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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Abra 
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Expedition  93  Psychic  40  Basic    Common    [1] Scratch (10)  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Alakazam 
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Expedition  1  Psychic  100  Stage 2    Rare  Psymimic - Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attack. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition. (Poke-POWER)  [2P] Syncroblast (80) If Alakazam and the Defending Pokemon don't have the same number of Energy cards on them, this attack's base damage is 20 instead of 80.       
Alakazam 
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Expedition  33  Psychic  100  Stage 2    Rare  Psymimic - Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attack. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition. (Poke-POWER)  [2P] Syncroblast (80) If Alakazam and the Defending Pokemon don't have the same number of Energy cards on them, this attack's base damage is 20 instead of 80.       
Ampharos 
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Expedition  2  Lightning  100  Stage 2    Rare  Energy Connect - Once during your turn (before you attack), you make take one basic Energy cards attached to one of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. (Poke-POWER)  [2LL] Lightning Strike (40) You may discard all L Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.       
Ampharos 
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Expedition  34  Lightning  100  Stage 2    Rare  Energy Connect - Once during your turn (before you attack), you make take one basic Energy cards attached to one of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. (Poke-POWER)  [2LL] Lightning Strike (40) You may discard all L Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.       
Arbok 
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Expedition  3  Grass  70  Stage 1    Rare    [G] Poison Spray - The Defending Pokemon is now Poisoned.  [2] Poison Reaction (20+) If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage.     
Arbok 
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Expedition  35  Grass  70  Stage 1    Rare    [G] Poison Spray - The Defending Pokemon is now Poisoned.  [2] Poison Reaction (20+) If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage.     
Bayleef 
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Expedition  71  Grass  70  Stage 1  Uncommon    [1] Mysterious Powder - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1G] Razor Leaf (30)     
Bill's Maintenance 
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Expedition  137  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.       
Blastoise 
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Expedition  4  Water  100  Stage 2    Rare  Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Blastoise 
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Expedition  36  Water  100  Stage 2    Rare    [W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Double Cannon (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Blastoise 
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Expedition  37  Water  100  Stage 2    Rare  Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Bulbasaur 
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Expedition  94  Grass  50  Basic    Common    [1] Tackle (10)  [1G] Poison Seed (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Bulbasaur 
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Expedition  95  Grass  40  Basic    Common    [1] Sleep Seed - The Defending Pokemon is now Asleep.  [1G] Vine Whip (20)     
Butterfree 
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Expedition  5  Grass  80  Stage 2    Rare  Miraculous Powder - Once during your turn (before you attack), you may remove all Special Conditions from your Active Pokemon. This power can't be used if Butterfree is affected by a Special Condition. (Poke-POWER)  [2G] Spiral Drain (40) Flip a coin. If heads, remove 2 damage counters from Butterfree.       
Butterfree 
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Expedition  38  Grass  80  Stage 2    Rare  Miraculous Powder - Once during your turn (before you attack), you may remove all Special Conditions from your Active Pokemon. This power can't be used if Butterfree is affected by a Special Condition. (Poke-POWER)  [2G] Spiral Drain (40) Flip a coin. If heads, remove 2 damage counters from Butterfree.       
Caterpie 
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Expedition  96  Grass  40  Basic    Common    [1] Headbutt (10)  [2] Entangling Thread (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Chansey 
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Expedition  72  Colorless  90  Basic    Uncommon    [2] Bind Wound - Flip a coin. If heads, remove 2 damage counters from 1 of your Pokemon (1 if it has only 1).  [3] Dogpile (10x) Count the number for Pokemon on your Bench. This attack does 10 times that number to the Defending Pokemon, and Chansey does 10 times that number of damage to itself.     
Charizard 
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Expedition  6  Fire  120  Stage 2    Rare  Burning Energy - Once during your turn (before you attack), you may turn all basic Energy attached to all of your Pokemon into R Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition. (Poke-POWER)  [RRRR] Scorching Whirlwind (120) Flip 2 coins. If 1 of them is tails, discards 3 Energy cards attached to Charizard. If both of them are tails, discard all Energy cards attached to Charizard.       
Charizard 
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Expedition  39  Fire  100  Stage 2    Rare    [1] Tail Smash (40) Flip a coin. If heads, this attack does nothing.  [1RR] Flamethrower (60) Discard 1 R Energy card attached to Charizard.     
