Level Up - Gardevoir Lv.X Levels Up from Gardevoir

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gardevoir Lv.X 
View
Secret Wonders  131  Psychic  130  Level Up  Px2    Ultra-Rare  Teleportation - Once during your turn (before your attack), choose 1 of your Active Pokemon or 1 of your Benched Pokemon and switch Gardevoir with that Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [PP] Bring Down - Choose 1 Pokemon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokemon is now Knocked Out.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Gardevoir Levels Up into Gardevoir Lv.X

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gardevoir 
View
Ancient Origins  54  Fairy   130  Stage 2  Mx2  D-20  Rare  Bright Heal - Once during your turn (before your attack), you may heal 20 damage from each of your Pokemon. (Ability)  [3] Telekinesis - This attack does 50 damage to 1 of your opponent's Pokemon. This attack isn't affected by Weakness or Resistance.       
Gardevoir 
View
Legendary Treasures  125  Psychic  120  Stage 2  Px2    Uncommon    [1P] Psybeam (40) The Defending Pokemon is now Confused.  [PP] Eternal Radiance - Move all damage counters from this Pokemon to the Defending Pokemon. This Pokemon can't use Eternal Radiance during your next turn.     
Gardevoir 
View
Dark Explorers  109  Psychic  110  Stage 2  Px2    Ultra-Rare  Psychic Mirage - Each basic P Energy attached to your P Pokemon provides 2 Energy. You can't apply more than 1 Psychic Mirage Ability at a time. (Ability)  [2PP] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.       
Gardevoir 
View
Next Destinies  57  Psychic  110  Stage 2  Px2    Rare  Psychic Mirage - Each basic P Energy attached to your P Pokemon provides 2 Energy. You can't apply more than 1 Psychic Mirage Ability at a time. (Ability)  [2PP] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.       
Gardevoir 
View
Platinum  8  Psychic  120  Stage 2  P+30    Rare  Psychic Connect - As often as you like during your turn (before your attack), you may move a P Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (20+) Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokemon.  [2P] Psychic Protection (60) Gardevoir has no Weakness during your opponent's next turn.     
Gardevoir 
View
Secret Wonders  7  Psychic  110  Stage 2  P+30    Rare  Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. The power can't be used in Gardevoir is affected by a Special Condition. (Poke-POWER)  [2P] Psychic Lock (60) During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.       
Gardevoir 
View
Power Keepers  9  Psychic  100  Stage 2    Rare  Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.       
Gardevoir (Delta Species) 
View
Delta Species  6  Metal Psychic  100  Stage 2    Rare  Energy Jump - Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [1M] Psychic Rage - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Gardevoir to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Black Magic (10+) Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokemon.     
Gardevoir 
View
Emerald  4  Psychic  100  Stage 2    Rare  Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [1P] Psypunch (30)  [3P] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.     
Gardevoir 
View
Ruby and Sapphire  7  Psychic  100  Stage 2    Rare  Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Kirlia Evolves into Gardevoir

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Kirlia 
View
BREAKthrough  69  Psychic   80  Stage 1  Px2    Uncommon    [P] Beckon - Put a Supporter card from your discard pile into your hand.  [2] Quick Turn (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Kirlia 
View
Ancient Origins  53  Fairy   80  Stage 1  Mx2  D-20  Uncommon    [1] Calm Mind - Heal 30 damage from this Pokemon.  [2Y] Magical Shot (50)     
Kirlia 
View
Legendary Treasures  60  Psychic  80  Stage 1  Px2    Uncommon    [1P] Mind Bend (20) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2P] Spinning Attack (40)     
Kirlia 
View
Legendary Treasures  124  Psychic  70  Stage 1  Px2    Common    [P] Tiptoe Step - Draw a card for each P Energy attached to this Pokemon.  [1P] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Kirlia 
View
Plasma Storm  60  Psychic  80  Stage 1  Px2    Uncommon    [P] Psy Bolt (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Kirlia 
View
Next Destinies  56  Psychic  80  Stage 1  Px2    Uncommon    [2] Smack (20)  [2P] Psychic (40+) Does 10 more damage for each Energy attached to the Defending Pokemon.     
Kirlia 
View
Platinum  51  Psychic  80  Stage 1  P+20    Uncommon    [1P] Teleportation Burst (30) You may switch Kirlia with 1 of your Benched Pokemon.  [2P] Super Psy Bolt (60)     
Kirlia 
View
OP Series 7  8  Psychic  80  Stage 1  P+20    Uncommon    [P] Psychic Research - Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)  [2P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.     
Kirlia 
View
Secret Wonders  53  Psychic  80  Stage 1  P+20    Uncommon    [P] Psychic Research - Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)  [2P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.     
Kirlia 
View
Power Keepers  31  Psychic  70  Stage 1    Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Dream Eater (50) If the Defending Pokemon is not Asleep, this attack does nothing.     
Kirlia 
View
Dragon Frontiers  32  Psychic  70  Stage 1    Uncommon    [1P] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2P] Link Blast (60) If Kirlia and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60.     
Kirlia (Delta Species) 
View
Dragon Frontiers  33  Fire  70  Stage 1    Uncommon    [1R] Flickering Flames (20) The Defending Pokemon is Asleep.  [2R] Smack (40)     
Kirlia 
View
Delta Species  47  Psychic  70  Stage 1    Uncommon    [1] Calm Mind - Remove 3 damage counters from Kirlia.  [1P] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.     
Kirlia 
View
Emerald  33  Psychic  70  Stage 1    Uncommon    [1P] Psypunch (30)  [3] Mind Shock (40) This attack's damage isn't affected by Weakness or Resistance.     
Kirlia 
View
Sandstorm  40  Psychic  70  Stage 1    Uncommon    [1P] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2P] Link Blast (60) If Kirlia and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60.     
Kirlia 
View
Ruby and Sapphire  34  Psychic  70  Stage 1    Uncommon    [P] Removal Beam (10) Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon.  [2P] Super Psy (50)     
Kirlia 
View
Ruby and Sapphire  35  Psychic  70  Stage 1    Uncommon    [1] Dazzle Dance - Flip a coin. If heads, each Defending Pokemon is now Confused.  [P] Life Drain - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Ralts Evolves into Kirlia

