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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Absol G 
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Supreme Victors  1  Darkness  70  Basic  Fx2  P-20  Rare    [D] Feint Attack - Chose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.  [2D] Doom News - Return all Energy Cards attached to Absol G to your hand. The Defending Pokemon is Knocked Out at the end of your opponent's next turn.     
Blaziken FB 
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Supreme Victors  2  Fire  80  Basic  Wx2    Rare    [R] Luring Flame - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned.  [1R] Vapor Kick (30+) If your opponent has any W Pokemon in play, this attack does 30 damage plus 30 more damage.     
Drifblim FB 
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Supreme Victors  3  Psychic  80  Basic  Dx2  C-20  Rare  Pump Up - If your opponent has 3 or less Prize cards left, Drifblim FB gets +40 HP. (Poke-BODY)  [2P] Shadow Ball - Choose 1 of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon. Apply Weakness and Resistance.       
Electivire FB 
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Supreme Victors  4  Lightning  90  Basic  Fx2  M-20  Rare    [1] Dump and Draw - Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards.  [2L] Electric Current (40) Move a L Energy card attached to Electivire FB to 1 of your Benched Pokemon.     
Garchomp 
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Supreme Victors  5  Colorless  130  Stage 2  C+30    Rare  Dragon Intimidation - If Garchomp is your Active Pokemon and is damaged by an opponent's attack (even if Garchomp is Knocked Out), choose an Energy card attached to the Attacking Pokemon and put it into your opponent's hand. (Poke-BODY)  [2] Guard Claw (40) During your opponent's next turn, any damage done to Garchomp by attacks is reduced by 20 (after applying Weakness and Resistance).  [3] Speed Impact (120-) Does 120 damage minus 20 damage for each Energy attached to the Defending Pokemon.     
Magmortar 
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Supreme Victors  6  Fire  110  Stage 1  W+30    Rare  Evolutionary Flame - Once during your turn, when you play Magmortar from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent's Active Pokemon is now Burned and Confused. (Poke-POWER)  [1R] Fire Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2R] Flame Ball (60) You may move a R Energy card attached to Magmortar to 1 of your Benched Pokemon.     
Metagross 
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Supreme Victors  7  Metal  130  Stage 2  R+30  P-20  Rare  Gravitation - Each Pokemon in play (both yours and your opponent's) gets -20 HP. No more than 20 HP can be reduced by all Gravitation Poke-Bodies. (Poke-BODY)  [1MM] Geo Impact (60) If you have a Stadium card in play this attack does 20 damage to each of your opponent's Benched Pokemon that is the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Rayquaza C 
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Supreme Victors  8  Colorless  100  Basic  Cx2  F-20  Rare    [1] Trash Burst (10+) You may discard up to 5 Energy cards from your hand. If you do, this attack does 10 damage plus 10 more damage for each Energy card you discarded.  [4] Twister (50) Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon.     
Regigigas FB 
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Supreme Victors  9  Colorless  100  Basic  Fx2    Rare    [3] Drain Punch (30) Remove from Regigigas FB a number of damage counters equal to the amount of Energy attached to the Defending Pokemon.  [4] Rainbow Lariat (20x) Does 20 damage times the number of different types of Pokemon SP you have in play.     
Rhyperior 
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Supreme Victors  10  Fighting  140  Stage 2  W+30  L-20  Rare    [1F] Raging Drill (30+) Does 30 damage plus 10 more damage for each damage counter on Rhyperior.  [2FF] Deep Scrap (60) If the Defending Pokemon would be Knocked Out by this attack, discard the top 3 cards from your opponent's deck.     
Staraptor FB 
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Supreme Victors  11  Colorless  80  Basic  Lx2  F-20  Rare    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [3] Whirlwind (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Swampert 
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Supreme Victors  12  Water  130  Stage 2  G+30    Rare  Root Protector - Any damage done to Swampert by attacks from your opponent's Pokemon that isn't an Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [2W] Drag Off (30) Before doing damage, you may switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.  [3W] Push Over (60+) Does 60 damage plus 10 more damage for each F Energy attached to Swampert.     
Venusaur 
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Supreme Victors  13  Grass  140  Stage 2  R+40    Rare  Green Aroma - Remove all Special Conditions from each of your G Pokemon. Each of your G Pokemon can't be affected by any Special Conditions. (Poke-BODY)  [G] Desperate Pollen (30) If Venusaur already has 8 or more damage counters on it, the Defending Pokemon is now Burned, Confused, and Poisoned.  [2GG] Special Reaction (40+) If the Defending Pokemon is affected by any Special Conditions, this attack does 40 damage plus 40 more damage for each of those Special Conditions.     
