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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Abra 
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Base  43  Psychic  30  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, defender is now Paralyzed.       
Alakazam 
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Base  1  Psychic  80  Stage 2    Rare  Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.  [PPP] Confuse Ray (30) Flip a coin. If heads, defender is now Confused.       
Arcanine 
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Base  23  Fire  100  Stage 1    Uncommon    [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack.  [2RR] Take Down (80) Arcanine does 30 damage to self.     
Beedrill 
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Base  17  Grass  80  Stage 2  Rare    [3] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads.  [GGG] Poison Sting (40) Flip a coin. If heads, defender is now Poisoned.     
Bill (Major text change. Requires reference.) 
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Base  91  Trainer    Trainer        Common    Draw 2 cards.       
Blastoise 
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Base  2  Water  100  Stage 2    Rare  Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.  [WWW] Hydro Pump (40+) Does 40 damage plus 10 damage for each W attached to Blastoise but not used to pay for this attack (max 2 extra).       
Bulbasaur 
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Base  44  Grass  40  Basic    Common    [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.       
Caterpie 
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Base  45  Grass  40  Basic    Common    [G] String Shot (10) Flip a coin. If heads, the defender is now Paralyzed.       
Chansey 
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Base  3  Colorless  120  Basic  Rare    [2] Scrunch - Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)  [4] Double-edge (80) Chansey does 80 damage to itself.     
Charizard (Major text change. Requires reference.) 
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Base  4  Fire  120  Stage 2  Rare  Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.  [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack.       
Charmander 
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Base  46  Fire  50  Basic    Common    [1] Scratch (10)  [1R] Ember (30) Discard 1 Fire Energy card to use this attack.     
Charmeleon 
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Base  24  Fire  80  Stage 1    Uncommon    [3] Slash (30)  [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack.     
Clefairy 
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Base  5  Colorless  40  Basic  Rare    [1] Sing - Flip a coin. If heads, defender is now Asleep.  [3] Metronome - Choose 1 of defender's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding energy cards. (No matter what type the defender is, Clefairy's type is still colorless)     
Clefairy Doll 
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Base  70  Trainer    Trainer        Rare    Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card.) Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is K-O'd, it doesn't count as a K-O. At any time during your turn (before attack), you may discard Clefairy Doll.       
Computer Search 
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Base  71  Trainer    Trainer        Rare    Discard 2 other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.       
Defender  (ERRATA) 
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Base  80  Trainer    Trainer        Uncommon    Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance.)       
Devolution Spray (Major text change. Requires reference.) 
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Base  72  Trainer    Trainer        Rare    Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).       
Dewgong 
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Base  25  Water  80  Stage 1    Uncommon    [1WW] Aurora Beam (50)  [2WW] Ice Beam (30) Flip a coin. If heads, defender is now Paralyzed.     
Diglett 
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Base  47  Fighting  30  Basic  Common    [F] Dig (10)  [FF] Mud Slap (30)     
Doduo 
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Base  48  Colorless  50  Basic  Common    [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Double Colorless Energy 
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Base  96  Energy    Special Energy        Uncommon    Provides 2 colorless energy. Doesn't count as a basic energy card.       
Dragonair 
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Base  18  Colorless  80  Stage 1    Rare    [3] Slam (30x) Flip 2 coins. This attack does 30 times number of heads.  [4] Hyper Beam (20) If defender has energy cards attached, choose and discard.     
Dratini 
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Base  26  Colorless  40  Basic    Uncommon    [1] Pound (10)       
Drowzee 
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Base  49  Psychic  50  Basic    Common    [1] Pound (10)  [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.     
Dugtrio 
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Base  19  Fighting  70  Stage 1  Rare    [1FF] Slash (40)  [FFFF] Earthquake (70) Does 10 damage to each of your own Benched Pokemon. (don't apply Weakness or Resistance for Benched Pokemon.)     
Electabuzz 
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Base  20  Lightning  70  Basic    Rare    [L] Thundershock (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Thunderpunch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself.     
