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Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |

Abra |
Base | 43 | Psychic | 30 | Basic | P | 0 | Common | [P] Psyshock (10) Flip a coin. If heads, defender is now Paralyzed. | |||||

Alakazam |
Base | 1 | Psychic | 80 | Stage 2 | P | 3 | Rare | Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | [PPP] Confuse Ray (30) Flip a coin. If heads, defender is now Confused. | ||||

Arcanine |
Base | 23 | Fire | 100 | Stage 1 | W | 3 | Uncommon | [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | [2RR] Take Down (80) Arcanine does 30 damage to self. | ||||

Beedrill |
Base | 17 | Grass | 80 | Stage 2 | R | F | 0 | Rare | [3] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads. | [GGG] Poison Sting (40) Flip a coin. If heads, defender is now Poisoned. | |||

Bill (Major text change. Requires reference.) |
Base | 91 | Trainer | Trainer | Common | Draw 2 cards. | ||||||||

Blastoise |
Base | 2 | Water | 100 | Stage 2 | L | 3 | Rare | Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | [WWW] Hydro Pump (40+) Does 40 damage plus 10 damage for each W attached to Blastoise but not used to pay for this attack (max 2 extra). | ||||

Bulbasaur |
Base | 44 | Grass | 40 | Basic | R | 1 | Common | [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. | |||||

Caterpie |
Base | 45 | Grass | 40 | Basic | R | 1 | Common | [G] String Shot (10) Flip a coin. If heads, the defender is now Paralyzed. | |||||

Chansey |
Base | 3 | Colorless | 120 | Basic | F | P | 1 | Rare | [2] Scrunch - Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) | [4] Double-edge (80) Chansey does 80 damage to itself. | |||

Charizard (Major text change. Requires reference.) |
Base | 4 | Fire | 120 | Stage 2 | W | F | 3 | Rare | Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack. | |||

Charmander |
Base | 46 | Fire | 50 | Basic | W | 1 | Common | [1] Scratch (10) | [1R] Ember (30) Discard 1 Fire Energy card to use this attack. | ||||

Charmeleon |
Base | 24 | Fire | 80 | Stage 1 | W | 1 | Uncommon | [3] Slash (30) | [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | ||||

Clefairy |
Base | 5 | Colorless | 40 | Basic | F | P | 1 | Rare | [1] Sing - Flip a coin. If heads, defender is now Asleep. | [3] Metronome - Choose 1 of defender's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding energy cards. (No matter what type the defender is, Clefairy's type is still colorless) | |||

Clefairy Doll |
Base | 70 | Trainer | Trainer | Rare | Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card.) Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is K-O'd, it doesn't count as a K-O. At any time during your turn (before attack), you may discard Clefairy Doll. | ||||||||

Computer Search |
Base | 71 | Trainer | Trainer | Rare | Discard 2 other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. | ||||||||

Defender (ERRATA) |
Base | 80 | Trainer | Trainer | Uncommon | Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance.) | ||||||||

Devolution Spray (Major text change. Requires reference.) |
Base | 72 | Trainer | Trainer | Rare | Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). | ||||||||

Dewgong |
Base | 25 | Water | 80 | Stage 1 | L | 3 | Uncommon | [1WW] Aurora Beam (50) | [2WW] Ice Beam (30) Flip a coin. If heads, defender is now Paralyzed. | ||||

Diglett |
Base | 47 | Fighting | 30 | Basic | G | L | 0 | Common | [F] Dig (10) | [FF] Mud Slap (30) | |||

Doduo |
Base | 48 | Colorless | 50 | Basic | L | F | 0 | Common | [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ||||

Double Colorless Energy |
Base | 96 | Energy | Special Energy | Uncommon | Provides 2 colorless energy. Doesn't count as a basic energy card. | ||||||||

Dragonair |
Base | 18 | Colorless | 80 | Stage 1 | P | 2 | Rare | [3] Slam (30x) Flip 2 coins. This attack does 30 times number of heads. | [4] Hyper Beam (20) If defender has energy cards attached, choose and discard. | ||||

Dratini |
Base | 26 | Colorless | 40 | Basic | P | 1 | Uncommon | [1] Pound (10) | |||||

Drowzee |
Base | 49 | Psychic | 50 | Basic | P | 0 | Common | [1] Pound (10) | [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. | ||||

Dugtrio |
Base | 19 | Fighting | 70 | Stage 1 | G | L | 2 | Rare | [1FF] Slash (40) | [FFFF] Earthquake (70) Does 10 damage to each of your own Benched Pokemon. (don't apply Weakness or Resistance for Benched Pokemon.) | |||

Electabuzz |
Base | 20 | Lightning | 70 | Basic | F | 2 | Rare | [L] Thundershock (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Thunderpunch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself. | ||||

