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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Pansage 
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Emerging Powers  1  Grass  70  Basic  Rx2  W-20  Common    [1] Collect - Draw a card.  [2] Scratch (20)     
Simisage 
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Emerging Powers  2  Grass  90  Stage 1  Rx2  W-20  Rare    [2] Fire's Power (30) If this Pokemon has any R Energy attached to it, the Defending Pokemon is now Burned.  [2G] Seed Bomb (60)     
Sewaddle 
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Emerging Powers  3  Grass  40  Basic  Rx2    Common    [1] Tackle (10)  [G] String Shot - Flip a coin. If heads, the Defending Pokemon is Paralyzed.     
Sewaddle 
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Emerging Powers  4  Grass  50  Basic  Rx2    Common    [1] Gnaw (10)  [1G] Razor Leaf (20)     
Swadloon 
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Emerging Powers  5  Grass  80  Stage 1  Rx2    Uncommon    [1] Gnaw (20)  [2G] Double Razor Leaf (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Swadloon 
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Emerging Powers  6  Grass  70  Stage 1  Rx2    Uncommon    [G] Grass Cocooning - Heal 40 damage from this Pokemon.  [1G] Razor Leaf (20)     
Leavanny 
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Emerging Powers  7  Grass  130  Stage 2  Rx2    Rare    [1] Nurturing - Choose 1 of your Pokemon. Search your deck for a card that evolves from that Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward.  [1G] X-Scissor (30+) Flip a coin. If heads, this attack does 50 more damage.     
Leavanny 
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Emerging Powers  8  Grass  130  Stage 2  Rx2    Rare    [1] Slash (30)  [1GG] Triple Cutter (60x) Flip 3 coins. This attack does 60 damage times the number of heads.     
Cottonee 
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Emerging Powers  9  Grass  40  Basic  Rx2  W-20  Common    [G] Absorb (10) Heal 10 damage from this Pokemon.       
Cottonee 
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Emerging Powers  10  Grass  50  Basic  Rx2  W-20  Common    [G] Cotton Guard (10) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).       
Whimsicott 
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Emerging Powers  11  Grass  80  Stage 1  Rx2  W-20  Uncommon    [1] Helping Hand - Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.  [G] Cotton Guard (30) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).     
Whimsicott 
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Emerging Powers  12  Grass  80  Stage 1  Rx2  W-20  Rare    [1] Encore (20) Choose 1 of the Defending Pokemon's attacks. During you opponent's next turn, that Pokemon can use only that attack.  [GG] U-turn (40) Switch this Pokemon with 1 of your Benched Pokemon.     
Petlil 
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Emerging Powers  13  Grass  50  Basic  Rx2  W-20  Common    [G] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1G] Cut (20)     
Lilligant 
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Emerging Powers  14  Grass  90  Stage 1  Rx2  W-20  Uncommon    [G] Bemusing Aroma (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. If tails, the Defending Pokemon is now Confused.  [2G] Cut (60)     
Deerling 
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Emerging Powers  15  Grass  60  Basic  Rx2  W-20  Common    [1] Tackle (10)  [GG] Wild Kick (40) Flip a coin. If tails, this attack does nothing.     
Sawsbuck 
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Emerging Powers  16  Grass  100  Stage 1  Rx2  W-20  Rare    [2] Push Down (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1G] Take Down (60) This Pokemon does 20 damage to itself.     
Virizion 
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Emerging Powers  17  Grass  100  Basic  Rx2  W-20  Rare    [1G] Giga Drain (30) Heal from this Pokemon the same amount of damage you did to the Defending Pokemon.  [1GG] Sacred Sword (100) This Pokemon can't use Sacred Sword during your next turn.     
Pansear 
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Emerging Powers  18  Fire  70  Basic  Wx2    Common    [1] Collect - Draw a card.  [2] Scratch (20)     
Simisear 
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Emerging Powers  19  Fire  90  Stage 1  Wx2    Rare    [2] Water's Power (30) If this Pokemon has any W Energy attached to it, the Defending Pokemon is now Asleep.  [2R] Flamethrower (70) Discard an Energy attached to this Pokemon.     
