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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Broken Ground Gym 
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Neo Destiny  92  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  The Retreat Cost for each player's Baby Pokemon and Basic Pokemon is increased by 1.       
Chansey 
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Neo Destiny  31  Colorless  90  Basic  Uncommon    [2] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [3] Egg Toss (80) Flip 2 coins. If either is tails, this attack does nothing.     
Counterattack Claws 
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Neo Destiny  97  Trainer    Tool        Uncommon    During your opponent's turn, if your opponent's attack does damage to this Pokemon while it is your Active Pokemon (even if this Pokemon is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokemon and discard this card.       
Cyndaquil 
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Neo Destiny  61  Fire  40  Basic    Common    [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Dark Ampharos 
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Neo Destiny  1  Lightning  70  Stage 2    Rare  Conductivity - Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Conductivity.  [2L] Shock Bolt (50) Discard all L Energy cards attached to this Pokemon in order to use this attack.       
Dark Ariados 
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Neo Destiny  17  Grass  60  Stage 1    Rare    [G] Entangle - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. Flip a coin. If heads, the new Defending Pokemon is now Paralyzed. If your opponent has no Benched Pokemon, this attack does nothing.  [GGG] Poison Bind (30) The Defending Pokemon is now Poisoned. Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokemon cannot be moved out of the Active Position.     
Dark Crobat 
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Neo Destiny  2  Grass  70  Stage 2  Rare  Surprise Bite - When this Pokemon is played from your hand and evolves a Pokemon, choose 1 of your opponent's Pokemon and do 20 damage to it.  [GG] Dark Drain - Flip a coin for each of your opponent's Pokemon. If heads, this attack does 10 damage to that Pokemon. Then, remove a number of damage counters from this Pokemon equal to amount of damage done by this attack.       
Dark Croconaw 
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Neo Destiny  32  Water  60  Stage 1    Uncommon    [WW] Clamping Jaw (20) During your next turn, if the Defending Pokemon tries to Retreat or use an attack, flip a coin. If tails, that Retreat or attack does nothing. (Benching either Pokemon ends this effect.)       
Dark Donphan 
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Neo Destiny  3  Fighting  60  Stage 1  Rare    [FF] Tusk Toss - Flip a coin. If heads, return the Defending Pokemon and all cards attached to it to your opponent's hand; if tails, your opponent choose 1 of his or her Benched Pokemon and switches it with the Defending Pokemon. (If your opponent has no Benched Pokemon, this attack does nothing).  [1FF] Giant Tusk (50)     
Dark Espeon 
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Neo Destiny  4  Psychic  60  Stage 1    Rare    [1] Gouge (10+) Flip a coin. If heads, this attack does 10 more damage.  [2P] Psysplash - Flip a coin for each Energy card attached to each of your opponent's Pokemon. This attack does 10 damage times the number of heads to that Pokemon. (Don't apply Weakness and Resistance.)     
Dark Exeggutor 
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Neo Destiny  33  Psychic  60  Stage 1    Uncommon    [1] Triple Headbutt (10x) Flip 3 coins. This attack does 10 damage times the number of heads.  [1P] MAX Burst (20x) Flip a number of coins equal to the number of Energy attached to all of your opponent's Pokemon. This attack does 20 damage times the number of heads.     
Dark Feraligatr 
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Neo Destiny  5  Water  80  Stage 2    Rare  Scare - Your opponent cannot use the attacks or Pokemon Powers of his or her Baby Pokemon. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.  [WWW] Crushing Blow (50) Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it.       
Dark Flaaffy 
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Neo Destiny  34  Lightning  60  Stage 1    Uncommon    [L] High Voltage (10) Flip a coin. If heads, your opponent cannot play any Trainer cards during his or her next turn.  [1L] Stun Wave (30) Until the end of your opponent's next turn, the Defending Pokemon's Pokemon Power does nothing.     
Dark Forretress 
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Neo Destiny  35  Grass  60  Stage 1    Uncommon    [1] Armor Up - Flip a coin. If heads, until the end of your next turn, if an attack Knocks Out this Pokemon, it is not Knocked Out, and its HP becomes 10 instead.  [GG] Explosion (60) This Pokemon does 60 damage to itself.     
