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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Aggron 
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Triumphant  1  Metal  140  Stage 2  Rx2  P-20  Rare    [1MM] Second Strike (40+) If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 40 more damage.  [2MM] Guard Claw (60) During your opponent's next turn, any damage done to Aggron by attacks is reduced by 20 (after applying Weakness and Resistance).     
Altaria 
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Triumphant  2  Colorless  90  Stage 1  Cx2  F-20  Rare    [1] Midnight Eyes (20) The Defending Pokemon is now Asleep.  [3] Stadium Power (40+) If there is any Stadium in play, this attack does 40 damage plus 30 more damage.     
Celebi 
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Triumphant  3  Psychic  70  Basic  Px2    Rare    [P] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.  [1G] Leaf Bind (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Drapion 
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Triumphant  4  Darkness  100  Stage 1  Fx2  P-20  Rare    [2D] Toxic Fang (40) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.  [2DD] Land Crush (80)     
Mamoswine 
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Triumphant  5  Water  140  Stage 2  Mx2    Rare    [2W] Icy Wind (40) The Defending Pokemon is now Asleep.  [2WW] Snowstorm (70) Does 20 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Nidoking 
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Triumphant  6  Fighting  140  Stage 2  Wx2  L-20  Rare  Pheromone Stamina - Nidoking get +20 for each Nidoqueen you have in play. (Poke-BODY)  [2FF] Venomous Horn (80) The Defending Pokemon is now Poisoned.       
Porygon-Z 
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Triumphant  7  Colorless  110  Stage 2  Fx2    Rare  Dimension Transfer - Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck. This power can't be used if Porygon-Z is affected by a Special Condition. (Poke-POWER)  [3] Suspicious Beam B (80) If Porygon-Z has no Rainbow Energy attached to it, Porygon-Z does 20 damage to itself and Porygon-Z is now Confused.       
Rapidash 
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Triumphant  8  Fire  90  Stage 1  Wx2    Rare  Fiery Spirit - Rapidash can't be Confused. (Poke-BODY)  [2R] Ring of Fire (50) The Defending Pokemon is now Burned and can't retreat during your opponent's next turn.       
Solrock 
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Triumphant  9  Fighting  70  Basic  Gx2    Rare  Heal Block - If you have Lunatone in play, damage counters can't be removed from any Pokemon (both yours and your opponent's.) (Damage counters can still be moved.) (Poke-BODY)  [F] Sun Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Spiritomb 
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Triumphant  10  Psychic  60  Basic    C-20  Rare  Spooky Whirlpool - Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent shuffles his or her hand into his or her deck and draws 6 cards. (Poke-POWER)  [P] Color Tag - Choose G, R, W, L, P, F, D, M, or C type. Put 1 damage counter on each Pokemon your opponent has in play of the type your chose.       
Venomoth 
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Triumphant  11  Grass  80  Stage 1  Rx2    Rare  Poison Moth Wind - Once during your turn (before your attack), you may flip a coin. If heads, your opponent's Active Pokemon is now Poisoned. If tails, your Active Pokemon is now Poisoned. This power can't be used if Venomoth is affected by a Special Condition. (Poke-POWER)  [1G] Stun Spore (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Victreebel 
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Triumphant  12  Grass  110  Stage 2  Rx2    Rare  Tangling Tendrils - As long as Victreebel is your Active Pokemon, your opponent's Active Pokemon's Retreat Cost is 2 more. (Poke-BODY)  [1G] Acidic Drain (30) The Defending Pokemon is now Burned and Poisoned. Remove 3 damage counters from Victreebel.       
Ambipom 
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Triumphant  13  Colorless  80  Stage 1  Fx2    Rare    [2] Astonish (20) Choose 2 cards from your opponent's hand without looking. Look at the cards you chose, then have your opponent shuffle those cards into his or her deck.  [2] Tail Spank (60) Discard 2 cards from your hand. (If you can't discard 2 cards from your hand, this attack does nothing.)     
Banette 
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Triumphant  14  Psychic  80  Stage 1  Dx2  C-20  Rare    [P] Lost Crush - Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and put it in the Lost Zone.  [2P] Breakdown - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon.     