Yanmega 
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Supreme Victors  14  Grass  100  Stage 1  L+20  F-20  Rare  Speed Boost - Once during your turn (before you attack), if Yanmega is your Active Pokemon, you may search your discard pile for a G Energy card and attach it to Yanmega. This power can't be used if Yanmega is affected by a Special Condition. (Poke-POWER)  [2] Wind Return (20+) You may return all G Energy attached to Yanmega to your hand. If you do, this attack does 20 damage plus 20 more damage for each Energy card you returned.  [2GG] Speed Dive (70)     
Arcanine G 
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Supreme Victors  15  Fire  90  Basic  Wx2    Rare  Extreme Speed - Arcanine G's Retreat Cost is 1 less for each R Energy attached to Arcanine G. (Poke-BODY)  [2R] Overrun (40) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Articuno 
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Supreme Victors  16  Water  100  Basic  M+30  F-20  Rare    [2W] Sharp Beak (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage.  [2WW] Ice Beam (50) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Butterfree FB 
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Supreme Victors  17  Grass  90  Basic  Rx2  F-20  Rare  Compound Eyes - If your opponent's Active Pokemon has any Poke-Bodies, each of Butterfree FB's attacks does 30 more damage to the Active Pokemon (before applying Weakness and Resistance.) (Poke-BODY)  [2G] Select Powder (30) Choose either Burned or Poisoned. The Defending Pokemon is now affected by that Special Condition.       
Camerupt 
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Supreme Victors  18  Fire  120  Stage 1  W+30    Rare    [2] Moving Fire (30) You may move a R Energy card attached to 1 of your Benched Pokemon to Camerupt.  [2RR] Volcanic Crash (100) Flip 3 coins. For each tails, discard the top card of your deck. Ignore this effect if your opponent has any W Pokemon in play.     
Camerupt G 
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Supreme Victors  19  Fire  100  Basic  Wx2    Rare    [1R] Searing Flame (20) The Defending Pokemon is now Burned.  [4] Earth Power (60) Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Charizard G 
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Supreme Victors  20  Fire  100  Basic  Wx2  F-20  Rare    [1R] Flame Jet - Flip a coin. If heads, this attack does 40 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2R] Heat Blast (50)     
Chimecho 
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Supreme Victors  21  Psychic  70  Basic  P+20    Rare    [1] Heal Bell - Remove 3 damage counters from each of your Pokemon.  [P] Super Psywave Choose 1 of your opponent's Pokemon. Count the amount of Energy attached to that Pokemon. Put that many damage counters on the Pokemon.     
Claydol 
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Supreme Victors  22  Psychic  90  Stage 1  P+20    Rare    [2] Antique Magic - Put 3 damage counters on any Pokemon (both yours and your opponent's) in any way you like.  [PP] Synchro Attack (30) If the Defending Pokemon has the same remaining HP as Claydol, this attack's base damage is 90 instead of 30.     
Crawdaunt G 
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Supreme Victors  23  Darkness  80  Basic  Lx2    Rare    [1] Smash Turn (10) You may switch Crawdaunt G with 1 of your Benched Pokemon.  [2D] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Dewgong 
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Supreme Victors  24  Water  100  Stage 1  M+20    Rare  Thick Fat - Any damage done to Dewgong by attacks from R Pokemon and W Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1W] Ice Shard (30) If the Defending Pokemon is a F Pokemon, this attack's base damage is 80 instead of 30.  [2WW] Aurora Beam (70)     
Dodrio 
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Supreme Victors  25  Colorless  80  Stage 1  L+20  F-20  Rare  Echo Draw - Once during your turn (before you attack), you may draw a card. This power can't be used if Dodrio is affected by a Special Condition. (Poke-POWER)  [3] Drill Peck (50)       
Dusknoir FB 
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Supreme Victors  26  Psychic  90  Basic  Dx2  C-20  Rare    [1P] Ghost Hand (30) Put 1 damage counter on 1 of your Benched Pokemon.  [2P] Cursed Wrath (10x) Does 10 damage times the number of Pokemon SP in your discard pile.     
Empoleon FB 
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Supreme Victors  27  Water  90  Basic  Lx2    Rare    [1W] Rushing Water (20) Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon.  [2W] Escort (40+) If you played any Supporter card from your hand during this turn, this attack does 40 damage plus 20 more damage.     
Exploud 
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Supreme Victors  28  Colorless  130  Stage 2  F+30    Rare  Erasing Sound - Each of your Pokemon has no Weakness. (Poke-BODY)  [2] Knock Back (40) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [3] Hyper Beam (60) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Honchkrow 
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Supreme Victors  29  Darkness  90  Stage 1  L+20  F-20  Rare  Darkness Restore - Once during you turn (before you attack), if Honchkrow is your Active Pokemon and your opponent's Bench isn't full, you may use this power. Search your opponent's discard pile for a Basic Pokemon and put it onto his or her Bench. This power can't be used if Honchkrow is affected by a Special Condition. (Poke-POWER)  [2D] Riot (30+) Does 30 damage plus 10 more damage for each Pokemon that isn't an Evolved Pokemon in play (both yours and your opponent's).       
