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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Aggron 
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Power Keepers  1  Metal  110  Stage 2  Rare  Terraforming - Once during your turn (before your attack), you may look at the top 5 cards from your deck and put them back on top of your deck in any order. This power can't be used if Aggron is affected by a Special Condition. (Poke-POWER)  [3] Metal Claw (50)  [2MM] Mix-Up (70) Your opponent discards the top card of his or her deck.     
Altaria 
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Power Keepers  2  Colorless  80  Stage 1  FG  Rare  Synergy Effect - If Drake's Stadium is in play, remove 1 damage counter from Altaria between turns. (Poke-BODY)  [1W] Surprise (30) Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.  [2L] Gust (50)     
Armaldo 
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Power Keepers  3  Fighting  120  Stage 2    Rare    [F] Rock Blast - Discard up to 5 F Energy cards attached to Armaldo. For each Energy card you discarded, choose an opponent's Pokemon in play and this attack does 20 damage to those Pokemon. (You may choose the same Pokemon more than once.) This attack's damage isn't affected by Weakness or Resistance.  [3] Mach Claw (60) This attack's damage isn't affected by Resistance.     
Banette 
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Power Keepers  4  Psychic  70  Stage 1  Rare    [1P] Grudge (20+) Does 20 damage plus 10 more damage for each Prize card your opponent has taken.  [1PP] Bench Manipulation (40x) Your opponent flips a number of coins equal to the number of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.     
Blaziken 
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Power Keepers  5  Fire  100  Stage 2    Rare  Firestarter - Once during your turn (before your attack), you may attach a R Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Blaziken is affected by a Special Condition. (Poke-POWER)  [2R] Fire Stream (50) Discard a R Energy card attached to Blaziken. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Charizard 
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Power Keepers  6  Fire  120  Stage 2    Rare    [R] Combustion (30)  [2RR] Bursting Inferno (50) Each Defending Pokemon is now Burned.     
Cradily 
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Power Keepers  7  Grass  110  Stage 2    Rare  Evolutionary Call - Once during your turn, when you play Cradily from your hand to evolve 1 of your Pokemon, you may search your deck for up to 3 in any combination of Basic Pokemon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward. (Poke-POWER)  [1GG] Poison Ring (50) The Defending Pokemon is now Poisoned. The Defending Pokemon can't retreat during your opponent's next turn.       
Delcatty 
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Power Keepers  8  Colorless  70  Stage 1    Rare  Energy Draw - Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition. (Poke-POWER)  [1] Max Energy Source (10x) Does 10 damage times the amount of Energy attached to all of your Active Pokemon.       
Gardevoir 
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Power Keepers  9  Psychic  100  Stage 2    Rare  Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.       
Kabutops 
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Power Keepers  10  Fighting  110  Stage 2    Rare  Primal Stage - As long as Kabutops is your Active Pokemon, your opponent can't play any Basic Pokemon or Evolutions Cards from his or her hand to evolve his or her Active Pokemon. (Poke-BODY)  [1F] Luring Antenna (20) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.  [1FF] Blinding Scythe (60)     
Machamp 
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Power Keepers  11  Fighting  120  Stage 2    Rare  Overzealous - If your opponent has any Pokemon-ex in play, each of Machamp's attacks does 30 more damage to the Defending Pokemon. (Poke-BODY)  [1F] Brick Smash (40) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [3F] Cross Chop (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage.     
Raichu 
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Power Keepers  12  Lightning  70  Stage 1    Rare    [1] Plasma (10) Search your discard pile for a L Energy card and attach it to Raichu.  [1LL] Thunderbolt (100) Discard all Energy cards attached to Raichu.     
Slaking 
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Power Keepers  13  Colorless  120  Stage 2    Rare  Lazy - As long as Slaking is your Active Pokemon, your opponent's Pokemon can't use Poke-Powers. (Poke-BODY)  [4] Critical Move (100) Discard a Basic Energy card attached to Slaking or this attack does nothing. Slaking can't attack during your next turn.       
Dusclops 
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Power Keepers  14  Psychic  80  Stage 1  Rare    [1P] Dark Mind (20) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Mysterious Light (50) If Phoebe's Stadium is in play, the Defending Pokemon is now Confused.     
Lanturn 
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Power Keepers  15  Lightning  80  Stage 1    Rare  Energy Grounding - Once during your opponent's turn, when any of your Pokemon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokemon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn. (Poke-POWER)  [1LL] Lightning Strike (50) You may discard all L Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.       