Bronzong 
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Triumphant  15  Metal  90  Stage 1  Rx2  P-20  Rare    [1] Legend Ceremony - Search your deck for both halves of a Pokemon LEGEND, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [2] Reflect Energy (30) Move an Energy card attached to Bronzong to 1 of your Benched Pokemon.     
Carnivine 
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Triumphant  16  Grass  80  Basic  Rx2  W-20  Rare    [1] Saliva Lure - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [1GG] Stick and Absorb (30) Remove 3 damage counters from Carnivine. The Defending Pokemon can't retreat during your opponent's next turn.     
Ditto 
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Triumphant  17  Colorless  40  Basic  Fx2    Rare  Dittobolic - The number of Benched Pokemon your opponent can have is now 4. If your opponent has 5 Benched Pokemon, your opponent must discard 1 of them and all cards attached to it. (Poke-BODY)  [2] Sharp Point (20)       
Dragonite 
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Triumphant  18  Colorless  140  Stage 2  Cx2  F-20  Rare    [3] Calming Wind (50) Remove all Special Conditions from Dragonite.  [4] Dragon Stamp (80) Flip 2 coins. If both of them are tails, this attack does nothing. If both of them are heads, the Defending Pokemon is now Paralyzed.     
Dugtrio 
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Triumphant  19  Fighting  80  Stage 1  Wx2  L-20  Rare    [F] Dig (30)  [3] Sand Impact (50+) Flip a coin for each F Energy attached to Dugtrio. This attack does 50 damage plus 20 damage for each heads.     
Electivire 
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Triumphant  20  Lightning  100  Stage 1  Fx2  M-20  Rare    [L] Plasma (30) Search your discard pile for a L Energy card and attach it to Electivire.  [LLL] Thunder Shot - This attack does 50 damage to each of your opponent's Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Elekid 
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Triumphant  21  Lightning  30  Basic      Rare  Sweet Sleeping Face - As long as Elekid is Asleep, prevent all damage done to Elekid by attacks. (Poke-BODY)  [0] Sparking Ball - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Elekid is now Asleep.       
Golduck 
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Triumphant  22  Water  90  Stage 1  Lx2    Rare  Natural Remedy - Whenever you attach a W Energy card from your hand to Golduck, remove 2 damage counters from Golduck. (Poke-BODY)  [1W] Powerful Splash (30+) Does 30 damage plus 10 more damage for each W Energy attached to all of your Pokemon.       
Grumpig 
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Triumphant  23  Psychic  90  Stage 1  Px2    Rare    [1P] Psychic Lock (20) Your opponent can't use any Poke-Powers on his or her Pokemon during his or her next turn.  [2P] Bench Manipulation (40x) Your opponent flips a coin for each of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.     
Kricketune 
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Triumphant  24  Grass  80  Stage 1  Rx2    Rare    [1G] Entrancing Melody (30) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1GG] Fury Cutter (20+) Flip 3 coins. If 1 of them is heads, this attack does 20 damage plus 20 more damage. If 2 of them are heads, this attack does 20 damage plus 40 more damage. If all of them are heads, this attack does 20 damage plus 100 more damage.     
Lunatone 
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Triumphant  25  Fighting  60  Basic  Gx2    Rare    [F] Lunar Blast (20)  [1F] Selfdestruct (60) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Lunatone does 60 damage to itself.     
Machamp 
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Triumphant  26  Fighting  130  Stage 2  Px2    Rare    [F] Vital Throw (40+) You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself.  [3] Hundred Furious Punches (60+) Does 60 damage plus 10 more damage for each F Energy attached to Machamp.     
Magmortar 
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Triumphant  27  Fire  100  Stage 1  Wx2    Rare    [R] Top Burner - For each R Energy attached to Magmortar, discard the top card from your opponent's deck. Then, flip a coin. If tails, discard all R Energy attached to Magmortar.  [1RR] Burst Punch (60) The Defending Pokemon is now Burned.     
Nidoqueen 
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Triumphant  28  Psychic  130  Stage 2  Px2    Rare    [1] Return (30) Draw cards until you have 6 cards in your hand.  [2P] Prize Count (50+) If you have more Prize cards than your opponent, this attack does 50 damage plus 30 more damage.     