Dark Gengar 
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Neo Destiny  6  Psychic  70  Stage 2    Rare  Deep Sleep - Each Pokemon that is Asleep at the end of each turn flips 2 coins instead of 1. If both coins are heads, that Pokemon is no longer Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.  [PPP] Pull In (30) The Defending Pokemon is now Asleep. If you wish, before damage is done, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.       
Dark Haunter 
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Neo Destiny  36  Psychic  50  Stage 1    Uncommon    [P] Call Back - Choose 1 Baby Pokemon or Basic Pokemon in your opponent's discard pile and put it onto his or her Bench. Put 1 damage counter on that Pokemon. If your opponent's Bench is full, you can't use this attack.  [PP] Surround (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon can't Retreat during your opponent's next turn.     
Dark Houndoom 
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Neo Destiny  7  Fire  60  Stage 1    Rare    [1] Eerie Howl - If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokemon or Basic Pokemon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokemon.  [1R] Dark Fire (30+) If there are any Darkness Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more for the Darkness Energy you discarded). If there aren't any, this attack does 30 damage.     
Dark Magcargo 
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Neo Destiny  18  Fire  60  Stage 1    Rare  Hot Plate - If this Pokemon is your Active Pokemon, whenever either player plays a Baby Pokemon or a Basic Pokemon, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while this Pokemon is Asleep, Confused or Paralyzed.  [RR] Ball of Flame (20) You may discard a Fire Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Dark Octillery 
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Neo Destiny  62  Water  60  Stage 1    Common    [W] Ink Blast (20+) This attack does 10 more damage for each Energy attached to this Pokemon not used to pay for this attack's Energy cost. Extra Energy after the second don't count.  [1W] Tentacle Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, during your opponent's next turn, the Retreat Cost of the Defending Pokemon is increased by 1.     
Dark Omanyte 
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Neo Destiny  37  Water  40  Stage 1    Uncommon    [W] Water Cannon - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each W Energy attached to this Pokemon. (Don't apply Weakness and Resistance) Extra W Energy after the third don't count.       
Dark Omastar 
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Neo Destiny  19  Water  70  Stage 2    Rare    [W] Prehistoric Water - Flip a coin. If heads, and if your opponent has any Evolved Pokemon, choose 1 of them and shuffle the top Evolution card attached to that Pokemon into your opponent's deck.  [1W] Dark Tentacle (30) During your opponent's next turn, your opponent cannot evolve the Defending Pokemon. (The Defending Pokemon can be evolved through attacks or Pokemon Powers.) (Benching this Pokemon ends this effect.)     
Dark Porygon2 
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Neo Destiny  8  Colorless  60  Stage 1  Rare  Spatial Distortion - Once during your turn (before your attack), you may flip a coin. If heads, choose 1 Stadium Card in your discard pile and put it into play. (If there is already a Stadium Card in play, it is discarded.) You can't use this power if this Pokemon is Asleep, Confused or Paralyzed.  [3] Curve Attack (20) Flip a coin. If heads, during your opponent's next turn, prevent all including damage done by attacks to this Pokemon. (Other effects of attacks still happen.)       
Dark Pupitar 
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Neo Destiny  38  Fighting  60  Stage 1  Uncommon    [FF] Rock Tackle (40) This Pokemon does 10 damage to itself. During your next turn, this Pokemon can't use Rock Tackle.  [3] Explosive Evolution - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon (Don't apply Weakness and Resistance), then search your deck for a Pokemon named Dark Tyranitar and put it on top of this Pokemon. This counts as Evolving this Pokemon. Shuffle your deck afterward.     
Dark Quilava 
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Neo Destiny  39  Fire  60  Stage 1    Uncommon    [R] Incinerate - Look at the top card of your opponent's deck. If it is a Trainer card, discard it. Otherwise, return it to the top of your opponent's deck.  [RR] Rushing Magma (20x) Discard the top 5 cards of your deck. This attack does 20 damage times the number of R Energy cards discarded in this way.     