Charizard 
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Expedition  40  Fire  120  Stage 2    Rare  Burning Energy - Once during your turn (before you attack), you may turn all basic Energy attached to all of your Pokemon into R Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition. (Poke-POWER)  [RRRR] Scorching Whirlwind (120) Flip 2 coins. If 1 of them is tails, discards 3 Energy cards attached to Charizard. If both of them are tails, discard all Energy cards attached to Charizard.       
Charmander 
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Expedition  97  Fire  50  Basic    Common    [1] Tail Rap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1R] Flare (20)     
Charmander 
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Expedition  98  Fire  50  Basic    Common    [1] Gnaw (10)  [1R] Searing Flame (10) Flip a coin. If heads, the Defending Pokemon is now Burned.     
Charmeleon 
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Expedition  73  Fire  80  Stage 1    Uncommon    [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [2R] Flamethrower (50) Discard 1 R Energy card attached to Charmeleon.     
Chikorita 
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Expedition  99  Grass  40  Basic  Common    [1] Hypnotic Gaze - The Defending Pokemon is now Asleep.  [1G] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Chikorita 
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Expedition  100  Grass  50  Basic  Common    [G] Razor Leaf (10)  [2] Sleep Powder (10) The Defending Pokemon is now Asleep.     
Clefable 
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Expedition  7  Colorless  70  Stage 1    Rare  Moonlight - Once during your turn (before you attack), you may put a card from your hand back on your deck. If you do so, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition. (Poke-POWER)  [2] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.       
Clefable 
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Expedition  41  Colorless  70  Stage 1    Rare  Moonlight - Once during your turn (before you attack), you may put a card from your hand back on your deck. If you do so, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition. (Poke-POWER)  [2] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.       
Clefairy 
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Expedition  101  Colorless  50  Basic    Common    [1] Shining Fingers - The Defending Pokemon is now Asleep.  [1] Slap (10)     
Cloyster 
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Expedition  8  Water  80  Stage 1    Rare    [2] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Auto Fire (20x) Flip 4 coins. This attack does 20 damage times the number of heads.     
Cloyster 
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Expedition  42  Water  80  Stage 1    Rare    [2] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Auto Fire (20x) Flip 4 coins. This attack does 20 damage times the number of heads.     
Copycat 
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Expedition  138  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.       
Corsola 
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Expedition  102  Water  60  Basic    Common    [1W] Tackle (20)  [2W] Spike Cannon (20x) Flip 3 coins. This attack does 20 damage times the number of heads.     
Croconaw 
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Expedition  74  Water  80  Stage 1    Uncommon    [2] Tackle (20)  [3] Take Down (40) Croconaw does 10 damage to itself.     
Cubone 
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Expedition  103  Fighting  40  Basic  Common    [1] Beat (10)  [1F] Bone Smash (30) Flip a coin. If tails, this attack does nothing.     
Cyndaquil 
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Expedition  104  Fire  40  Basic    Common    [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Cyndaquil 
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Expedition  105  Fire  50  Basic    Common    [1] Tackle (10)  [1R] Ember (30) Discard a R Energy card attached to Cyndaquil.     
Darkness Energy (Special) (Major text change. Requires reference.) 
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Expedition  158  Energy    Special Energy        Rare    If the Pokemon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)       
Diglett 
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Expedition  106  Fighting  40  Basic  Common    [F] Fury Headbutt (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Dragonair 
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Expedition  75  Colorless  70  Stage 1      Uncommon    [LW] Spiral Wave (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads.       
Dragonite 
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Expedition  9  Colorless  100  Stage 2      Rare  Tailwind - Once during your turn (before you attack), if Dragonite is on your Bench, you may reduce your Active Pokemon's Retreat cost to 0. (Poke-POWER)  [FLW] Dragon Tail (40x) Flip 2 coins. This attack does 40 damage times the number of heads.       
Dragonite 
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Expedition  43  Colorless  100  Stage 2      Rare  Tailwind - Once during your turn (before you attack), if Dragonite is on your Bench, you may reduce your Active Pokemon's Retreat cost to 0. (Poke-POWER)  [FLW] Dragon Tail (40x) Flip 2 coins. This attack does 40 damage times the number of heads.       
Dratini 
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Expedition  107  Colorless  40  Basic      Common    [LW] Dragon Smash (40) Flip a coin. If tails, this attack does nothing.       