Electrode |
Base | 21 | Lightning | 80 | Stage 1 | F | Rare | Buzzap - At any time during your turn (before attack) you may K-O Electrode and attach it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice providing 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed. | [LLL] Electric Shock (50) Flip a coin. If tails, Electrode does 10 damage to self. | |||||

Energy Removal |
Base | 92 | Trainer | Trainer | Common | Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. | ||||||||

Energy Retrieval (Major text change. Requires reference.) |
Base | 81 | Trainer | Trainer | Uncommon | Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile. | ||||||||

Farfetch'd |
Base | 27 | Colorless | 50 | Basic | L | F | 1 | Uncommon | [1] Leek Slap (30) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even after benching Farfetch'd). | [3] Pot Smash (30) | |||

Fighting Energy |
Base | 97 | Energy | Energy | Common | |||||||||

Fire Energy |
Base | 98 | Energy | Energy | Common | |||||||||

Full Heal (Major text change. Requires reference.) |
Base | 82 | Trainer | Trainer | Uncommon | Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. | ||||||||

Gastly |
Base | 50 | Psychic | 30 | Basic | F | 0 | Common | [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep. | [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon. | ||||

Grass Energy |
Base | 99 | Energy | Energy | Common | |||||||||

Growlithe |
Base | 28 | Fire | 60 | Basic | W | 1 | Uncommon | [1R] Flare (20) | |||||

Gust of Wind |
Base | 93 | Trainer | Trainer | Common | Choose 1 of your opponent's Benched Pokemon and switch it with his/her Active Pokemon. | ||||||||

Gyarados |
Base | 6 | Water | 100 | Stage 1 | G | F | 3 | Rare | [WWW] Dragon Rage (50) | [WWWW] Bubblebeam (40) Flip a coin. If heads, defender is now Paralyzed. | |||

Haunter |
Base | 29 | Psychic | 60 | Stage 1 | F | 1 | Uncommon | [P] Hypnosis - Defender is now Asleep. | [PP] Dream Eater (50) Can't use unless defender is Asleep. | ||||

Hitmonchan |
Base | 7 | Fighting | 70 | Basic | P | 2 | Rare | [F] Jab (20) | [1FF] Special Punch (40) | ||||

Imposter Professor Oak |
Base | 73 | Trainer | Trainer | Rare | Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. | ||||||||

Item Finder |
Base | 74 | Trainer | Trainer | Rare | Discard 2 other cards from your hand in order to put a Trainer card from your discard pile into your hand. | ||||||||

Ivysaur |
Base | 30 | Grass | 60 | Stage 1 | R | 1 | Uncommon | [2G] Vine Whip (30) | [GGG] Poisonpowder (20) Defender is now Poisoned. | ||||

Jynx |
Base | 31 | Psychic | 70 | Basic | P | 2 | Uncommon | [P] Doubleslap (10x) Flip 2 coins. Attack does 10 damage times the number of heads | [1PP] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on defender. | ||||

Kadabra |
Base | 32 | Psychic | 60 | Stage 1 | P | 3 | Uncommon | [PP] Recover - Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra. | [1PP] Super Psy (50) | ||||

Kakuna |
Base | 33 | Grass | 80 | Stage 1 | R | 2 | Uncommon | [2] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during opponent's next turn. (any other effects of attacks still happen.) | [GG] Poisonpowder (20) Flip a coin. If heads, defender is now Poisoned. | ||||

Koffing |
Base | 51 | Grass | 50 | Basic | P | 1 | Common | [GG] Foul Gas (10) Flip a coin. If heads, defender is now Poisoned; If tails, defender is now Confused. | |||||

Lass |
Base | 75 | Trainer | Trainer | Rare | You and your opponent show each other your hands, then shuffle all the trainer cards from your hands into your decks. | ||||||||

Lightning Energy |
Base | 100 | Energy | Energy | Common | |||||||||

Machamp |
Base | 8 | Fighting | 100 | Stage 2 | P | 3 | Rare | Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks. | [1FFF] Seismic Toss (60) | ||||

Machoke |
Base | 34 | Fighting | 80 | Stage 1 | P | 3 | Uncommon | [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke. | [2FF] Submission (60) Does 20 damage to self. | ||||

Machop |
Base | 52 | Fighting | 50 | Basic | P | 1 | Common | [F] Low Kick (20) | |||||

Magikarp |
Base | 35 | Water | 30 | Basic | L | 1 | Uncommon | [1] Tackle (10) | [W] Flail (10x) Does 10 damage times number of damage counters on Magikarp. | ||||

Magmar |
Base | 36 | Fire | 50 | Basic | W | 2 | Uncommon | [RR] Fire Punch (30) | [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | ||||

