Level Up - Mewtwo Lv.X Levels Up from Mewtwo

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mewtwo Lv.X 
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Legends Awakened  144  Psychic  120  Level Up  Px2    Ultra-Rare  Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. (Poke-BODY)  [1PP] Giga Burn (120) Discard all Energy attached to Mewtwo.       
Mewtwo Lv.X 
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Diamond and Pearl Promos  28  Psychic  120  Level Up  Px2    Promo  Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. (Poke-BODY)  [1PP] Giga Burn (120) Discard all Energy attached to Mewtwo.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Mewtwo Levels Up into Mewtwo Lv.X

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mewtwo 
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XY Promos  100  Psychic   120  Basic  Px2    Promo    [1P] Psy Bolt (20) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2PP] Zen Blade (100) This Pokemon can't use Zen Blade during your next turn.     
Mewtwo 
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XY Promos  101  Psychic   120  Basic  Px2    Promo    [1P] Psy Bolt (20) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2PP] Zen Blade (100) This Pokemon can't use Zen Blade during your next turn.     
Mewtwo 
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Legendary Treasures  53  Psychic  120  Basic  Px2    Rare    [2] Power Edge (30)  [2PP] Psyslash (120) Discard 2 Energy attached to this Pokemon.     
Mewtwo 
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Rumble  9  Psychic  100  Basic  Px2    N/A    [1PP] Super Psy Bolt (70)       
Mewtwo 
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Legends Awakened  11  Psychic  80  Basic  P+20    Rare    [1] Hypnoblast (10) The Defending Pokemon is now Asleep.  [2P] Psychic (40+) Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon.     
Mewtwo 
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Majestic Dawn  9  Psychic  90  Basic  Px2    Rare    [0] Energy Absorption - Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.  [P] Recover - Discard a P Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.  [1PP] Psyburn (60)   
Mewtwo (Delta Species) 
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Holon Phantoms  24  Lightning  70  Basic    Rare    [1] Psychic Erase - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [1LL] Swift (40) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Mewtwo (Delta Species) 
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Delta Species  12  Metal Fire  70  Basic    Rare  Delta Switch - Once during your turn, when you put Mewtwo from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokemon to your other Pokemon (excluding Mewtwo) in any way you like. (Poke-POWER)  [MR] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Mewtwo and the Defending Pokemon.       
Mewtwo 
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Expedition  20  Psychic  70  Basic    Rare    [1] Hypnosis - Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1PP] Psychic (20+) This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.     
Mewtwo 
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Expedition  56  Psychic  70  Basic    Rare    [1] Hypnosis - Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1PP] Psychic (20+) This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.     
Mewtwo 
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Legendary Collection  29  Psychic  60  Basic    Rare    [P] Energy Control - Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokemon and attach it to another of your opponent's Pokemon of your choice.  [PPP] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Mewtwo 
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Base  10  Psychic  60  Basic    Rare    [1P] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to defender.  [PP] Barrier - Discard 1 Psychic Energy card in order to prevent all effects of attacks, including damage, done to Mewtwo during opponent's next turn.     
Mewtwo 
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WoTC Promo  3  Psychic  70  Basic    Promo    [P] Energy Absorption - Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.  [1PP] Psyburn (40)     
Mewtwo 
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WoTC Promo  12  Psychic  60  Basic    Promo    [P] Energy Control - Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokemon and attach it to another of your opponent's Pokemon of your choice.  [PPP] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Mewtwo 
View
WoTC Promo  14  Psychic  70  Basic    Promo    [P] Energy Absorption - Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.  [1PP] Psyburn (40)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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