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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dialga 
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Diamond and Pearl  1  Metal  90  Basic  R+20  P-20  Rare    [M] Time Bellow (10) Draw a card.  [1MM] Flash Cannon (40) You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck.     
Dusknoir 
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Diamond and Pearl  2  Psychic  120  Stage 2  D+30  C-20  Rare  Dark Palm - Once during your turn (before your attack), if your opponent has 4 or more Benched Pokemon, you may choose 1 of them and shuffle that Pokemon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. (Poke-POWER)  [1PP] Hard Feelings - Put 5 damage counters on the Defending Pokemon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokemon.       
Electivire 
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Diamond and Pearl  3  Lightning  100  Stage 1  F+20  M-20  Rare  Intense Voltage - As often as you like during your turn (before your attack), if Elekid is anywhere under Electivire, you may move 1 L Energy attached to 1 of your Pokemon to Electivire. This power can't be used if Electivire is affected by a Special Condition. (Poke-POWER)  [1LLL] Giga Impact (60) You may discard all L Energy attached to Electivire. If you do, this attack's base damage is 120 instead of 60.       
Empoleon 
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Diamond and Pearl  4  Water  130  Stage 2  L+30    Rare    [1W] Ice Blade - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Aqua Jet (70) Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Infernape 
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Diamond and Pearl  5  Fire  100  Stage 2  W+30    Rare    [1] Meteor Punch (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads.  [RR] Flare Blitz (90) Discard all R Energy attached to Infernape.     
Lucario 
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Diamond and Pearl  6  Fighting  90  Stage 1  P+20    Rare    [1] Feint (30) This attack's damage isn't affected by Resistance.  [FF] Aura Sphere (40) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Luxray 
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Diamond and Pearl  7  Lightning  120  Stage 2  F+30  M-20  Rare  Gleam Eyes - Once during your turn, when you play Luxray from your hand to evolve 1 of your Pokemon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokemon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokemon. (Poke-POWER)  [LLLL] Lightning Star (80) Move all L Energy attached to Luxray to 1 of your Benched Pokemon. (Ignore this effect if you don't have any Benched Pokemon.)       
Magnezone 
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Diamond and Pearl  8  Metal  120  Stage 2  R+30  P-20  Rare  Magnetize - If you have any M Energy attached to your Active Pokemon, the Retreat Cost for that Pokemon is 0. (Poke-BODY)  [2M] Metal Blast (50+) Does 50 damage plus 10 more damage for each M Energy attached to Magnezone.       
Manaphy 
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Diamond and Pearl  9  Water  70  Basic  L+20    Rare    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [WW] Aqua Ring (30) Switch Manaphy with 1 of your Benched Pokemon.     
Mismagius 
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Diamond and Pearl  10  Psychic  90  Stage 1  D+20  C-20  Rare    [P] Avenge - Count the number of your Pokemon that have any damage counters on them. Put that many damage counters on the Defending Pokemon.  [1PP] Psywave (30+) Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokemon.     
Palkia 
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Diamond and Pearl  11  Water  90  Basic  L+20    Rare    [W] Spacial Rend (10) Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.  [1WW] Transback (40) You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.     
Rhyperior 
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Diamond and Pearl  12  Fighting  140  Stage 2  W+30  L-20  Rare  Earth Fissure - Once during your turn, when you play Rhyperior from your hand to evolve 1 of your Pokemon, you may discard the top 3 cards from your opponent's deck. (Poke-POWER)  [1FF] Rock Wrecker (80) This attack's damage isn't affected by Weakness or Resistance. Rhyperior can't attack during your next turn.       
Roserade 
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Diamond and Pearl  13  Grass  90  Stage 1  R+20    Rare    [GG] Poison Sting (30) The Defending Pokemon is now Poisoned.  [1GG] Spike Whip (50) If Budew is anywhere under Roserade, choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Shiftry 
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Diamond and Pearl  14  Darkness  120  Stage 2  F+30  P-20  Rare  Darkness Fan - Once during your turn (before your attack), if Shiftry is your Active Pokemon, you may flip a coin. If heads, choose 1 Evolved Pokemon on your opponent's Bench, remove the highest Stage Evolution card from that Pokemon, and put it back into his or her hand. This power can't be used if Shiftry is affected by a Special Condition. (Poke-POWER)  [1DD] Spirit Dance (50+) Flip 2 coins. This attack does 20 more damage for each heads.       