Dark Scizor 
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Neo Destiny  9  Metal  70  Stage 1  Rare    [2] Threaten - Flip a coin. If heads, look at your opponent's hand. If there are any Trainer cards there, choose 1 of them and shuffle it into your opponent's deck.  [3] Slash (30)     
Dark Slowking 
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Neo Destiny  20  Psychic  60  Stage 1    Rare  Cunning - Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck, and return it to the top of his or her deck. You may then choose to shuffle that deck. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed.  [PP] Mind Shock (30) Don't apply Weakness or Resistance for this attack.       
Dark Typhlosion 
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Neo Destiny  10  Fire  80  Stage 2    Rare    [1] Claw Swipe (20)  [R] Rushing Flames (40x) Discard as many R Energy cards from this Pokemon as you like, then flip that many coins. This attack does 40 damage times the number of heads.     
Dark Tyranitar 
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Neo Destiny  11  Fighting  90  Stage 2  Rare    [F] Mountain Smasher (20x) Flip a number of coins equal to the number of F Energy cards attached to this Pokemon. This attack does 20 damage times the number of heads. Afterward, discard a number of cards from the top of your opponent's deck equal to the number of heads.  [1FFF] Fling Away (50) If your opponent has any Benched Pokemon, this attack does 30 damage instead of 50 and choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Ursaring 
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Neo Destiny  21  Colorless  60  Stage 1  Rare    [1] Provoke - Each player may look at this or her opponent's hand. If there is a Baby Pokemon or Basic Pokemon there, you may put as many of them as you wish on his or her Bench. If an opponent's Bench is full, a Pokemon cannot be placed on his or her Bench in this way.  [2] Battle Frenzy - Flip a coin for each Pokemon. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.)     
Dark Wigglytuff 
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Neo Destiny  40  Colorless  60  Stage 1  Uncommon    [2] Dark Song - Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Confused.  [3] Slap Awake (20+) If the Defending Pokemon is Asleep or Confused, this attack does 20 more damage, and the Defending Pokemon is no longer Asleep or Confused.     
Dratini 
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Neo Destiny  63  Colorless  40  Basic    Common    [1] Shed - Remove 1 damage counter from this Pokemon.  [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Energy Amplifier 
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Neo Destiny  98  Trainer    Trainer        Uncommon    Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Energy Stadium 
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Neo Destiny  99  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each player may, during his or her turn, flip a coin (before his or her attack). If heads, that player chooses a Basic Energy card in his or her discard pile, shows it to his or her opponent, and put it into his or her hand.       
Exeggcute 
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Neo Destiny  64  Psychic  40  Basic    Common    [G] Sleep Power (10) The Defending Pokemon is now Asleep.  [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
EXP.ALL (Major text change. Requires "EXP. Share" reference.) 
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Neo Destiny  93  Trainer    Tool        Rare  Attach EXP. ALL to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  During your opponent's turn, if your opponent Knocks Out your Active Pokemon with an attack, you may choose 1 Basic Energy card attached to that Pokemon and attach it to this Pokemon and discard this card.       
Gastly 
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Neo Destiny  65  Psychic  40  Basic    Common    [P] Nightmare (10) The Defending Pokemon is now Asleep.       
Gligar 
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Neo Destiny  67  Fighting  50  Basic  Common    [1F] Stun Poison (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.       
Girafarig 
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Neo Destiny  66  Colorless  60  Basic      Common    [2] Tail Bite (10+) Flip a coin. If heads, this attack does 20 more damage.  [PP] Psychic (10+) This attack does 10 more damage for each Energy card attached to the Defending Pokemon.     
Growlithe 
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Neo Destiny  68  Fire  50  Basic    Common    [2] Bite (20)       
Heal Powder 
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Neo Destiny  104  Trainer    Trainer        Common    Flip a coin. If heads, remove 2 damage counters from your Active Pokemon, and that Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned.       
Heracross 
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Neo Destiny  41  Grass  60  Basic    Uncommon    [1G] Tackle (20)  [GGG] Charging Horn (30+) Flip a coin. If heads, this attack does 30 more damage.     