Lickilicky C 
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Supreme Victors  30  Colorless  90  Basic  Fx2    Rare    [1] Licking-Licking Heal - Attach a basic Energy card from your hand to 1 of your Pokemon. Then, remove 2 damage counters from that Pokemon.  [3] Return (40) Draw cards until you have 6 cards in your hand.     
Lucario C 
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Supreme Victors  31  Fighting  90  Basic  Px2    Rare    [1] Metal Claw (20)  [2F] Mid-air Strike (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage.     
Lunatone 
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Supreme Victors  32  Psychic  70  Basic  P+20    Rare  Marvel Eyes - If you have Solrock in play, prevent all effects of attacks, including damage done to any of your Lunatone or Solrock by your opponent's Pokemon LV.X. (Poke-BODY)  [1P] Gravity Wave (30) Does 30 damage to each of your opponent's Benched Pokemon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Mawile 
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Supreme Victors  33  Metal  70  Basic  R+20  P-20  Rare    [M] Turnaround Standby - During your next turn, any damage done by Mawile's Swallow or Bite to your opponent's Active Pokemon is increased by 40 (before applying Weakness and Resistance).  [2] Swallow (20) Remove from Mawile the number of damage counters equal to the damage you did to the Defending Pokemon.  [2] Bite (30)   
Medicham 
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Supreme Victors  34  Psychic  90  Stage 1  P+20    Rare    [1P] Channeling (60) Your opponent draws 2 cards.  [2P] Chakra Points (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand.     
Milotic C 
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Supreme Victors  35  Water  90  Basic  Lx2    Rare    [1] Aqua Tail (10+) Flip a coin for each W Energy attached to Milotic C. This attack does 10 damage plus 20 more damage for each heads.  [2W] Wrap (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Moltres 
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Supreme Victors  36  Fire  100  Basic  W+30  F-20  Rare    [1R] Wing Attack (20)  [2RR] Sky Attack (80) Flip a coin. If tails, this attack does nothing.     
Mr. Mime 
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Supreme Victors  37  Psychic  70  Basic      Rare  Focus Wall - If Mr. Mime would be Knocked Out by damage from an attack that does 70 or more damage (after applying Weakness and Resistance), Mr. Mime is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1P] Desperate Slap (20+) If Mr. Mime already has 5 or more damage counters on it, this attack does 20 plus 40 more damage.       
Parasect 
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Supreme Victors  38  Grass  80  Stage 1  R+20    Rare    [1] Nutritional Support - Search your deck for up to 2 G Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward.  [1GG] Hibernation Spore (40) The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokemon is still Asleep.     
Primeape 
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Supreme Victors  39  Fighting  90  Stage 1  P+20    Rare    [2] Top Drop - Discard the top card from your opponent's deck. If you discarded a Pokemon, this attack does damage equal to the HP of that Pokemon.  [1F] Brick Break (40) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Roserade C 
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Supreme Victors  40  Psychic  90  Basic  Px2    Rare  Natural Cure - When you attach an Energy card from your hand to Roserade C, remove all Special Conditions from Roserade C. (Poke-BODY)  [2P] Magical Leaf (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage and remove 2 damage counters from Roserade C.       
Sableye G 
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Supreme Victors  41  Darkness  70  Basic    C-20  Rare    [0] Scratch (10)  [1D] Astonish (20) Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.     
Sandslash 
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Supreme Victors  42  Fighting  90  Stage 1  W+20  L-20  Rare  Dig Down - Once during your turn (before you attack), you may look at the top 5 cards of your deck. Choose as many F Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. This power can't be used if Sandslash is affected by a Special Condition. (Poke-POWER)  [2F] Needle (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.       
Seaking 
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Supreme Victors  43  Water  90  Stage 1  L+20    Rare    [1] Horn Pierce (90) Flip 2 coins, If either of them is tails, this attack does nothing.  [W] Endure (30) Flip a coin. If heads, during your opponent's next turn, if Seaking would be Knocked Out by damage from an attack, Seaking is not Knocked Out and its remaining HP becomes 10 instead.     
Shedinja 
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Supreme Victors  44  Grass  60  Stage 1  R+20    Rare  Marvel Shell - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. (Poke-Body)  [1] Spike Wound - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Solrock 
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Supreme Victors  45  Psychic  80  Basic  G+20    Rare  Sunshine Fate - Once during your turn (before you attack), if you have Lunatone in play, you may look at the top 3 cards of your deck and put them back on top of your deck in any order. This power can't be used if Solrock is affected by a Special Condition. (Poke-POWER)  [2] Luna Turn (30+) If Lunatone is in your discard pile, this attack does 30 damage plus 30 more damage. Then, search your discard pile for Lunatone, show it to your opponent and shuffle it into your deck.       