Dual Ball 
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Expedition  139  Trainer    Trainer        Uncommon    Flip 2 coins. For each heads, search your deck for a Basic Pokemon card other than a Baby Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Dugtrio 
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Expedition  10  Fighting  70  Stage 1  Rare    [F] Mud Slap (20)  [2F] Magnitude (40) Does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and resistance for Benched Pokemon.)     
Dugtrio 
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Expedition  44  Fighting  70  Stage 1  Rare    [F] Mud Slap (20)  [2F] Magnitude (40) Does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and resistance for Benched Pokemon.)     
Ekans 
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Expedition  108  Grass  50  Basic    Common    [G] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Electabuzz 
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Expedition  76  Lightning  60  Basic    Uncommon    [1] Energy Draw - Search your deck for a basic Energy card and attach it to Electabuzz. Shuffle your deck afterward.  [1L] Reflect Energy (20) If you have any Benched Pokemon and if there are any basic Energy cards attached to Electabuzz, take 1 of those Energy cards and attach it to 1 of those Pokemon.     
Energy Removal 2 
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Expedition  140  Trainer    Trainer        Uncommon    Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it.       
Energy Restore 
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Expedition  141  Trainer    Trainer        Uncommon    Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.       
Energy Search 
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Expedition  153  Trainer    Trainer        Common    Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Fearow 
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Expedition  11  Colorless  70  Stage 1    Rare    [2] Clutch (20) The Defending Pokemon can't retreat during you opponent's next turn.  [3] Supersonic Flight (50) Flip a coin. If tails, this attack does nothing.     
Fearow 
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Expedition  45  Colorless  70  Stage 1    Rare    [2] Clutch (20) The Defending Pokemon can't retreat during you opponent's next turn.  [3] Supersonic Flight (50) Flip a coin. If tails, this attack does nothing.     
Feraligatr 
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Expedition  12  Water  120  Stage 2    Rare  Major Tsunami - Once during your turn (before you attack), if Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [2WW] Rending Jaws (70) If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70.       
Feraligatr 
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Expedition  46  Water  100  Stage 2    Rare    [1] Slash (20)  [1WW] Double Claw (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.     
Feraligatr 
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Expedition  47  Water  120  Stage 2    Rare  Major Tsunami - Once during your turn (before you attack), if Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [2WW] Rending Jaws (70) If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70.       
Fighting Energy 
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Expedition  160  Energy    Energy        Common           
Fire Energy 
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Expedition  161  Energy    Energy        Common           
Flaaffy 
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Expedition  77  Lightning  80  Stage 1    Uncommon    [2] Headbutt (20)  [1LL] Thunder Jolt (50) Flip a coin. If tails, Flaaffy does 20 damage to itself.     
Full Heal (Major text change. Requires reference.) 
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Expedition  154  Trainer    Trainer        Common    Remove all Special Conditions from your Active Pokemon.       
Gastly 
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Expedition  109  Psychic  40  Basic  Common    [P] Bad Dream - Flip a coin. If heads the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.       
Gengar 
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Expedition  13  Psychic  90  Stage 2  Rare  Chaos Move - Once during your turn (before you attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)  [1PP] Hide in Shadows (40) Switch Gengar with one of your Benched Pokemon.       
Gengar 
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Expedition  48  Psychic  90  Stage 2  Rare  Chaos Move - Once during your turn (before you attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)  [1PP] Hide in Shadows (40) Switch Gengar with one of your Benched Pokemon.       
Geodude 
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Expedition  110  Fighting  50  Basic    Common    [F] Rock Hurl (10) Don't apply Resistance.       
Gloom 
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Expedition  78  Grass  70  Stage 1    Uncommon    [1G] Razor Leaf (20)  [2G] Foul Odor (30) Both the Defending Pokemon and Gloom are now Confused (after doing damage).     
Goldeen 
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Expedition  111  Water  50  Basic    Common    [1] Splash (10)       
Golem 
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Expedition  14  Fighting  100  Stage 2    Rare  Rock Body - All Damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [2FF] Rock Tumble (60) Don't apply Resistance.       
Golem 
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Expedition  49  Fighting  100  Stage 2    Rare  Rock Body - All Damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [2FF] Rock Tumble (60) Don't apply Resistance.       
Grass Energy 
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Expedition  162  Energy    Energy        Common           
Graveler 
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Expedition  79  Fighting  80  Stage 1    Uncommon    [1F] Rock Hurl (20) Don't apply Resistance.  [1FF] Rock Slide (30) Chose 2 of your opponent's Pokemon (1 if he or she has only 1). This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for those Pokemon.     
