Basic - Houndour

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Houndour 
View
Plasma Blast  55  Darkness  60  Basic  Fx2  P-20  Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1D] Ambush (20+) Flip a coin. If heads, this attack does 10 more damage.     
Houndour 
View
Dragons Exalted  74  Darkness  60  Basic  Fx2  P-20  Common    [D] Bite (10)  [2D] Darkness Fang (30)     
Houndour 
View
Call of Legends  59  Darkness  50  Basic  Fx2  P-20  Common    [D] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Houndour 
View
Undaunted  53  Darkness  50  Basic  Fx2  P-20  Common    [1D] Sharp Fang (30)       
Houndour 
View
Undaunted  54  Darkness  50  Basic  Fx2  P-20  Common    [D] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Houndour 
View
Legends Awakened  103  Darkness  50  Basic  W+10  P-20  Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [D] Bite (10)     
Houndour 
View
Great Encounters  69  Fire  50  Basic  W+10    Common    [R] Ember (20) Flip a coin. If tails, discard a R Energy attached to Houndour.  [2] Smash Kick (20)     
Houndour 
View
Unseen Forces  60  Fire  50  Basic    Common    [R] Smog - The Defending Pokemon is now Poisoned.       
Houndour 
View
Team Rocket Returns  59  Fire  50  Basic    Common    [1] Rear Kick (10)  [1R] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Houndour 
View
Team Rocket Returns  60  Fire  50  Basic    Common  Dark Lift - If Houndour has any D Energy attached to it, the Retreat Cost for Houndour is 0. (Poke-BODY)  [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Houndour 
View
Dragon  59  Darkness  50  Basic  Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2] Bite (20)     
Houndour 
View
Skyridge  66  Fire  50  Basic    Common    [1] Retaliate (10x) This attack does 10 damage times the number of damage counters on Houndour.  [R] Fireworks (20) Flip a coin. If tails, discard a R Energy card attached to Houndour.     
Houndour 
View
Aquapolis  86  Fire  50  Basic    Common    [1] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.  [1R] Flare (20)     
Houndour 
View
Aquapolis  87  Darkness  50  Basic  Common    [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Houndour 
View
Expedition  113  Darkness  50  Basic  Common    [1] Bite (10)       
Houndour 
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Neo Destiny  43  Darkness  40  Basic    Uncommon    [D] Corner - During your opponent's next turn, the Defending Pokemon can't retreat.  [2] Lunge (30) Flip a coin. If tails, this attack does nothing.     
Houndour 
View
Neo Discovery  5  Fire  50  Basic    Rare    [R] Smog (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [RR] Collect Fire (20) If there are any R Energy in your discard pile, choose 1 of them and attach it to Houndour.     
Houndour 
View
Neo Discovery  24  Fire  50  Basic    Rare    [R] Smog (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [RR] Collect Fire (20) If there are any R Energy in your discard pile, choose 1 of them and attach it to Houndour.     
Houndour 
View
Neo Discovery  39  Darkness  40  Basic    Uncommon    [1] Bite (10)  [1D] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Houndoom Evolves from Houndour

