Basic - Squirtle

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Squirtle 
View
Plasma Blast  14  Water  50  Basic  Gx2    Common    [W] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Water Gun (20)     
Squirtle 
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Plasma Storm  24  Water  60  Basic  Gx2    Common    [1] Tackle (10)       
Squirtle 
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Boundaries Crossed  29  Water  60  Basic  Gx2    Common  Shell Shield - As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent's). (Ability)  [1W] Water Splash (10+) Flip a coin. If heads, this attack does 20 more damage.       
Squirtle 
View
Unleashed  63  Water  60  Basic  Lx2    Common    [W] Rain Splash (10)  [1WW] Shell Attack (40)     
Squirtle 
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Platinum  96  Water  60  Basic  L+10    Common    [1] Skull Bash (10)  [1W] Bite (20)     
Squirtle 
View
Secret Wonders  112  Water  50  Basic  L+10    Common    [0] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Aqua Tail (20+) Flip a coin for each W Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads.     
Squirtle 
View
OP Series 4  14  Water  50  Basic    Common  Shell Retreat - As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Tackle (10)       
Squirtle 
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Crystal Guardians  63  Water  50  Basic    Common    [1] Bite (10)  [2W] Skull Bash (30)     
Squirtle 
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Crystal Guardians  64  Water  40  Basic    Common  Solid Shell - Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Bubblebeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Squirtle 
View
Fire Red Leaf Green  82  Water  50  Basic    Common    [W] Sleepy Ball (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Squirtle 
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Fire Red Leaf Green  83  Water  50  Basic    Common    [1] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Smash Turn (20) After your attack, you may switch Squirtle with 1 of your Benched Pokemon.     
Squirtle 
View
Team Aqua-Team Magma  46  Water  50  Basic    Common  Shell Retreat - As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Tackle (10)       
Squirtle 
View
Expedition  131  Water  50  Basic    Common    [W] Wave Splash (10)  [1W] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Squirtle 
View
Expedition  132  Water  40  Basic    Common    [1] Headbutt (10)  [WW] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Squirtle 
View
Legendary Collection  95  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed.  [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.)     
Squirtle 
View
Team Rocket  68  Water  50  Basic    Common    [2] Shell Attack (20)       
Squirtle 
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Base  63  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed.  [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Wartortle Evolves from Squirtle

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Wartortle 
View
Plasma Blast  15  Water  80  Stage 1  Gx2    Uncommon    [W] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Double Spin (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Wartortle 
View
Boundaries Crossed  30  Water  80  Stage 1  Gx2    Uncommon    [1] Withdraw - Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.  [1WW] Waterfall (60)     
Wartortle 
View
Unleashed  42  Water  80  Stage 1  Lx2    Uncommon    [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Surf (50)     
Wartortle 
View
Platinum  65  Water  80  Stage 1  L+20    Uncommon    [1] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [1W] Rocket Tackle (30) Wartortle does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Wartortle by attacks during your opponent's next turn.     
Wartortle 
View
Secret Wonders  75  Water  80  Stage 1  L+20    Uncommon    [WW] Giant Wave (40) Wartortle can't use Giant Wave during your next turn.  [3] Shell Attack (50)     
Wartortle 
View
Crystal Guardians  42  Water  70  Stage 1    Uncommon    [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Tackle (50)     
Wartortle 
View
Crystal Guardians  43  Water  80  Stage 1    Uncommon    [1] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.  [3] Bite (40)     
Wartortle 
View
Fire Red Leaf Green  50  Water  80  Stage 1    Uncommon    [W] Water Gun (20+) This attack does 20 damage plus 10 more damage for each W Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Smash Turn (40) After your attack, you may switch Wartortle with 1 of your Benched Pokemon.     
Wartortle 
View
Expedition  92  Water  80  Stage 1    Uncommon    [1] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [WW] Giant Wave (40) Wartortle can't attack during your next turn.     
Wartortle 
View
Base  42  Water  70  Stage 1    Uncommon    [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)  [2W] Bite (40)     
Wartortle 
View
Southern Islands  15  Water  60  Stage 1    N/A    [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Wartortle Evolves from Squirtle