Spinda 
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Supreme Victors  46  Colorless  70  Basic  F+20    Rare    [1] Synchro Removal - If any Energy card attached to Spinda is the same type as any Energy card attached to the Defending Pokemon, discard 1 of those Energy cards from the Defending Pokemon.  [1] Pulled Punch (30) If the Defending Pokemon already has any damage counters on it, this attack's base damage is 10 instead of 30.     
Wailord 
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Supreme Victors  47  Water  180  Stage 1  Lx2    Rare    [2] Rest - Remove all special Conditions and 4 damage counters from Wailord. Wailord is now Asleep.  [2WWW] Giant Wave (100) Wailord can't use Giant Wave during your next turn.     
Zapdos 
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Supreme Victors  48  Lightning  100  Basic  L+30  F-20  Rare    [2L] Drill Peck (30)  [2LL] Lightning Wing (50+) Flip a coin. If heads this attack does 50 damage plus 20 more damage.     
Altaria C 
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Supreme Victors  49  Colorless  80  Basic  Cx2  F-20  Uncommon    [2] Sing (20) The Defending Pokemon is now Asleep.  [2] Sonic Wing (30) This attack's damage isn't affected by Resistance.     
Arcanine 
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Supreme Victors  50  Fire  80  Stage 1  W+20    Uncommon    [2] Overrun (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3R] Combustion (40)     
Bibarel 
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Supreme Victors  51  Colorless  90  Stage 1  F+20    Uncommon    [2] Rolling Tackle (20)  [3] Tail Rap (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Breloom 
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Supreme Victors  52  Fighting  90  Stage 1  R+20    Uncommon    [F] Hover Hit (40) The Retreat Cost for the Defending Pokemon is 0 until the end of your next turn.  [2] Crash Bomber (20+) If the Defending Pokemon has any Special Energy cards attached to it, this attack does 20 damage plus 40 more damage. Then, discard a Special Energy card attached to the Defending Pokemon.     
Carnivine 
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Supreme Victors  53  Grass  80  Basic  R+20  W-20  Uncommon    [2] Vine Whip (20)  [1GG] Swallow (30) Flip a coin. If heads, remove from Carnivine the number of damage counters equal to the damage you did to the Defending Pokemon.     
Chatot G 
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Supreme Victors  54  Colorless  60  Basic  Lx2  F-20  Uncommon  Disrupting Spy - Once during your turn, when you put Chatot G from your hand onto your Bench, you may look at the top 4 cards of your opponent's deck. Put them back on top of your opponent's deck in any order. (Poke-POWER)  [0] Search and Escape - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Put Chatot G and all cards attached to it on top of your deck. Shuffle your deck afterward.       
Cherrim 
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Supreme Victors  55  Grass  80  Stage 1  R+20  W-20  Uncommon    [0] Ram (20)  [G] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Cherrim is now Confused.     
Dragonite FB 
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Supreme Victors  56  Colorless  100  Basic  Cx2  F-20  Uncommon    [3] Mach Blow (20) If the Defending Pokemon is a Pokemon SP, this attack's base damage is 80 instead of 20.  [4] Giant Tail (100) Flip a coin. If tails, this attack does nothing.     
Drifblim 
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Supreme Victors  57  Psychic  80  Stage 1  D+20  C-20  Uncommon    [2] Ram (20)  [3] Gust (40)     
Floatzel 
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Supreme Victors  58  Water  70  Stage 1  L+20    Uncommon    [2] Razor Fin (20)  [2W] Jet Screw (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage.     
Gabite 
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Supreme Victors  59  Colorless  80  Stage 1  C+20    Uncommon    [0] Healing Scale - Remove 1 damage counter form each of your Pokemon.  [2] Sand Tomb (30) The Defending Pokemon can't retreat during your next turn.     
Garchomp C 
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Supreme Victors  60  Colorless  80  Basic  Cx2    Uncommon    [2] Claw Swipe (30)  [3] Earthquake (50) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Hippopotas 
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Supreme Victors  61  Fighting  70  Basic  W+10    Uncommon    [2] Double Headbutt (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2F] Mud Shot (40)     
Ivysaur 
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Supreme Victors  62  Grass  80  Stage 1  R+20    Uncommon  Evolutionary Pollen - Once during your turn, when you play Ivysaur from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent's Active Pokemon is now Asleep. (Poke-POWER)  [2G] Cut (50)       
Lopunny 
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Supreme Victors  63  Colorless  80  Stage 1  F+20    Uncommon    [2] Ice Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Rear Kick (40)     
Loudred 
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Supreme Victors  64  Colorless  80  Stage 1  F+20    Uncommon    [2] Smash Kick (30)  [3] Stomp Off (50) Discard the top card from your opponent's deck.     
Magmar 
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Supreme Victors  65  Fire  70  Basic  W+20    Uncommon    [1] Smokescreen - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1R] Fireworks (30) Flip a coin. If tails, discard a R Energy attached to Magmar.     