Pidgeot 
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Triumphant  29  Colorless  120  Stage 2  Lx2  F-20  Rare    [2] Headwind (20) During your opponent's next turn, the attack cost of each of the Defending Pokemon's attacks is 2 more.  [3] Quick Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage.     
Sharpedo 
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Triumphant  30  Darkness  90  Stage 1  Lx2    Rare    [D] Strip Bare (20) Flip 2 coins. If both of them are heads, your opponent discards all cards from his or her hand.  [2D] Rage (50+) Does 50 damage plus 10 more damage for each damage counter on Sharpedo.     
Wailord 
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Triumphant  31  Water  180  Stage 1  Lx2    Rare    [2] Underwater Dive - Flip 2 coins. For each heads, remove 3 damage counters from Wailord.  [1WWW] Swallow Up (50+) Before doing damage, count the remaining HP of the Defending Pokemon and Wailord. If the Defending Pokemon has fewer remaining HP than Wailord, this attack does 50 damage plus 50 more damage.     
Dragonair 
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Triumphant  32  Colorless  80  Stage 1  Cx2    Uncommon    [2] Search and Invite - Search your deck for up to 2 Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [3] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Electabuzz 
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Triumphant  33  Lightning  70  Basic  Fx2  M-20  Uncommon    [1] Light Punch (10)  [1LL] Shock Bolt (60) Flip a coin. If tails, discard all L Energy attached to Electabuzz.     
Electrode 
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Triumphant  34  Lightning  80  Stage 1  Fx2  M-20  Uncommon    [1] Rollout (20)  [1LL] Lightning Strike (40) You may do 40 damage plus 60 more damage. If you do, discard all L Energy attached to Electrode.     
Haunter 
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Triumphant  35  Psychic  70  Stage 1  Dx2  C-20  Uncommon    [P] Sneaky Placement - Put 2 damage counters on 1 of your opponent's Pokemon.  [2] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned.     
Kangaskhan 
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Triumphant  36  Colorless  80  Basic  Fx2    Uncommon    [2] Split Spiral Punch (20) The Defending Pokemon is now Confused.  [3] Dizzy Punch (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Lairon 
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Triumphant  37  Metal  80  Stage 1  Rx2  P-20  Uncommon    [1MM] Take Down (80) Lairon does 20 damage to itself.       
Lickilicky 
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Triumphant  38  Colorless  100  Stage 1  Fx2    Uncommon    [1] Licking Shot - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each Energy attached to Lickilicky. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3] Stick and Absorb (50) Remove 2 damage counters from Lickilicky. The Defending Pokemon can't retreat during your opponent's next turn.     
Luvdisc 
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Triumphant  39  Water  60  Basic  Lx2    Uncommon    [1] Rendezvous Draw - Each player draws and reveals the top card of his or her deck.  [W] Distorted Wave (30) Before doing damage, remove 1 damage counter from the Defending Pokemon.     
Machoke 
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Triumphant  40  Fighting  90  Stage 1  Px2    Uncommon    [F] Knuckle Down (30) This attack's damage isn't affected by Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [1FF] Strength (60)     
Magby 
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Triumphant  41  Fire  30  Basic      Uncommon  Sweet Sleeping Face - As long as Magby is Asleep, prevent all damage done to Magby by attacks. (Poke-BODY)  [0] Play with Fire - The Defending Pokemon is now Burned. Magby is now Asleep.       
Magmar 
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Triumphant  42  Fire  70  Basic  Wx2    Uncommon    [R] Eruption (20x) Each player discards the top card of his or her deck. This attack does 20 damage times the number of Energy cards discarded this way.  [2R] Combustion (30)     
Magneton 
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Triumphant  43  Lightning  80  Stage 1  Fx2  M-20  Uncommon    [L] Speed Ball (20)  [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.     
Marowak 
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Triumphant  44  Fighting  90  Stage 1  Wx2  L-20  Uncommon    [2] Bonemerang (60x) Flip 2 coins. This attack does 60 damage times the number of heads.  [FF] Bone Impact (20+) If there is any Stadium card in play, this attack does 20 damage plus 60 more damage. Discard that Stadium card.     
Nidorina 
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Triumphant  45  Psychic  80  Stage 1  Px2    Uncommon    [1] Quick Blow (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [2P] Tail Slap (50)     
Nidorino 
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Triumphant  46  Psychic  80  Stage 1  Px2    Uncommon    [2] Horn Attack (30)  [2P] Lunge (80) Flip a coin. If tails, this attack does nothing.     