Hitmonchan 
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Neo Destiny  69  Fighting  60  Basic    Common    [F] Dodge - During your opponent's next turn, if this Pokemon is attacked, flip a coin. If heads, prevent the damage done to this Pokemon from that attack. (Other effects of the attack still happen.)  [FFF] Supersonic Jab (40)     
Hitmonlee 
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Neo Destiny  42  Fighting  60  Basic    Uncommon    [FF] One-Two Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [FFF] Heel Drop (60) Flip a coin. If tails, this attack does nothing.     
Houndour 
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Neo Destiny  43  Darkness  40  Basic    Uncommon    [D] Corner - During your opponent's next turn, the Defending Pokemon can't retreat.  [2] Lunge (30) Flip a coin. If tails, this attack does nothing.     
Imposter Professor Oak's Invention 
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Neo Destiny  94  Trainer    Trainer        Rare    Look at all of your opponent's Prizes. If you wish, you may then shuffle them into his or her deck. Place a number of cards from the top of his or her deck equal to the number of Prizes he or she had before. These cards become his or her new Prizes.       
Jigglypuff 
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Neo Destiny  44  Colorless  50  Basic  Uncommon    [2] Expand (10) During your opponent's next turn, damage done to this Pokemon by attacks is reduced by 10.       
Larvitar 
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Neo Destiny  70  Fighting  40  Basic  Common    [1] Leer - Flip a coin. If heads, during your opponent's next turn, the Defending Pokemon can't attack this Pokemon. (Benching either Pokemon ends this effect.)  [1R] Rock Throw (20)     
Ledyba 
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Neo Destiny  71  Grass  40  Basic  Common    [1G] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.       
Light Arcanine 
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Neo Destiny  12  Fire  100  Stage 1    Rare  Drive Off - Once during your turn (before your attack) if this Pokemon is your Active Pokemon, you may have your opponent choose 1 of his or her Benched Pokemon and switch it with his or her Active Pokemon. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed, or your opponent has no Benched Pokemon.  [1RR] Gentle Flames (50) If the Defending Pokemon is a Baby Pokemon, this attack does 10 damage; if the Defending Pokemon is a Basic Pokemon, this attack does 30 damage.       
Light Azumarill 
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Neo Destiny  13  Water  80  Stage 1    Rare    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Bubble Jump (30) Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.)     
Light Dewgong 
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Neo Destiny  45  Water  80  Stage 1    Uncommon    [WW] Freezing Breath (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Asleep.  [WWW] Ice Pillar (40) Until the end of your opponent's next turn, prevent all damage done by attacks to your Benched Pokemon. (Benching this Pokemon ends this effect.)     
Light Dragonair 
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Neo Destiny  22  Colorless  80  Stage 1    Rare    [2] Healing Light - Remove 1 damage from each of your Pokemon.  [3] Protective Wave - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon.     
Light Dragonite 
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Neo Destiny  14  Colorless  100  Stage 2    Rare  Miraculous Wind - While this card is your Active Pokemon, each Special Energy card attached to each player's Active Pokemon produces Colorless Energy, and all effects other than the Energy are prevented. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.  [3] Light Wave (40) During your opponent's next turn, prevent all effects of attacks that are not damage done to this Pokemon.       
Light Flareon 
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Neo Destiny  46  Fire  80  Stage 1    Uncommon    [R] Warm Up - If you have any Benched Pokemon, choose 1 of them, Search your deck for a R Energy card and attach it to that Pokemon. Shuffle your deck afterward.  [1RR] Burning Flame (30+) Flip 2 coins. For each heads, discard a R Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads.     
Light Golduck 
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Neo Destiny  47  Water  80  Stage 1    Uncommon    [W] Flipper Stroke - Each player may look at the top 3 cards of his or her deck. If any of those cards are Basic Energy cards, he or she may attach them as he or she likes to his or her Pokemon, or show them to his or her opponent, and put them into his or her hand (any other cards are returned to the top of the player's deck). If a player looks at cards in this way, he or she shuffles his or her deck afterward.  [2P] Core Blast (30+) This attack does 20 more damage for each Special Energy card attached to the Defending Pokemon.     
