Level Up - Machamp Lv.X Levels Up from Machamp

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Machamp Lv.X 
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Stormfront  98  Fighting  150  Level Up  P+40    Ultra-Rare  No Guard - As long as Machamp is your Active Pokemon, each of Machamp's attacks does 60 more damage to the Active Pokemon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokemon is increased by 60 (after applying Weakness and Resistance). (Poke-BODY)  [2F] Strong-Willed (20) During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Machamp Levels Up into Machamp Lv.X

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Machamp 
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XY Promos  13  Fighting  150  Stage 2  Px2    Promo  Fighting Fury - Each of your F Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). (Ability)  [FFF] Machamp Crush (80) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 40 (before applying Weakness and Resistance).       
Machamp 
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Generations  42  Fighting  150  Stage 2  Px2    Rare  Fighting Fury - Each of your F Pokemons attacks do 20 more damage to your opponents Active Pokemon (before applying Weakness and Resistance). (Ability)  [FFF] Machamp Crush (80) During your opponents next turn, any damage done by attacks from the Defending Pokemon is reduced by 40 (before applying Weakness and Resistance).       
Machamp 
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Furious Fists  46  Fighting  150  Stage 2  Px2    Rare  Fighting Fury - Each of your F Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). (Ability)  [FFF] Machamp Crush (80) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 40 (before applying Weakness and Resistance).       
Machamp 
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Plasma Blast  49  Fighting  150  Stage 2  Px2    Rare  Badge of Discipline - The damage of each of your F Pokemon's attacks isn't affected by Resistance. (Ability)  [3F] Close Combat (120) Flip a coin. If tails, during your opponent's next turn, any damage done to this Pokemon by attacks is increased by 30 (after applying Weakness and Resistance).       
Machamp 
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Plasma Blast  50  Fighting  140  Stage 2  Px2    Rare    [2F] Knock Off (60) Discard a random card from your opponent's hand.  [2FF] Reinforced Lariat (80+) If this Pokemon has a Pokemon Tool attached to it, this attack does 40 more damage.     
Machamp 
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Triumphant  26  Fighting  130  Stage 2  Px2    Rare    [F] Vital Throw (40+) You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself.  [3] Hundred Furious Punches (60+) Does 60 damage plus 10 more damage for each F Energy attached to Machamp.     
Machamp 
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Triumphant  95  Fighting  150  Stage 2  Px2    Ultra-Rare  Fighting Tag - Once during your turn (before your attack), if Machamp is on your Bench, you may move all F Energy attached to your Active Pokemon to Machamp. If you do, switch Machamp with your Active Pokemon. (Poke-POWER)  [2F] Crushing Power (60) Discard a Special Energy attached to the Defending Pokemon.  [2FF] Champ Buster (100+) Does 100 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it.     
Machamp 
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Stormfront  20  Fighting  130  Stage 2  P+30    Rare    [F] Take Out (40) If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is Knocked Out instead of damaged by this attack.  [2] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads.  [2FF] Rage (60+) Does 60 damage plus 10 more for each damage counter on Machamp.   
Machamp 
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Diamond and Pearl  31  Fighting  130  Stage 2  P+30    Rare    [F] Revenge (20+) If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 50 more damage.  [FFF] Dynamic Punch (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage and the Defending Pokemon is now Confused.     
Machamp 
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Power Keepers  11  Fighting  120  Stage 2    Rare  Overzealous - If your opponent has any Pokemon-ex in play, each of Machamp's attacks does 30 more damage to the Defending Pokemon. (Poke-BODY)  [1F] Brick Smash (40) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [3F] Cross Chop (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage.     
Machamp 
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Legend Maker  9  Fighting  120  Stage 2    Rare    [1F] Derail (40) Discard a Special Energy card, if any, attached to the Defending Pokemon.  [2F] Swift Blow (60+) Does 60 damage plus 20 damage for each React Energy card attached to Machamp.     
Machamp (Major text change. Requires reference.) 
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Hidden Legends  9  Fighting  120  Stage 2    Rare  Overzealous - If your opponent has an Pokemon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokemon. (Poke-BODY)  [1F] Brick Smash (40) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [3F] Cross Chop (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage.     
Machamp 
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Skyridge  15  Fighting  120  Stage 2    Rare  Immunity - Prevent all effects of your opponent's attacks done to Machamp. (Poke-BODY)  [1F] Drag Off (20) Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect.  [2FF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads.     
Machamp 
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Skyridge  16  Fighting  120  Stage 2    Rare  Immunity - Prevent all effects of your opponent's attacks done to Machamp. (Poke-BODY)  [1F] Drag Off (20) Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect.  [2FF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads.     
Machamp 
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Expedition  16  Fighting  120  Stage 2    Rare  Terraforming - Once during your turn (before you attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. (Poke-POWER)  [2FF] Iron Fist (50+) Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon.       
Machamp 
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Expedition  51  Fighting  120  Stage 2    Rare  Terraforming - Once during your turn (before you attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. (Poke-POWER)  [2FF] Iron Fist (50+) Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon.       
Machamp 
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Legendary Collection  15  Fighting  100  Stage 2    Rare  Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks.  [1FFF] Seismic Toss (60)       
Machamp 
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Base  8  Fighting  100  Stage 2    Rare  Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks.  [1FFF] Seismic Toss (60)       
Machamp 
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WoTC Promo  43  Fighting  90  Stage 2    Promo    [FF] Seething Anger (20+) Flip a number of coins equal to the number of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads.  [2FF] Fling (50) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Machoke Evolves into Machamp