Electrode 
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Base  21  Lightning  80  Stage 1      Rare  Buzzap - At any time during your turn (before attack) you may K-O Electrode and attach it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice providing 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.  [LLL] Electric Shock (50) Flip a coin. If tails, Electrode does 10 damage to self.       
Energy Removal 
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Base  92  Trainer    Trainer        Common    Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it.       
Energy Retrieval (Major text change. Requires reference.) 
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Base  81  Trainer    Trainer        Uncommon    Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile.       
Farfetch'd 
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Base  27  Colorless  50  Basic  Uncommon    [1] Leek Slap (30) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even after benching Farfetch'd).  [3] Pot Smash (30)     
Fighting Energy 
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Base  97  Energy    Energy        Common           
Fire Energy 
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Base  98  Energy    Energy        Common           
Full Heal (Major text change. Requires reference.) 
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Base  82  Trainer    Trainer        Uncommon    Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned.       
Gastly 
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Base  50  Psychic  30  Basic    Common    [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep.  [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon.     
Grass Energy 
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Base  99  Energy    Energy        Common           
Growlithe 
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Base  28  Fire  60  Basic    Uncommon    [1R] Flare (20)       
Gust of Wind 
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Base  93  Trainer    Trainer        Common    Choose 1 of your opponent's Benched Pokemon and switch it with his/her Active Pokemon.       
Gyarados 
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Base  6  Water  100  Stage 1  Rare    [WWW] Dragon Rage (50)  [WWWW] Bubblebeam (40) Flip a coin. If heads, defender is now Paralyzed.     
Haunter 
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Base  29  Psychic  60  Stage 1    Uncommon    [P] Hypnosis - Defender is now Asleep.  [PP] Dream Eater (50) Can't use unless defender is Asleep.     
Hitmonchan 
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Base  7  Fighting  70  Basic    Rare    [F] Jab (20)  [1FF] Special Punch (40)     
Imposter Professor Oak 
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Base  73  Trainer    Trainer        Rare    Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.       
Item Finder 
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Base  74  Trainer    Trainer        Rare    Discard 2 other cards from your hand in order to put a Trainer card from your discard pile into your hand.       
Ivysaur 
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Base  30  Grass  60  Stage 1    Uncommon    [2G] Vine Whip (30)  [GGG] Poisonpowder (20) Defender is now Poisoned.     
Jynx 
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Base  31  Psychic  70  Basic    Uncommon    [P] Doubleslap (10x) Flip 2 coins. Attack does 10 damage times the number of heads  [1PP] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on defender.     
Kadabra 
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Base  32  Psychic  60  Stage 1    Uncommon    [PP] Recover - Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra.  [1PP] Super Psy (50)     
Kakuna 
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Base  33  Grass  80  Stage 1    Uncommon    [2] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during opponent's next turn. (any other effects of attacks still happen.)  [GG] Poisonpowder (20) Flip a coin. If heads, defender is now Poisoned.     
Koffing 
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Base  51  Grass  50  Basic    Common    [GG] Foul Gas (10) Flip a coin. If heads, defender is now Poisoned; If tails, defender is now Confused.       
Lass 
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Base  75  Trainer    Trainer        Rare    You and your opponent show each other your hands, then shuffle all the trainer cards from your hands into your decks.       
Lightning Energy 
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Base  100  Energy    Energy        Common           
Machamp 
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Base  8  Fighting  100  Stage 2    Rare  Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks.  [1FFF] Seismic Toss (60)       
Machoke 
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Base  34  Fighting  80  Stage 1    Uncommon    [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke.  [2FF] Submission (60) Does 20 damage to self.     
Machop 
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Base  52  Fighting  50  Basic    Common    [F] Low Kick (20)       
Magikarp 
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Base  35  Water  30  Basic    Uncommon    [1] Tackle (10)  [W] Flail (10x) Does 10 damage times number of damage counters on Magikarp.     
Magmar 
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Base  36  Fire  50  Basic    Uncommon    [RR] Fire Punch (30)  [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack.     
Magnemite 
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Base  53  Lightning  40  Basic    Common    [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself.     