Magneton 
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Power Keepers  16  Lightning  70  Stage 1  Rare  Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER)  [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton).       
Mawile 
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Power Keepers  17  Metal  60  Basic  Rare    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [2] Pull Away (20) If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.     
Mightyena 
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Power Keepers  18  Darkness  70  Stage 1  Rare    [2] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon.  [1DD] Dark Burst (50+) If Sidney's Stadium is in play, this attack does 50 damage plus 20 more damage.     
Ninetales 
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Power Keepers  19  Fire  70  Stage 1    Rare  Safeguard - Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokemon-ex. (Poke-BODY)  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.  [2R] Will-o'-the-wisp (50)     
Omastar 
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Power Keepers  20  Water  110  Stage 2    Rare    [1] Pull Down - If your opponent has any Evolved Pokemon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.  [2] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.     
Pichu 
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Power Keepers  21  Lightning  50  Basic    Rare  Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. (Poke-POWER)  [L] Cry for Help - Search your deck for a L Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Sableye 
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Power Keepers  22  Psychic  60  Basic    Rare  Synergy Effect - If Phoebe's Stadium is in play, prevent all damage done to Sableye by attacks from your opponent's Pokemon-ex. (Poke-BODY)  [1] Down Draw - Draw 2 cards from the bottom of your deck.  [1P] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Seviper 
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Power Keepers  23  Grass  70  Basic    Rare    [G] Sharp Fang (10)  [2G] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.     
Wobbuffet 
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Power Keepers  24  Psychic  80  Basic    Rare  Safeguard - Prevent all effects of attacks, including damage, done to Wobbuffet by your opponent's Pokemon-ex. (Poke-BODY)  [2P] Flip Over (50) Wobbuffet does 10 damage to itself, and don't apply Weakness and Resistance to this damage.       
Zangoose 
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Power Keepers  25  Colorless  70  Basic    Rare  Thick Skin - Zangoose can't be affected by any Special Conditions. (Poke-BODY)  [1] Call for Family - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [2] Sharp Claws (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Anorith 
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Power Keepers  26  Fighting  70  Stage 1    Uncommon  Solid Shell - Any damage done to Anorith by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1F] Fury Cutter (10+) Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 30 more damage. If all of them are heads, this attack does 10 damage plus 50 more damage.       
Cacturne 
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Power Keepers  27  Darkness  70  Stage 1  Uncommon  Poison Structure - Once during your turn (before your attack), if Sidney's Stadium is in play, you may choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This power can't be used if Cacturne is affected by a Special Condition. (Poke-POWER)  [3] Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads.       
Charmeleon 
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Power Keepers  28  Fire  70  Stage 1    Uncommon    [1] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [1RR] Flame Tail (50)     
Combusken 
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Power Keepers  29  Fire  80  Stage 1    Uncommon  Natural Cure - When you attach a R Energy from your hand to Combusken remove all Special Conditions from Combusken. (Poke-BODY)  [2] Lunge (50) Flip a coin. If tails, this attack does nothing.       
Glalie 
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Power Keepers  30  Water  80  Stage 1    Uncommon  Synergy Effect - If Glacia's Stadium is in play, any damage done to Glalie by attacks from your opponent's Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1W] Powder Snow (20) The Defending Pokemon is now Asleep.  [2W] Double-edge (60) Glalie does 10 damage to itself.     
Kirlia 
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Power Keepers  31  Psychic  70  Stage 1    Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Dream Eater (50) If the Defending Pokemon is not Asleep, this attack does nothing.     
Lairon 
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Power Keepers  32  Metal  70  Stage 1  Uncommon    [1M] Granite Head (20) During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).  [3] Stomp (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.     
Machoke 
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Power Keepers  33  Fighting  80  Stage 1    Uncommon    [1] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2F] Mega Kick (50)     
Medicham 
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Power Keepers  34  Fighting  80  Stage 1    Uncommon  Vigorous Aura - As long as Medicham is your Active Pokemon, attacks by each player's Active Pokemon do 10 more damage to any Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2] Punch (30)  [1FF] Rolling Kick (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Metang 
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Power Keepers  35  Metal  80  Stage 1  Uncommon  Clear Body - Metang can't be affected by any Special Conditions. (Poke-BODY)  [1M] Extra Comet Punch (30+) During your next turn, Extra Comet Punch does 30 more damage.       