Manectric G 
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Supreme Victors  66  Lightning  80  Basic  Fx2  M-20  Uncommon    [0] Energy Absorption - Search your discard pile for up to 2 Energy cards and attach them to Manectric G.  [1L] Thunder Fang (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Marshtomp 
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Supreme Victors  67  Water  80  Stage 1  G+20    Uncommon  Plunge - Once during your turn (before your attack), if Marshtomp is on your Bench, you may flip a coin. If heads, move all Energy cards attached to your Active Pokemon to Marshtomp. If you do, switch Marshtomp with that Active Pokemon. (Poke-POWER)  [3] Mud Shot (50)       
Masquerain 
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Supreme Victors  68  Grass  80  Stage 1  L+20  F-20  Uncommon  Intimidating Pattern - As long as Masquerain is your Active Pokemon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). (Poke-BODY)  [G] Skim Attack (30) Draw 2 cards.       
Metang 
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Supreme Victors  69  Metal  80  Stage 1  R+20  P-20  Uncommon  Metallic Lift - If Metang has any M Energy attached to it, the Retreat Cost for Metang is 0. (Poke-BODY)  [2M] Psychic (40) Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon.       
Milotic 
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Supreme Victors  70  Water  90  Stage 1  L+20    Uncommon    [1W] Cleansing Ring (20) You may discard 2 cards from your hand. If you do, remove 4 damage counters from 1 of your Pokemon.  [2W] Scale Blow (90-) Does 90 damage minus 10 damage for each card in your hand.     
Minun 
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Supreme Victors  71  Lightning  60  Basic  F+10  M-20  Uncommon    [0] Call for Family - Search your deck for up to 2 L Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [L] Trash Charge (10) Search your discard pile for a L Energy card and attach it to 1 of your Pokemon.     
Murkrow 
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Supreme Victors  72  Darkness  70  Basic  L+10  F-20  Uncommon    [0] Switcheroo - Move a Pokemon Tool card attached to 1 of your opponent's Pokemon to another of your opponent's Pokemon (excluding Pokemon that already has a Pokemon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.)  [1D] Flip (20)     
Ninjask 
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Supreme Victors  73  Grass  80  Stage 1  R+20  F-20  Uncommon    [1] Circling Dive - This attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance for Benched Pokemon.) Switch Ninjask with 1 of your Benched Pokemon.  [G] Parallel Drain (30) Remove from 1 of your Pokemon the number of damage counters equal to the damage you did to the Defending Pokemon.     
Numel 
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Supreme Victors  74  Fire  70  Basic  W+20    Uncommon    [1] Draw In - Search your discard pile for up to 2 R Energy cards and attach them to Numel.  [2R] Combustion (40)     
Pinsir 
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Supreme Victors  75  Grass  90  Basic  R+20    Uncommon    [2] Gripthrow - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand.  [2G] Sever (50+) If the Defending Pokemon is a Stage 2 Pokemon, this attack does 50 damage plus 30 more damage.     
Plusle 
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Supreme Victors  76  Lightning  60  Basic  F+10  M-20  Uncommon    [0] Greedy Draw - If you have the same number of cards or less in your hand as your opponent, draw cards until you have 1 more card than your opponent. (If you have more cards in your hand than your opponent, this attack does nothing.)  [L] Hand Charge (10) Attach a L Energy card from your hand to 1 of your Pokemon.     
Raichu 
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Supreme Victors  77  Lightning  90  Stage 1  F+20  M-20  Uncommon    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.  [1LL] Gigashock (60) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Raticate G 
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Supreme Victors  78  Colorless  70  Basic  Fx2    Uncommon    [1] Find - Search your discard pile for a Trainer card or a Supporter card, show it to your opponent, and put it into your hand.  [1] Biting Fang (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Relicanth 
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Supreme Victors  79  Fighting  80  Basic  G+20    Uncommon    [F] Grand Swell - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon for each Pokemon Tool card and Stadium card your opponent has in play. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1F] Amnesia (30) Chooses 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.     
Rhydon 
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Supreme Victors  80  Fighting  90  Stage 1  W+20  L-20  Uncommon    [F] Fury Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [1FF] Rock Tumble (60) This attack's damage isn't affected by Resistance.     
Roserade 
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Supreme Victors  81  Grass  80  Stage 1  R+20    Uncommon    [G] Cut (20)  [2G] Poison Seed (30) The Defending Pokemon is now Poisoned.     
Rotom 
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Supreme Victors  82  Lightning  70  Basic  D+20  C-20  Uncommon    [L] Discharge (40x) Discard all L Energy attached to Rotom. Flip a coin for each Energy card you discarded. This attack does 40 damage times the number of heads.  [2] Uproar - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Skarmory FB 
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Supreme Victors  83  Metal  80  Basic  Lx2  F-20  Uncommon    [M] Silver Feather (20) During your opponent's next turn, when your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon.  [2] Metal Max (20+) Discard all M Energy attached to Skarmory FB. Flip a coin for each Energy card you discarded. This attack does 20 damage plus 40 more damage for each heads.     
