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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Banette  (ERRATA) 
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Hidden Legends  1  Psychic  70  Stage 1    Rare    [P] Shadow Steal (10+) Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile.  [1P] Darkness Chant - Count the number of Basic Pokemon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokemon. You can't put more than 6 damage counters on the Defending Pokemon in this way.     
Claydol 
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Hidden Legends  2  Psychic  80  Stage 1    Rare  Primal Pull - As long as Claydol is your Active Pokemon, each player's Evolved Pokemon pays 1 more Energy (any type) to use its attacks. (Poke-BODY)  [P] Muddy Eye (10x) Does 10 damage times the number of basic Energy cards attached to Claydol and the Defending Pokemon.       
Crobat 
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Hidden Legends  3  Grass  90  Stage 2    Rare    [1] Flutter Trick (20) Flip a coin. If heads, look at your opponent's hand and choose 1 card. Your opponent discards the card you chose.  [1G] Triple Poison (10) The Defending Pokemon is now Poisoned. Put 3 damage counters instead of 1 on the Defending Pokemon between turns.     
Dark Celebi 
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Hidden Legends  4  Darkness Grass  70  Basic    Rare    [1] Dark Provide - Attach up to 1 G or D Energy card from your hand to your Pokemon.  [DG] Leaf Poison (20) The Defending Pokemon is now Poisoned.     
Electrode 
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Hidden Legends  5  Lightning  70  Stage 1    Rare    [1] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [3] Mass Destruction - Both Electrode and the Defending Pokemon are now Knocked Out. If Electrode has any Special Energy Cards attached to it, this attack does nothing.     
Exploud 
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Hidden Legends  6  Colorless  120  Stage 2    Rare    [1] Breaking Sound - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2] Bass Control - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3] Thunderous Roar (30) The Defending Pokemon is now Confused.  [4] Hyper Voice (60) 
Heracross 
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Hidden Legends  7  Grass  70  Basic    Rare    [1] Extra Draw - If your opponent has any Pokemon-ex in play, search your deck for up to 2 G Energy cards and attach them to Heracross. Shuffle your deck afterward.  [1GG] Sonicboom (50) This attack's damage isn't affected by Weakness or Resistance.     
Jirachi 
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Hidden Legends  8  Psychic  70  Basic    Rare    [1] Make a Wish - Search your deck for a card that evolves from 1 of your Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Jirachi. Shuffle your deck afterward.  [MP] Mind Bend (30) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Machamp (Major text change. Requires reference.)  (ERRATA) 
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Hidden Legends  9  Fighting  120  Stage 2    Rare  Overzealous - If your opponent has an Pokemon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokemon. (Poke-BODY)  [1F] Brick Smash (40) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [3F] Cross Chop (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage.     
Medicham 
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Hidden Legends  10  Fighting  80  Stage 1    Rare    [1F] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon.  [2F] Chakra Points (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand.     
Metagross 
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Hidden Legends  11  Metal Psychic  100  Stage 2  Rare  Metal Juncture - As often as you like during your turn (before you attack), you may move a M Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This attack can't be used if Metagross is affected by a Special Condition. (Poke-POWER)  [1MP] Squared Attack (30x) Flip 4 coins. This attack does 30 damage times the number of heads.       
Milotic 
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Hidden Legends  12  Water  100  Stage 1    Rare  Healing Shower - Once during your turn, when you play Milotic from your hand to evolve 1 of your Pokemon, you may remove all damage counters from all of your Pokemon and your opponent's Pokemon (excluding Pokemon-ex). (Poke-POWER)  [1W] Wave Splash (30)  [2WW] Distorted Wave (80) Before doing damage, remove 3 damage counters from the Defending Pokemon (all if there are less than 3).     
Pinsir 
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Hidden Legends  13  Grass  70  Basic    Rare  Crust - Any damage done to Pinsir by attacks from your opponent's Basic Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1G] Sonicboom (30) This attack's damage isn't affected by Weakness or Resistance.       