Haunter 
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Expedition  80  Psychic  70  Stage 1  Uncommon    [1P] Nightmare (20) The Defending Pokemon is now Asleep.  [1P] Dream Eater (50) If the Defending Pokemon isn't Asleep, this attack does nothing.     
Hitmonlee 
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Expedition  81  Fighting  60  Basic    Uncommon    [1] Smash Kick (10)  [1FF] Stretch Kick - If your opponent has any Benched Pokemon, chose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.     
Hoppip 
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Expedition  112  Grass  40  Basic  Common    [G] Sleep Powder (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Houndour 
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Expedition  113  Darkness  50  Basic  Common    [1] Bite (10)       
Ivysaur 
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Expedition  82  Grass  80  Stage 1    Uncommon    [1G] Sleep Seed (20) The Defending Pokemon is now Asleep.  [2G] Vine Whip (40)     
Jynx 
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Expedition  83  Water  60  Basic    Uncommon    [1W] Ice Punch (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Powder Snow (20) The Defending Pokemon is now Asleep.     
Kadabra 
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Expedition  84  Psychic  70  Stage 1    Uncommon    [1] Energy Recall - Attach 2 basic Energy cards from your discard pile to Kadabra (1 if you have only 1).  [1P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Kingler 
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Expedition  15  Water  80  Stage 1    Rare    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Giant Claw (70) Flip a coin. If tails, this attack does nothing.     
Kingler 
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Expedition  50  Water  80  Stage 1    Rare    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Giant Claw (70) Flip a coin. If tails, this attack does nothing.     
Koffing 
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Expedition  114  Grass  50  Basic    Common    [1] Ram (10)  [G] Confusion Gas - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Krabby 
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Expedition  115  Water  50  Basic    Common    [GG] Crabhammer (30)       
Larvitar 
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Expedition  116  Fighting  50  Basic    Common    [F] Bite (10)  [1F] Mud Slap (20)     
Lightning Energy 
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Expedition  163  Energy    Energy        Common           
Machamp 
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Expedition  16  Fighting  120  Stage 2    Rare  Terraforming - Once during your turn (before you attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. (Poke-POWER)  [2FF] Iron Fist (50+) Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon.       
Machamp 
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Expedition  51  Fighting  120  Stage 2    Rare  Terraforming - Once during your turn (before you attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. (Poke-POWER)  [2FF] Iron Fist (50+) Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon.       
Machoke 
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Expedition  85  Fighting  80  Stage 1    Uncommon    [2] Punch (20)  [1FF] Mega Kick (50)     
Machop 
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Expedition  117  Fighting  50  Basic    Common    [F] Punch (10)  [2] Double Chop (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Magby 
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Expedition  17  Fire  30  Baby      Rare    [R] Energy Catch - Flip a coin. If heads, put a basic Energy cards from your discard pile into your hand.       
Magby 
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Expedition  52  Fire  30  Baby      Rare    [R] Energy Catch - Flip a coin. If heads, put a basic Energy cards from your discard pile into your hand.       
Magikarp 
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Expedition  118  Water  30  Basic    Common    [1] Flail (10x) This attack does 10 damage times the number of damage counters on Magikarp.       
Magmar 
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Expedition  86  Fire  60  Basic    Uncommon    [1R] Flaming Punch (10) Flip a coin. If heads, the Defending Pokemon is now Burned.  [2R] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magmar does 10 damage to itself.     
Mareep 
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Expedition  119  Lightning  40  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Marill 
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Expedition  120  Water  60  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Tail Slap (20)     
Mary's Impulse 
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Expedition  142  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Flip a coin until you get tails. For each heads, draw 2 cards.       
Master Ball 
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Expedition  143  Trainer    Trainer        Uncommon    Look at 7 cards from the top of your deck. You may choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Shuffle the rest into your deck.       
Meganium 
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Expedition  18  Grass  100  Stage 2  Rare  Soothing Aroma - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokemon that has any. This power can't be used if Meganium is affected by a Special Condition. (Poke-POWER)  [2GG] Poisonpowder (40) The Defending Pokemon is now Poisoned.       