Skuntank 
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Diamond and Pearl  15  Darkness  90  Stage 1  F+20  P-20  Rare    [DD] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1DD] Toxic Cloud (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.     
Staraptor 
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Diamond and Pearl  16  Colorless  100  Stage 2  L+30  F-20  Rare    [1] Accelerative Dive (30) Flip a coin. If tails, this attack does nothing. If heads, prevent all damage done to Staraptor by attacks (both yours and your opponent's) until the end of your next turn.  [4] Brave Heart (100) Flip a coin. If tails, Staraptor does 100 damage to itself.     
Torterra 
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Diamond and Pearl  17  Grass  140  Stage 2  R+30    Rare    [3] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2GG] Leaf Storm (60) Remove 2 damage counters from each of your G Pokemon.     
Azumarill 
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Diamond and Pearl  18  Water  80  Stage 1  L+20    Rare    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.  [WW] Bubble Pump (40+) If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Beautifly 
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Diamond and Pearl  19  Grass  100  Stage 2  R+20  F-20  Rare    [2] Whirlwind (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2GG] Giga Drain (50) After your attack, remove from Beautifly the number of damage counters equal to the damage you did to the Defending Pokemon.     
Bibarel 
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Diamond and Pearl  20  Colorless  100  Stage 1  F+20    Rare    [1] Rest - Remove all Special Conditions and 4 damage counters from Bibarel. Bibarel is now asleep.  [3] Take Down (60) Bibarel does 10 damage to itself.     
Carnivine 
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Diamond and Pearl  21  Grass  70  Basic  R+20  W-20  Rare    [1G] Swallow Up (30) Before doing damage, count the remaining HP of the Defending Pokemon and Carnivine. If the Defending Pokemon has fewer remaining HP than Carnivine's, this attack does 60 damage instead.  [GG] Wring Out (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and discard an Energy card attached to the Defending Pokemon.     
Clefable 
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Diamond and Pearl  22  Colorless  90  Stage 1  F+20    Rare    [2] Double Slap (30x) Flip 2 coins. This attack does 30 damage times the number of heads.  [3] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) Clefable performs that attack.     
Drapion 
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Diamond and Pearl  23  Psychic  100  Stage 1  P+20    Rare    [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.  [1PP] Poison Claws (50) The Defending Pokemon is now Poisoned.     
Drifblim 
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Diamond and Pearl  24  Psychic  80  Stage 1  D+20  C-20  Rare    [1] Wind Wave - Search your discard pile for up to 5 in an combination of Pokemon and Supporter cards. Show them to your opponent and shuffle them into your deck.  [PPP] Explosive Smoke (60) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dustox 
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Diamond and Pearl  25  Grass  120  Stage 2  R+30    Rare    [1G] Stun Spore (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2GG] Toxic Dust (50) The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.     
Floatzel 
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Diamond and Pearl  26  Water  90  Stage 1  L+20    Rare    [1W] Screw Tail (30) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [WW] Water Gun (40+) Does 40 damage plus 20 more damage for each W Energy attached to Floatzel but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.     
Gengar 
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Diamond and Pearl  27  Psychic  110  Stage 2  D+30  C-20  Rare    [1] Life Drain - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out.  [1PP] Shadow Dance - Put 4 damage counters on your opponent's Pokemon in any way you like. Then, switch Gengar with 1 of your Benched Pokemon.     
Heracross 
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Diamond and Pearl  28  Grass  80  Basic  R+20    Rare    [1] Pitch (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [GG] Horn Slash (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage.     
Hippowdon 
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Diamond and Pearl  29  Fighting  110  Stage 1  W+20  L-20  Rare    [2F] Vacuum Up (40) The Defending Pokemon can't retreat during your opponent's next turn.  [2FF] Sand Eject (60) During your next turn, if an attack does damage to the Defending Pokemon (After applying Weakness and resistance), that attack does 40 more damage.     