Shiftry 
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Hidden Legends  14  Darkness  110  Stage 2  Rare    [1D] Push Aside (30) Look at your opponent's hand and choose 1 Basic Pokemon or Evolution card you find there. Your opponent puts it at the bottom of his or her deck.  [3] Supernatural Power (40+) If you have the same number of cards in your hand as your opponent, this attack does 40 damage plus 40 more damage.     
Walrein 
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Hidden Legends  15  Water  120  Stage 2    Rare  Crush Draw - Once during your turn (before you attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon. If not, put the card back on your deck. This power can't be used if Walrein is affected by a Special Condition. (Poke-POWER)  [1WW] Sheer Cold (50) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.       
Bellossom 
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Hidden Legends  16  Grass  100  Stage 2  Rare  Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Bellossom is affected by a Special Condition. (Poke-POWER)  [G] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.  [2G] Solarbeam (50)     
Chimecho 
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Hidden Legends  17  Psychic  60  Basic    Rare    [1] Chime - Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)  [P] Psychic Boom (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon.     
Gorebyss 
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Hidden Legends  18  Water  70  Stage 1    Rare    [1] Stun Needle (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Mystic Water (20+) Does 20 damage plus 10 more for each P Energy in play.     
Huntail 
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Hidden Legends  19  Water  80  Stage 1    Rare    [2] Bite (20)  [2W] Dark Splash (40+) Does 40 damage plus 10 more damage for each D Pokemon in play.     
Masquerain 
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Hidden Legends  20  Grass  70  Stage 1  Rare    [1] Whirlwind (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1G] Silver Wind (30) During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 30 more damage.     
Metang 
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Hidden Legends  21  Metal  80  Stage 1  Rare    [1] Metal Load - Search your discard pile for a M Energy card and attach it to Metang.  [1M] Metal Claw (30)     
Ninetales 
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Hidden Legends  22  Fire  70  Stage 1    Rare  Safeguard - Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokemon-ex. (Poke-BODY)  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.  [2R] Will-o'-the-wisp (50)     
Rain Castform 
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Hidden Legends  23  Water  60  Basic    Rare  Temperamental Weather - Once during your turn (before you attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. (Poke-POWER)  [W] Scattered Shower - Shuffle your hand into your deck. Draw up to 5 cards.  [2] Rainy Day Blues (20) If Low Pressure System is in play, the Defending Pokemon is now Confused.     
Relicanth 
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Hidden Legends  24  Water  60  Basic    Rare  Deep Sleep - As long as Relicanth is your Active Pokemon, a player flips 2 coins for each of his or her Pokemon that is Asleep between turns. If either coin is tails, that Pokemon is still Asleep. (Poke-BODY)  [W] Yawn (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Snow-cloud Castform 
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Hidden Legends  25  Water  70  Basic    Rare  Temperamental Weather - Once during your turn (before you attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. (Poke-POWER)  [W] Flurries - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.  [2WW] White Snow (50+) If Magnetic Storm is in play, this attack does 50 damage plus 20 more damage.     
Sunny Castform 
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Hidden Legends  26  Fire  70  Basic    Rare  Temperamental Weather - Once during your turn (before you attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Sunny Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. (Poke-POWER)  [R] Sunshine - Search your discard pile for a Stadium card, show it to you opponent, and put it into your hand.  [2R] Sunburn (40) If High Pressure System is in play, the Defending Pokemon is now Burned.     
Tropius 
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Hidden Legends  27  Grass  80  Basic    Rare    [1] Fruition - Move 1 Energy card attached to Tropius to another of your Pokemon and remove 4 damage counters from that Pokemon (all if there are less than 4).  [2] Gust (20)     
Beldum 
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Hidden Legends  28  Metal  50  Basic  Uncommon  Levitate - If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0. (Poke-BODY)  [1] Tackle (10)       
Beldum 
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Hidden Legends  29  Metal  50  Basic  Uncommon  Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER)  [1M] Metal Charge (30) Put 1 damage counter on Beldum.       