Meganium 
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Expedition  53  Grass  100  Stage 2  Rare    [G] Sleep Powder (20) The Defending Pokemon is now Asleep.  [1GG] Solarbeam (50)     
Meganium 
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Expedition  54  Grass  100  Stage 2  Rare  Soothing Aroma - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokemon that has any. This power can't be used if Meganium is affected by a Special Condition. (Poke-POWER)  [2GG] Poisonpowder (40) The Defending Pokemon is now Poisoned.       
Meowth 
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Expedition  121  Colorless  50  Basic    Common    [1] Double Scratch (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2] Pay Day (10) Flip a coin. If heads, draw a card.     
Metal Energy (Special) (Major text change. Requires reference.) 
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Expedition  159  Energy    Special Energy        Rare    Damage done by attacks to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokemon Metal Energy is attached to isn't M, whenever it damages a Pokemon by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Metapod 
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Expedition  87  Grass  60  Stage 1    Uncommon  Exoskeleton - All damage done to Metapod is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [1] Rollout (10)       
Mew 
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Expedition  19  Psychic  50  Basic    Rare    [1P] Super Psywave - Choose 1 of you opponent's Pokemon. Count the number of Energy cards attached to that Pokemon. Put that many damage counters on the Pokemon.       
Mew 
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Expedition  55  Psychic  50  Basic    Rare    [1P] Super Psywave - Choose 1 of you opponent's Pokemon. Count the number of Energy cards attached to that Pokemon. Put that many damage counters on the Pokemon.       
Mewtwo 
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Expedition  20  Psychic  70  Basic    Rare    [1] Hypnosis - Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1PP] Psychic (20+) This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.     
Mewtwo 
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Expedition  56  Psychic  70  Basic    Rare    [1] Hypnosis - Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1PP] Psychic (20+) This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.     
Moo-Moo Milk 
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Expedition  155  Trainer    Trainer        Common    Choose 1 of your Pokemon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them.       
Multi Technical Machine 01 
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Expedition  144  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Multi Technical Machine 01.  [1] Paralyzing Gaze - The Defending Pokemon is now Paralyzed.       
Ninetales 
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Expedition  21  Fire  80  Stage 1    Rare    [1R] Mislead - Flip 2 coins. If either of them is heads, the Defending Pokemon is now Confused.  [3] Ethereal Flame (30+) Discard all R Energy cards attached to Ninetales. This attack does 30 damage plus 10 more damage for each cards discarded this way.     
Ninetales 
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Expedition  57  Fire  80  Stage 1    Rare    [1R] Mislead - Flip 2 coins. If either of them is heads, the Defending Pokemon is now Confused.  [3] Ethereal Flame (30+) Discard all R Energy cards attached to Ninetales. This attack does 30 damage plus 10 more damage for each cards discarded this way.     
Oddish 
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Expedition  122  Grass  50  Basic    Common    [1] Tackle (10)  [1G] Sleep Seed (10) The Defending Pokemon is now Asleep.     
Pichu 
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Expedition  22  Lightning  30  Baby      Rare    [L] Energy Patch - Take an Energy card attached to one of your Pokemon and attach it to another of your Pokemon.       
Pichu 
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Expedition  58  Lightning  30  Baby      Rare    [L] Energy Patch - Take an Energy card attached to one of your Pokemon and attach it to another of your Pokemon.       
Pidgeot 
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Expedition  23  Colorless  80  Stage 2  Rare  Beating Wings - Once during your turn (before you attack), If Pidgeot is your Active Pokemon, you may shuffle 1 of your Benched Pokemon and all cards attached to it in your deck. This power can't be used if Pidgeot is affected by a Special Condition. (Poke-POWER)  [3] Sharp Beak (20+) Flip a coin. If heads, this attack does 20 damage plus 30 more damage.       
Pidgeot 
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Expedition  59  Colorless  80  Stage 2  Rare  Beating Wings - Once during your turn (before you attack), If Pidgeot is your Active Pokemon, you may shuffle 1 of your Benched Pokemon and all cards attached to it in your deck. This power can't be used if Pidgeot is affected by a Special Condition. (Poke-POWER)  [3] Sharp Beak (20+) Flip a coin. If heads, this attack does 20 damage plus 30 more damage.       
Pidgeotto 
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Expedition  88  Colorless  90  Stage 1  Uncommon    [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. (Do the damage before switching the Pokemon.       
