Basic - Nincada

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Nincada 
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Roaring Skies  9  Grass   40  Basic  Rx2    Common    [1] Slight Intrusion (20) This Pokemon does 10 damage to itself.       
Nincada 
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Dragons Exalted  10  Grass  40  Basic  Rx2    Common    [1] Dig (10) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.       
Nincada 
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Supreme Victors  117  Grass  40  Basic  R+10    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1] Dash Attack - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Nincada 
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Legends Awakened  108  Grass  40  Basic  R+10    Common    [1] Scratch (10)  [G] Big Bite - The Defending Pokemon can't retreat during your opponent's next turn.     
Nincada 
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Deoxys  67  Grass  50  Basic    Common    [G] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.  [2] Scratch (20)     
Nincada 
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Dragon  66  Grass  40  Basic    Common    [G] Poison Breath (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Nincada 
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Dragon  67  Grass  50  Basic    Common    [1] Bite (10)  [1G] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Nincada 
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Dragon  68  Grass  50  Basic    Common    [G] Leech Life (10) After your attack, remove from Nincada the number of damage counters equal to the damage you did to the Defending Pokemon. If Nincada has fewer damage counters than that, remove all of them.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Ninjask Evolves from Nincada

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ninjask 
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Roaring Skies  10  Grass   70  Stage 1  Rx2    Uncommon  Wing Buzz - Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may discard a card in your hand. If you do, discard the top card of your opponent's deck. (Ability)  [1G] Afterimage Assault (30) Search your deck for up to 2 Ninjask and put them onto your Bench. Shuffle your deck afterward.       
Ninjask 
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Dragons Exalted  11  Grass  60  Stage 1  Rx2    Uncommon  Cast-off Shell - When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may search your deck for Shedinja and put it onto your Bench. Shuffle your deck afterward. (Ability)  [1G] Night Slash (60) You may switch this Pokemon with 1 of your Benched Pokemon.       
Ninjask 
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Supreme Victors  73  Grass  80  Stage 1  R+20  F-20  Uncommon    [1] Circling Dive - This attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance for Benched Pokemon.) Switch Ninjask with 1 of your Benched Pokemon.  [G] Parallel Drain (30) Remove from 1 of your Pokemon the number of damage counters equal to the damage you did to the Defending Pokemon.     
Ninjask 
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Legends Awakened  67  Grass  80  Stage 1  R+20  F-20  Uncommon  Cast-off Shell - Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokemon and if your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokemon from your hand or your discard pile. (Poke-POWER)  [G] Chip Off (30) If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.       
Ninjask 
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Deoxys  13  Grass  70  Stage 1    Rare  Fast Protection - Prevent all effects, including damage, done to Ninjask by your opponent's attacks from his or her Basic Pokemon. (Poke-BODY)  [1] Swords Dance - During your next turn, Ninjask's Slash attack's base damage is 80.  [1] Slash (30)     
Ninjask 
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Dragon  18  Grass  70  Stage 1    Rare  Loose Shell - Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokemon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokemon as a Basic Pokemon. Shuffle your deck afterward. (Poke-POWER)  [2] Quick Touch (30) You may switch Ninjask with 1 of your Benched Pokemon. If you do, you may move any number of G Energy cards attached to Ninjask to the new Active Pokemon.       
Ninjask 
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Dragon  38  Grass  70  Stage 1    Uncommon    [1] Supersonic (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1G] Sonic Wing (30) This attack's damage is not affected by Resistance.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Shedinja Evolves from Nincada

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Shedinja 
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Roaring Skies  11  Grass   30  Stage 1      Rare    [G] Cursed Rain - Put 1 damage counter on each of your opponent's Pokemon. Switch this Pokemon with 1 of your Benched Pokemon.  [1] Hopeless Scream (50x) This attack does 50 damage times the number of damage counters on this Pokemon.     
Shedinja 
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Dragons Exalted  48  Psychic  60  Stage 1      Rare  Empty Shell - If this Pokemon is Knocked Out, your opponent can't take any Prize cards for it. (Ability)  [P] Cursed Drop - Put 3 damage counters on your opponent's Pokemon in any way you like.       
Shedinja 
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Supreme Victors  44  Grass  60  Stage 1  R+20    Rare  Marvel Shell - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. (Poke-Body)  [1] Spike Wound - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Shedinja 
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Legends Awakened  40  Grass  60  Stage 1      Rare  Resent - Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokemon and each of your opponent's Pokemon that has the same name as the Attacking Pokemon. (Poke-POWER)  [1] Curse and Deceive - Put 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.       
Shedinja 
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Deoxys  14  Psychic  50  Stage 1      Rare  Empty Shell - When Shedinja is Knocked Out, your opponent doesn't take any Prize cards. (Poke-BODY)  [1] Extra Curse - Put 2 damage counters on the Defending Pokemon. If the Defending Pokemon is Pokemon-ex, put 4 damage counters instead.       
Shedinja 
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Dragon  11  Grass  30  Stage 1      Rare  Wonder Guard - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokemon and Pokemon-ex. (Poke-BODY)  [1] Damage Curse - Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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