Castform 
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Hidden Legends  30  Colorless  60  Basic    Uncommon  Temperamental Weather - Once during your turn (before you attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. (Poke-POWER)  [1] Forecast - Search your deck for a Stadium card and play it. Shuffle your deck afterward.  [2] Extra Ball (20+) If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 20 more damage.     
Claydol 
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Hidden Legends  31  Fighting  80  Stage 1    Uncommon    [1P] Hyper Beam (20) Flip a coin. If heads, discard 1 Energy attached to the Defending Pokemon.  [2F] Ram (50)     
Corsola 
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Hidden Legends  32  Water  70  Basic    Uncommon    [1] Coral Glow - Draw a number of cards up to the number of your opponent's Basic Pokemon in play. (You can't have more than 10 cards in your hand in this way.)       
Dodrio 
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Hidden Legends  33  Colorless  80  Stage 1  Uncommon  Fast Feet - Dodrio can retreat even when it is Asleep or Paralyzed. (Poke-BODY)  [2] Retaliate (10x) Does 10 damage times the number of damage counters on Dodrio.  [2] Slashing Strike (40) Flip a coin. If tails, Dodrio can't use Slashing Strike during your next turn.     
Glalie 
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Hidden Legends  34  Water  80  Stage 1    Uncommon  Ice Wall - Any damage done to Glalie by attacks from your opponent's Pokemon with any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). (Poke-BODY)  [2W] Heavy Blizzard (50) Flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokemon.       
Gloom 
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Hidden Legends  35  Grass  70  Stage 1    Uncommon    [1G] Cling (20) After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokemon. If Gloom has fewer damage counters than that, remove all of them.  [2G] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Golbat 
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Hidden Legends  36  Grass  70  Stage 1    Uncommon    [1] Supersonic - The Defending Pokemon is now Confused.  [1G] Sharp Fang (20)     
Igglybuff 
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Hidden Legends  37  Colorless  50  Basic    Uncommon  Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff), and remove all damage counters from Igglybuff. (Poke-POWER)  [1] Set Song - Search your deck for a Basic Pokemon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Lanturn 
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Hidden Legends  38  Lightning  80  Stage 1    Uncommon  Energy Grounding - Once during your opponent's turn, when any of your Pokemon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokemon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn. (Poke-POWER)  [1LL] Lightning Strike (50) You may discard all L Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.       
Loudred 
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Hidden Legends  39  Colorless  80  Stage 1    Uncommon    [2] Cracking Voice (20) Flip a coin. If heads, each Defending Pokemon is now Confused.  [3] Light Punch (40)     
Luvdisc 
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Hidden Legends  40  Water  60  Basic    Uncommon    [1] Loving Draw - Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand.  [W] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This attack does 10 damage to the new Defending Pokemon.     
Machoke 
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Hidden Legends  41  Fighting  80  Stage 1    Uncommon  Strikes Back - If Machoke is you Active Pokemon and is damaged by an opponent's attack (even if Machoke is Knocked Out), put 1 damage counter on the Attacking Pokemon. (Poke-BODY)  [1F] Low Kick (30)       
Medicham 
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Hidden Legends  42  Fighting  80  Stage 1    Uncommon    [1] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [1F] Power Heal (10+) Does 10 damage plus 10 more damage for each damage counter on Medicham. After doing damage, remove 1 damage counter from Medicham.     
Metang 
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Hidden Legends  43  Psychic  80  Stage 1    Uncommon    [2] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2P] Metal Ball - Put 5 damage counters on the Defending Pokemon.     