Lopunny 
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Diamond and Pearl  30  Colorless  80  Stage 1  F+20    Rare    [1] Healing Wish - Flip a coin until you get tails. Remove a number of damage counters equal to the number of heads from 1 of your Pokemon.  [3] Flop (30) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may switch Lopunny with 1 of your Benched Pokemon.     
Machamp 
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Diamond and Pearl  31  Fighting  130  Stage 2  P+30    Rare    [F] Revenge (20+) If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 50 more damage.  [FFF] Dynamic Punch (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage and the Defending Pokemon is now Confused.     
Medicham 
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Diamond and Pearl  32  Fighting  90  Stage 1  P+20    Rare    [F] Force Palm - Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent's Pokemon.  [1FF] Spinning Kick (80) Medicham does 20 damage to itself.     
Munchlax 
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Diamond and Pearl  33  Colorless  60  Basic  F+10    Rare  Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. (Poke-POWER)  [1] Heave (30x) Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.) Flip 2 coins. This attack does 30 damage times the number of heads.       
Noctowl 
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Diamond and Pearl  34  Colorless  90  Stage 1  L+20  F-20  Rare    [1] See Beyond - Choose a card from your hand and put it as a Prize card face up. Then, choose 1 of your face-down Prize cards without looking and put it into your hand. This attack does nothing if all your Prize cards are face up.  [3] Extrasensory (30+) If you have the same number of cards in your hand as your opponent, this attack does 30 damage plus 50 more damage.     
Pachirisu 
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Diamond and Pearl  35  Lightning  70  Basic  F+20  M-20  Rare    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [L] Thunder Jolt (20) Flip a coin. If tails, Pachirisu does 10 damage to itself.     
Purugly 
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Diamond and Pearl  36  Colorless  90  Stage 1  F+20    Rare    [1] High Hat - Choose 1 card from your opponent's hand without looking and discard it.  [4] Body Slam (50) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Snorlax 
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Diamond and Pearl  37  Colorless  100  Basic  F+20    Rare    [1] Block - The Defending Pokemon can't retreat during your opponent's next turn.  [4] Ease Up (40+) Snorlax is now Asleep. If Snorlax is evolved from Munchlax, this attack does 40 damage plus 30 more damage.     
Steelix 
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Diamond and Pearl  38  Metal  110  Stage 1  R+20  P-20  Rare    [M] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads.  [2MM] Metal Slash (100) Steelix can't attack during your next turn.     
Vespiquen 
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Diamond and Pearl  39  Grass  100  Stage 1  R+20  F-20  Rare    [G] Leaf Honey - Discard a G Energy attached to Vespiquen and remove all damage counters from 1 of your Benched G Pokemon.  [2G] Attack Order (10x) Does 10 damage times the number of G Pokemon in play (both yours and your opponent's).     
Weavile 
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Diamond and Pearl  40  Darkness  80  Stage 1  F+20  P-20  Rare    [D] Nasty Plot - Search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.  [DDD] Dark Pulse (10x) Does 10 damage times the total amount of D Energy attached to all of your Pokemon.     
Wobbuffet 
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Diamond and Pearl  41  Psychic  80  Basic  P+20    Rare    [1P] Countercharge - Flip a coin. If heads, move all damage counters from Wobbuffet to the Defending Pokemon.       
Wynaut 
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Diamond and Pearl  42  Psychic  40  Basic  P+10    Rare  Baby Evolution - Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. (Poke-POWER)  [0] Astonish - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.       
Budew 
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Diamond and Pearl  43  Grass  40  Basic  R+10    Uncommon  Baby Evolution - Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew. (Poke-POWER)  [0] Errand-Running - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Cascoon 
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Diamond and Pearl  44  Grass  80  Stage 1  R+20    Uncommon    [G] Harden - During your opponent's next turn, if Cascoon would be damaged by an attack, prevent that attack's damage done to Cascoon if that damage is 30 or less.  [1G] Gooey Thread (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Cherrim 
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Diamond and Pearl  45  Grass  80  Stage 1  R+20  W-20  Uncommon    [G] Worry Seed (20) Flip a coin. If heads, the Defending Pokemon is now Confused.  [GG] Magical Leaf (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage and remove 3 damage counters from Cherrim.     