Pidgeotto 
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Triumphant  47  Colorless  80  Stage 1  Lx2  F-20  Uncommon    [2] Gust (20)  [3] Twister (30) Flip 2 coins. If both of them are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon.     
Piloswine 
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Triumphant  48  Water  100  Stage 1  Mx2    Uncommon    [2W] Blizzard (40) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3W] Hammer In (60)     
Porygon2 
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Triumphant  49  Colorless  80  Stage 1  Fx2    Uncommon  Mapping - Once during your turn, when you play Porygon2 from your hand to evolve 1 of your Pokemon, you may search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (Poke-POWER)  [2] 3-D Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.       
Tentacruel 
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Triumphant  50  Water  90  Stage 1  Lx2    Uncommon    [W] Tentavolve (20) If Tentacruel evolved from Tentacool during this turn, the Defending Pokemon is now Paralyzed and Poisoned.  [3] Hyper Beam (50) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Unown  (ERRATA) 
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Triumphant  51  Psychic  50  Basic  Px2    Uncommon  CURE - Once during your turn, when you put Unown from your hand onto your Bench, remove all Special Conditions from your Active Pokemon. (Poke-POWER)  [P] Hidden Power (10)       
Wailmer 
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Triumphant  52  Water  90  Basic  Lx2    Uncommon    [2W] Double Attack - Choose 2 of your opponent's Pokemon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3W] Surf (50)     
Weepinbell 
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Triumphant  53  Grass  80  Stage 1  Rx2    Uncommon    [1] Poisonpowder - The Defending Pokemon is now Poisoned.  [1G] Corrode Target (10) Flip a coin. If heads, look at your opponent's hand, choose 1 card, and discard it.     
Yanmega 
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Triumphant  54  Grass  90  Stage 1  Lx2  F-20  Uncommon    [G] Shoot Through (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2G] U-turn (50) Switch Yanmega with 1 of your Benched Pokemon.     
Aipom 
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Triumphant  55  Colorless  60  Basic  Fx2    Common    [1] Imitate - Draw cards until you have the same number of cards in your hand as your opponent.  [1] Tail Punch (10)     
Aron 
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Triumphant  56  Metal  60  Basic  Rx2  P-20  Common    [1] Mountain Eater - Discard the top card of your deck. Then remove 2 damage counters from Aron.  [2M] Confront (30)     
Bellsprout 
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Triumphant  57  Grass  40  Basic  Rx2    Common    [1] Inviting Scent - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [G] Careless Tackle (20) Bellsprout does 10 damage to itself.     
Bronzor 
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Triumphant  58  Metal  60  Basic  Rx2  P-20  Common    [1] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Bronzor during your opponent's next turn.  [2] Tackle (20)     
Carvanha 
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Triumphant  59  Darkness  50  Basic  Lx2    Common    [1] Focus Energy - During your next turn, Carvanha's Bite attack's base damage is 40.  [D] Bite (10)     
Cubone 
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Triumphant  60  Fighting  40  Basic  Wx2  L-20  Common  Lonely Bone - Any damage done to Cubone by your opponent's attacks is reduced by 20 for each Marowak in your discard pile (after applying Weakness and Resistance). (Poke-BODY)  [2] Bone Rush (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads.       
Diglett 
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Triumphant  61  Fighting  40  Basic  Wx2  L-20  Common    [1] Sand Veil - Flip a coin. If heads, prevent all effects of attacks, including damage, done to Diglett during your opponent's next turn.  [1F] Mini Earthquake (40) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dratini 
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Triumphant  62  Colorless  50  Basic  Cx2    Common    [1] Gentle Wrap (10) The Defending Pokemon can't retreat during your next opponent's next turn.  [2] Ram (20)     
Gastly 
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Triumphant  63  Psychic  50  Basic  Dx2  C-20  Common    [P] Sneaky Placement - Put 1 damage counter on 1 of your opponent's Pokemon.       
Illumise 
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Triumphant  64  Grass  70  Basic  Rx2    Common    [1] Sweet Scent - Remove 3 damage counters from 1 of your Pokemon.  [G] Vulcan Beat (30x) Flip a coin for each Volbeat you have in play. This attack does 30 damage times the number of heads.     