Light Jolteon 
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Neo Destiny  48  Lightning  70  Stage 1    Uncommon    [L] Pulse Guard - During your opponent's next, prevent all damage by attacks done to this Pokemon that is greater than 30. (Other effects of the attack still happen.)  [1LL] Thunder Needle (20x) Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads, the Defending Pokemon is now Paralyzed.     
Light Lanturn 
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Neo Destiny  23  Lightning  80  Stage 1    Rare    [L] Searchlight - Flip a coin. If heads, each player may choose a card in his or her discard pile, show it to his or her opponent, then put it into his or her hand.  [LL] Spark (30) Choose 1 of your opponent's Benched Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Light Ledian 
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Neo Destiny  24  Grass  70  Stage 1  Rare    [G] Flash Touch - If you have any Benched Pokemon, choose 1 of them and switch it with this Pokemon. While the switched Pokemon is your Active Pokemon, it can't be Asleep, Confused, Paralyzed or Poisoned. (Benching that Pokemon ends this effect.)  [2G] Comet Punch (20x) Flip 4 coins. This attack does 20 damage times the number of heads.     
Light Machamp 
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Neo Destiny  25  Fighting  100  Stage 2    Rare  Tag Team - When this Pokemon is played from your hand and evolves a Benched Pokemon, remove 3 damage counters from your Active Pokemon, and switch it with this Pokemon.  [FFF] Beatdown (50) If the Defending Pokemon is a Dark or Evil Pokemon, flip a coin. If heads, this attack does 100 damage.       
Light Machoke 
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Neo Destiny  49  Fighting  80  Stage 1    Uncommon    [F] Return Home - If you have any Benched Pokemon, choose 1 of them, and shuffle it and all cards attached to that Pokemon into your deck.  [FF] Gentle Kick (40) If the Defending Pokemon has any damage counters on it, this attack does 20 damage.     
Light Ninetales 
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Neo Destiny  50  Fire  90  Stage 1    Uncommon    [R] Guiding Flame - Put a Baby Pokemon or a Basic Pokemon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)  [RRR] Fire Blast (50) Discard a Fire Energy card attached to Light Ninetales in order to use this attack.     
Light Piloswine 
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Neo Destiny  26  Water  90  Stage 1  Rare  Fluffy Wool - If damage is done to this Pokemon by an attack from another Pokemon, you may flip a coin. If heads, that Pokemon now Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.  [3] Knock Over (30) If there is a Stadium card in play, you may discard it.       
Light Slowbro 
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Neo Destiny  51  Psychic  80  Stage 1    Uncommon    [P] Fish Out - Each player may choose up to 3 Pokemon cards in his or her discard pile, show them to his or her opponent, then shuffle them into his or her deck.  [1W] Slash About (20+) This attack does 20 more damage for each Energy attached to this Pokemon that exceeds the number of Energy attached to the Defending Pokemon.     
Light Sunflora 
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Neo Destiny  72  Grass  80  Stage 1    Common    [2] Reflected Sunlight - Choose 1 of your G Pokemon. Attach up to 2 G Energy cards from your hand to that Pokemon.  [GGG] Solarbeam (40)     
Light Togetic 
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Neo Destiny  15  Colorless  60  Stage 1    Rare  Gift - When this Pokemon is played from your hand, each player may search his or her deck for a Pokemon Tool, show it to his or her opponent, and put it into his or her hand. That player shuffles his or her deck afterward.  [2] Sweet Kiss (30) Your opponent may draw 1 card.       
Light Vaporeon 
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Neo Destiny  52  Water  80  Stage 1    Uncommon    [W] Wash Away - If you have a Benched Pokemon, flip a coin. If heads, choose 1 of your Benched Pokemon. Remove all damage counters from that Pokemon, then discard all Energy cards attached to that Pokemon.  [1WW] Hypno Shower (30) The Defending Pokemon is now Asleep. Remove 1 damage counter from each Pokemon on each player's Bench.     
Light Venomoth 
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Neo Destiny  53  Grass  80  Stage 1  Uncommon    [G] Mysterious Wing - Each player may choose 1 Pokemon card in his or her discard pile, show it to his or her opponent, then put it into his or her hand.  [1P] Synchronize (40) If Light Venomoth and the Defending Pokemon have a different number of Energy cards attached to them, this attack does nothing.     