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Houndoom 
View
Plasma Blast  56  Darkness  100  Stage 1  Fx2  P-20  Rare    [1D] Dark Clamp (30) The Defending Pokemon can't retreat during your opponent's next turn.  [2D] Blazing Claws (60+) If the Defending Pokemon is a Team Plasma Pokemon, this attack does 60 more damage, and the Defending Pokemon is now Burned.     
Houndoom 
View
Dragons Exalted  75  Darkness  100  Stage 1  Fx2  P-20  Rare    [D] Bite (30)  [2D] Fire Fang (70) The Defending Pokemon is now Burned.     
Houndoom 
View
Call of Legends  10  Darkness  90  Stage 1  Fx2  P-20  Rare    [D] Fire Counterattack (20+) If your opponent has any F Pokemon in play, this attack does 20 damage plus 60 more damage.  [DD] Dark Roar (50) Your opponent discards a card from his or her hand.     
Houndoom 
View
Undaunted  5  Darkness  90  Stage 1  Fx2  P-20  Rare    [D] Fire Counterattack (20+) If your opponent has any F Pokemon in play, this attack does 20 damage plus 60 more damage.  [DD] Dark Roar (50) Your opponent discards a card from his or her hand.     
Houndoom 
View
Undaunted  82  Darkness  110  Stage 1  Fx2  P-20  Ultra-Rare  Fire Breath - Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Burned. This power can't be used if Houndoom is affected by a Special Condition. (Poke-POWER)  [1DD] Dark Clamp (70) The Defending Pokemon can't retreat during your opponent's next turn.       
Houndoom 
View
Legends Awakened  57  Fire  80  Stage 1  W+20    Uncommon  Revenge Fang - If you have less Benched Pokemon than your opponent, each of Houndoom's attacks does 40 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [1] Burning Sensation (20) If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Burned.  [RR] Bright Flame (60) Flip a coin. If tails, discard 2 R Energy attached to Houndoom.     
Houndoom 
View
Great Encounters  18  Darkness  90  Stage 1  W+20  P-20  Rare    [D] Dark Fang (20) Choose 1 card from your opponent's hand without looking and discard it.  [1R] Black Fire (40+) You may discard a R or D Energy attached to Houndoom. If you discard a R Energy, the Defending Pokemon is now Burned. If you discard a D Energy, this attack does 40 damage plus 30 more damage.     
Houndoom 
View
Unseen Forces  7  Fire  70  Stage 1    Rare  Lonesome - As long as you have less Pokemon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. (Poke-BODY)  [2] Tight Jaw (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1RR] Flamethrower (70) Discard a R Energy attached to Houndoom.     
Houndoom 
View
Dragon  34  Darkness  70  Stage 1  Uncommon    [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.  [2R] Flamethrower (50) Discard a R Energy card attached to Houndoom.     
Houndoom 
View
Skyridge  11  Darkness  70  Stage 1  Rare    [2] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2D] Lonely Fang (30+) This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage.     
Houndoom 
View
Skyridge  12  Darkness  70  Stage 1  Rare    [2] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2D] Lonely Fang (30+) This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage.     
Houndoom 
View
Aquapolis  11  Darkness  70  Stage 1  Rare    [1R] Fireworks (30) Flip a coin. If tails, discard 1 R Energy card attached to Houndoom.  [2D] Dark Impact (40) Until the end of your opponent's next turn, the Defending Pokemon can't use any Poke-Powers. (Benching or evolving it ends this effect.)     
Houndoom 
View
Aquapolis  14  Fire  80  Stage 1    Rare    [1] Smokescreen (10) If the defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1RR] Burn Up (60) Flip a coin. If tails, discard all R Energy cards attached to Houndoom.     
Houndoom 
View
Aquapolis  15  Darkness  70  Stage 1  Rare    [1R] Fireworks (30) Flip a coin. If tails, discard 1 R Energy card attached to Houndoom.  [2D] Dark Impact (40) Until the end of your opponent's next turn, the Defending Pokemon can't use any Poke-Powers. (Benching or evolving it ends this effect.)     
Houndoom 
View
Neo Revelation  8  Darkness  70  Stage 1    Rare    [R] Dark Flame (20) Discard 1 R Energy card attached to Houndoom or this attack does nothing. If there are any D Energy cards in your discard pile, attach 1 of them to Houndoom.  [2D] Black Fang (30+) Flip a number of coins equal to the number of D Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads.     
Houndoom 
View
Neo Discovery  4  Darkness  70  Stage 1    Rare    [2D] Crunch (30+) Until the end of your next turn, if an attack damages the Defending Pokemon after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1RR] Flamethrower (50) Discard 1 R Energy card attached to Houndoom or this attack does nothing.     
Houndoom 
View
Neo Discovery  23  Darkness  70  Stage 1    Rare    [2D] Crunch (30+) Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1RR] Flamethrower (50) Discard 1 R Energy card attached to Houndoom or this attack does nothing.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Houndoom Evolves from Houndour

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Houndoom 
View
Team Rocket Returns  5  Darkness Fire  70  Stage 1  Rare    [1D] Shakedown (20) Choose a card from your opponent's hand without looking and discard it.  [2R] Dark Fire (40+) You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.     
Dark Houndoom 
View
Team Rocket Returns  37  Darkness Fire  70  Stage 1    Uncommon  Fire Breath - Once during your turn (before your attack), if Dark Houndoom is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition. (Poke-POWER)  [2R] Fire Payback (40+) If you have less Benched Pokemon than your opponent, this attack does 40 damage plus 20 more damage.       
Dark Houndoom 
View
Neo Destiny  7  Fire  60  Stage 1    Rare    [1] Eerie Howl - If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokemon or Basic Pokemon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokemon.  [1R] Dark Fire (30+) If there are any Darkness Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more for the Darkness Energy you discarded). If there aren't any, this attack does 30 damage.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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