Darumaka 
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Emerging Powers  20  Fire  70  Basic  Wx2    Common    [1] Tackle (10)  [2R] Combustion (30)     
Darmanitan 
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Emerging Powers  21  Fire  100  Stage 1  Wx2    Rare    [2] Rock Smash (20+) Flip a coin. If heads, this attack does 20 more damage.  [2RR] Fire Punch (70) The Defending Pokemon is now Burned.     
Panpour 
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Emerging Powers  22  Water  70  Basic  Lx2    Common    [1] Collect - Draw a card.  [2] Scratch (20)     
Simipour 
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Emerging Powers  23  Water  90  Stage 1  Lx2    Rare    [2] Grass Power (30) If this Pokemon has any G Energy attached to it, heal 20 damage from this Pokemon.  [2W] Rushing Water (60) Move an Energy attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon.     
Basculin 
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Emerging Powers  24  Water  80  Basic  Lx2    Common    [1] Flail (10x) Does 10 damage times the number of damage counters on this Pokemon.  [2W] Final Gambit (80) Flip 2 coins. If both of them are tails, this Pokemon does 80 damage to itself.     
Basculin 
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Emerging Powers  25  Water  80  Basic  Lx2    Uncommon    [1] Tackle (10)  [1W] Splatter - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)     
Ducklett 
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Emerging Powers  26  Water  60  Basic  Lx2  F-20  Common    [1] Roost - Heal 40 damage from this Pokemon. This Pokemon can't retreat during your next turn.  [WW] Rain Splash (20)     
Swanna 
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Emerging Powers  27  Water  90  Stage 1  Lx2  F-20  Rare    [2] Wing Dance (30) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.  [2W] Air Slash (70) Discard an Energy attached to this Pokemon.     
Cubchoo 
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Emerging Powers  28  Water  70  Basic  Mx2    Common    [W] Powder Snow (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.  [2] Rest - Heal 60 damage from this Pokemon. This Pokemon is now Asleep.     
Cubchoo 
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Emerging Powers  29  Water  70  Basic  Mx2    Common    [WW] Icicle Punch (30)       
Beartic 
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Emerging Powers  30  Water  130  Stage 1  Mx2    Rare    [2W] Sheer Cold (50) The Defending Pokemon can't attack during your opponent's next turn.  [2WW] Icicle Crash (80) This attack's damage isn't affected by Resistance.     
Beartic 
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Emerging Powers  31  Water  130  Stage 1  Mx2    Rare    [W] Icy Wind (30) The Defending Pokemon is now Asleep.  [1WW] Superpower (60+) You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.     
Emolga 
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Emerging Powers  32  Lightning  70  Basic  Fx2    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Acrobatics (10+) Flip 2 coins. This attack does 20 more damage for each heads.     
Joltik 
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Emerging Powers  33  Lightning  40  Basic  Fx2    Common    [1] Gnaw (10)       
Galvantula 
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Emerging Powers  34  Lightning  80  Stage 1  Fx2    Uncommon    [1] Gnaw (20)  [1L] Stun Needle (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Thundurus 
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Emerging Powers  35  Lightning  110  Basic  Fx2    Rare    [1] Charge - Search your deck for a L Energy card and attach it to this Pokemon. Shuffle your deck afterward.  [1LL] Disaster Volt (80) Discard an Energy attached to this Pokemon.     
Woobat 
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Emerging Powers  36  Psychic  60  Basic  Px2    Common    [1P] Psy Bolt (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Swoobat 
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Emerging Powers  37  Psychic  90  Stage 1  Lx2  F-20  Rare    [P] Psyshot (30)  [1P] Phat Sound - Flip 3 coins. This attack does 10 damage times to number of heads to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Venipede 
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Emerging Powers  38  Psychic  70  Basic  Px2    Common    [P] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2] Tackle (20)     
Whirlipede 
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Emerging Powers  39  Psychic  90  Stage 1  Px2    Uncommon    [P] Venoshock (10+) If the Defending Pokemon is Poisoned, this attack does 60 more damage.  [3] Steamroller (40) This attack's damage isn't affected by Resistance.     