Light Wigglytuff 
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Neo Destiny  54  Colorless  80  Stage 1  Uncommon    [1] Evolution Song - Each player may choose 1 of his or her Pokemon, and search his or her deck for the next stage of Evolution for that Pokemon, and put it on top of that Pokemon. (This counts as evolving that Pokemon.) If a player searches his or her deck, that player shuffles his or her deck afterward.  [3] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Lucky Stadium 
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Neo Destiny  100  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Once during each player's turn (before attacking), the player may flip a coin. If heads, that player draws a card.       
Machop 
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Neo Destiny  73  Fighting  40  Basic    Common    [1] Chop (10)  [2] Punch (20)     
Magnifier 
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Neo Destiny  101  Trainer    Trainer        Uncommon    Attach Magnifier to 1 of your Pokemon. At the end of your turn, discard Magnifier. If the Pokemon Magnifier is attached to attacks, don't apply Resistance for that attack.       
Mail from Bill 
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Neo Destiny  105  Trainer    Trainer        Common    If you have less than 4 cards in your hand, draw cards until you have 4 cards. (If you cannot play this card if you have 5 or more cards in your hand.)       
Mantine 
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Neo Destiny  74  Water  60  Basic  Common    [WW] Giant Wave (40) During your next turn, this Pokemon cannot use this attack.       
Mareep 
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Neo Destiny  75  Lightning  50  Basic    Common    [1] Headbutt (10)       
Miracle Energy 
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Neo Destiny  16  Energy    Special Energy        Rare    This card can only be attached to a Shining Pokemon or Gentle Pokemon, and is discarded at the end of the turn. This card provides 2 Energy of any types that you choose when needed. If this card is attached to a Pokemon that isn't a Shining Pokemon or a Gentle Pokemon, this card is discarded. NOTE: You may only include 1 Miracle Energy card in your deck.       
Phanpy 
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Neo Destiny  76  Fighting  40  Basic  Common    [F] Crushing Step (10+) Flip a coin. If heads, this attack does 10 more damage.       
Pineco 
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Neo Destiny  77  Grass  40  Basic    Common    [2] Tackle (20)       
Pokemon Personality Test 
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Neo Destiny  102  Trainer    Trainer        Uncommon    Choose 1 Evolution card in your hand and put it face down in front of you. Your opponent must guess if it is a Dark Pokemon, Gentle Pokemon, or an "other" Pokemon. When your opponent guesses, turn the card over. If your opponent is correct, he or she draws 3 cards. If he or she is incorrect, you draw 3 cards. Either way, return the card in front of you to your hand. If you don't have an Evolution card in your hand, you can't play this card.       
Porygon 
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Neo Destiny  78  Colorless  50  Basic  Common    [2] Sharpen (20)       
Psyduck 
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Neo Destiny  79  Water  50  Basic    Common    [W] Flipper Splash (10)  [1P] Migraine (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, this Pokemon is now Confused.     
Radio Tower 
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Neo Destiny  95  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  During his or her turn, a player may (before his or her attack), look at the top 2 cards of his or her deck, then return those cards to the top of his or her deck in any order.       
Remoraid 
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Neo Destiny  80  Water  40  Basic    Common    [W] Fury Strikes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Scyther 
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Neo Destiny  55  Grass  60  Basic    Uncommon    [1G] Agility (10) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther.  [GGG] Sharp Sickle (40)     
Seel 
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Neo Destiny  81  Water  50  Basic    Common    [1W] Take Down (30) This Pokemon does 10 damage to itself.       
Shining Celebi 
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Neo Destiny  106  Grass  50  Basic    Ultra-Rare    [W] Healing Water - If you have any Benched Pokemon, choose 1 of them and remove a number of damage counters from that Pokemon equal to the number of W Energy attached to this Pokemon.  [GP] Miracle Leaf (10) Flip a number of coins equal to the number of Energy attached to the Defending Pokemon. If you get 1 or more heads, the Defending Pokemon is now Asleep, Confused, or Poisoned (your choice).     