Spiritomb C 
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Supreme Victors  84  Psychic  70  Basic    C-20  Uncommon    [1] Sharpshooting - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1P] Lock Up (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Staravia 
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Supreme Victors  85  Colorless  70  Stage 1  L+20  F-20  Uncommon    [2] Double Peck (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [3] Air Crash (30) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Togekiss C 
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Supreme Victors  86  Colorless  70  Basic  Lx2  F-20  Uncommon    [0] Collect - Draw a card.  [2] Reckless Charge (30) Togekiss C does 10 damage to itself.     
Wailmer 
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Supreme Victors  87  Water  80  Basic  L+20    Uncommon    [1W] Hydro Pump (20+) Does 20 damage plus 10 more damage for each W Energy attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Take Down (50) Wailmer does 20 damage to itself.     
Yanma 
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Supreme Victors  88  Grass  70  Basic  L+20  F-20  Uncommon    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [G] Air Slash (20) Flip a coin. If tails, discard an Energy card attached to Yanma.     
Baltoy 
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Supreme Victors  89  Psychic  50  Basic  P+10    Common    [1] Spinning Attack (10)  [2] Quick Turn (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Beldum 
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Supreme Victors  90  Metal  50  Basic  R+10  P-20  Common    [1] Pit Search - Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [M] Ram (10)     
Bidoof 
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Supreme Victors  91  Colorless  60  Basic  F+10    Common    [1] Whimsy Tackle (20) Flip a coin. If tails, this attack does nothing.       
Buizel 
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Supreme Victors  92  Water  50  Basic  L+10    Common    [1] Tackle (10)  [1W] Wave Splash (20)     
Bulbasaur 
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Supreme Victors  93  Grass  60  Basic  R+10    Common    [1] Tackle (10)  [1G] Vine Whip (20)     
Buneary 
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Supreme Victors  94  Colorless  50  Basic  F+10    Common    [1] Bounce - Switch Buneary with 1 of your Benched Pokemon.  [2] Mini Drain (20) Remove 1 damage counter from Buneary.     
Chatot 
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Supreme Victors  95  Colorless  60  Basic  L+10  F-20  Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [2] Nosedive (30) Flip a coin. If tails, Chatot does 10 damage to itself.     
Cherubi 
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Supreme Victors  96  Grass  50  Basic  R+10  W-20  Common    [0] Growth - Attach a G Energy card from your hand to Cherubi.  [G] Razor Leaf (10)     
Chimchar 
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Supreme Victors  97  Fire  50  Basic  W+10    Common    [R] Chop (10)  [2] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Chingling 
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Supreme Victors  98  Psychic  50  Basic  P+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling. (Poke-POWER)  [0] Chime - Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)       
Combee 
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Supreme Victors  99  Grass  40  Basic  R+10  F-20  Common    [G] Nap - Remove 2 damage counters from Combee.  [2] Zzzt (20)     
Corphish 
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Supreme Victors  100  Water  50  Basic  L+10    Common    [1] Crabhammer (10)  [W] Sharp Pincers (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Croagunk 
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Supreme Victors  101  Psychic  60  Basic  P+10    Common    [1] Hook (10)  [1P] Corkscrew Punch (20)     
Doduo 
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Supreme Victors  102  Colorless  50  Basic  L+10  F-20  Common    [1] Take Down (20) Doduo does 10 damage to itself.       
Drifloon 
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Supreme Victors  103  Psychic  40  Basic  D+10  C-20  Common    [1] Reckless Charge (20) Drifloon does 10 damage to itself.  [P] Collect - Draw a card.     
Feebas 
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Supreme Victors  104  Water  30  Basic  L+10    Common    [0] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.  [W] Count and Draw - Draw a card for each of your opponent's Pokemon that isn't an Evolved Pokemon.     
Geodude 
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Supreme Victors  105  Fighting  60  Basic  W+10    Common    [1] Knuckle Punch (10)  [1F] Focus Fist (30) Flip a coin. If tails, this attack does nothing.     
Gible 
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Supreme Victors  106  Colorless  60  Basic  C+10    Common    [1] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1] Bite (10)     
Goldeen 
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Supreme Victors  107  Water  50  Basic  L+10    Common    [1] Flail (10x) Does 10 damage times the number of damage counters on Goldeen.  [W] Fury Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Growlithe 
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Supreme Victors  108  Fire  60  Basic  W+10    Common    [1] Smash Kick (10)  [2R] Fireworks (30) Flip a coin. If tails, discard a R Energy attached to Growlithe.     