Metang 
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Hidden Legends  44  Metal  70  Stage 1  Uncommon  Levitate - If Metang has any Energy attached to it, Metang's Retreat Cost is 0. (Poke-BODY)  [2] Tackle (20)       
Nuzleaf 
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Hidden Legends  45  Darkness  70  Stage 1  Uncommon    [1] Upper Hand - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Rhydon 
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Hidden Legends  46  Fighting  90  Stage 1    Uncommon  Power Diffusion - As long as Rhydon is your Active Pokemon, prevent all damage done by attacks to all of your Benched Pokemon. (Poke-BODY)  [1] Horn Drill (20)  [2F] Hyper Tail (50+) If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 50 damage plus 20 more damage.     
Sealeo 
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Hidden Legends  47  Water  70  Stage 1    Uncommon    [W] Super Icy Wind - Does 10 damage to each of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.  [2W] Skull Bash (50)     
Spinda 
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Hidden Legends  48  Colorless  60  Basic    Uncommon    [1] The Hula-la - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, both the Defending Pokemon and Spinda are now Confused.  [1] Flail (10x) Does 10 damage times the number of damage counters on Spinda.     
Starmie 
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Hidden Legends  49  Psychic  80  Stage 1    Uncommon    [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Rainbow Star (50+) Does 50 damage plus 10 more damage for each type of basic Energy attached to the Defending Pokemon.     
Swalot 
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Hidden Legends  50  Grass  80  Stage 1    Uncommon    [1] Amnesia (10) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2G] Swallow Up (50+) Before doing damage, count the remaining HP of the Defending Pokemon and Swalot. If the Defending Pokemon has fewer remaining HP than Swalot's, this attack does 50 damage plus 30 more damage.     
Tentacruel 
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Hidden Legends  51  Water  70  Stage 1    Uncommon    [1] Long Tentacle - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, discard an Energy card attached to the Defending Pokemon.  [2] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.     
Baltoy 
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Hidden Legends  52  Psychic  50  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Baltoy 
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Hidden Legends  53  Fighting  50  Basic    Common    [1] Headbutt (10)  [2] Mud Slap (20)     
Beldum 
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Hidden Legends  54  Psychic  50  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [P] Metal Ball - Put 1 damage counter on the Defending Pokemon.     
Chikorita 
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Hidden Legends  55  Grass  50  Basic  Common    [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Chinchou 
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Hidden Legends  56  Lightning  50  Basic    Common    [1] Pound (10)  [1L] Spark (10) Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Chinchou 
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Hidden Legends  57  Lightning  50  Basic    Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1L] Lightning Ball (20)     
Clamperl 
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Hidden Legends  58  Water  40  Basic    Common  Exoskeleton - Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Cyndaquil 
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Hidden Legends  59  Fire  50  Basic    Common    [1] Swift (10) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [2] Rage (10+) Does 10 damage plus 10 more for each damage counter on Cyndaquil.     
Doduo 
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Hidden Legends  60  Colorless  40  Basic  Common    [1] Drill Peck (10)       
Feebas  (ERRATA) 
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Hidden Legends  61  Water  30  Basic    Common    [1] Tackle (10)  [W] Ascension - Search your deck for a card that evolves from Feebas and put it on Feebas. (This counts as evolving Feebas.) Shuffle your deck afterward.     
Gulpin 
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Hidden Legends  62  Grass  50  Basic    Common    [1] Yawn - The Defending Pokemon is now Asleep.  [G] Spit Poison - The Defending Pokemon is now Poisoned.     
Jigglypuff 
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Hidden Legends  63  Colorless  50  Basic    Common    [1] Rollout (10)  [2] Sleepy Song - Each Defending Pokemon is now Asleep.     
Machop 
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Hidden Legends  64  Fighting  50  Basic    Common    [1] Knuckle Punch (10)  [1F] Karate Chop (30-) Does 30 damage minus 10 damage for each damage counter on Machop.     
Meditite 
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Hidden Legends  65  Psychic  50  Basic    Common    [1] Double Chop (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [P] Calm Mind - Remove 2 damage counters from Meditite (remove 1 if there is only 1).     