Magneton 
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Base  9  Lightning  60  Stage 1    Rare    [1LL] Thunder Wave (30) Flip a coin. If heads, defender is now Paralyzed.  [2LL] Selfdestruct (80) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself.     
Maintenance 
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Base  83  Trainer    Trainer        Uncommon    Shuffle 2 of the other cards from your hand into your deck in order to draw a card.       
Metapod 
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Base  54  Grass  70  Stage 1    Common    [2] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod on opponent's next turn. (any other effects of attacks still happen.)  [GG] Stun Spore (20) Flip a coin. If heads, defender is now Paralyzed.     
Mewtwo 
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Base  10  Psychic  60  Basic    Rare    [1P] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to defender.  [PP] Barrier - Discard 1 Psychic Energy card in order to prevent all effects of attacks, including damage, done to Mewtwo during opponent's next turn.     
Nidoking 
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Base  11  Grass  90  Stage 2    Rare    [2G] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; If tails, this attack does 30 damage plus Nidoking does 10 damage to self.  [GGG] Toxic (20) Defender is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).     
Nidoran M 
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Base  55  Grass  40  Basic    Common    [G] Horn Hazard (30) Flip a coin. If tails, this attack does nothing.       
Nidorino 
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Base  37  Grass  60  Stage 1    Uncommon    [2G] Double Kick (30x) Flip 2 coins. Does 30 damage times number of heads.  [2GG] Horn Drill (50)     
Ninetales 
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Base  12  Fire  80  Stage 1    Rare    [2] Lure - If your opponent has any Benched Pokemon, choose 1 and switch it with his or her Active Pokemon.  [RRRR] Fire Blast (80) Discard 1 Fire Energy card to use this attack.     
Onix 
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Base  56  Fighting  90  Basic    Common    [F] Rock Throw (10)  [FF] Harden - During opponent's next turn, prevent 30 or less damage (after applying weakness and resistance). (any other effects of attacks still happen.)     
Pidgeotto 
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Base  22  Colorless  60  Stage 1  Rare    [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. (Do the damage before switching the Pokemon.  [3] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the defending Pokemon.     
Pidgey 
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Base  57  Colorless  40  Basic  Common    [2] Whirlwind (10) After damage dealing, opponent chooses 1 Benched Pokemon and switches it with defending Pokemon (only if opponent has Benched Pokemon).       
Pikachu 
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Base  58  Lightning  40  Basic    Common    [1] Gnaw (10)  [1L] Thunder Jolt (30) Flip a coin. If tails, Pikachu does 10 damage to self.     
PlusPower  (ERRATA) 
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Base  84  Trainer    Trainer        Uncommon    Attach PlusPower to your Active Pokemon. At the end of your turn, discard PlusPower. If this Pokemon's attack does damage to the defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the defender.       
Pokedex 
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Base  87  Trainer    Trainer        Uncommon    Look at up to 5 cards from the top of your deck and rearrange them as you like.       
Pokemon Breeder 
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Base  76  Trainer    Trainer        Rare    Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway.       
Pokemon Center 
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Base  85  Trainer    Trainer        Uncommon    Remove all damage counters from all of your own Pokemon with damage counters on them, then discard all Energy cards attached to those Pokemon.       
Pokemon Flute 
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Base  86  Trainer    Trainer        Uncommon    Choose 1 Basic Pokemon card from your opponent's discard pile and put it on his or her Bench. (You can't play Pokemon Flute if your opponent's Bench is full.)       
Pokemon Trader 
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Base  77  Trainer    Trainer        Rare    Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.       
Poliwag 
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Base  59  Water  40  Basic    Common    [W] Water Gun (10+) Does 10 damage plus 10 damage for each W attached to Poliwag but not used to pay for this attack (max 2 extra).       
Poliwhirl 
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Base  38  Water  60  Stage 1    Uncommon    [WW] Amnesia - Choose 1 of defenders attacks. Defender cannot use that attack next turn.  [1WW] Doubleslap (30x) Flip 2 coins. Does 30 damage times number of heads.     