Drifloon 
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Diamond and Pearl  46  Psychic  60  Basic  D+10  C-20  Uncommon    [P] Blowing Wind - Flip a coin. If heads, put 1 of your Benched Pokemon and all cards attacked to on top of your deck. Shuffle your deck afterward.  [1P] Ominous Wind (10) Flip a coin. If heads, the Defending Pokemon is now Confused and can't retreat during your opponent's next turn.     
Dusclops 
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Diamond and Pearl  47  Psychic  80  Stage 1  D+20  C-20  Uncommon    [1P] Roam - Flip a coin. If heads, put 2 damage counters on each of your opponent's Pokemon. If tails, put 2 damage counters on 1 of your Pokemon.  [PP] Gravity Wave (30) Does 10 damage to each of your opponent's Benched Pokemon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Elekid 
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Diamond and Pearl  48  Lightning  40  Basic  F+10  M-20  Uncommon  Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. (Poke-POWER)  [0] Outlet - Search your deck for a L Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Grotle 
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Diamond and Pearl  49  Grass  90  Stage 1  R+20  W-20  Uncommon    [G] Synthesis - Search your deck for a G Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [2G] Cut (50)     
Haunter 
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Diamond and Pearl  50  Psychic  70  Stage 1  D+20  C-20  Uncommon    [P] Hypnosis - The Defending Pokemon is now Asleep.  [PP] Dream Eater (60) If the Defending Pokemon is not Asleep, this attack does nothing.     
Hippopotas 
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Diamond and Pearl  51  Fighting  60  Basic  W+10  L-20  Uncommon    [1] Yawn - The Defending Pokemon is now Asleep.  [F] Sand Attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Luxio 
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Diamond and Pearl  52  Lightning  80  Stage 1  F+20  M-20  Uncommon    [1] Fasten Claws (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.  [LL] Thunder Fang (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Machoke 
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Diamond and Pearl  53  Fighting  80  Stage 1  P+20    Uncommon    [1F] Karate Chop (40-) Does 40 minus 10 damage for each damage counter on Machoke.  [1FF] Seismic Toss (60)     
Magneton 
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Diamond and Pearl  54  Metal  70  Stage 1  R+20  P-20  Uncommon    [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [2M] Magnetic Ray (40) Before doing damage, you may choose 1 of your opponent's Benched Pokemon that has any Energy attached to it and switch that Pokemon with 1 of the Defending Pokemon.     
Mantyke 
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Diamond and Pearl  55  Water  40  Basic  L+10  F-20  Uncommon  Baby Evolution - Once during your turn (before your attack), you may put Mantine from your hand onto Mantyke (this counts as evolving Mantyke) and remove all damage counters from Mantyke. (Poke-POWER)  [0] Call for Friends - Search your deck for a W Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Monferno 
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Diamond and Pearl  56  Fire  70  Stage 1  W+20    Uncommon    [R] Flame Dance (30) Search your discard pile for a R Energy card and attach it to Monferno.  [2] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads.     
Nuzleaf 
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Diamond and Pearl  57  Darkness  80  Stage 1  F+20  P-20  Uncommon    [D] Dirty Trick - Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokemon.  [DD] Razor Wind (40) Flip a coin. If tails, this attack does nothing.     
Prinplup 
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Diamond and Pearl  58  Water  80  Stage 1  L+20    Uncommon    [W] Aqua Shower - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [WW] Brine - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Rapidash 
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Diamond and Pearl  59  Fire  80  Stage 1  W+20    Uncommon    [2] Overrun (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1RR] Blaze Up (50) Flip a coin. If tails, discard a R Energy attached to Rapidash and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Rhydon 
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Diamond and Pearl  60  Fighting  90  Stage 1  W+20  L-20  Uncommon    [1F] Storm Up (30+) If there is any Stadium card in play, this attack does 30 damage plus 20 more damage. Discard that Stadium card.  [1FF] Crash Impact (60) Rhydon does 10 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.     
Riolu 
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Diamond and Pearl  61  Fighting  60  Basic  P+10    Uncommon    [F] Wild Kick (30) Flip a coin. If tails, this attack does nothing.       