Meditite 
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Hidden Legends  66  Fighting  50  Basic    Common    [F] Jab (10)  [2] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Minun 
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Hidden Legends  67  Lightning  50  Basic  Common    [1] Minus Energy (10) Flip a coin. If heads, choose 1 Energy attached to the Defending Pokemon. Your opponent returns that card to his or her hand.  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Oddish 
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Hidden Legends  68  Grass  50  Basic    Common    [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [G] Razor Leaf (10)     
Plusle 
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Hidden Legends  69  Lightning  50  Basic  Common    [1] Plus Energy - Flip a coin. If heads, attach a L Energy from your hand to any of your Pokemon.  [1L] Dazzle Blast (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Rhyhorn 
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Hidden Legends  70  Fighting  60  Basic    Common    [1] Double Stab (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2F] Take Down (50) Rhyhorn does 10 damage to itself.     
Seedot 
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Hidden Legends  71  Grass  40  Basic    Common    [1] Growth Spurt - Attach a G Energy card from your hand to Seedot.  [2] Trip Over (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Shuppet 
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Hidden Legends  72  Psychic  40  Basic  Common    [P] Shadow Crush (10) You may discard 1 P Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokemon.       
Snorunt 
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Hidden Legends  73  Water  50  Basic    Common    [1] Ice Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Tackle (20)     
Spheal 
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Hidden Legends  74  Water  40  Basic    Common    [1] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.       
Staryu 
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Hidden Legends  75  Water  50  Basic    Common  Core Guard - If Staryu has any P Energy attached to it, damage done to Staryu by any attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [W] Pound (10)       
Surskit 
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Hidden Legends  76  Grass  50  Basic    Common    [1] Splash About (10+) If Surskit has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage.       
Tentacool 
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Hidden Legends  77  Water  50  Basic    Common  Freefloating - If Tentacool has no Energy attached to it, Tentacool's Retreat Cost is 0. (Poke-BODY)  [1] Wrap - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Togepi 
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Hidden Legends  78  Colorless  50  Basic    Common    [1] Sleepy Song - Each Defending Pokemon is now Asleep.       
Totodile 
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Hidden Legends  79  Water  50  Basic    Common    [1] Flail (10x) Does 10 damage for each damage counter on Totodile.  [1W] Bite (20)     
Voltorb 
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Hidden Legends  80  Lightning  40  Basic    Common    [1] Recharge - Search your deck for a L Energy card and attach it to Voltorb. Shuffle your deck afterward.  [1L] Rolling Attack (20)     
Vulpix 
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Hidden Legends  81  Fire  50  Basic    Common    [1] Scratch (10)  [R] Ascension - Search your deck for a card that evolves from Vulpix and put it on Vulpix. (This counts as evolving Vulpix.) Shuffle your deck afterward.     
Whismur 
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Hidden Legends  82  Colorless  50  Basic    Common    [1] Wail (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Zubat 
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Hidden Legends  83  Grass  50  Basic    Common    [1] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [G] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.     
Ancient Technical Machine [Ice]  (ERRATA) 
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Hidden Legends  84  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Ice].  [1] Ice Generator - Discard all of your opponent's Trainer cards in play. If you do, prevent all effects, including damage, done to the Pokemon using this attack during your opponent's next turn.       
Ancient Technical Machine [Rock] 
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Hidden Legends  85  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Rock].  [1] Stone Generator - If your opponent has any Evolved Pokemon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.       
Ancient Technical Machine [Steel] 
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Hidden Legends  86  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Steel].  [2] Steel Generator - If the Defending Pokemon has a Poke-Power or Poke-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokemon and attach them to the Defending Pokemon.       
Ancient Tomb 
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Hidden Legends  87  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Don't apply Weakness for all Pokemon in play (excluding Pokemon-ex and Pokemon that has an owner in its name).       
Desert Ruins 
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Hidden Legends  88  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  At any time between turns, each player puts 1 damage counter on his or her Pokemon-ex with maximum HP of at least 100.       
