Basic - Pinsir

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Pinsir 
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Generations  9  Grass   100  Basic  Rx2    Rare    [G] Overhead Throw (30) This attack does 20 damage to 1 of your Benched Pokemon. (Don apply Weakness and Resistance for Benched Pokemon.)  [1GG] Heavy Suplex (40+) This attack does 20 more damage for each C in your opponents Active Pokemons Retreat Cost.     
Pinsir 
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BREAKthrough  3  Grass   100  Basic  Rx2    Uncommon    [G] Overhead Throw (30) This attack does 20 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1GG] Heavy Suplex (40+) This attack does 20 more damage for each C in your opponent's Active Pokemon's Retreat Cost.     
Pinsir 
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Next Destinies  1  Grass  80  Basic  Rx2    Rare    [2] Power Pinch - Flip 2 coins. For each heads, discard an Energy attached to the Defending Pokemon.  [1GG] Grip and Squeeze (70) The Defending Pokemon can't retreat during your opponent's next turn.     
Pinsir 
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Undaunted  32  Grass  70  Basic  Rx2    Uncommon    [G] Charging Horn (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [1GG] Guillotine (60)     
Pinsir 
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Supreme Victors  75  Grass  90  Basic  R+20    Uncommon    [2] Gripthrow - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand.  [2G] Sever (50+) If the Defending Pokemon is a Stage 2 Pokemon, this attack does 50 damage plus 30 more damage.     
Pinsir 
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Secret Wonders  59  Grass  80  Basic  R+20    Uncommon    [G] Grip and Squeeze (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2G] Power Guillotine (100) Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100.     
Pinsir (Delta Species) 
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Dragon Frontiers  9  Fighting  60  Basic    Rare  Armor - If your opponent has 5 or more cards in his or her hand, any damage done to Pinsir by attacks is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1] Delta Call - Search your deck for a Pokemon that has Delta Species on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [2F] Guillotine (40)     
Pinsir 
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Legend Maker  24  Grass  70  Basic    Rare  Shining Horn - As long as Pinsir is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. (Poke-BODY)  [1] Cry for Help - Search your deck for a G Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1G] Overhead Toss (30) Does 20 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Pinsir 
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Hidden Legends  13  Grass  70  Basic    Rare  Crust - Any damage done to Pinsir by attacks from your opponent's Basic Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1G] Sonicboom (30) This attack's damage isn't affected by Weakness or Resistance.       
Pinsir 
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Aquapolis  101  Grass  60  Basic    Common    [2] Horn Grab (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, this attack does nothing (not even damage).  [1GG] Super Slice (90) Flip 2 coins. If 1 or both of them are tails, this attack does nothing.     
Pinsir 
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Jungle  9  Grass  60  Basic    Rare    [GG] Irongrip (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2GG] Guillotine (50)     
Pinsir 
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Jungle  25  Grass  60  Basic    Rare    [GG] Irongrip (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2GG] Guillotine (50)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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