Magnemite |
Base | 53 | Lightning | 40 | Basic | F | 1 | Common | [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. | ||||

Magneton |
Base | 9 | Lightning | 60 | Stage 1 | F | 1 | Rare | [1LL] Thunder Wave (30) Flip a coin. If heads, defender is now Paralyzed. | [2LL] Selfdestruct (80) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. | ||||

Maintenance |
Base | 83 | Trainer | Trainer | Uncommon | Shuffle 2 of the other cards from your hand into your deck in order to draw a card. | ||||||||

Metapod |
Base | 54 | Grass | 70 | Stage 1 | R | 2 | Common | [2] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod on opponent's next turn. (any other effects of attacks still happen.) | [GG] Stun Spore (20) Flip a coin. If heads, defender is now Paralyzed. | ||||

Mewtwo |
Base | 10 | Psychic | 60 | Basic | P | 3 | Rare | [1P] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to defender. | [PP] Barrier - Discard 1 Psychic Energy card in order to prevent all effects of attacks, including damage, done to Mewtwo during opponent's next turn. | ||||

Nidoking |
Base | 11 | Grass | 90 | Stage 2 | P | 1 | Rare | [2G] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; If tails, this attack does 30 damage plus Nidoking does 10 damage to self. | [GGG] Toxic (20) Defender is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | ||||

Nidoran M |
Base | 55 | Grass | 40 | Basic | P | 1 | Common | [G] Horn Hazard (30) Flip a coin. If tails, this attack does nothing. | |||||

Nidorino |
Base | 37 | Grass | 60 | Stage 1 | P | 1 | Uncommon | [2G] Double Kick (30x) Flip 2 coins. Does 30 damage times number of heads. | [2GG] Horn Drill (50) | ||||

Ninetales |
Base | 12 | Fire | 80 | Stage 1 | W | 1 | Rare | [2] Lure - If your opponent has any Benched Pokemon, choose 1 and switch it with his or her Active Pokemon. | [RRRR] Fire Blast (80) Discard 1 Fire Energy card to use this attack. | ||||

Onix |
Base | 56 | Fighting | 90 | Basic | G | 3 | Common | [F] Rock Throw (10) | [FF] Harden - During opponent's next turn, prevent 30 or less damage (after applying weakness and resistance). (any other effects of attacks still happen.) | ||||

Pidgeotto |
Base | 22 | Colorless | 60 | Stage 1 | L | F | 1 | Rare | [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. (Do the damage before switching the Pokemon. | [3] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the defending Pokemon. | |||

Pidgey |
Base | 57 | Colorless | 40 | Basic | L | F | 1 | Common | [2] Whirlwind (10) After damage dealing, opponent chooses 1 Benched Pokemon and switches it with defending Pokemon (only if opponent has Benched Pokemon). | ||||

Pikachu |
Base | 58 | Lightning | 40 | Basic | F | 1 | Common | [1] Gnaw (10) | [1L] Thunder Jolt (30) Flip a coin. If tails, Pikachu does 10 damage to self. | ||||

PlusPower (ERRATA) |
Base | 84 | Trainer | Trainer | Uncommon | Attach PlusPower to your Active Pokemon. At the end of your turn, discard PlusPower. If this Pokemon's attack does damage to the defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the defender. | ||||||||

Pokedex |
Base | 87 | Trainer | Trainer | Uncommon | Look at up to 5 cards from the top of your deck and rearrange them as you like. | ||||||||

Pokemon Breeder |
Base | 76 | Trainer | Trainer | Rare | Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. | ||||||||

Pokemon Center |
Base | 85 | Trainer | Trainer | Uncommon | Remove all damage counters from all of your own Pokemon with damage counters on them, then discard all Energy cards attached to those Pokemon. | ||||||||

Pokemon Flute |
Base | 86 | Trainer | Trainer | Uncommon | Choose 1 Basic Pokemon card from your opponent's discard pile and put it on his or her Bench. (You can't play Pokemon Flute if your opponent's Bench is full.) | ||||||||

Pokemon Trader |
Base | 77 | Trainer | Trainer | Rare | Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. | ||||||||

Poliwag |
Base | 59 | Water | 40 | Basic | G | 1 | Common | [W] Water Gun (10+) Does 10 damage plus 10 damage for each W attached to Poliwag but not used to pay for this attack (max 2 extra). | |||||

Poliwhirl |
Base | 38 | Water | 60 | Stage 1 | G | 1 | Uncommon | [WW] Amnesia - Choose 1 of defenders attacks. Defender cannot use that attack next turn. | [1WW] Doubleslap (30x) Flip 2 coins. Does 30 damage times number of heads. | ||||