Scolipede 
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Emerging Powers  40  Psychic  140  Stage 2  Px2    Rare    [1P] Toxic Claws (30) The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.  [2P] Wild Horn (50+) Flip 2 coins. This attack does 20 more damage for each heads.     
Sigilyph 
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Emerging Powers  41  Psychic  90  Basic  Lx2  F-20  Uncommon    [P] Reflect - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).  [2P] Telekinesis - Does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.     
Sigilyph 
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Emerging Powers  42  Psychic  90  Basic  Lx2  F-20  Uncommon    [P] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [3] Psychic Assault (40+) Does 10 damage for each damage counter on the Defending Pokemon.     
Gothita 
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Emerging Powers  43  Psychic  60  Basic  Px2    Common    [1] Hypnotic Gaze - The Defending Pokemon is now Asleep.  [2] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Gothita 
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Emerging Powers  44  Psychic  60  Basic  Px2    Common    [2] Smack (20)       
Gothorita 
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Emerging Powers  45  Psychic  80  Stage 1  Px2    Uncommon    [1] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [1P] Psybeam (20) The Defending Pokemon is now Confused.     
Gothorita 
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Emerging Powers  46  Psychic  80  Stage 1  Px2    Uncommon    [P] Deleting Glare - Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.  [2P] Super Psy Bolt (50)     
Gothitelle 
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Emerging Powers  47  Psychic  130  Stage 2  Px2    Rare  Magic Room - As long as this Pokemon is your Active Pokemon, your opponent can't play any Item cards from his or her hand. (Ability)  [3] Madkinesis (30+) Does 20 more damage for each P Energy attached to this Pokemon.       
Gothitelle 
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Emerging Powers  48  Psychic  120  Stage 2  Px2    Rare    [P] Smack (30)  [2P] Mental Shock (60) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, discard an Energy attached to the Defending Pokemon.     
Roggenrola 
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Emerging Powers  49  Fighting  60  Basic  Gx2    Common    [1] Harden - During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 40 or less.  [2F] Headbutt (40)     
Roggenrola 
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Emerging Powers  50  Fighting  60  Basic  Gx2    Common    [1] Headbutt (10)  [1F] Reckless Charge (30) This Pokemon does 10 damage to itself.     
Boldore 
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Emerging Powers  51  Fighting  90  Stage 1  Gx2    Uncommon    [1F] Smack Down (20+) If the Defending Pokemon has F Resistance, this attack does 60 more damage.  [2FF] Power Gem (80)     
Boldore 
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Emerging Powers  52  Fighting  90  Stage 1  Gx2    Uncommon    [2] Headbutt (30)  [2F] Hard Crash (60+) Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.     
Gigalith 
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Emerging Powers  53  Fighting  140  Stage 2  Gx2    Rare    [F] Shear - Discard the top 5 cards of your deck. If any of those cards are F Energy cards, attach them to this Pokemon.  [4] Rock Bullet (40+) Does 20 more damage for each F Energy attached to this Pokemon.     
Drilbur 
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Emerging Powers  54  Fighting  70  Basic  Wx2  L-20  Common    [1] Hone Claws - During your next turn, each of this Pokemon's attacks does 30 more damage (before applying Weakness and Resistance).  [F] Scratch (10)     
Drilbur 
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Emerging Powers  55  Fighting  60  Basic  Wx2  L-20  Common    [1FF] Mud-Slap (40)       
Excadrill 
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Emerging Powers  56  Fighting  110  Stage 1  Wx2  L-20  Rare    [1] Metal Claw (30)  [FFF] Drill Run (80) Discard an Energy attached to the Defending Pokemon.     
Excadrill 
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Emerging Powers  57  Fighting  120  Stage 1  Wx2  L-20  Rare    [1F] Dig (30) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.  [2F] Earthquake (70) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Throh 
View
Emerging Powers  58  Fighting  90  Basic  Px2    Uncommon    [1F] Scarf Hold (30) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.       