Kricketot 
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Supreme Victors  109  Grass  50  Basic  R+10    Common    [1] Headbutt (10)  [1G] Beat (20)     
Magikarp 
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Supreme Victors  110  Water  30  Basic  L+10    Common    [1] Flail Around (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Magnemite 
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Supreme Victors  111  Lightning  40  Basic  F+10  M-20  Common    [1] Speed Ball (10)  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Mankey 
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Supreme Victors  112  Fighting  50  Basic  P+10    Common    [F] Extra Punch (10+) If the Defending Pokemon is Pokemon LV.X, this attack does 10 damage plus 50 more damage.       
Meditite 
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Supreme Victors  113  Psychic  60  Basic  P+10    Common    [1] Psyshot (10)  [1P] Karate Chop (30-) Does 30 damage minus 10 damage for each damage counter on Meditite.     
Meowth 
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Supreme Victors  114  Colorless  60  Basic  F+10    Common    [1] Scratch (10)  [3] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Mime Jr. 
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Supreme Victors  115  Psychic  50  Basic  P+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. (Poke-POWER)  [1] Encore - Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.       
Mudkip 
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Supreme Victors  116  Water  60  Basic  G+10    Common    [W] Mud Sport (10+) If Mudkip has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage.  [1W] Surf (20)     
Nincada 
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Supreme Victors  117  Grass  40  Basic  R+10    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1] Dash Attack - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Pachirisu 
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Supreme Victors  118  Lightning  60  Basic  F+10  M-20  Common    [1] Tail Slap (10)  [L] Pachi (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Paras 
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Supreme Victors  119  Grass  50  Basic  R+10    Common    [1] Spore - The Defending Pokemon is now Asleep.  [G] Stomp (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Pikachu 
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Supreme Victors  120  Lightning  50  Basic  F+10  M-20  Common    [1] Gnaw (10)  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Piplup 
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Supreme Victors  121  Water  60  Basic  L+10    Common    [1] Pound (10)  [1W] Surf (20)     
Rhyhorn 
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Supreme Victors  122  Fighting  70  Basic  W+10  L-20  Common    [2] Stomp (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [1FF] Horn Drill (50)     
Roselia 
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Supreme Victors  123  Grass  60  Basic  R+10    Common    [1] Vine Slap (10)  [1G] Spit Poison (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Sandshrew 
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Supreme Victors  124  Fighting  50  Basic  W+10  L-20  Common    [F] Scratch (20)       
Seel 
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Supreme Victors  125  Water  60  Basic  M+10    Common    [1] Tail Slap (10)  [1W] Icy Wind (20) Flip a coin. If heads, the Defending Pokemon is now Asleep.     
Shinx 
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Supreme Victors  126  Lightning  60  Basic  F+10  M-20  Common    [1L] Bite (20)       
Shroomish 
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Supreme Victors  127  Grass  60  Basic  R+10  W-20  Common    [1] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Tackle (20)     
Skorupi 
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Supreme Victors  128  Psychic  50  Basic  P+10    Common    [1P] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2P] Tail Smash (40) Flip a coin. If tails, this attack does nothing.     
Starly 
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Supreme Victors  129  Colorless  50  Basic  L+10  F-20  Common    [2] Peck (20)       
Surskit 
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Supreme Victors  130  Grass  50  Basic  R+10    Common    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 more damage.       
Turtwig 
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Supreme Victors  131  Grass  60  Basic  R+10  W-20  Common    [1] Shell Attack (10)  [2G] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Whismur 
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Supreme Victors  132  Colorless  60  Basic  F+10    Common    [1] Tone-Deaf - Flip a coin. If heads, the Defending Pokemon is now Confused.  [2] Rollout (20)     
Zubat 
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Supreme Victors  133  Psychic  50  Basic  P+10  F-20  Common    [1] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Battle Tower 
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Supreme Victors  134  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Whenever any player plays any Pokemon from his or her hand to Level-Up his or her Pokemon, remove 4 damage counters on that Pokemon.       
Champion's Room 
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Supreme Victors  135  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  The Retreat Cost for each Pokemon SP (both yours and your opponent's) is 1 less.       
Cynthia's Guidance 
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Supreme Victors  136  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Look at the top 7 cards of your deck, choose 1 of them, and put it into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward.       
Cyrus's Initiative 
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Supreme Victors  137  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Flip 2 coins. If either of them is heads, look at your opponent's hand. For each heads, choose 1 card from your opponent's hand and put it on the bottom of your opponent's deck in any order.       
Night Teleporter 
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Supreme Victors  138  Trainer    Trainer        Uncommon    Flip a coin. If heads, put all cards in your hand on top of your deck. Then, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.       
Palmer's Contribution 
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Supreme Victors  139  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.       
VS Seeker 
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Supreme Victors  140  Trainer    Trainer        Uncommon    Search your discard pile for a Supporter card, show it to your opponent, and put it into your hand.       
