Basic - Marill

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Marill 
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Primal Clash  102  Fairy   70  Basic  Mx2  D-20  Common    [1] Tackle (10)  [1Y] Rollout (20)     
Marill 
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Boundaries Crossed  36  Water  70  Basic  Lx2    Common    [2] Rollout (20)  [2W] Water Gun (30)     
Marill 
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HGSS Trainer Kit (Water)  15  Water  60  Basic  Lx2    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2W] Tail Slap (30)     
Marill 
View
HGSS Trainer Kit (Water)  24  Water  60  Basic  Lx2    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2W] Tail Slap (30)     
Marill 
View
HeartGold SoulSilver  74  Water  60  Basic  Lx2    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2W] Tail Slap (30)     
Marill 
View
Diamond and Pearl  88  Water  60  Basic  L+10    Common    [1] Rollout (10+) If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage.  [WW] Splashing Turn (20) Switch Marill with 1 of your Benched Pokemon.     
Marill 
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Delta Species  76  Water  50  Basic    Common    [1] Rollout (10)  [2] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Marill 
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Team Rocket Returns  68  Water  50  Basic    Common    [1] Minor Errand-Running - Search your deck for up to 2 basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Marill 
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Sandstorm  68  Water  50  Basic    Common    [1W] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed.       
Marill 
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Aquapolis  53  Water  50  Basic    Uncommon    [1] Headbutt (10)  [1W] Sleepy Ball (10) The Defending Pokemon is now Asleep.     
Marill 
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Expedition  120  Water  60  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Tail Slap (20)     
Marill 
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Neo Genesis  66  Water  40  Basic    Common    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.)  [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself.     
Marill 
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WoTC Promo  29  Water  50  Basic    Promo    [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Marill 
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Southern Islands  11  Water  40  Basic    N/A    [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance.  [2] Rolling Tackle (20)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Azumarill Evolves from Marill

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Azumarill 
View
Primal Clash  103  Fairy   90  Stage 1  Mx2  D-20  Rare    [2] Bubble Beam (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2Y] Superpower (60+) You may do 30 more damage. If you do, this Pokemon does 30 damage to itself.     
Azumarill 
View
Primal Clash  104  Fairy   100  Stage 1  Mx2  D-20  Rare  Alpha Recovery - When this Pokemon is healed, double the amount healed. (Ancient Trait)  [1Y] Tail Rap (30x) Flip 2 coins. This attack does 30 damage times the number of heads.  [2Y] Dwindling Wave (100-) This attack does 100 damage minus 10 damage for each damage counter on this Pokemon.     
Azumarill 
View
Boundaries Crossed  37  Water  90  Stage 1  Lx2    Uncommon    [2] Deep Dive - Flip 2 coins. For each heads, heal 20 damage from this Pokemon.  [1WW] Aqua Sonic (70) This attack's damage isn't affected by Resistance.     
Azumarill 
View
HeartGold SoulSilver  2  Water  90  Stage 1  Lx2    Rare    [WW] Waterfall (40)  [2W] Bubblebeam (60) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Azumarill 
View
Diamond and Pearl  18  Water  80  Stage 1  L+20    Rare    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.  [WW] Bubble Pump (40+) If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Azumarill (Delta Species) 
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Delta Species  19  Metal Water  80  Stage 1    Rare    [2] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Rolling Tackle (50)     
Azumarill 
View
Delta Species  114  Water  70  Stage 1    Ultra-Rare  Thick Fat - Any damage done to Azumarill by attacks from R Pokemon and W Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1WW] Bubblebeam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Azumarill 
View
Team Rocket Returns  1  Water  80  Stage 1    Rare  Froth - Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokemon, you may use this power. Each Defending Pokemon is now Paralyzed. (Poke-POWER)  [1W] Water Punch (20+) Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more for each heads.       
Azumarill 
View
Sandstorm  30  Water  70  Stage 1    Uncommon    [1] Drizzle - If you have W Energy cards in your hand, attach as many W Energy cards as you like to any of your Active Pokemon.  [3] Max Bubbles (30x) Flip a coin for each Energy attached to all of your Active Pokemon. This attack does 30 damage times the number of heads.     
Azumarill 
View
Aquapolis  4  Water  70  Stage 1    Rare  Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. (Poke-POWER)  [2W] Aqua Sonic (40) Don't apply Resistance.       
Azumarill 
View
Aquapolis  4  Water  70  Stage 1    Rare  Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. (Poke-POWER)  [2W] Aqua Sonic (40) Don't apply Resistance.       
Azumarill 
View
Neo Genesis  2  Water  70  Stage 1    Rare    [2] Tackle (20)  [WWW] Bubble Shower (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Light Azumarill Evolves from Marill

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Light Azumarill 
View
Neo Destiny  13  Water  80  Stage 1    Rare    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Bubble Jump (30) Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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