Sawk 
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Emerging Powers  59  Fighting  90  Basic  Px2    Uncommon    [1F] Five Fierce Chops (20x) Flip 5 coins. This attack does 20 damage times the number of heads. This Pokemon can't attack during your next turn.       
Sandile 
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Emerging Powers  60  Fighting  70  Basic  Wx2    Common    [1F] Bite (20)       
Krokorok 
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Emerging Powers  61  Fighting  90  Stage 1  Wx2    Uncommon    [1] Bite (20)  [2F] Crunch (40) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.     
Krookodile 
View
Emerging Powers  62  Fighting  140  Stage 2  Wx2  L-20  Rare  Black Eyes - Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. (Ability)  [1FF] Thrash (70+) Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.       
Terrakion 
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Emerging Powers  63  Fighting  120  Basic  Gx2    Rare    [1F] Boulder Crush (40)  [1FF] Sacred Sword (100) This Pokemon can't use Sacred Sword during your next turn.     
Purrloin 
View
Emerging Powers  64  Darkness  60  Basic  Fx2  P-20  Common    [1D] Knock Off (20) Flip a coin. If heads, discard a random card from your opponent's hand.       
Liepard 
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Emerging Powers  65  Darkness  80  Stage 1  Fx2  P-20  Rare    [D] Feint Attack - Does 30 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, or any other effects on that Pokemon.  [2D] Claw Rend (50+) If the Defending Pokemon already has any damage counters on it, this attack does 30 more damage.     
Zorua 
View
Emerging Powers  66  Darkness  50  Basic  Fx2  P-20  Common    [D] Ram (10)  [1D] Rising Lunge (20+) Flip a coin. If heads, this attack does 10 more damage.     
Zoroark 
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Emerging Powers  67  Darkness  100  Stage 1  Fx2  P-20  Rare    [D] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [2D] Night Daze (80)     
Vullaby 
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Emerging Powers  68  Darkness  50  Basic  Lx2  F-20  Common    [D] Rear Guard - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).  [1D] Gust (20)     
Mandibuzz 
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Emerging Powers  69  Darkness  90  Stage 1  Lx2  F-20  Rare    [D] Bone Rush (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads.  [2] Dark Pulse (20+) Does 10 more damage for each D Energy attached to all of your Pokemon.     
Ferroseed 
View
Emerging Powers  70  Metal  60  Basic  Rx2  P-20  Common    [1M] Pin Missile (10x) Flip 4 coins. This attack does 10 damage times the number of heads.       
Ferroseed 
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Emerging Powers  71  Metal  50  Basic  Rx2  P-20  Common    [MM] Pierce (20)       
Ferrothorn 
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Emerging Powers  72  Metal  90  Stage 1  Rx2  P-20  Rare    [M] Steele Feelers (30x) Flip 3 coins. This attack does 30 damage times the number of heads.  [2M] Gyro Ball (60) Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Ferrothorn 
View
Emerging Powers  73  Metal  90  Stage 1  Rx2  P-20  Uncommon    [M] Iron Defense - Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.  [2] Power Whip - Does 10 damage for each Energy attached to this Pokemon to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Klink 
View
Emerging Powers  74  Metal  60  Basic  Rx2  P-20  Common    [1] Spinning Attack (10)  [2M] Gear Grind (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Klang 
View
Emerging Powers  75  Metal  80  Stage 1  Rx2  P-20  Uncommon    [1] Metal Sound - The Defending Pokemon is now Confused.  [1MM] Guard Press (60) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).     
Klinklang 
View
Emerging Powers  76  Metal  150  Stage 2  Rx2  P-20  Rare    [M] Charge Beam (30) Attach an Energy card from your discard pile to this Pokemon.  [2M] Zap Cannon (80) Flip a coin. If tails, this Pokemon can't use Zap Cannon during your next turn.     
Cobalion 
View
Emerging Powers  77  Metal  110  Basic  Rx2  P-20  Rare    [1M] Metal Horns (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1MM] Sacred Sword (100) This Pokemon can't use Sacred Sword during your next turn.     