Island Cave 
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Hidden Legends  89  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever any player attaches an Energy card from his or her hand to W Pokemon, F Pokemon, or M Pokemon, remove any Special Conditions from that Pokemon.       
Life Herb 
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Hidden Legends  90  Trainer    Trainer        Uncommon    Flip a coin. If heads, choose 1 of your Pokemon (excluding Pokemon-ex). Remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6).       
Magnetic Storm 
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Hidden Legends  91  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Any damage done by attacks from both P Pokemon and F Pokemon (both yours and your opponent's) is not affected by Resistance.       
Steven's Advice (Major text change. Requires reference.)  (ERRATA) 
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Hidden Legends  92  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw a number of cards up to the number of your opponent's Pokemon in play. If you have more than 7 cards (including this one) in your hand, you can't play this card.       
Groudon ex 
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Hidden Legends  93  Fighting  100  Basic    Ultra-Rare  Mark of Antiquity - As long as Groudon ex is your Active Pokemon, each player's Kyogre ex and Rayquaza ex can't attack. (Poke-BODY)  [2] Rock Tumble (30) This attack's damage is not affected by Resistance.  [1FF] Crushing Mantle (50+) You may discard from your hand as many Energy cards as you like. If you do, this attack does 50 damage plus 10 more damage for each Energy card you discarded.     
Kyogre ex 
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Hidden Legends  94  Water  100  Basic    Ultra-Rare  Mark of Antiquity - As long as Kyogre ex is your Active Pokemon, each player's Groudon ex and Rayquaza ex can't attack. (Poke-BODY)  [2] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Super Tidal Wave (50+) You may show your hand to your opponent. If you do, this attack does 50 damage plus 10 more damage for each Energy card in your hand. After doing damage, shuffle the Energy cards back into your deck.     
Metagross ex 
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Hidden Legends  95  Metal  150  Stage 2  FR  Ultra-Rare    [1M] Metal Reversal (40) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. If you do, this attack does 40 damage to the new Defending Pokemon.  [2MM] Extra Comet Punch (50+) During your next turn, Extra Comet Punch does 50 damage plus 50 more damage.     
Ninetales ex 
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Hidden Legends  96  Fire  90  Stage 1    Ultra-Rare    [1] Intense Glare - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Burned and Confused.  [3R] Fire Blast (100) Discard a R Energy attached to Ninetales ex.     
Regice ex 
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Hidden Legends  97  Water  90  Basic    Ultra-Rare  Crystal Body - Prevent all effects of attacks, except damage, done to Regice ex by the Attacking Pokemon. (Poke-BODY)  [1WW] Freeze Lock (60) Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to the Defending Pokemon during his or her next turn.       
Regirock ex 
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Hidden Legends  98  Fighting  100  Basic    Ultra-Rare  Healing Stone - At any time between turns, remove 1 damage counter from Regirock ex. (Poke-BODY)  [1FF] Tonnage (60+) You may do 60 damage plus 20 more damage. If you do, Regirock ex does 30 damage to itself.       
Registeel ex 
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Hidden Legends  99  Metal  90  Basic  Ultra-Rare  Exoskeleton - Any damage done to Registeel ex by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1MM] Steel Wave (50) Does 20 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Vileplume ex 
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Hidden Legends  100  Grass  140  Stage 2    Ultra-Rare  Block Dust - As long as Vileplume ex is your Active Pokemon, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. (Poke-BODY)  [2G] Special Formula (50) Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned. If tails, the Defending Pokemon is now Confused.       
Wigglytuff ex 
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Hidden Legends  101  Colorless  100  Stage 1    Ultra-Rare    [2] Sleepy Song (30) Each Defending Pokemon is now Asleep.  [3] Do the Wave (30+) Does 30 damage plus 10 more damage for each of your Benched Pokemon.     
Groudon 
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Hidden Legends  102  Fighting  80  Basic    Ultra-Rare    [1F] Mud Shot (20)  [1FFF] Earthquake (60) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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