Nuzleaf 
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Power Keepers  36  Darkness  70  Stage 1  Uncommon    [1] Fake Out (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2D] Gentle Slap (40)     
Sealeo 
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Power Keepers  37  Water  70  Stage 1    Uncommon    [1W] Ice Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Sharpedo 
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Power Keepers  38  Darkness  70  Stage 1  Uncommon    [1D] Tight Jaw (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2D] Darkness Charge (50) Put 1 damage counter on Sharpedo.     
Shelgon 
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Power Keepers  39  Colorless  80  Stage 1  FR  Uncommon    [1R] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Shelgon.  [2W] Rolling Tackle (40)     
Vibrava 
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Power Keepers  40  Colorless  80  Stage 1  FL  Uncommon    [2] Ram (20)  [1GL] Dragonbreath (60) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is Paralyzed.     
Vigoroth 
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Power Keepers  41  Colorless  70  Stage 1    Uncommon  Strikes Back - If Vigoroth is your Active Pokemon and is damage by an opponent's attack (even if Vigoroth is Knocked Out), put 1 damage counter on the Attacking Pokemon. (Poke-BODY)  [2] Ambush (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.       
Aron 
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Power Keepers  42  Metal  50  Basic  Common    [1] Dig Deep - Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.  [1M] Tackle (20)     
Bagon 
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Power Keepers  43  Colorless  50  Basic  FR  Common    [1] Retaliate (10x) Does 10 damage times the number of damage counters on Bagon.       
Baltoy 
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Power Keepers  44  Psychic  50  Basic    Common    [P] Psybeam (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2] Spinning Attack (20)     
Beldum 
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Power Keepers  45  Metal  50  Basic  Common    [M] Magnetic Lines (10) Flip a coin. If heads, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon. (Ignore this effect if your opponent has only 1 Pokemon.)       
Cacnea 
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Power Keepers  46  Grass  50  Basic    Common    [1] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.       
Carvanha 
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Power Keepers  47  Darkness  40  Basic  Common  Rough Skin - If Carvanha is your Active Pokemon and is damage by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokemon. (Poke-BODY)  [1D] Gnaw (20)       
Charmander 
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Power Keepers  48  Fire  50  Basic    Common    [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Chinchou 
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Power Keepers  49  Lightning  50  Basic    Common    [L] Positive Ion (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2] Negative Ion (10) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 10 (before applying Weakness and Resistance).     
Duskull 
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Power Keepers  50  Psychic  50  Basic  Common    [1P] Surprise Attack (30) Flip a coin. If tails, this attack does nothing.       
Kabuto 
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Power Keepers  51  Fighting  60  Stage 1    Common    [1] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1F] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Lileep 
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Power Keepers  52  Grass  80  Stage 1    Common    [1G] Surprise (20) Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.  [2G] Acid (40) The Defending Pokemon can't retreat during your opponent's next turn.     
Machop 
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Power Keepers  53  Fighting  50  Basic    Common    [1] Smash Punch (20) Flip a coin. If tails, this attack does nothing.  [1F] Submission (30) Machop does 10 damage to itself.     
Magnemite 
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Power Keepers  54  Lightning  50  Basic  Common    [1] Ram (10)  [1L] Spark (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Meditite 
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Power Keepers  55  Fighting  40  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [F] Cross Chop (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Omanyte 
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Power Keepers  56  Water  70  Stage 1    Common    [W] Influence - Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put 2 of them onto your Bench. Shuffle you deck afterward. Treat the new Benched Pokemon as Basic Pokemon.  [2] Mud Shot (20)     
Pikachu 
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Power Keepers  57  Lightning  40  Basic    Common    [L] Charge - Search your discard pile for a L Energy card and attach it to Pikachu.  [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Poochyena 
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Power Keepers  58  Darkness  50  Basic  Common    [D] Double Kick (10x) Flip 2 coins. This attack does 10 times the number of heads.       
Ralts 
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Power Keepers  59  Psychic  50  Basic    Common    [1] Slap (10)  [1P] Teleportation Burst (20) Switch Ralts with 1 of your Benched Pokemon.     
Seedot 
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Power Keepers  60  Grass  40  Basic    Common    [1] Nap - Remove 2 damage counters from Seedot.  [1G] Double Spin (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Shuppet 
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Power Keepers  61  Psychic  50  Basic  Common    [P] Bad Dream (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.       