Poliwrath |
Base | 13 | Water | 90 | Stage 2 | G | 3 | Rare | [1WW] Water Gun (30+) Does 30 damage plus 10 damage for each W attached to Poliwrath but not used to pay for this attack (max 2 extra). | [2WW] Whirlpool (40) If defender has energy cards attached, choose 1 and discard. | ||||

Ponyta |
Base | 60 | Fire | 40 | Basic | W | 1 | Common | [2] Smash Kick (20) | [RR] Flame Tail (30) | ||||

Porygon |
Base | 39 | Colorless | 30 | Basic | F | P | 1 | Uncommon | [1] Conversion 1 - If Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. | [2] Conversion 2 - Change Porygon's resistance to a type of your choice other than Colorless. | |||

Potion (ERRATA) |
Base | 94 | Trainer | Trainer | Common | Remove up to 2 damage counters from 1 of your Pokemon. | ||||||||

Professor Oak |
Base | 88 | Trainer | Trainer | Uncommon | Discard your hand, then draw 7 cards. | ||||||||

Psychic Energy |
Base | 101 | Energy | Energy | Common | |||||||||

Raichu |
Base | 14 | Lightning | 80 | Stage 1 | F | 1 | Rare | [2L] Agility (20) Flip a coin. If heads, during opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. | [1LLL] Thunder (60) Flip a coin. If tails, Raichu does 30 damage to self. | ||||

Raticate |
Base | 40 | Colorless | 60 | Stage 1 | F | P | 1 | Uncommon | [1] Bite (20) | [3] Super Fang (?) Does damage to defender equal to half the defender's remaining (rounded up to the nearest 10). | |||

Rattata |
Base | 61 | Colorless | 30 | Basic | F | P | 0 | Common | [1] Bite (20) | ||||

Revive (Major text change. Requires reference.) |
Base | 89 | Trainer | Trainer | Uncommon | Put 1 Basic Pokemon card from your discard pile onto your Bench. Put damage counters on that Pokemon equal to half its (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) | ||||||||

Sandshrew |
Base | 62 | Fighting | 40 | Basic | G | L | 1 | Common | [F] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing. | ||||

Scoop Up |
Base | 78 | Trainer | Trainer | Rare | Choose 1 of your own Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) | ||||||||

Seel |
Base | 41 | Water | 60 | Basic | L | 1 | Uncommon | [W] Headbutt (10) | |||||

Squirtle |
Base | 63 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed. | [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.) | ||||

Starmie |
Base | 64 | Water | 60 | Stage 1 | L | 1 | Common | [WW] Recover - Discard 1 Water Energy card to use this attack. Remove all damage counters from Starmie. | [2W] Star Freeze (20) Flip a coin. If heads, defender is now Paralyzed. | ||||

Staryu |
Base | 65 | Water | 40 | Basic | L | 1 | Common | [W] Slap (20) | |||||

Super Energy Removal |
Base | 79 | Trainer | Trainer | Rare | Discard 1 Energy card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those energy cards. | ||||||||

Super Potion |
Base | 90 | Trainer | Trainer | Uncommon | Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon. | ||||||||

Switch |
Base | 95 | Trainer | Trainer | Common | Switch 1 of your own Benched Pokemon with your Active Pokemon. | ||||||||

Tangela |
Base | 66 | Grass | 50 | Basic | R | 2 | Common | [1G] Bind (20) Flip a coin. If heads, Defending Pokemon is now Paralyzed. | [GGG] Poisonpowder (20) Defender is now Poisoned. | ||||

Venusaur |
Base | 15 | Grass | 100 | Stage 2 | R | 2 | Rare | Energy Trans - As often as you like during your turn (before attack), you may take 1 Grass Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. | [GGGG] Solarbeam (60) | ||||

Voltorb |
Base | 67 | Lightning | 40 | Basic | F | 1 | Common | [1] Tackle (10) | |||||

Vulpix |
Base | 68 | Fire | 50 | Basic | W | 1 | Common | [RR] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. | |||||

Wartortle |
Base | 42 | Water | 70 | Stage 1 | L | 1 | Uncommon | [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) | [2W] Bite (40) | ||||

Water Energy |
Base | 102 | Energy | Energy | Common | |||||||||

Weedle |
Base | 69 | Grass | 40 | Basic | R | 1 | Common | [G] Poison Sting (10) Flip a coin. If heads, defender is now Poisoned. | |||||

Zapdos |
Base | 16 | Lightning | 90 | Basic | F | 3 | Rare | [1LLL] Thunder (60) Flip a coin. If tails, Zapdos does 30 damage to self. | [LLLL] Thunderbolt (100) Discard all Energy cards to use this attack. | ||||

Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |

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