Poliwrath 
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Base  13  Water  90  Stage 2    Rare    [1WW] Water Gun (30+) Does 30 damage plus 10 damage for each W attached to Poliwrath but not used to pay for this attack (max 2 extra).  [2WW] Whirlpool (40) If defender has energy cards attached, choose 1 and discard.     
Ponyta 
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Base  60  Fire  40  Basic    Common    [2] Smash Kick (20)  [RR] Flame Tail (30)     
Porygon 
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Base  39  Colorless  30  Basic  Uncommon    [1] Conversion 1 - If Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless.  [2] Conversion 2 - Change Porygon's resistance to a type of your choice other than Colorless.     
Potion  (ERRATA) 
View
Base  94  Trainer    Trainer        Common    Remove up to 2 damage counters from 1 of your Pokemon.       
Professor Oak 
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Base  88  Trainer    Trainer        Uncommon    Discard your hand, then draw 7 cards.       
Psychic Energy 
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Base  101  Energy    Energy        Common           
Raichu 
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Base  14  Lightning  80  Stage 1    Rare    [2L] Agility (20) Flip a coin. If heads, during opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.  [1LLL] Thunder (60) Flip a coin. If tails, Raichu does 30 damage to self.     
Raticate 
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Base  40  Colorless  60  Stage 1  Uncommon    [1] Bite (20)  [3] Super Fang (?) Does damage to defender equal to half the defender's remaining (rounded up to the nearest 10).     
Rattata 
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Base  61  Colorless  30  Basic  Common    [1] Bite (20)       
Revive (Major text change. Requires reference.) 
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Base  89  Trainer    Trainer        Uncommon    Put 1 Basic Pokemon card from your discard pile onto your Bench. Put damage counters on that Pokemon equal to half its (rounded down to the nearest 10). (You can't play Revive if your Bench is full.)       
Sandshrew 
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Base  62  Fighting  40  Basic  Common    [F] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.       
Scoop Up 
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Base  78  Trainer    Trainer        Rare    Choose 1 of your own Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.)       
Seel 
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Base  41  Water  60  Basic    Uncommon    [W] Headbutt (10)       
Squirtle 
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Base  63  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed.  [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.)     
Starmie 
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Base  64  Water  60  Stage 1    Common    [WW] Recover - Discard 1 Water Energy card to use this attack. Remove all damage counters from Starmie.  [2W] Star Freeze (20) Flip a coin. If heads, defender is now Paralyzed.     
Staryu 
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Base  65  Water  40  Basic    Common    [W] Slap (20)       
Super Energy Removal 
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Base  79  Trainer    Trainer        Rare    Discard 1 Energy card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those energy cards.       
Super Potion 
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Base  90  Trainer    Trainer        Uncommon    Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon.       
Switch 
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Base  95  Trainer    Trainer        Common    Switch 1 of your own Benched Pokemon with your Active Pokemon.       
Tangela 
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Base  66  Grass  50  Basic    Common    [1G] Bind (20) Flip a coin. If heads, Defending Pokemon is now Paralyzed.  [GGG] Poisonpowder (20) Defender is now Poisoned.     
Venusaur 
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Base  15  Grass  100  Stage 2    Rare  Energy Trans - As often as you like during your turn (before attack), you may take 1 Grass Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.  [GGGG] Solarbeam (60)       
Voltorb 
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Base  67  Lightning  40  Basic    Common    [1] Tackle (10)       
Vulpix 
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Base  68  Fire  50  Basic    Common    [RR] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.       
Wartortle 
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Base  42  Water  70  Stage 1    Uncommon    [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)  [2W] Bite (40)     
Water Energy 
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Base  102  Energy    Energy        Common           
Weedle 
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Base  69  Grass  40  Basic    Common    [G] Poison Sting (10) Flip a coin. If heads, defender is now Poisoned.       
Zapdos 
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Base  16  Lightning  90  Basic    Rare    [1LLL] Thunder (60) Flip a coin. If tails, Zapdos does 30 damage to self.  [LLLL] Thunderbolt (100) Discard all Energy cards to use this attack.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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