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Wartortle 
View
Legendary Collection  39  Water  60  Stage 1    Uncommon    [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage.     
Dark Wartortle 
View
Team Rocket  46  Water  60  Stage 1    Uncommon    [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Blastoise Evolves from Wartortle

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Blastoise 
View
Plasma Blast  16  Water  140  Stage 2  Gx2    Rare  Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability)  [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon.       
Blastoise 
View
Plasma Storm  137  Water  140  Stage 2  Gx2    Ultra-Rare  Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability)  [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon.       
Blastoise 
View
Boundaries Crossed  31  Water  140  Stage 2  Gx2    Rare  Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability)  [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon.       
Blastoise 
View
Unleashed  13  Water  130  Stage 2  Lx2    Rare  Wash Out - As often as you like during your turn (before your attack), you may move a W Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [2WW] Hydro Launcher - Return 2 W Energy attached to Blastoise to your hand. Choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Blastoise 
View
Platinum  2  Water  130  Stage 2  L+30    Rare  Dig Well - Once during your turn (before you attack), you may look at the top 3 cards of your deck, choose as many W Energy as you like, and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1W] Aqua Press (20+) Does 20 damage plus 10 more damage for each W Energy attached to all Pokemon (both yours and your opponent's).  [2WW] Double Launcher - Discard 2 W Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokemon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Blastoise can't use Double Launcher during your next turn.     
Blastoise 
View
Secret Wonders  2  Water  120  Stage 2  L+30    Rare  Waterlog - Once during your turn (before your attack), you may attach as many W Energy cards from your hand to any of your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1WW] Hydro Pump (50+) Does 50 damage plus 20 damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.       
Blastoise (Delta Species) 
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Crystal Guardians  2  Fighting Metal  110  Stage 2    Rare  Shield Veil - Each of your Active Pokemon has no Weakness. (Poke-BODY)  [1F] Enraged Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Blastoise to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2M] Skull Bash (60)     
Blastoise 
View
Crystal Guardians  14  Water  120  Stage 2    Rare  Water Pressure - As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2W] Hydro Pump (50+) Does 50 damage plus 20 more damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.       
Blastoise 
View
OP Series 3  1  Water  120  Stage 2    Rare    [2] Smash Turn (30) After your attack, you may switch Blastoise with 1 of your Benched Pokemon.  [2WW] Rocket Tackle (60) Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Blastoise by attacks during your opponent's next turn.     
Blastoise 
View
Expedition  4  Water  100  Stage 2    Rare  Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Blastoise 
View
Expedition  36  Water  100  Stage 2    Rare    [W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Double Cannon (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Blastoise 
View
Expedition  37  Water  100  Stage 2    Rare  Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Blastoise 
View
Base  2  Water  100  Stage 2    Rare  Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.  [WWW] Hydro Pump (40+) Does 40 damage plus 10 damage for each W attached to Blastoise but not used to pay for this attack (max 2 extra).       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Blastoise ex Evolves from Wartortle

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Blastoise EX 
View
Generations  17  Water   180  Basic  Gx2    Ultra-Rare    [2W] Hyper Whirlpool (60) Flip a coin until you get tails. For each heads, discard an Energy attached to your opponents Active Pokemon.  [2WW] Hydro Press (100) This attack does 20 damage to 1 of your opponents Benched Pokemon. (Don apply Weakness and Resistance for Benched Pokemon.)     
Blastoise ex 
View
Fire Red Leaf Green  104  Water  150  Stage 2    Ultra-Rare  Energy Rain - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. Put 1 damage counter on that Pokemon. This power can't be used if Blastoise ex is affected by a Special Condition. (Poke-POWER)  [1WWW] Hyper Whirlpool (80) Flip a coin until you get tails. For each heads, your opponent discards an Energy card attached to the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Dark Blastoise Evolves from Dark Wartortle

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Blastoise 
View
Legendary Collection  4  Water  70  Stage 2    Rare    [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.  [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)     
Dark Blastoise 
View
Team Rocket  3  Water  70  Stage 2    Rare    [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.  [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)     
Dark Blastoise 
View
Team Rocket  20  Water  70  Stage 2    Rare    [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.  [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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