached to it. If the Pokemon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokemon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band.       
Furret 
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Neo Genesis  35  Colorless  60  Stage 1  Uncommon    [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.  [3] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Girafarig 
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Neo Genesis  58  Psychic  60  Basic      Common    [2] Agility (10) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Girafarig.  [PP] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Gligar 
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Neo Genesis  59  Fighting  60  Basic  Common    [F] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2] Slash (20)     
Gloom 
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Neo Genesis  36  Grass  60  Stage 1    Uncommon    [1G] Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep.  [1GG] Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage.     
Gold Berry 
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Neo Genesis  93  Trainer    Tool        Uncommon  Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it.  Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, remove 4 of them and discard Gold Berry.       
Granbull 
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Neo Genesis  37  Colorless  70  Stage 1  Uncommon    [2] Tackle (20)  [3] Raging Charge (10+) This attack does 10 damage plus 10 damage for each damage counter on Granbull. Then, Granbull does 20 damage to itself.     
Grass Energy 
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Neo Genesis  108  Energy    Energy        Common           
Heracross 
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Neo Genesis  6  Grass  60  Basic    Rare  Final Blow - If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed.  [GGG] Megahorn (60) Flip a coin. If tails, this attack does nothing.       
Hoothoot 
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Neo Genesis  60  Colorless  50  Basic  Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [2] Peck (20)     
Hoppip 
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Neo Genesis  61  Grass  50  Basic  Common    [1] Hop (10)  [G] Sprout - Search your deck for a Basic Pokemon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)     
Horsea 
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Neo Genesis  62  Water  50  Basic    Common    [WW] Fin Slap (20+) If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage.       
Jumpluff 
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Neo Genesis  7  Grass  70  Stage 2  Rare    [G] Sleep Powder (20) The Defending Pokemon is now Asleep.  [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.     
Kingdra 
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Neo Genesis  8  Water  90  Stage 2      Rare    [1WW] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra.  [WWWW] Dragon Tornado (50) If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon.     
Lanturn 
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Neo Genesis  38  Lightning  70  Stage 1    Uncommon  Hydroelectric Power - You may make Floodlight do 10 more damage for each W Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed.  [LL] Floodlight (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Ledian 
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Neo Genesis  39  Grass  60  Stage 1  Uncommon    [GG] Baton Pass (30) If you have any G Pokemon on your Bench, remove all G Energy cards from Ledian and attach them to 1 of those Pokemon, then switch Ledian with that Pokemon.       
Ledyba 
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Neo Genesis  63  Grass  40  Basic  Common    [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [GG] Comet Punch (10x) Flip 4 coins. This attack does 10 damage times the number of heads.     
Lightning Energy 
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Neo Genesis  109  Energy    Energy        Common           
Lugia 
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Neo Genesis  9  Colorless  90  Basic  Rare    [LRW] Elemental Blast (90) Discard a R Energy card, a W Energy card, and a L Energy card attached to Lugia in order to use this attack.       
Magby 
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Neo Genesis  23  Fire  30  Baby      Rare    [1] Sputter (10) All Pokemon Powers stop working until the end of your next turn.       
Magmar 
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Neo Genesis  40  Fire  70  Basic    Uncommon    [2] Tail Slap (20)  [1RR] Magma Punch (40)     
Mantine 
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Neo Genesis  64  Water  60  Basic  Common    [WW] Undulate (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine.       
Mareep 
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Neo Genesis  65  Lightning  40  Basic    Common    [L] Static Electricity - For each Mareep in play, you may search your deck for a L Energy card and attach it to Mareep. Shuffle your deck afterward.  [LL] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Marill 
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Neo Genesis  66  Water  40  Basic    Common    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.)  [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself.     
Mary 
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Neo Genesis  87  Trainer    Trainer        Rare    Draw 2 cards. Then, shuffle 2 cards from your hand into your deck.       
Meganium 
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Neo Genesis  10  Grass  100  Stage 2    Rare  Herbal Scent - When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all G Pokemon in play.  [2GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Meganium 
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Neo Genesis  11  Grass  100  Stage 2    Rare  Wild Growth - As long as Meganium is in play, each G Energy card attached to your G Pokemon instead provides GG. This power stops working while Meganium is Asleep, Confused, or Paralyzed.  [GGGG] Soothing Scent (40) The Defending Pokemon is now Asleep.       
Metal Energy (Special) (Major text change. Requires reference.) 