Absol G Lv.X 
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Supreme Victors  141  Darkness  100  Level Up  Fx2  P-20  Ultra-Rare  Darkness Send - Once during your turn (before your attack), when you put Absol G LV.X from your hand onto your Active Absol G, you may flip 3 coins. For each heads, put the top card from your opponent's deck into the Lost Zone. (Poke-POWER)  [1D] Darkness Slugger (30+) You may discard a card from your hand. If you do, this attack does 30 damage plus 30 more damage.       
Blaziken FB Lv.X 
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Supreme Victors  142  Fire  110  Level Up  Wx2    Ultra-Rare  Burning Spirit - Any damage done by attacks to a Burned Pokemon (both yours and your opponent's) is increased by 40 (after applying Weakness and Resistance). No more than 40 damage can be added by all Burning Spirit Poke-Bodies. (Poke-BODY)  [1R] Jet Shoot (80) During your opponent's next turn, any damage done to Blaziken FB by attacks is increased by 40 (after applying Weakness and Resistance).       
Charizard G Lv.X 
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Supreme Victors  143  Fire  120  Level Up  Wx2  F-20  Ultra-Rare  Call for Power - As often as you like during your turn (before your attack), you may move an Energy attached to 1 of your Pokemon to Charizard G. This power can't be used if Charizard G is affected by a Special Condition. (Poke-POWER)  [3RR] Malevolent Fire (150) Flip a coin. If tails, discard all Energy attached to Charizard G.       
Electivire FB Lv.X 
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Supreme Victors  144  Lightning  120  Level Up  Fx2  M-20  Ultra-Rare  Energy Recycle - Once during your turn (before your attack), you may use this power. If you do, your turn ends. Search your discard pile for up to 3 Energy cards and attach them to your Pokemon in any way you like. This power can't be used if Electivire FB is affected by a Special Condition. (Poke-POWER)  [2L] Powerful Spark (30+) Does 30 damage plus 10 more damage for each Energy attached to all of your Pokemon.       
Garchomp C Lv.X 
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Supreme Victors  145  Colorless  110  Level Up  Cx2    Ultra-Rare  Healing Breath - Once during your turn (before your attack), when you put Garchomp C LV.X from your hand onto your Active Garchomp C, you may remove all damage counters from each of your Pokemon SP. (Poke-POWER)  [3] Dragon Rush - Discard 2 Energy attached to Garchomp C. Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Garchomp C can't use Dragon Rush during your next turn.       
Rayquaza C Lv.X 
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Supreme Victors  146  Colorless  120  Level Up  Cx2  F-20  Ultra-Rare  Dragon Spirit - If Rayquaza C is your Active Pokemon and is damaged but not Knocked Out by an opponent's attack you may search your discard pile for an Energy card and attach it to Rayquaza C. (Poke-BODY)  [1FPW] Final Blowup (200) Discard all Energy attached to Rayquaza C. Ignore this effect if you have no cards in your hand.       
Staraptor FB Lv.X 
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Supreme Victors  147  Colorless  100  Level Up  Lx2  F-20  Ultra-Rare  Fast Call - Once during your turn (before your attack), you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Staraptor FB is affected by a Special Condition. (Poke-POWER)  [3] Defog (40) Before doing damage, you may discard any Stadium card in play. If you do, this attack's base damage is 70 instead of 40.       
Articuno 
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Supreme Victors  148  Water  70  Basic    F-30  Ultra-Rare    [WWW] Diamond Dust (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Moltres 
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Supreme Victors  149  Fire  70  Basic    F-30  Ultra-Rare    [RRR] Hyper Flame (60) Flip a coin. If heads, discard a R Energy attached to Moltres. If tails, discard all Energy attached to Moltres.       
Zapdos 
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Supreme Victors  150  Lightning  70  Basic    F-30  Ultra-Rare    [LLL] Lightning Burn (30) Flip a coin. If heads, this attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, Zapdos does 30 damage to itself.       
Milotic 
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Supreme Victors  SH7  Water  80  Stage 1  L+20    Ultra-Rare  Aqua Mirage - If you have no cards in your hand, prevent all damage done to Milotic by attacks from your opponent's Pokemon. (Poke-BODY)  [1WW] Dwindling Wave (80-) Does 80 damage minus 10 damage for each damage counter on Milotic.       
Relicanth 
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Supreme Victors  SH8  Fighting  80  Basic  G+20    Ultra-Rare    [1F] Deep Sea Pressure (20) During your opponent's next turn, the Defending Pokemon's Retreat Cost is 2 more.  [2F] Aqua Wave (40+) Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads.     
Yanma 
View
Supreme Victors  SH9  Grass  70  Basic  L+20  F-20  Ultra-Rare    [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance.  [2G] Baton Pass (30) You may switch Yanma with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Yanma as you like to the new Active Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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