Basic - Remoraid

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Remoraid 
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Team Rocket Returns  73  Water  50  Basic    Common    [1] Energy Draw - Flip a coin. If heads, search your deck for a basic Energy card and attach it to Remoraid. Shuffle your deck afterward.  [W] Razor Fin (10)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Octillery Evolves from Remoraid

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Octillery 
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BREAKthrough  33  Water   90  Stage 1  Gx2    Rare  Abyssal Hand - Once during your turn (before your attack), you may draw cards until you have 5 cards in your hand. (Ability)  [1WW] Hug (40) The Defending Pokemon can't retreat during your opponent's next turn.       
Octillery (Team Plasma) 
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Plasma Blast  19  Water  90  Stage 1  Lx2    Uncommon    [W] Sharpshooting - This attack does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [WW] Bubble Beam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Octillery 
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Unleashed  6  Water  80  Stage 1  Lx2    Rare    [W] Switch Cannon - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Switch Octillery with 1 of your Benched Pokemon.  [2W] Ink Bomb (50) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Octillery 
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Platinum  58  Water  90  Stage 1  L+20    Uncommon    [0] Water Vein (50x) Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck.  [WW] Octazooka (40) Any time the Defending Pokemon tries to attack, your opponent flips a coin. If tails, the attack does nothing. (If the Defending Pokemon is no longer your opponent's Active Pokemon this effect ends.)     
Octillery 
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Mysterious Treasures  57  Water  80  Stage 1  L+20    Uncommon    [2] Crash Bomber (30+) If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 30 more damage. Then, discard a Special Energy card attached to the Defending Pokemon.  [WW] Aqua Liner - Choose 1 of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Octillery 
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Unseen Forces  10  Water  80  Stage 1    Rare  Super Suction Cups - As long as Octillery is your Active Pokemon, your opponent's Pokemon can't retreat. (Poke-BODY)  [1] Standing By - Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120.  [1W] Pulse Blast (30)     
Octillery 
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Aquapolis  20  Water  80  Stage 1    Rare  Suction Cups - As long as Octillery is your Active Pokemon, whenever the Defending Pokemon retreats, discard all Energy cards attached to the Defending Pokemon when it goes to the Bench. (Poke-BODY)  [2W] Smokescreen (40) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Octillery 
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Aquapolis  26  Water  80  Stage 1    Rare  Suction Cups - As long as Octillery is your Active Pokemon, whenever the Defending Pokemon retreats, discard all Energy cards attached to the Defending Pokemon when it goes to the Bench. (Poke-BODY)  [2W] Smokescreen (40) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Octillery 
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Neo Revelation  34  Water  80  Stage 1    Uncommon    [W] Constrict (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WWW] Octazooka (40) Flip a coin. If heads, whenever the Defending Pokemon attacks, your opponent flips a coin. If tails that attack does nothing. (Benching or evolving that Pokemon ends this effect.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Octillery Evolves from Remoraid

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Octillery 
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Team Rocket Returns  8  Darkness Water  70  Stage 1    Rare    [W] Black Suction Cups - Does 10 damage to each Defending Pokemon. If heads, each Defending Pokemon is now Paralyzed.  [2] Ink Blast (30+) Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Dark Octillery 
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Neo Destiny  62  Water  60  Stage 1    Common    [W] Ink Blast (20+) This attack does 10 more damage for each Energy attached to this Pokemon not used to pay for this attack's Energy cost. Extra Energy after the second don't count.  [1W] Tentacle Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, during your opponent's next turn, the Retreat Cost of the Defending Pokemon is increased by 1.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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