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Neo Genesis  19  Energy    Special Energy        Rare    Damage done to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokemon Metal Energy is attached to isn't M, whenever it damages a Pokemon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Miltank 
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Neo Genesis  41  Colorless  70  Basic  Uncommon    [1] Milk Drink - Flip 2 coins. Remove 2 damage counters times the number of heads from Miltank. If it has fewer damage counters than that, remove all of them.  [3] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Miracle Berry 
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Neo Genesis  94  Trainer    Tool        Uncommon  Attach Miracle Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it.  Attach Miracle Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if the Pokemon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, you may remove all of those effects from that Pokemon and discard Miracle Berry. At the start of each turn, if the Pokemon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, remove all of those effects from that Pokemon and discard Miracle Berry.       
Moo-Moo Milk 
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Neo Genesis  101  Trainer    Trainer        Common    Choose 1 of your Pokemon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them.       
Murkrow 
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Neo Genesis  24  Darkness  50  Basic    Rare    [D] Mean Look - The Defending Pokemon can't retreat as long as Murkrow remains your Active Pokemon. (Benching or evolving either Pokemon ends this effect.)  [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.     
Natu 
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Neo Genesis  67  Psychic  30  Basic  Common    [1] Peck (10)  [PP] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
New Pokedex 
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Neo Genesis  95  Trainer    Trainer        Uncommon    Shuffle your deck. Then, look at up to 5 cards from the top of your deck and rearrange them as you like.       
Noctowl 
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Neo Genesis  42  Colorless  60  Stage 1  Uncommon  Glaring Gaze - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Noctowl is Asleep, Confused, or Paralyzed.  [3] Wing Attack (30)       
Oddish 
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Neo Genesis  68  Grass  40  Basic    Common    [1] Hide - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish.  [GG] Absorb (20) Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them.     
Onix 
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Neo Genesis  69  Fighting  60  Basic    Common    [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [FF] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Onix.     
Phanpy 
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Neo Genesis  43  Fighting  40  Basic  Uncommon    [1] Tackle (10)  [F] Endure - Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and its remaining HP become 10 instead.     
Pichu 
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Neo Genesis  12  Lightning  30  Baby      Rare    [1] Zzzap - Does 20 damage to each Pokemon in play that has a Pokemon Power. Don't apply Weakness and Resistance.       
Pikachu 
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Neo Genesis  70  Lightning  50  Basic    Common    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.  [1LL] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu.     
Piloswine 
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Neo Genesis  44  Water  80  Stage 1  Uncommon    [WW] Freeze (10) Flip a coin. If heads, the Defending Pokemon can't attack. (Benching or evolving the Defending Pokemon ends this effect.)  [WWW] Blizzard (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
PokeGear 
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Neo Genesis  88  Trainer    Trainer        Rare    Look at the top 7 cards of your deck. If any of them are Trainer cards, you may show 1 of them to your opponent and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards this turn.       
Pokemon March 
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Neo Genesis  102  Trainer    Trainer        Common    Your opponent may search his or her deck for 1 Basic Pokemon card and put it onto his or her Bench. Then, you may search your deck for 1 Basic Pokemon card and put it onto your Bench. Then, each player shuffles his or her deck. (A player can't do any of this if his or her Bench is full.)       
Professor Elm 
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Neo Genesis  96  Trainer    Trainer        Uncommon    Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.       
Psychic Energy 
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Neo Genesis  110  Energy    Energy        Common           
Quagsire 
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Neo Genesis  45  Water  70  Stage 1  Uncommon    [WW] Surf (30)  [2FF] Earthquake (60) Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Quilava 
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Neo Genesis  46  Fire  60  Stage 1    Uncommon    [1R] Ember (30) Discard 1 R Energy card attached to Quilava in order to use this attack.  [RR] Fire Wind (20) If your opponent has any Benched Pokemon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.)     
Quilava 
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Neo Genesis  47  Fire  70  Stage 1    Uncommon    [RR] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [RRR] Char (30) If the Defending Pokemon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokemon with that Char counter. (Char counters stay on the Pokemon as long as it's in play.)     
Recycle Energy 
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Neo Genesis  105  Energy    Special Energy        Rare    Recycle Energy provides 1 Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand.       
Seadra 
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Neo Genesis  48  Water  70  Stage 1    Uncommon    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WW] Mud Splash (30) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Sentret 
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Neo Genesis  71  Colorless  40  Basic  Common    [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Shuckle 
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Neo Genesis  72  Grass  50  Basic    Common    [G] Withdraw - Flip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects of attacks still happen.)  [GG] Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Skarmory 
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Neo Genesis  13  Metal  60  Basic  Rare    [1] Claw (20) Flip a coin. If tails, this attack does nothing.  [2M] Steel Wing (30) Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).     