Skitty 
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Power Keepers  62  Colorless  50  Basic    Common    [1] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.  [2] Tackle (20)     
Slakoth 
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Power Keepers  63  Colorless  40  Basic    Common    [1] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [1] Scratch (10)     
Snorunt 
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Power Keepers  64  Water  50  Basic    Common    [1] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1W] Double Headbutt (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Spheal 
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Power Keepers  65  Water  40  Basic    Common    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Spheal during your opponent's next turn.  [1W] Aurora Beam (20)     
Swablu 
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Power Keepers  66  Colorless  40  Basic  Common    [1] Fury Attack (10x) Flip 3 coins. This attack does 10 times the number of heads.       
Torchic 
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Power Keepers  67  Fire  50  Basic    Common    [R] Super Singe (10) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Trapinch 
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Power Keepers  68  Fighting  50  Basic    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.       
Vulpix 
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Power Keepers  69  Fire  50  Basic    Common    [1] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1R] Ember (30) Discard a R Energy attached to Vulpix.     
Wynaut 
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Power Keepers  70  Psychic  50  Basic    Common  Baby Evolution - Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. (Poke-POWER)  [1] Flail (10x) Does 10 times the number of damage counters on Wynaut.       
Battle Frontier 
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Power Keepers  71  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each player's C Evolved Pokemon, D Evolved Pokemon, and M Evolved Pokemon can't use any Poke-Powers or Poke-Bodies.       
Drake's Stadium 
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Power Keepers  72  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Any damage done to C Active Pokemon (both yours and your opponent's) by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).       
Energy Recycle System 
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Power Keepers  73  Trainer    Trainer        Uncommon    Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.       
Energy Removal 2 
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Power Keepers  74  Trainer    Trainer        Uncommon    Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it.       
Energy Switch 
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Power Keepers  75  Trainer    Trainer        Uncommon    Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon.       
Glacia's Stadium 
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Power Keepers  76  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each player's W Pokemon (excluding Pokemon-ex) has no Weakness.       
Great Ball  (ERRATA) 
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Power Keepers  77  Trainer    Trainer        Uncommon    Search your deck for a Basic Pokemon (excluding Pokemon-ex) and put it onto your Bench. Shuffle your deck afterward.       
Master Ball 
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Power Keepers  78  Trainer    Trainer        Uncommon    Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward.       
Phoebe's Stadium 
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Power Keepers  79  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each player pays 2 less to retreat his or her P Pokemon.       
Professor Birch 
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Power Keepers  80  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw cards from your deck until you have 6 cards in your hand.       
Scott 
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Power Keepers  81  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Sidney's Stadium 
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Power Keepers  82  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each player's D Pokemon can't be Asleep, Confused, or Paralyzed.       
Steven's Advice 
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Power Keepers  83  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw a number of cards up to the number of your opponent's Pokemon in play. If you have 7 or more cards (including this one) in your hand, you can't play this card.       
Claw Fossil (Major text change. Requires reference.)  (ERRATA) 
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Power Keepers  84  Trainer  40  Trainer        Common  Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon. (Poke-BODY)  Play Claw Fossil as if it were a Basic Pokemon. While in play, Claw Fossil counts as a C Pokemon (as well as a Trainer card). Claw Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play.       
Mysterious Fossil  (ERRATA) 
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Power Keepers  85  Trainer  50  Trainer        Common    Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a C Pokemon (as well as a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.       
Root Fossil (Major text change. Requires reference.)  (ERRATA) 
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Power Keepers  86  Trainer  40  Trainer        Common  Spongy Stone - At any time between turns, remove 1 damage counter from Root Fossil (Poke-BODY)  Play Root Fossil as if it were a Basic Pokemon. While in play, Root Fossil counts as a C Pokemon (as well as a Trainer card). Root Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Root Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Root Fossil from play.       
Darkness Energy (Special) 
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Power Keepers  87  Energy    Special Energy        Rare    If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)       
Metal Energy (Special) 
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Power Keepers  88  Energy    Special Energy        Rare    Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Multi Energy 
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Power Keepers  89  Energy    Special Energy        Rare    Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides C Energy when attached to a Pokemon that already has Special Energy cards attached to it.       
Cyclone Energy 
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Power Keepers  90  Energy    Special Energy        Uncommon    Cyclone Energy provides C Energy. When you attach this card from your hand to your Active Pokemon, switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.       
Warp Energy 
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Power Keepers  91  Energy    Special Energy        Uncommon    Warp Energy provides C Energy. When you attach this card from your hand to your Active Pokemon, switch that Pokemon with 1 of your Benched Pokemon.       