Seaking 
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Diamond and Pearl  62  Water  80  Stage 1  L+20    Uncommon    [2] Flail (10x) Does 10 damage times the number of damage counters on Seaking.  [WW] Horn Drill (50)     
Silcoon 
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Diamond and Pearl  63  Grass  80  Stage 1  R+20    Uncommon    [G] Harden - During your opponent's next turn, if Silcoon would be damaged by an attack, prevent that attack's damage done to Silcoon if that damage is 30 or less.  [1G] Entangling String (20) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.     
Staravia 
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Diamond and Pearl  64  Colorless  70  Stage 1  L+20  F-20  Uncommon    [2] Whirlwind (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2] Clutch (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Unown [A] 
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Diamond and Pearl  65  Psychic  50  Basic  P+10    Uncommon  ANALYZE - Once during your turn (before your attack), if Unown A is on your Bench, you may look at the top 2 cards of your deck and put them back on top of your deck in any order. (Poke-POWER)  [1] Hidden Power (10)       
Unown [B] 
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Diamond and Pearl  66  Psychic  50  Basic  P+10    Uncommon  BOUNCE - Once during your turn (before your attack), if Unown B is on your Bench, you may flip a coin. If heads, discard all cards attached to any 1 of your Unown and shuffle that Pokemon back into your deck. (Poke-POWER)  [1] Hidden Power (10)       
Unown [C] 
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Diamond and Pearl  67  Psychic  50  Basic  P+10    Uncommon  CALL - Once during your turn (before your attack), if Unown C is on the Bench, you may flip a coin. If heads, search your deck for any 1 Unown and put it onto your Bench. Shuffle your deck afterward. (Poke-POWER)  [1] Hidden Power (10)       
Unown [D] 
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Diamond and Pearl  68  Psychic  50  Basic  P+10    Uncommon  DRAW - Once during your turn (before your attack), if Unown D is on your Bench, you may flip a coin. If heads, each player may draw a card. (You draw your card first.) (Poke-POWER)  [1] Hidden Power (10)       
Azurill 
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Diamond and Pearl  69  Colorless  40  Basic  F+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. (Poke-POWER)  [0] Delivery - Put any 1 card from your discard pile into your hand.       
Bidoof 
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Diamond and Pearl  70  Colorless  50  Basic  F+10    Common    [1] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [1] Scavenge - Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.     
Bonsly 
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Diamond and Pearl  71  Fighting  40  Basic  G+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly. (Poke-POWER)  [0] Fake Tears - Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn, and any damage done to Bonsly by attacks is reduced by 30 (after applying Weakness and Resistance).       
Buizel 
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Diamond and Pearl  72  Water  60  Basic  L+10    Common    [W] Splash About (10+) If Buizel has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage.       
Buneary 
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Diamond and Pearl  73  Colorless  50  Basic  F+10    Common    [1] Splash (10)  [2] Jump Kick (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Chatot 
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Diamond and Pearl  74  Colorless  60  Basic  L+10  F-20  Common    [1] Me First - Draw a card.  [1] Tone-Deaf (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Cherubi 
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Diamond and Pearl  75  Grass  50  Basic  R+10  W-20  Common    [G] Sleep Powder - The Defending Pokemon is now Asleep.  [1G] Leech Seed (20) If this attack does any damage to the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Cherubi.     
Chimchar 
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Diamond and Pearl  76  Fire  50  Basic  W+10    Common    [0] Scratch (10)  [1R] Ember (30) Flip a coin. If tails, discard a R Energy attached to Chimchar.     
Clefairy 
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Diamond and Pearl  77  Colorless  60  Basic  F+10    Common    [1] Sing - The Defending Pokemon is now Asleep.  [2] Moon Impact (20+) If Clefairy is evolved from Cleffa, this attack does 20 damage plus 20 more damage.     
Cleffa 
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Diamond and Pearl  78  Colorless  40  Basic  F+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. (Poke-POWER)  [0] Eeek - Draw a card.       