Pidgey 
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Expedition  123  Colorless  40  Basic  Common    [1] Peck (10)  [2] Fury Strikes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Pikachu 
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Expedition  124  Lightning  50  Basic    Common    [1] Lightning Tail - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Tackle (20)     
Pokemon Nurse 
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Expedition  145  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Remove all damage counters from one of your Pokemon. Then discard all Energy cards attached to it, if any.       
Pokemon Reversal (Major text change. Requires reference.)  (ERRATA) 
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Expedition  146  Trainer    Trainer        Uncommon    Choose 1 of your opponent's Benched Pokemon. Flip a coin. If heads, switch that Pokemon with the Defending Pokemon.       
Poliwag 
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Expedition  125  Water  50  Basic    Common    [1] Headbutt (10)  [1W] Rollout (20)     
Poliwhirl 
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Expedition  89  Water  70  Stage 1    Uncommon    [2] Punch (20)  [2W] Bubblebeam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Poliwrath 
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Expedition  24  Water  100  Stage 2    Rare  Plunge - Once during your turn (before you attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokemon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokemon. (Poke-POWER)  [2WW] Water Punch (40+) Flip a number of coins equal to the amount of W Energy cards attached to Poliwrath. This attack does 40 damage plus 10 more damage for each heads.       
Poliwrath 
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Expedition  60  Water  100  Stage 2    Rare  Plunge - Once during your turn (before you attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokemon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokemon. (Poke-POWER)  [2WW] Water Punch (40+) Flip a number of coins equal to the amount of W Energy cards attached to Poliwrath. This attack does 40 damage plus 10 more damage for each heads.       
Ponyta 
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Expedition  126  Fire  40  Basic    Common    [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.  [2] Smash Kick (20)     
Potion  (ERRATA) 
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Expedition  156  Trainer    Trainer        Common    Remove 2 damage counters from 1 of your Pokemon (1 if it has only 1).       
Power Charge 
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Expedition  147  Trainer    Trainer        Uncommon    Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1).       
Professor Elm's Training Method 
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Expedition  148  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Professor Oak's Research 
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Expedition  149  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Shuffle your hand into your deck, then draw 5 cards.       
Psychic Energy 
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Expedition  164  Energy    Energy        Common           
Pupitar 
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Expedition  90  Fighting  70  Stage 1    Uncommon    [F] Headbutt (20)       
Quilava 
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Expedition  91  Fire  70  Stage 1    Uncommon    [1R] Super Singe (20) Flip a coin. If heads, the Defending Pokemon is now Burned.  [3] Tackle (30)     
Qwilfish 
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Expedition  127  Water  60  Basic    Common    [WW] Stun Needle (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Raichu 
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Expedition  25  Lightning  80  Stage 1    Rare    [1] Plasma (10) If there are any L Energy cards in your discard pile, flip a coin. If heads, attach one of them to Raichu.  [1LL] Shock Bolt (60) Discard all L Energy cards attached to Raichu or this attack does nothing.     
Raichu 
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Expedition  61  Lightning  80  Stage 1    Rare    [1] Plasma (10) If there are any L Energy cards in your discard pile, flip a coin. If heads, attach one of them to Raichu.  [1LL] Shock Bolt (60) Discard all L Energy cards attached to Raichu or this attack does nothing.     
Rapidash 
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Expedition  26  Fire  70  Stage 1    Rare    [2] Overrun (20) If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (don't apply Weakness and Resistance for Benched Pokemon.)  [1RR] Flame Tail (40)     
Rapidash 
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Expedition  62  Fire  70  Stage 1    Rare    [2] Overrun (20) If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (don't apply Weakness and Resistance for Benched Pokemon.)  [1RR] Flame Tail (40)     
Rattata 
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Expedition  128  Colorless  30  Basic    Common    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.       
Shellder 
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Expedition  129  Water  50  Basic    Common    [W] Irongrip (10)  [2] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Skarmory 
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Expedition  27  Metal  60  Basic  Rare    [1M] Steel Beak (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [3] Air Cutter (50) Flip a coin. If tails, this attack does nothing.     
Skarmory 
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Expedition  63  Metal  60  Basic  Rare    [1M] Steel Beak (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [3] Air Cutter (50) Flip a coin. If tails, this attack does nothing.     
Spearow 
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Expedition  130  Colorless  40  Basic  Common    [1] Razor Wind (20) Flip a coin. If tails, this attack does nothing.       