Skiploom 
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Neo Genesis  49  Grass  60  Stage 1  Uncommon    [G] Poisonpowder (10) The Defending Pokemon is now Poisoned.  [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Slowking 
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Neo Genesis  14  Psychic  80  Stage 1    Rare  Mind Games - Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed.  [PPP] Mind Blast (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage.       
Slowpoke 
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Neo Genesis  73  Psychic  50  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Sneasel 
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Neo Genesis  25  Darkness  60  Basic    Rare    [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.  [DD] Beat Up (20x) Flip a coin for each of your Pokemon in play (including this one). This attack does 20 damage times the number of heads.     
Snubbull 
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Neo Genesis  74  Colorless  50  Basic  Common    [1] Roar - Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)  [2] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Spinarak 
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Neo Genesis  75  Grass  40  Basic    Common    [1] Scary Face - Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokemon can't attack or retreat.  [G] String Shot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Sprout Tower 
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Neo Genesis  97  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  All damage done by Colorless Pokemon's attacks is reduced by 30 (after applying Weakness and Resistance).       
Stantler 
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Neo Genesis  76  Colorless  60  Basic  Common    [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.  [3] Mystifying Horns (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Steelix 
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Neo Genesis  15  Metal  110  Stage 1  Rare    [2] Tackle (20)  [2M] Tail Crush (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.     
Sudowoodo 
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Neo Genesis  77  Fighting  60  Basic    Common    [F] Flail (10x) Does 10 damage times the number of damage counters on Sudowoodo.  [1F] Rock Throw (30)     
Sunflora 
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Neo Genesis  50  Grass  70  Stage 1    Uncommon    [GGG] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Sunflora is now Confused (after doing damage).       
Sunkern 
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Neo Genesis  78  Grass  40  Basic    Common    [G] Growth - Flip a coin. If heads, you may attach up to 2 G Energy cards from your hand to Sunkern.  [GGG] Mega Drain (30) Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them.     
Super Energy Retrieval 
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Neo Genesis  89  Trainer    Trainer        Rare    Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them.       
Super Rod (Major text change. Requires reference.) 
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Neo Genesis  103  Trainer    Trainer        Common    Flip a coin. If heads, put an Evolution card from your discard pile, if any, into your hand. If tails, put a Basic Pokemon card from your discard pile, if any, into your hand.       
Super Scoop Up 
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Neo Genesis  98  Trainer    Trainer        Uncommon    Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand.       
Swinub 
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Neo Genesis  79  Water  40  Basic  Common    [W] Powder Snow (10) The Defending Pokemon is now Asleep.       
Time Capsule 
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Neo Genesis  90  Trainer    Trainer        Rare    Your opponent may choose 5 Basic Pokemon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn.       
Togepi 
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Neo Genesis  51  Colorless  40  Basic    Uncommon    [2] Poison Barb (10) The Defending Pokemon is now Poisoned.       
Togetic 
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Neo Genesis  16  Colorless  60  Stage 1    Rare    [1] Super Metronome - Flip a coin. If heads, choose an attack of 1 of your opponent's Pokemon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic's type is still Colorless.) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.)  [3] Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage).     
Totodile 
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Neo Genesis  80  Water  40  Basic    Common    [1] Bite (10)  [1W] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Totodile.     
Totodile 
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Neo Genesis  81  Water  50  Basic    Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Typhlosion 
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Neo Genesis  17  Fire  100  Stage 2    Rare  Fire Recharge - Once during your turn (before your attack), you may flip a coin. If heads, attach a R Energy card from your discard pile to 1 of your R Pokemon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed.  [RRRR] Flame Burst (60+) Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage.       
Typhlosion 
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Neo Genesis  18  Fire  100  Stage 2    Rare  Fire Boost - When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 R Energy cards and attach them to Typhlosion. Shuffle your deck afterward.  [RRRR] Flame Wheel (80) Discard 3 R Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)       
Water Energy 
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Neo Genesis  111  Energy    Energy        Common           
Wooper 
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Neo Genesis  82  Water  50  Basic  Common    [W] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Xatu 
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Neo Genesis  52  Psychic  80  Stage 1  Uncommon    [P] Prophecy - Look at the top 3 cards of either player's deck and rearrange them as you like.  [PPP] Confuse Ray (30) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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