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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Aerodactyl 
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Fossil  1  Fighting  60  Stage 1  Rare  Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.  [3] Wing Attack (30)       
Aerodactyl 
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Fossil  16  Fighting  60  Stage 1  Rare  Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.  [3] Wing Attack (30)       
Arbok 
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Fossil  31  Grass  60  Stage 1    Uncommon    [G] Terror Strike (10) Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)  [1GG] Poison Fang (20) The Defending Pokemon is now Poisoned.     
Articuno 
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Fossil  2  Water  70  Basic    Rare    [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Articuno 
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Fossil  17  Water  70  Basic    Rare    [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Cloyster 
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Fossil  32  Water  50  Stage 1    Uncommon    [WW] Clamp (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage).  [WW] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Ditto 
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Fossil  3  Colorless  50  Basic  Rare  Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed.         
Ditto 
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Fossil  18  Colorless  50  Basic  Rare  Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed.         
Dragonite 
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Fossil  4  Colorless  100  Stage 2    Rare  Step In - Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon.  [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads.       
Dragonite 
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Fossil  19  Colorless  100  Stage 2    Rare  Step In - Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon.  [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads.       
Ekans 
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Fossil  46  Grass  40  Basic    Common    [G] Spit Poison - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [1G] Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Energy Search 
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Fossil  59  Trainer    Trainer        Common    Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.       
Gambler 
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Fossil  60  Trainer    Trainer        Common    Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card.       
Gastly 
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Fossil  33  Psychic  50  Basic    Uncommon    [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [PP] Energy Conversion - Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.     
Gengar 
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Fossil  5  Psychic  80  Stage 2    Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Gengar 
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Fossil  20  Psychic  80  Stage 2    Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Geodude 
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Fossil  47  Fighting  50  Basic    Common    [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.       
Golbat 
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Fossil  34  Grass  60  Stage 1  Uncommon    [3] Wing Attack (30)  [1GG] Leech Life (20) Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.     
Golduck 
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Fossil  35  Water  70  Stage 1    Uncommon    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Golem 
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Fossil  36  Fighting  80  Stage 2    Uncommon    [1FFF] Avalanche (60)  [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself.     
Graveler 
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Fossil  37  Fighting  60  Stage 1    Uncommon    [FF] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)  [1FF] Rock Throw (40)     
Grimer 
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Fossil  48  Grass  50  Basic    Common    [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).     
Haunter 
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Fossil  6  Psychic  50  Stage 1    Rare  Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Haunter 
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Fossil  21  Psychic  50  Stage 1    Rare  Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Hitmonlee 
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Fossil  7  Fighting  60  Basic    Rare    [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)  [FFF] High Jump Kick (50)     
Hitmonlee 
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Fossil  22  Fighting  60  Basic    Rare    [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)  [FFF] High Jump Kick (50)     
Horsea 
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Fossil  49  Water  40  Basic    Common    [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Hypno 
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Fossil  8  Psychic  90  Stage 1    Rare    [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Hypno 
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Fossil  23  Psychic  90  Stage 1    Rare    [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Kabuto 
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Fossil  50  Fighting  30  Stage 1    Common  Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.  [1] Scratch (10)       
Kabutops 
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Fossil  9  Fighting  60  Stage 2    Rare    [FF] Sharp Sickle (30)  [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.     
Kabutops 
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Fossil  24  Fighting  60  Stage 2    Rare    [FF] Sharp Sickle (30)  [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.     
Kingler 
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Fossil  38  Water  60  Stage 1    Uncommon    [W] Flail (10x) Does 10 damage times the number of damage counters on Kingler.  [1WW] Crabhammer (40)     
Krabby 
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Fossil  51  Water  50  Basic    Common    [W] Call for Family - Search your deck for a Basic Pokemon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)  [1W] Irongrip (20)     
Lapras 
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Fossil  10  Water  80  Basic    Rare    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way.  [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Lapras 
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Fossil  25  Water  80  Basic    Rare    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way.  [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Magmar 
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Fossil  39  Fire  70  Basic    Uncommon    [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [RR] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Magneton 
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Fossil  11  Lightning  80  Stage 1    Rare    [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.     
Magneton 
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Fossil  26  Lightning  80  Stage 1    Rare    [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.     
Moltres 
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Fossil  12  Fire  70  Basic    Rare    [R] Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.  [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing.     
Moltres 
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Fossil  27  Fire  70  Basic    Rare    [R] Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.  [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing.     
Mr. Fuji 
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Fossil  58  Trainer    Trainer        Uncommon    Choose a Pokemon on your Bench. Shuffle it and any cards attached to it into your deck.       
Muk 
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Fossil  13  Grass  70  Stage 1    Rare  Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.  [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Muk 
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Fossil  28  Grass  70  Stage 1    Rare  Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.  [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Mysterious Fossil (Major text change. Requires reference.)  (ERRATA) 
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Fossil  62  Trainer  10  Trainer        Common    Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.       
Omanyte 
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Fossil  52  Water  40  Stage 1    Common  Clairvoyance - Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.  [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Omastar 
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Fossil  40  Water  70  Stage 2    Uncommon    [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Psyduck 
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Fossil  53  Water  50  Basic    Common    [P] Headache - Your opponent can't play Trainer cards during his or her next turn.  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Raichu 
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Fossil  14  Lightning  90  Stage 1    Rare    [LLLL] Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them.       
Raichu 
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Fossil  29  Lightning  90  Stage 1    Rare    [LLLL] Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them.       
Recycle 
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Fossil  61  Trainer    Trainer        Common    Flip a coin. If heads, put a card in your discard pile on top of your deck.       
Sandslash 
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Fossil  41  Fighting  70  Stage 1  Uncommon    [2] Slash (20)  [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads.     
Seadra 
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Fossil  42  Water  60  Stage 1    Uncommon    [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra.     
Shellder 
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Fossil  54  Water  30  Basic    Common    [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [W] Hide in Shell - Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)     
Slowbro 
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Fossil  43  Psychic  60  Stage 1    Uncommon  Strange Behavior - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.  [PP] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Slowpoke 
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Fossil  55  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.  [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.     
Tentacool 
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Fossil  56  Water  30  Basic    Common  Cowardice - At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.  [W] Acid (10)       
Tentacruel 
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Fossil  44  Water  60  Stage 1    Uncommon    [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [WW] Jellyfish Sting (10) The Defending Pokemon is now Poisoned.     
Weezing 
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Fossil  45  Grass  60  Stage 1    Uncommon    [GG] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [1GG] Selfdestruct (60) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself.     
Zapdos 
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Fossil  15  Lightning  80  Basic    Rare    [LLLL] Thunderstorm (40) For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself.       
Zapdos 
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Fossil  30  Lightning  80  Basic    Rare    [LLLL] Thunderstorm (40) For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself.       
Zubat 
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Fossil  57  Grass  40  Basic  Common    [2] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1G] Leech Life (10) Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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