Squirtle 
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Expedition  131  Water  50  Basic    Common    [W] Wave Splash (10)  [1W] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Squirtle 
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Expedition  132  Water  40  Basic    Common    [1] Headbutt (10)  [WW] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Strength Charm (Major text change. Requires reference.)  (ERRATA) 
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Expedition  150  Trainer    Tool        Uncommon  Attach Strength Charm to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  Whenever an attack from the Pokemon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of the turn in which this happens, discard Strength Charm.       
Super Scoop Up 
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Expedition  151  Trainer    Trainer        Uncommon    Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand.       
Switch 
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Expedition  157  Trainer    Trainer        Common    Switch your Active Pokemon with 1 of your Benched Pokemon.       
Tauros 
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Expedition  133  Colorless  70  Basic    Common    [2] Horn Hazard (30) Flip a coin. If tails, this attack does nothing.  [2] Take Down (30) Tauros does 20 Damage to itself.     
Totodile 
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Expedition  134  Water  50  Basic    Common    [W] Surf (10)  [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Totodile 
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Expedition  135  Water  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Bite (20)     
Typhlosion 
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Expedition  28  Fire  100  Stage 2    Rare  Heat Up - Once during your turn (before you attack), You may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total energy cards attached, you may search your deck for 1 R Energy card and attach it to one of your Benched Pokemon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [2RR] Super Singe (50) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Typhlosion 
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Expedition  64  Fire  100  Stage 2    Rare    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [1RR] Thermal Blast (40) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.     
Typhlosion 
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Expedition  65  Fire  100  Stage 2    Rare  Heat Up - Once during your turn (before you attack), You may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total energy cards attached, you may search your deck for 1 R Energy card and attach it to one of your Benched Pokemon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)  [2RR] Super Singe (50) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Tyranitar 
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Expedition  29  Darkness  120  Stage 2  Rare  Dark Aura - All Energy attached to Tyranitar is D instead of its usual type. (Poke-BODY)  [DDDD] Stamp (50+) Flip a coin. If heads, this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Tyranitar 
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Expedition  66  Darkness  120  Stage 2  Rare  Dark Aura - All Energy attached to Tyranitar is D instead of its usual type. (Poke-BODY)  [DDDD] Stamp (50+) Flip a coin. If heads, this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Venusaur 
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Expedition  30  Grass  100  Stage 2    Rare  Harvest Bounty - Once during your turn (before you attack), If you attach an Energy card from your hand to your Active Pokemon as part of your turn, you may attach an additional Energy card to that Pokemon at the same time. This power can't be used if Venusaur is affected by a Special Condition. (Poke-POWER)  [2GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Venusaur 
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Expedition  67  Grass  100  Stage 2    Rare    [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Venusaur, is it has any.  [2G] Fury Swipes (30x) Flip 3 coins. This attack does 30 damage times the number of heads.     
Venusaur 
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Expedition  68  Grass  100  Stage 2    Rare  Harvest Bounty - Once during your turn (before you attack), If you attach an Energy card from your hand to your Active Pokemon as part of your turn, you may attach an additional Energy card to that Pokemon at the same time. This power can't be used if Venusaur is affected by a Special Condition. (Poke-POWER)  [2GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Vileplume 
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Expedition  31  Grass  90  Stage 2    Rare  Poison Pollen - Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. (Poke-POWER)  [1G] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused.       
Vileplume 
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Expedition  69  Grass  90  Stage 2    Rare  Poison Pollen - Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. (Poke-POWER)  [1G] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused.       
Vulpix 
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Expedition  136  Fire  50  Basic    Common    [1] Tail Shake - The Defending Pokemon is now Asleep.  [1R] Flare (20)     
Warp Point 
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Expedition  152  Trainer    Trainer        Uncommon    Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any; then you switch your Active Pokemon with 1 of your Benched Pokemon, if any.       
Wartortle 
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Expedition  92  Water  80  Stage 1    Uncommon    [1] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [WW] Giant Wave (40) Wartortle can't attack during your next turn.     
Water Energy 
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Expedition  165  Energy    Energy        Common           
Weezing 
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Expedition  32  Grass  80  Stage 1    Rare    [1G] Foul Gas - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused.  [1GG] Misfire (60) Flip a coin. If tails, put 6 damage counters on Weezing.     
Weezing 
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Expedition  70  Grass  80  Stage 1    Rare    [1G] Foul Gas - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused.  [1GG] Misfire (60) Flip a coin. If tails, put 6 damage counters on Weezing.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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