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Machoke 
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Generations  41  Fighting  90  Stage 1  Px2    Uncommon    [FF] Beatdown (40)       
Machoke 
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Furious Fists  45  Fighting  90  Stage 1  Px2    Uncommon    [FF] Beatdown (40)       
Machoke 
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Plasma Blast  48  Fighting  90  Stage 1  Px2    Uncommon    [1] Last-Chance Chop (20+) If this Pokemon's remaining HP is 10, this attack does 70 more damage.  [1FF] Seismic Toss (60)     
Machoke 
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Triumphant  40  Fighting  90  Stage 1  Px2    Uncommon    [F] Knuckle Down (30) This attack's damage isn't affected by Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [1FF] Strength (60)     
Machoke 
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Stormfront  41  Fighting  80  Stage 1  P+20    Uncommon    [F] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.  [1F] Brick Break (30) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Machoke 
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DP Trainer Kit 1 (Gold)  4  Fighting  80  Stage 1  P+20    Common    [1F] Karate Chop (40-) Does 40 minus 10 damage for each damage counter on Machoke.  [1FF] Seismic Toss (60)     
Machoke 
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Diamond and Pearl  53  Fighting  80  Stage 1  P+20    Uncommon    [1F] Karate Chop (40-) Does 40 minus 10 damage for each damage counter on Machoke.  [1FF] Seismic Toss (60)     
Machoke 
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Power Keepers  33  Fighting  80  Stage 1    Uncommon    [1] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2F] Mega Kick (50)     
Machoke 
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Legend Maker  39  Fighting  80  Stage 1    Uncommon  Paranoid - As long as Machoke is Confused, Machoke's attacks do 50 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [F] Split Kick - Does 20 damage to each Defending Pokemon.  [3] Magnum Punch (40)     
Machoke 
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Hidden Legends  41  Fighting  80  Stage 1    Uncommon  Strikes Back - If Machoke is you Active Pokemon and is damaged by an opponent's attack (even if Machoke is Knocked Out), put 1 damage counter on the Attacking Pokemon. (Poke-BODY)  [1F] Low Kick (30)       
Machoke 
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Skyridge  38  Fighting  80  Stage 1    Uncommon    [1] Focus Energy - During your next turn, Machoke's Mega Punch attack's base damage is 80.  [2F] Mega Punch (40)     
Machoke 
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Expedition  85  Fighting  80  Stage 1    Uncommon    [2] Punch (20)  [1FF] Mega Kick (50)     
Machoke 
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Legendary Collection  51  Fighting  80  Stage 1    Uncommon    [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke.  [2FF] Submission (60) Does 20 damage to self.     
Machoke 
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Base  34  Fighting  80  Stage 1    Uncommon    [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke.  [2FF] Submission (60) Does 20 damage to self.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Machop Evolves into Machoke

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Machop 
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Generations  40  Fighting  70  Basic  Px2    Common    [F] Knuckle Punch (10)       
Machop 
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Furious Fists  44  Fighting  70  Basic  Px2    Common    [F] Knuckle Punch (10)       
Machop 
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Plasma Blast  47  Fighting  60  Basic  Px2    Common    [1L] Low Kick (30)       
Machop 
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Triumphant  67  Fighting  60  Basic  Px2    Common    [F] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [FFF] Mach Cross (50)     
Machop 
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Stormfront  64  Fighting  60  Basic  P+10    Common    [1] Kick (10)  [1F] Knock Back (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Machop 
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DP Trainer Kit 1 (Gold)  5  Fighting  60  Basic  P+10    Common    [F] Low Kick (20)       
Machop 
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Diamond and Pearl  86  Fighting  60  Basic  P+10    Common    [F] Low Kick (20)       
Machop 
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Power Keepers  53  Fighting  50  Basic    Common    [1] Smash Punch (20) Flip a coin. If tails, this attack does nothing.  [1F] Submission (30) Machop does 10 damage to itself.     
Machop 
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Legend Maker  57  Fighting  50  Basic    Common    [F] Mach Punch (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Machop 
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Hidden Legends  64  Fighting  50  Basic    Common    [1] Knuckle Punch (10)  [1F] Karate Chop (30-) Does 30 damage minus 10 damage for each damage counter on Machop.     
Machop 
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Skyridge  74  Fighting  50  Basic    Common    [1] Smash Punch (20) Flip a coin. If tails, this attack does nothing.  [1F] Fling (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.)     
Machop 
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Expedition  117  Fighting  50  Basic    Common    [F] Punch (10)  [2] Double Chop (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Machop 
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Legendary Collection  79  Fighting  50  Basic    Common    [F] Low Kick (20)       
Machop 
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Neo Destiny  73  Fighting  40  Basic    Common    [1] Chop (10)  [2] Punch (20)     
Machop 
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Team Rocket  59  Fighting  50  Basic    Common    [2] Punch (20)  [2F] Kick (30)     
Machop 
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Base  52  Fighting  50  Basic    Common    [F] Low Kick (20)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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