Patrat 
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Emerging Powers  78  Colorless  60  Basic  Fx2    Common    [1] Hyper Fang (30) Flip a coin. If tails, this attack does nothing.       
Watchog 
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Emerging Powers  79  Colorless  90  Stage 1  Fx2    Uncommon    [1] Watcheck - Look at the top 5 cards of your opponent's deck and put them back on top of his or her deck in any order.  [2] Quick Tail Smash (20+) Before doing damage, you may flip a coin. If heads, this attack does 60 damage. If tails, this attack does nothing.     
Pidove 
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Emerging Powers  80  Colorless  50  Basic  Lx2  F-20  Common    [2] Gust (20)       
Tranquill 
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Emerging Powers  81  Colorless  70  Stage 1  Lx2  F-20  Uncommon    [1] Claw (30) Flip a coin. If tails, this attack does nothing.  [3] Wing Attack (50)     
Unfezant 
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Emerging Powers  82  Colorless  120  Stage 2  Lx2  F-20  Rare    [1] Tailwind - Attach an Energy card from your hand to 1 of your Pokemon.  [3] Feather Strike (40+) Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokemon.     
Audino 
View
Emerging Powers  83  Colorless  90  Basic  Fx2    Uncommon    [1] Powerful Slap (40x) Flip a coin for each Energy attached to this Pokemon. This attack does 40 damage times the number of heads.  [3] Heal Pulse - Heal 50 damage from 1 of your Pokemon.     
Minccino 
View
Emerging Powers  84  Colorless  60  Basic  Fx2    Common    [1] Last Resort (30) Flip a coin. If tails, this attack does nothing.       
Cinccino 
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Emerging Powers  85  Colorless  90  Stage 1  Fx2    Uncommon    [1] Captivate - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [2] Fluffy Tail (30) The Defending Pokemon is now Asleep.     
Rufflet 
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Emerging Powers  86  Colorless  60  Basic  Lx2  F-20  Common    [1] Peck (10)  [2] Slash (20)     
Rufflet 
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Emerging Powers  87  Colorless  60  Basic  Lx2  F-20  Uncommon    [1] Peck (10)  [2] Claw (30) Flip a coin. If tails, this attack does nothing.     
Braviary 
View
Emerging Powers  88  Colorless  100  Stage 1  Lx2  F-20  Rare    [2] Wing Attack (40)  [3] Brave Bird (90) This Pokemon does 30 damage to itself.     
Tornadus 
View
Emerging Powers  89  Colorless  110  Basic  Lx2  F-20  Rare    [1] Energy Wheel - Move an Energy from 1 of your Benched Pokemon to this Pokemon.  [3] Hurricane (80) Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.     
Bianca 
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Emerging Powers  90  Trainer    Supporter        Uncommon  You may play only 1 Supporter card per turn (before your attack).  Draw cards until you have 6 cards in your hand.       
Cheren 
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Emerging Powers  91  Trainer    Supporter        Uncommon  You may play only 1 Supporter card per turn (before your attack).  Draw 3 cards.       
Crushing Hammer 
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Emerging Powers  92  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.       
Great Ball 
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Emerging Powers  93  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.       
Max Potion 
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Emerging Powers  94  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Heal all damage from 1 of your Pokemon. Then, discard all Energy attached to that Pokemon.       
Pokemon Catcher  (ERRATA) 
View
Emerging Powers  95  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.       
Recycle 
View
Emerging Powers  96  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Flip a coin. If heads, put a card from your discard pile on top of your deck.       
Thundurus (Full Art) 
View
Emerging Powers  97  Lightning  110  Basic  Fx2    Ultra-Rare    [1] Charge - Search your deck for a L Energy card and attach it to this Pokemon. Shuffle your deck afterward.  [1LL] Disaster Volt (80) Discard an Energy attached to this Pokemon.     
Tornadus (Full Art) 
View
Emerging Powers  98  Colorless  110  Basic  Lx2  F-20  Ultra-Rare    [1] Energy Wheel - Move an Energy from 1 of your Benched Pokemon to this Pokemon.  [3] Hurricane (80) Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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