Kricketot 
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Triumphant  65  Grass  50  Basic  Rx2    Common    [1G] Beat (30)       
Lickitung 
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Triumphant  66  Colorless  90  Basic  Fx2    Common    [1] Beat (10)  [3] Tongue Wrap - Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Machop 
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Triumphant  67  Fighting  60  Basic  Px2    Common    [F] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [FFF] Mach Cross (50)     
Magnemite 
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Triumphant  68  Lightning  50  Basic  Fx2  M-20  Common    [1] Magnetic Switch - Switch Magnemite with 1 of your Benched Pokemon.  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Nidoran F 
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Triumphant  69  Psychic  50  Basic  Px2    Common    [1] Friend Search - Look at the top 5 cards of your deck, choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.  [1P] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Nidoran M 
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Triumphant  70  Psychic  50  Basic  Px2    Common    [1] Pheromone Poison (10) If Nidoran F is on your Bench, the Defending Pokemon is now Poisoned.  [2] Horn Attack (20)     
Pidgey 
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Triumphant  71  Colorless  50  Basic  Lx2  F-20  Common    [1] Messenger - Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck.  [1] Glide (10)     
Ponyta 
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Triumphant  72  Fire  60  Basic  Wx2    Common    [1] Rear Kick (10)  [1R] Flare (20)     
Porygon 
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Triumphant  73  Colorless  50  Basic  Fx2    Common    [1] Sharpen (10)  [2] Recover - Discard an Energy attached to Porygon and remove 4 damage counters from Porygon.     
Psyduck 
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Triumphant  74  Water  60  Basic  Lx2    Common    [W] Tripping Headbutt - Flip a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Shuppet 
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Triumphant  75  Psychic  60  Basic  Dx2  C-20  Common    [1] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [P] Haunt - Put 1 damage counter on the Defending Pokemon.     
Skorupi 
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Triumphant  76  Psychic  60  Basic  Px2    Common    [2] Paralyzing Clamp (30) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.       
Spoink 
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Triumphant  77  Psychic  50  Basic  Px2    Common    [P] Sleep Pearl - The Defending Pokemon is now Asleep. Switch Spoink with 1 of your Benched Pokemon.       
Swablu 
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Triumphant  78  Colorless  40  Basic  Lx2  F-20  Common    [1] Wing Flick (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Swinub 
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Triumphant  79  Water  60  Basic  Mx2    Common    [W] Headbutt (10)  [2] Ice Ball (20)     
Tentacool 
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Triumphant  80  Water  60  Basic  Lx2    Common    [W] Gentle Wrap (10) The Defending Pokemon can't retreat during your opponent's next turn.       
Venonat 
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Triumphant  81  Grass  50  Basic  Rx2    Common    [G] Leech Life (10) Remove from Venonat the number of damage counters equal to the damage you did to the Defending Pokemon.  [2] Tackle (20)     
Volbeat 
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Triumphant  82  Grass  70  Basic  Rx2    Common    [G] Illumisile - If you don't have Illumise in play, this attack does nothing. Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2G] Firefly Light (30) The Defending Pokemon is now Burned and Confused.     
Voltorb 
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Triumphant  83  Lightning  40  Basic  Fx2  M-20  Common    [L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself.       
Yanma 
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Triumphant  84  Grass  50  Basic  Lx2  F-20  Common  Free Flight - If Yanma has no Energy attached to it, Yanma's Retreat cost is 0. (Poke-BODY)  [1G] Dive (20)       
Black Belt 
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Triumphant  85  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  You may use this card only if you have more Prize cards left than your opponent. During this turn, each of your Active Pokemon's attacks does 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).       
Indigo Plateau 
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Triumphant  86  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each Pokemon LEGEND in play (both yours and your opponent's) gets +30 HP.       
Junk Arm 
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Triumphant  87  Trainer    Trainer        Uncommon    Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.       
Seeker 
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Triumphant  88  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your Pokemon first.)       
Twins 
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Triumphant  89  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.       