Shining Charizard 
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Neo Destiny  107  Fire  100  Basic  Ultra-Rare    [LLRRR] White-Hot Flame (100) Discard 1 R and 1 L Energy card attached to this Pokemon in order to use this attack. Flip a coin. If tails, this Pokemon does 30 damage to itself.       
Shining Kabutops 
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Neo Destiny  108  Fighting  80  Basic    Ultra-Rare    [FFL] Lightning Cut (30+) Flip a coin. If heads, this attack does 10 more damage, and does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon); if tails, this Pokemon does 10 damage to itself.  [FFWW] Water Slash (50+) This attack does 10 more damage for each W Energy attached to this Pokemon, but not used to pay for this attack's Energy cost. Don't apply Resistance for this attack.     
Shining Mewtwo 
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Neo Destiny  109  Psychic  70  Basic    Ultra-Rare    [LP] Reflect Shield - During your opponent's next turn, if an attack does damage to this Pokemon, flip a coin. If heads, do 20 damage to the attacking Pokemon, and the damage to this Pokemon is prevented. (Other effects of the attack still happen.)  [PPR] Psyburst (40+) Discard a R Energy card attached to this Pokemon in order to use this attack. This attack does 10 more damage for each Energy attached to the Defending Pokemon.     
Shining Noctowl 
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Neo Destiny  110  Colorless  60  Basic  Ultra-Rare    [1LP] Flashing Eyes (30) Flip 3 coins. If 1 is heads, the Defending Pokemon is now Asleep; if 2 are heads, the Defending Pokemon is now Confused; if all are heads, the Defending Pokemon is now Paralyzed.       
Shining Raichu 
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Neo Destiny  111  Lightning  70  Basic    Ultra-Rare    [LLWW] Thundersquall (40) If your opponent has any Benched Pokemon, choose 1 of them and discard as many W Energy cards from this Pokemon as you like. This attack does 10 damage times the number of W Energy cards discarded in this way to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Shining Steelix 
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Neo Destiny  112  Metal  90  Basic  Ultra-Rare    [FFMM] Crushing Earth (80) Flip a coin. If tails, this attack does nothing; if heads, this attack does 10 damage to each Pokemon on each player's Bench (Don't apply Weakness and Resistance for Benched Pokemon), and this Pokemon can't use this attack during your next turn.       
Shining Tyranitar 
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Neo Destiny  113  Darkness  80  Basic    Ultra-Rare    [DFF] Mountain Crush (30) Flip a coin until you flip tails. Discard a number of cards from the top of your opponent's deck equal to the number of heads.  [DRRR] Destructive Fire (50) Flip a number of coins equal to the number of R Energy cards attached to this Pokemon. Discard a number of R Energy cards from this Pokemon equal to the number of heads. Then choose a number of Energy cards in your discard pile equal to the number of heads and attached them to this Pokemon.     
Slugma 
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Neo Destiny  82  Fire  50  Basic    Common    [RR] Combustion (30)       
Sunkern 
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Neo Destiny  83  Grass  40  Basic    Common    [1] Rollout (10)  [GG] Sunbathe - Flip a coin. If heads, remove all damage counters from this Pokemon, search your deck for an Evolution card that evolves from a Sunkern, and put it on top of this Pokemon. This counts as evolving this Pokemon. Shuffle your deck afterward.     
Swinub 
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Neo Destiny  84  Water  50  Basic  Common    [1W] Generate Cold (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Team Rocket's Evil Deeds 
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Neo Destiny  103  Trainer    Trainer        Uncommon    Look at your opponent's hand and choose 1 card there. Shuffle that card into your opponent's deck. Your opponent may then draw up to 2 cards.       
Thought Wave Machine (Rocket's Secret Machine) 
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Neo Destiny  96  Trainer    Rocket's Secret Machine        Rare    Flip a coin until you flip tails. Choose a number of Energy cards attached to your opponent's Active Pokemon equal to the number of heads, and return them to your opponent's hand. Your is now over.       
Togepi 
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Neo Destiny  56  Colorless  40  Basic    Uncommon    [1] Charm - During your opponent's next turn, damage done to this Pokemon by the Defending Pokemon is reduced by 10.  [2] Spike Ball Tackle (20) This Pokemon does 10 damage to itself.     