Combee 
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Diamond and Pearl  79  Grass  50  Basic  R+10  F-20  Common    [G] Soliciting Nectar - Switch 1 of your opponent's Benched Pokemon with 1of the Defending Pokemon. The new Defending Pokemon is now Asleep.  [2] Gust (20)     
Duskull 
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Diamond and Pearl  80  Psychic  50  Basic  D+10  C-20  Common    [1] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [1P] Night Shade (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Electabuzz 
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Diamond and Pearl  81  Lightning  70  Basic  F+10  M-20  Common    [1L] Thunderpunch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself.  [LL] Shock Wave (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If Electabuzz is evolved from Elekid, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Gastly 
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Diamond and Pearl  82  Psychic  50  Basic  D+10  C-20  Common    [P] Pain Payback - Move 1 damage counter from Gastly to 1 of your opponent's Pokemon.       
Glameow 
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Diamond and Pearl  83  Colorless  50  Basic  F+10    Common    [1] Charm - During your opponent's next turn, any damage done to attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).  [2] Pose (30) Flip a coin. If tails, this attack does nothing.     
Goldeen 
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Diamond and Pearl  84  Water  60  Basic  L+10    Common    [1] Horn Attack (10)  [1W] Take Down (30) Goldeen does 10 damage to itself.     
Hoothoot 
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Diamond and Pearl  85  Colorless  50  Basic  L+10  F-20  Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [2] Kick Shot (30) Flip a coin. If tails, this attack does nothing.     
Machop 
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Diamond and Pearl  86  Fighting  60  Basic  P+10    Common    [F] Low Kick (20)       
Magnemite 
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Diamond and Pearl  87  Metal  50  Basic  R+10  P-20  Common    [M] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1M] Resonance (20+) If the Defending Pokemon is Confused, this attack does 20 damage plus 20 more damage.     
Marill 
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Diamond and Pearl  88  Water  60  Basic  L+10    Common    [1] Rollout (10+) If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage.  [WW] Splashing Turn (20) Switch Marill with 1 of your Benched Pokemon.     
Meditite 
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Diamond and Pearl  89  Fighting  50  Basic  P+10    Common    [F] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent's next turn.  [1F] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon.     
Mime Jr. 
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Diamond and Pearl  90  Psychic  40  Basic  P+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. (Poke-POWER)  [P] Mime - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.       
Misdreavus 
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Diamond and Pearl  91  Psychic  60  Basic  D+10  C-20  Common    [1] Astonish - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.  [1P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Onix 
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Diamond and Pearl  92  Fighting  90  Basic  G+20    Common    [F] Tunneling - Choose up to 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Onix can't attack during your next turn.  [2] Headbutt (20)     
Piplup 
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Diamond and Pearl  93  Water  60  Basic  L+10    Common    [0] Peck (10)  [1W] Water Splash (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Ponyta 
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Diamond and Pearl  94  Fire  60  Basic  W+10    Common    [1] Tackle (10)  [RR] Flame Tail (30)     
Rhyhorn 
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Diamond and Pearl  95  Fighting  60  Basic  W+10  L-20  Common    [1] Horn Attack (10)  [1F] Take Down (30) Rhyhorn does 10 damage to itself.     
Roselia 
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Diamond and Pearl  96  Grass  70  Basic  R+10    Common    [G] Toxic Spikes - The Defending Pokemon is now Poisoned. If Roselia is evolved from Budew, this attack does 10 damage to the Defending Pokemon.  [GG] Sweet Spikes (10) The Defending Pokemon is now Asleep. Remove 2 damage counters from 1 of your Pokemon.     
Seedot 
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Diamond and Pearl  97  Grass  50  Basic  R+10  W-20  Common    [1] Bide - Flip a coin. If heads, during your opponent's next turn, if Seedot would be Knocked Out by damage from an attack, Seedot is not Knocked Out and its remaining HP becomes 10 instead.  [2] Rollout (20)     
Shinx 
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Diamond and Pearl  98  Lightning  60  Basic  F+10  M-20  Common    [L] Spark (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Skorupi 
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Diamond and Pearl  99  Psychic  60  Basic  P+10    Common    [P] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2] Pin Missile (10x) Flip 4 coins. This attack does 10 damage time the number of heads.     
Sneasel 
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Diamond and Pearl  100  Darkness  60  Basic  F+10  P-20  Common    [1] Double Slap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Starly 
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Diamond and Pearl  101  Colorless  50  Basic  L+10  F-20  Common    [1] Gust (10)  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Stunky 
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Diamond and Pearl  102  Darkness  60  Basic  F+10  P-20  Common    [1] Scratch (10)  [1D] Severe Gas (10) The Defending Pokemon is now Poisoned.     