Rescue Energy 
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Triumphant  90  Energy    Special Energy        Uncommon    Rescue Energy provides C Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)       
Absol 
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Triumphant  91  Darkness  80  Basic  Fx2  P-20  Ultra-Rare  Eye of Disaster - As long as Absol is your Active Pokemon, whenever your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon. (Poke-BODY)  [1D] Vicious Claw (70) Choose 1 Pokemon from your hand and put it in the Lost Zone. (If you can't put a Pokemon in the Lost Zone, this attack does nothing.)       
Celebi 
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Triumphant  92  Grass  60  Basic  Rx2    Ultra-Rare  Forest Breath - Once during your turn (before your attack), if Celebi is your Active Pokemon, you may attach a G Energy card from your hand to 1 of your Pokemon. This power can't be used if Celebi is affected by a Special Condition. (Poke-POWER)  [1GP] Time Circle (30) During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 or Stage 2 Pokemon.       
Electrode 
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Triumphant  93  Lightning  90  Stage 1  Fx2  M-20  Ultra-Rare  Energymite - Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER)  [1L] Gigashock (30) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Gengar 
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Triumphant  94  Psychic  130  Stage 2  Dx2  C-20  Ultra-Rare  Catastrophe - As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) (Poke-BODY)  [P] Hurl into Darkness - Look at your opponent's hand and choose a number of Pokemon you find there up to the number of P Energy attached to Gengar. Put the Pokemon you chose in the Lost Zone.  [1P] Cursed Drop - Put 4 damage counters on your opponent's Pokemon in any way you like.     
Machamp 
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Triumphant  95  Fighting  150  Stage 2  Px2    Ultra-Rare  Fighting Tag - Once during your turn (before your attack), if Machamp is on your Bench, you may move all F Energy attached to your Active Pokemon to Machamp. If you do, switch Machamp with your Active Pokemon. (Poke-POWER)  [2F] Crushing Power (60) Discard a Special Energy attached to the Defending Pokemon.  [2FF] Champ Buster (100+) Does 100 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it.     
Magnezone 
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Triumphant  96  Lightning  140  Stage 2  Fx2  M-20  Ultra-Rare  Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)  [1L] Lost Burn (50x) Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.       
Mew 
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Triumphant  97  Psychic  60  Basic  Px2    Ultra-Rare  Lost Link - Mew can use the attacks of all of the Pokemon in the Lost Zone (both yours and your opponent's.) (You still need the necessary Energy to use each attack.) (Poke-BODY)  [P] See Off - Search your deck for 1 Pokemon and put it in the Lost Zone. Shuffle your deck afterward.       
Yanmega 
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Triumphant  98  Grass  110  Stage 1  Lx2  F-20  Ultra-Rare  Insight - If you have the same number of cards in your hand as your opponent, the attack cost of each of Yanmega's attacks is 0. (Poke-BODY)  [1G] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1GG] Sonicboom (70) This attack's damage isn't affected by Weakness or Resistance.     
Darkrai and Cresselia Legend (top) 
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Triumphant  99  Darkness Psychic  150  Legend  FPx2    Ultra-Rare    [2DD] Lost Crisis (100) Choose 2 Energy attached to Darkrai and Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from the attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.  [P] Moon's Invite - Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.     
Darkrai and Cresselia Legend (bottom) 
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Triumphant  100  Darkness Psychic  150  Legend  FPx2    Ultra-Rare    [2DD] Lost Crisis (100) Choose 2 Energy attached to Darkrai and Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from the attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.  [P] Moon's Invite - Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.     
Palkia and Dialga Legend (top) 
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Triumphant  101  Metal Water  160  Legend  LRx2    Ultra-Rare    [2W] Sudden Delete - Choose 1 of your opponent's Benched Pokemon. Put that Pokemon and all cards attached to it back into your opponent's hand.  [1MM] Time Control - Discard all M Energy attached to Palkia and Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.     
Palkia and Dialga Legend (bottom) 
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Triumphant  102  Metal Water  160  Legend  LRx2    Ultra-Rare    [2W] Sudden Delete - Choose 1 of your opponent's Benched Pokemon. Put that Pokemon and all cards attached to it back into your opponent's hand.  [1MM] Time Control - Discard all M Energy attached to Palkia and Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.     
Alph Lithograph 
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Triumphant  FOUR  Trainer    Trainer        Ultra-Rare    Look at all of your face down prize cards.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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