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ralts 
View
BREAKthrough  68  Psychic   60  Basic  Px2    Common    [P] Nap - Heal 30 damage from this Pokemon.  [2] Smack (20)     
Ralts 
View
BREAKthrough  100  Fairy   60  Basic  Mx2  D-20  Common    [1] Mumble (10)  [1Y] Magical Shot (20)     
Ralts 
View
Ancient Origins  52  Fairy   60  Basic  Mx2  D-20  Common    [1] Mumble (10)  [1Y] Magical Shot (20)     
Ralts 
View
Legendary Treasures  59  Psychic  60  Basic  Px2    Common    [1P] Mind Bend (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Ralts 
View
Legendary Treasures  123  Psychic  40  Basic  Px2    Common    [P] Hypnotic Gaze - The Defending Pokemon is now Asleep.  [1P] Pound (20)     
Ralts 
View
Plasma Storm  59  Psychic  60  Basic  Px2    Common    [1] Psy Bolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Ralts 
View
Next Destinies  55  Psychic  60  Basic  Px2    Common    [P] Psyshot (10)  [2] Smack (20)     
Ralts 
View
Platinum  89  Psychic  60  Basic  P+10    Common    [0] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.  [P] Hypnoblast (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.     
Ralts 
View
OP Series 7  15  Psychic  60  Basic  P+10    Common    [1] Smack (10)  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Ralts 
View
Secret Wonders  102  Psychic  60  Basic  P+10    Common    [1] Smack (10)  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Ralts 
View
Power Keepers  59  Psychic  50  Basic    Common    [1] Slap (10)  [1P] Teleportation Burst (20) Switch Ralts with 1 of your Benched Pokemon.     
Ralts 
View
Dragon Frontiers  60  Psychic  50  Basic    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Psychic Boom (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon.     
Ralts (Delta Species) 
View
Dragon Frontiers  61  Fire  50  Basic    Common    [1] Calm Mind - Remove 2 damage counters from Ralts.  [1R] Will-o'-the-wisp (20)     
Ralts 
View
Delta Species  81  Psychic  50  Basic    Common    [1] Collect - Draw a card.  [2] Quick Blow (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Ralts 
View
Emerald  61  Psychic  50  Basic    Common    [P] Hypnotic Ray (10) The Defending Pokemon is now Asleep.       
Ralts 
View
Sandstorm  74  Psychic  50  Basic    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Psychic Boom (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon.     
Ralts 
View
Ruby and Sapphire  66  Psychic  50  Basic    Common    [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Ralts 
View
Ruby and Sapphire  67  Psychic  50  Basic    Common    [1] Headbutt (10)  [1P] Hypnoblast (20) The Defending Pokemon is now Asleep.     
Ralts 
View
Ruby and Sapphire  68  Psychic  50  Basic    Common    [1] Pound (10)  [1P] Link Blast (40) If Ralts and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

This site is the Pokepedia. It is the most comprehensive, searchable Pokemon Trading Card Game (TCG) database on the web. In the world of TCGs and Collectible Card Games (CCG), there is nothing else like. Not in any other TCG/CCG. Not Magic the Gathering. Not Yu-Gi-Oh. Nothing. The Pokepedia is intended to provide a service to the competitive and casual Pokemon playing community, as well as Pokemon collectors. Among the features the Pokepedia provides is a decklist builder (for building and saving decks as well as printing out tournament-compliant decklists), an event mapper (showing leagues, organized play, and Premier Events across the United States), the Trader Base (where you can identify the cards you have for trade and the cards you're looking for and find others who need what you have and have what you need), a wide variety of information about Pokemon and the TCG (including artists and which cards they drew, Pokemon species, and evolution lines), examples of symbols from the various sets, the Pokemon Timeline (a user-driven history of Pokemon and the TCG), the Pokemon Frappr (an interactive map showing Pokemon players across the World), and a downloadable version of the Pokepedia (in Excel format). The Pokepedia also offers a user-maintained set of links to other sites of interest to the Pokemon community. But the Pokepedia is all about the search engine. Just enter the characteristics of a Pokemon card you're looking for and the Pokepedia will find it for you. As long as there are Pokemon players, the Pokepedia will continue to provide support. Thanks and enjoy the Pokepedia.