Totodile 
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Neo Destiny  85  Water  50  Basic    Common    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Unown [C] 
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Neo Destiny  57  Psychic  40  Basic    Uncommon  [Chase] - If this Pokemon is your Active Pokemon when your opponent Retreats his or her Active Pokemon, flip a coin. If heads, put 1 damage counter on that Pokemon.  [P] Hidden Power (10)       
Unown [G] 
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Neo Destiny  27  Psychic  40  Basic    Rare  [Give] - Once during your turn (before your attack), if this Pokemon and Unown Pokemon [I], [V] and [E] are on your Bench, you may flip a coin. If heads, search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [P] Hidden Power (10)       
Unown [H] 
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Neo Destiny  28  Psychic  40  Basic    Rare  [Help] - Once during your turn (before your attack), if this Pokemon and Unown Pokemon [E], [L] and [P] are on your Bench, you may shuffle your hand into your deck, then draw the same number of cards that you shuffled in.  [P] Hidden Power (10)       
Unown [L] 
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Neo Destiny  86  Psychic  40  Basic    Common  [Laugh] - Once during your turn (before your attack), you may flip a coin. If heads, each player may shuffle his or her deck.  [P] Hidden Power (10)       
Unown [P] 
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Neo Destiny  58  Psychic  40  Basic    Uncommon  [Perform] - When this Pokemon uses its [Awakening Power] attack, if the Defending Pokemon attacked and did damage to this Pokemon while it was your Active Pokemon, the attack does additional damage equal to the amount of damage your opponent's attack did.  [P] Hidden Power (10)       
Unown [Q] 
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Neo Destiny  59  Psychic  40  Basic    Uncommon  [Quicken] - Once during your turn (before your attack), you may flip a coin. If heads, during your opponent's next turn, prevent all damage by attacks done to your Unown Pokemon. You can't use this power if another Unown Q is using QUICKEN.  [P] Hidden Power (10)       
Unown [S] 
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Neo Destiny  87  Psychic  40  Basic    Common  [Search] - Once during your turn (before your attack), you turn 1 of your Prizes face up, then turn it back face down.  [1P] Hidden Power (20)       
Unown [T] 
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Neo Destiny  88  Psychic  40  Basic    Common  [Tell] - Once during your turn (before your attack), you may flip a coin. If heads, each player may look at his or her opponent's hand.  [1P] Hidden Power (20)       
Unown [V] 
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Neo Destiny  89  Psychic  40  Basic    Common  [Vanish] - When this Pokemon is put into play from your hand, you may flip a coin. If heads, choose 1 of your Unown Pokemon other than this one and discard all cards attached to it, then shuffle that Unown into your deck.  [P] Hidden Power (10)       
Unown [W] 
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Neo Destiny  29  Psychic  40  Basic    Rare  [Want] - Once during your turn (before your attack), if this Pokemon and Unown Pokemon [A], [N] and [T] are on your Bench, you may flip a coin. If heads, choose 1 Trainer card in your discard pile, show it to your opponent and put it into your hand.  [P] Hidden Power (10)       
Unown [X] 
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Neo Destiny  30  Psychic  40  Basic    Rare  [XXXXX] - When 1 of your Unown Pokemon uses an Awakening Power attack, you may flip a coin until you flip tails. That attack does 10 more damage times the number of heads. You can't use this power is another Unown X is using XXXXX.  [P] Hidden Power (10)       
Unown [Z] 
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Neo Destiny  60  Psychic  40  Basic    Uncommon  [Zoom] - While this Pokemon is on your Bench, the Retreat Cost of your Unown Pokemon is reduced to 0.  [P] Hidden Power (10)       
Venonat 
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Neo Destiny  90  Grass  40  Basic    Common    [1] Gnaw (10)  [1G] Poisonpowder (10) The Defending Pokemon is now Poisoned.     
Vulpix 
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Neo Destiny  91  Fire  50  Basic    Common    [1R] Ember (30) Discard 1 R Energy card attached to this Pokemon in order to use this attack.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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