Absol ex 
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Power Keepers  92  Darkness  100  Basic  Ultra-Rare  Cursed Eyes - Once during your turn, when you put Absol ex from your hand onto your Bench, you may move 3 damage counters from 1 of your opponent's Pokemon to another of his or her Pokemon. (Poke-POWER)  [1D] Psychic Pulse (30) Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Claydol ex 
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Power Keepers  93  Psychic  120  Stage 1    Ultra-Rare  Type Shift - Once during your turn (before your attack), you may use this power. Claydol ex's type is F until the end of your turn. (Poke-POWER)  [2] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.  [1PP] Shadow Crush (60) You may discard a P Energy card attached to Claydol ex. If you do, discard an Energy card attached to the Defending Pokemon.     
Flygon ex 
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Power Keepers  94  Colorless  150  Stage 2  FL  Ultra-Rare  Psychic Protector - If Flygon ex is damaged by an opponent's attack, you may discard up to 4 cards from your hand. If you do, any damage done to Flygon ex is reduced by 10 for each card you discarded. (Poke-BODY)  [3] Slashing Strike (70) Flip a coin. If tails, Flygon ex can't use Slashing Strike during your next turn.       
Metagross ex 
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Power Keepers  95  Metal  150  Stage 2  FR  Ultra-Rare  Magnetic Redraw - Once during your turn (before your attack), if Metagross ex is your Active Pokemon, you may use this power. Each player shuffles his or her hand into his or her deck. Then, each player draws 4 cards. This power can't be used if Metagross ex is affected by a Special Condition. (Poke-POWER)  [1MM] Scanblast (70) Does 70 damage to each of your opponent's Benched Pokemon that has the same name as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Salamence ex 
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Power Keepers  96  Colorless  160  Stage 2  FR  Ultra-Rare    [2RR] Volcanic Flame (150) Discard the top 5 cards from your deck.  [2WW] Hydro Wave - Discard all W Energy attached to Salamence ex. This attack does 30 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Shiftry ex 
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Power Keepers  97  Darkness  140  Stage 2  FG  Ultra-Rare    [D] Skill Hack - Look at your opponent's hand and choose a Basic Pokemon or Evolution card you find there. Choose 1 of that Pokemon's attacks. Skill Hack copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Shiftry ex's type is still D.) Shiftry ex performs that attack.  [2D] Dirge (60) Does 60 damage to each of your opponent's Benched Pokemon that has the same name as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Skarmory ex 
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Power Keepers  98  Metal  100  Basic  Ultra-Rare  Metal Gravity - If your opponent's Active Pokemon retreats and has 40 or more remaining HP, put 3 damage counters on that Pokemon. You can't use more than 1 Metal Gravity Poke-Body each turn. (Poke-BODY)  [2] Whirlwind (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1MM] Razor Wing (60)     
Walrein ex 
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Power Keepers  99  Water  150  Stage 2    Ultra-Rare  Chilling Breath - Once during your turn, when you play Walrein ex from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. (Poke-POWER)  [1WW] Wreck (70+) If there is any Stadium in play, this attack does 70 damage plus 20 more damage. Discard that Stadium card.       
Flareon * 
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Power Keepers  100  Fire  70  Basic    Ultra-Rare  Crimson Ray - Once during your turn, when you put Flareon * from your hand onto your Bench, you may use this power. Each Active Pokemon (both yours and your opponent's) is now Burned. (Poke-POWER)  [1RR] Flamethrower (50) Discard a R Energy attached to Flareon *.       
Jolteon * 
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Power Keepers  101  Lightning  70  Basic  Ultra-Rare  Yellow Ray - Once during your turn, when you put Jolteon * from your hand onto your Bench, you may put 1 damage counter on each Active Pokemon (both yours and your opponent's). (Poke-POWER)  [1LL] Agility (40) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Jolteon * during your opponent's next turn.       
Vaporeon * 
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Power Keepers  102  Water  70  Basic    Ultra-Rare  Blue Ray - Once during your turn, when you put Vaporeon * from your hand onto your Bench, you may remove all Special conditions and 3 damage counters from each Active Pokemon (both yours and your opponent's). (Poke-POWER)  [1WW] Whirlpool (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.       
Grass Energy 
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Power Keepers  103  Energy    Energy        Rare           
Fire Energy 
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Power Keepers  104  Energy    Energy        Rare           
Water Energy 
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Power Keepers  105  Energy    Energy        Rare           
Lightning Energy 
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Power Keepers  106  Energy    Energy        Rare           
Psychic Energy 
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Power Keepers  107  Energy    Energy        Rare           
Fighting Energy 
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Power Keepers  108  Energy    Energy        Rare           
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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