Turtwig 
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Diamond and Pearl  103  Grass  60  Basic  R+10  W-20  Common    [0] Tackle (10)  [G] Razor Leaf (20)     
Wurmple 
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Diamond and Pearl  104  Grass  50  Basic  R+10    Common    [1] Needling Sting (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [G] String Shot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Double Full Heal 
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Diamond and Pearl  105  Trainer    Trainer        Uncommon    Remove all Special Conditions from each of your Active Pokemon.       
Energy Restore 
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Diamond and Pearl  106  Trainer    Trainer        Uncommon    Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.       
Energy Switch 
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Diamond and Pearl  107  Trainer    Trainer        Uncommon    Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon.       
Night Pokemon Center 
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Diamond and Pearl  108  Trainer    Trainer        Uncommon    Choose 1 of your Pokemon. Flip 2 coins. If both are heads, remove all damage counters from that Pokemon. If both are tails, discard all Energy cards attached to that Pokemon.       
PlusPower  (ERRATA) 
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Diamond and Pearl  109  Trainer    Trainer        Uncommon    Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance).       
Poke Ball 
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Diamond and Pearl  110  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Pokedex HANDY910is 
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Diamond and Pearl  111  Trainer    Trainer        Uncommon    Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.       
Professor Rowan 
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Diamond and Pearl  112  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards (If this is the only card in your hand, you can't play this card.)       
Rival 
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Diamond and Pearl  113  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward.       
Speed Stadium 
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Diamond and Pearl  114  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Once during each player's turn, the player may flip a coin until he or she gets tails. For each heads, that player draws a card.       
Super Scoop Up 
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Diamond and Pearl  115  Trainer    Trainer        Uncommon    Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand.       
Warp Point 
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Diamond and Pearl  116  Trainer    Trainer        Uncommon    Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.       
Energy Search 
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Diamond and Pearl  117  Trainer    Trainer        Common    Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Potion  (ERRATA) 
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Diamond and Pearl  118  Trainer    Trainer        Common    Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter if that Pokemon has only 1).       
Switch 
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Diamond and Pearl  119  Trainer    Trainer        Common    Switch 1 of your Active Pokemon with 1 of your Benched Pokemon.       
Empoleon Lv.X  (ERRATA) 
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Diamond and Pearl  120  Water  140  Level Up  L+30    Ultra-Rare  Supreme Command - Once during your turn (before your attack), you may choose up to 2 cards from your opponent's hand without looking and put them face down next to the Defending Pokemon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return those cards to your opponent's hand. This power can't be used if Empoleon is affected by a Special Condition. (Poke-POWER)  [WWW] Hydro Impact - Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Empoleon can't attack during your next turn.       
Infernape Lv.X 
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Diamond and Pearl  121  Fire  120  Level Up  W+30    Ultra-Rare  Burning Head - Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition. (Poke-POWER)  [RR] Flare Up (150) Search your discard pile for 8 R Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 R Energy cards in your discard pile.)       
Torterra Lv.X 
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Diamond and Pearl  122  Grass  160  Level Up  R+30    Ultra-Rare  Forest Murmurs - Once during your turn (before your attack), if you have more Prize cards left than your opponent, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. This power can't be used if Torterra is affected by a Special Condition. (Poke-POWER)  [1GGG] Vigorous Dash (100) Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Torterra does 30 damage to itself.       
Grass Energy 
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Diamond and Pearl  123  Energy    Energy        Common           
Fire Energy 
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Diamond and Pearl  124  Energy    Energy        Common           
Water Energy 
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Diamond and Pearl  125  Energy    Energy        Common           
Lightning Energy 
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Diamond and Pearl  126  Energy    Energy        Common           
Psychic Energy 
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Diamond and Pearl  127  Energy    Energy        Common           
Fighting Energy 
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Diamond and Pearl  128  Energy    Energy        Common           
Darkness Energy (Basic) 
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Diamond and Pearl  129  Energy    Energy        Common           
Metal Energy (Basic) 
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Diamond and Pearl  130  Energy    Energy        Common           
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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